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| 1 | +import { useMemo } from 'react'; |
| 2 | +import { useGameData } from '../hooks/useGameData'; |
| 3 | +import { Card } from '../components/UI/Card'; |
| 4 | +import { GameIcon } from '../components/UI/GameIcon'; |
| 5 | + |
| 6 | +interface SkinStat { |
| 7 | + StatNode: { |
| 8 | + UniqueStat: { |
| 9 | + StatType: string; |
| 10 | + StatNature: string; |
| 11 | + }; |
| 12 | + }; |
| 13 | + MinValue: number; |
| 14 | + MaxValue: number; |
| 15 | +} |
| 16 | + |
| 17 | +interface SkinEntry { |
| 18 | + SkinId: { |
| 19 | + Type: string; |
| 20 | + Idx: number; |
| 21 | + }; |
| 22 | + PossibleStats: SkinStat[]; |
| 23 | + SetId: string; |
| 24 | + MaxStatCount: number; |
| 25 | +} |
| 26 | + |
| 27 | +// 4x4 Grid -> 16 slots. |
| 28 | +// Rows 1-2 are used = 8 icons. |
| 29 | +// Assuming sequential mapping based on the list order. |
| 30 | +const SPRITE_COLS = 4; |
| 31 | +const SPRITE_ROWS = 4; |
| 32 | + |
| 33 | +export default function Skins() { |
| 34 | + const { data: skinsData, loading } = useGameData<Record<string, SkinEntry>>('SkinsLibrary.json'); |
| 35 | + |
| 36 | + const skins = useMemo(() => { |
| 37 | + if (!skinsData) return []; |
| 38 | + // Parse the weird keys like "{'Type': 'Helmet', 'Idx': 0}" to get structured data if needed, |
| 39 | + // but the value already contains SkinId. |
| 40 | + // We just need to sort them to ensure consistent mapping to the sprite. |
| 41 | + // Let's sort by Type then Idx, or just trusting the order? |
| 42 | + // Better to sort by Idx/Type to match logical groupings. |
| 43 | + // However, the sprite sheet order determines the mapping. |
| 44 | + // Based on common sprite generation, it's usually sequential. |
| 45 | + |
| 46 | + // Let's try to parse the key order or just use the values. |
| 47 | + // The values have Type/Idx. |
| 48 | + // Let's sort by SetId (if valid) then Type/Idx? |
| 49 | + // Actually, looking at the JSON: |
| 50 | + // Helmet 0, Armour 0 (Santa) |
| 51 | + // Helmet 1, Armour 1 (Ski) |
| 52 | + // ... |
| 53 | + // It looks like pairs. |
| 54 | + |
| 55 | + return Object.values(skinsData).sort((a, b) => { |
| 56 | + // Helper to get visual order for IDs based on user feedback (Sprite layout) |
| 57 | + // Sprite appears to be: Santa(0) -> Snowman(2) -> Ski(1) -> Others |
| 58 | + const getVisualOrder = (idx: number) => { |
| 59 | + if (idx === 0) return 0; |
| 60 | + if (idx === 2) return 1; |
| 61 | + if (idx === 1) return 2; |
| 62 | + return 10 + idx; // Others come after |
| 63 | + }; |
| 64 | + |
| 65 | + const orderA = getVisualOrder(a.SkinId.Idx); |
| 66 | + const orderB = getVisualOrder(b.SkinId.Idx); |
| 67 | + |
| 68 | + if (orderA !== orderB) return orderA - orderB; |
| 69 | + |
| 70 | + // Helper for Type order: Helmet before Armour (to match sprite Helmet -> Armour) |
| 71 | + // Helmet starts with 'H', Armour with 'A'. |
| 72 | + // We want Helmet first. |
| 73 | + const isHelmetA = a.SkinId.Type === 'Helmet'; |
| 74 | + const isHelmetB = b.SkinId.Type === 'Helmet'; |
| 75 | + |
| 76 | + if (isHelmetA && !isHelmetB) return -1; |
| 77 | + if (!isHelmetA && isHelmetB) return 1; |
| 78 | + |
| 79 | + return 0; |
| 80 | + }); |
| 81 | + }, [skinsData]); |
| 82 | + |
| 83 | + if (loading) { |
