Hi,
Again here from the v2 porting effort from Krita. I noticed that OCIO v2 uses 1D textures throughout the OpenGL helpers and GPU shader utilities, which renders OCIO's new GPU pipeline incompatible with OpenGL ES.
Since our HDR support depends on ANGLE, which in turn provides OpenGL ES, is there any way to drop this optimization?
(In the meanwhile, I'll hardcode the legacy pipeline and add some #defines to patch them.)
Hi,
Again here from the v2 porting effort from Krita. I noticed that OCIO v2 uses 1D textures throughout the OpenGL helpers and GPU shader utilities, which renders OCIO's new GPU pipeline incompatible with OpenGL ES.
Since our HDR support depends on ANGLE, which in turn provides OpenGL ES, is there any way to drop this optimization?
(In the meanwhile, I'll hardcode the legacy pipeline and add some #defines to patch them.)