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ActivationLinear.cs
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140 lines (122 loc) · 3.72 KB
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/*
* Encog(tm) Core v2.5 - Java Version
* http://www.heatonresearch.com/encog/
* http://code.google.com/p/encog-java/
* Copyright 2008-2010 Heaton Research, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* For more information on Heaton Research copyrights, licenses
* and trademarks visit:
* http://www.heatonresearch.com/copyright
*/
namespace Encog.Engine.Network.Activation
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
/// <summary>
/// The Linear layer is really not an activation function at all. The input is
/// simply passed on, unmodified, to the output. This activation function is
/// primarily theoretical and of little actual use. Usually an activation
/// function that scales between 0 and 1 or -1 and 1 should be used.
/// </summary>
[Serializable]
public class ActivationLinear : IActivationFunction
{
/// <summary>
/// The parameters.
/// </summary>
///
private double[] paras;
/// <summary>
/// Construct a linear activation function, with a slope of 1.
/// </summary>
///
public ActivationLinear()
{
this.paras = new double[0];
}
/// <summary>
/// Clone the object.
/// </summary>
/// <returns>The cloned object.</returns>
public IActivationFunction Clone()
{
return new ActivationLinear();
}
/// <summary>
/// Clone the object.
/// </summary>
/// <returns>The cloned object.</returns>
object ICloneable.Clone()
{
return new ActivationLinear();
}
/// <returns>Return true, linear has a 1 derivative.</returns>
public virtual bool HasDerivative()
{
return true;
}
/// <inheritdoc />
public virtual void ActivationFunction(double[] x, int start,
int size)
{
for (int i = start; i < start + size; i++)
{
x[i] = x[i];
}
}
/// <inheritdoc />
public virtual double DerivativeFunction(double d)
{
return 1;
}
/// <inheritdoc />
public virtual String[] ParamNames
{
get
{
String[] result = { };
return result;
}
}
/// <inheritdoc />
public virtual double[] Params
{
get
{
return this.paras;
}
}
/// <inheritdoc />
public virtual void SetParam(int index, double value_ren)
{
this.paras[index] = value_ren;
}
/// <inheritdoc />
public virtual String GetOpenCLExpression(bool derivative)
{
if (derivative)
{
return "(1.0)";
}
else
{
return "(x)";
}
}
}
}