| 84 | + return <div className="p-8 text-center text-text-muted">Loading Skins...</div>; |
| 85 | + } |
| 86 | + |
| 87 | + return ( |
| 88 | + <div className="space-y-6 animate-fade-in"> |
| 89 | + <div className="flex flex-col gap-2"> |
| 90 | + <h1 className="text-3xl font-bold bg-gradient-to-r from-accent-primary to-accent-secondary bg-clip-text text-transparent"> |
| 91 | + Skins Wiki |
| 92 | + </h1> |
| 93 | + <p className="text-text-secondary"> |
| 94 | + Discover all available character skins and their potential stats. |
| 95 | + </p> |
| 96 | + </div> |
| 97 | + |
| 98 | + <div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 gap-4"> |
| 99 | + {skins.map((skin, index) => { |
| 100 | + // Calculate sprite position |
| 101 | + const col = index % SPRITE_COLS; |
| 102 | + const row = Math.floor(index / SPRITE_COLS); |
| 103 | + const bgX = (col * 100) / (SPRITE_COLS - 1); // Percentage for CSS |
| 104 | + const bgY = (row * 100) / (SPRITE_ROWS - 1); |
| 105 | + |
| 106 | + return ( |
| 107 | + <Card key={`${skin.SkinId.Type}-${skin.SkinId.Idx}`} className="flex flex-col gap-4 overflow-hidden group"> |
| 108 | + <div className="flex items-center gap-4"> |
| 109 | + {/* Icon Container with Sprite */} |
| 110 | + <div |
| 111 | + className="w-16 h-16 rounded-lg border-2 border-border shadow-inner shrink-0 bg-bg-secondary" |
| 112 | + style={{ |
| 113 | + backgroundImage: 'url(./Texture2D/SkinsUiIcons.png)', |
| 114 | + backgroundSize: '400% 400%', // 4 columns = 400% |
| 115 | + backgroundPosition: `${bgX}% ${bgY}%`, |
| 116 | + imageRendering: 'pixelated' |
| 117 | + }} |
| 118 | + /> |
| 119 | + <div className="flex flex-col"> |
| 120 | + <span className="font-bold text-lg group-hover:text-accent-primary transition-colors"> |
| 121 | + {skin.SkinId.Type} |
| 122 | + </span> |
| 123 | + <span className="text-xs text-text-muted bg-bg-input px-2 py-0.5 rounded-full w-fit"> |
| 124 | + ID: {skin.SkinId.Idx} |
| 125 | + </span> |
| 126 | + {skin.SetId && ( |
| 127 | + <span className="text-xs text-accent-tertiary mt-1"> |
| 128 | + {skin.SetId} |
| 129 | + </span> |
| 130 | + )} |
| 131 | + </div> |
| 132 | + </div> |
| 133 | + |
| 134 | + <div className="space-y-2 bg-bg-secondary/30 p-3 rounded-md"> |
| 135 | + <div className="text-xs font-semibold text-text-muted uppercase tracking-wider mb-2"> |
| 136 | + Possible Stats (Max {skin.MaxStatCount}) |
| 137 | + </div> |
| 138 | + {skin.PossibleStats.map((stat, i) => ( |
| 139 | + <div key={i} className="flex items-center justify-between text-sm"> |
| 140 | + <div className="flex items-center gap-1.5 text-text-secondary"> |
| 141 | + <GameIcon name="swords" className="w-3 h-3 text-accent-primary" /> |
| 142 | + <span> |
| 143 | + {stat.StatNode.UniqueStat.StatType} |
| 144 | + <span className="opacity-50 ml-1 text-xs"> |
| 145 | + ({stat.StatNode.UniqueStat.StatNature}) |
| 146 | + </span> |
| 147 | + </span> |
| 148 | + </div> |
| 149 | + <span className="text-green-400 font-mono text-xs"> |
| 150 | + {(stat.MinValue * 100).toFixed(0)}% - {(stat.MaxValue * 100).toFixed(0)}% |
| 151 | + </span> |
| 152 | + </div> |
| 153 | + ))} |
| 154 | + </div> |
| 155 | + </Card> |
| 156 | + ); |
| 157 | + })} |
| 158 | + </div> |
| 159 | + </div> |
| 160 | + ); |
| 161 | +} |
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