forked from jeffheaton/encog-dotnet-core
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathActivationLinear.cs
More file actions
104 lines (93 loc) · 2.89 KB
/
ActivationLinear.cs
File metadata and controls
104 lines (93 loc) · 2.89 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
//
// Encog(tm) Core v3.3 - .Net Version
// http://www.heatonresearch.com/encog/
//
// Copyright 2008-2014 Heaton Research, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// For more information on Heaton Research copyrights, licenses
// and trademarks visit:
// http://www.heatonresearch.com/copyright
//
using System;
namespace Encog.Engine.Network.Activation
{
/// <summary>
/// The Linear layer is really not an activation function at all. The input is
/// simply passed on, unmodified, to the output. This activation function is
/// primarily theoretical and of little actual use. Usually an activation
/// function that scales between 0 and 1 or -1 and 1 should be used.
/// </summary>
[Serializable]
public class ActivationLinear : IActivationFunction
{
/// <summary>
/// The parameters.
/// </summary>
///
private readonly double[] _paras;
/// <summary>
/// Construct a linear activation function, with a slope of 1.
/// </summary>
///
public ActivationLinear()
{
_paras = new double[0];
}
/// <summary>
/// Clone the object.
/// </summary>
/// <returns>The cloned object.</returns>
public object Clone()
{
return new ActivationLinear();
}
/// <returns>Return true, linear has a 1 derivative.</returns>
public virtual bool HasDerivative
{
get
{
return true;
}
}
/// <inheritdoc />
public virtual void ActivationFunction(double[] x, int start,
int size)
{
for (int i = start; i < start + size; i++)
{
x[i] = x[i];
}
}
/// <inheritdoc />
public virtual double DerivativeFunction(double b, double a)
{
return 1;
}
/// <inheritdoc />
public virtual String[] ParamNames
{
get
{
String[] result = {};
return result;
}
}
/// <inheritdoc />
public virtual double[] Params
{
get { return _paras; }
}
}
}