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Releases: Antistasi-Ultimate-Community/A3-Antistasi-Ultimate

v11.0.0

31 Jul 14:53
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v11.0.0 Save Compatibility

31 Jul 15:02
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Pre-release

Duplicate of v11.0.0 Hotfix, but works with old saves

v10.9.0

06 Jul 13:57
143fb47

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v10.9.0 Pre-release
Pre-release

Backup release for save compatibility

v10.8.5

29 May 19:08
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Antistasi Ultimate

"The Crashsite"

New Factions:

A rival faction backed by CSAT, trying to take back control over the islands.

  • 3CBF

CSAT - Invaders (Arid, Arctic, Temperate, Tropical)
ION - Invaders (Arctic, Temperate, Arid)
MDF - Occupiers
KRG - Occupiers
ION - Rebel

  • WS

ION Rivals (PR #173)

Faction Updates:

  • Vanilla_AI_LDF
  • Vanilla_AI_NATO_Arid

Fixed some issues causing the factions to break (PR #170)

  • Vanilla_Reb_FIA
  • Vanilla_Reb_LL
  • Vanilla_Reb_SDK

Fixed an issue causing airstrike supports to not work correctly

  • 3CBF_AI_ARD
  • 3CBF_AI_HIDF

Added some new vehicles

  • VN_AI_ARVN
  • VN_AI_MACV

Added SOG Nickel Steel support

  • Aegis and Vanilla Occ/Inv

Added VTOLs and UAVs as possible support types

  • Warmantle Empire

Added arctic faction

  • 3AS

Updated vehicle classnames

  • PRACS

Added some new vehicles to the SLA and removed some odd equipment choices

Localization:

  • French (PR #154)
  • Korean Update (PR #199)

New Maps:

  • Gabreta

Requires the CSLA dlc

Map Updates:

  • Lythium

Removed some towns with 0 population

New Features:

  • Total Victory Parameter

If enabled, you need to own every zone (outposts, seaports, etc) minus things like military administrations and cities. 50% of pop is still a part of the victory conditions.

  • Ability to disable advanced towing (in CBA settings)

  • Weather save/load changes (Courtesy of Br-ian, PR #174)

Saves more weather changes, typically set by a zeus. Older saves still work fine

  • New random encounters (PR #180)

Civilians fleeing from cities near the "frontline"
Heli logistics runs, carrying crates... What goes up must come down!
Skirmish between Occupiers and Invaders near the "frontline"
Skirmish between Occupiers and Rivals

  • Crashsite Mission (PR #126)

You are given intel of a factions crashsite that contains valuable reconnaissance data in the black box.

  • Alternate Save Reimplementation

Basically how it works in community, allows you to untick "Use New Save file" for people who have issues saving with Linux

Fixed:

  • Reverted ACE AI healing changes

They break more than they fix, especially when using ace no medical

  • Re-added translations to undercover related scripts
  • Exegermenos not wearing uniforms
  • Syndikat not wearing uniforms
  • Mortars missing in FIA template
  • Undercover localization/translations

Arms Dealer:

Has been changed to display things better

Changes:

  • A popup should now occur when purchasing rebel training showing the price and allowing you to cancel.

  • Added more cargo nodes for VN (SOGPF) vehicles

  • Added more mods to the mod warning system

Basically all of the "Dismember" or "Gore" mods break Antistasi

  • Airdrop logistics mission

Will now auto-transfer loot upon return to HQ from recovered crates (if applicable) before deleting them.

  • Removed the main menu/loading screen changelog

v10.7.0

14 Apr 18:10
9fa5a8a

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Make sure to force repair your mod and reupload it to the server (if necessary)!

New Factions:

A fictional rebel faction for the BRAF modset - https://github.com/SilenceIsFatto/A3-Antistasi-Ultimate/wiki/Mods#braf

  • Western Sahara Civs

  • Addon Vehicle Packs

SOG
Apex
Contact
CSLA
GM
Karts
RF
WS

Faction Updates:

  • CUP_AI_HIL

Fixed a missing comma causing faction issues.

  • IFA_AI_WEH_Arctic
  • IFA_AI_WEH_Arid
  • IFA_AI_WEH_Temperate
  • CSA_AI_WEH_Arctic
  • CSA_AI_WEH_Arid
  • CSA_AI_WEH_Temperate
  • SPE_IFA_AI_WEH

Added a german C47 plane instead of US equivalent (PR #136)

  • TFC_AI_CA_Army_Arid
  • TFC_AI_CA_Army_Temperate

Fixed M249 blank ammo

  • Vanilla_AI_AAF
  • Vanilla_AI_CSAT_Arid
  • Vanilla_AI_CSAT_Temperate
  • Vanilla_AI_LDF
  • Vanilla_AI_NATO_Arid
  • Vanilla_AI_NATO_Temperate
  • Vanilla_AI_NATO_Tropical
  • Vanilla_Civ
  • Vanilla_Reb_FIA
  • Vanilla_Reb_LL
  • Vanilla_Reb_SDK
  • Vanilla_Riv_Exegermenos
  • Vanilla_Riv_LE
  • WS_Reb_Tura
  • WS_Riv_Exegermenos

Added Reaction Forces CDLC content where appropriate if RF is activated in Additional Content (PR #149, Port of Community PR official-antistasi-community#3185)
Added GM content to some vanilla templates if activated in Additional Content (The AAF faction requires GM Extra - Altis Armed Forces too - https://steamcommunity.com/sharedfiles/filedetails/?id=1816026173)
Added CSLA content to some vanilla templates if activated in Additional Content

Localization:

  • Korean Updates (Courtesy of Psycool3695, PR #143)

Map Updates:

  • Antistasi_spex_utah_beach

Changed OPFOR to hostile.

  • Antistasi_WW2_Omaha_Beach.WW2_Omaha_Beach and utah_beach

Removed Spearhead 1944 (the actual CDLC) requirement, compat data is still needed if CDLC is not owned.

  • Antistasi_green_sea.green_sea

Fixed rebel emplacement zones, statics should spawn as usual now

New Features:

  • Civ plane event.

  • New main menu and loading screens.

  • Enemy CASDIVE support.

  • 1000 and 5000 builder boxes.

  • Move Out Crew commander button.

  • Hide Enemy Zones parameter.

Hides basically all of the enemy zone markers except cities, airbases and miladmins. You can reveal them by capturing them or via finding intel (through interrogation or other means). The recon plane support also reveals zones in its search area.

Fixed:

  • AI moveout during cargo loading.

AI should no longer be removed when cargo is being loaded, unless they take up that spot.

  • DLC in templates.

DLC things would incorrectly be used even without the relevant DLC activated

  • Plane loadouts.

Most planes didn't have the correct data set for their loadouts, causing support runs and such to not activate

  • Loot crate helicopter.

If a helicopter was not available in current template, it would steal your money and nothing would happen. You should be refunded with a message now!

  • Resources display.

Resources would display as "Airbase" when checking population and such

  • fn_credits throwing an error.

Arms Dealer:

  • Aegis Dealer

Fixed a missing definition, causing the Aegis stuff to not show.

  • Reaction Forces CDLC Content.

Changes:

  • AI possession changes.

You should no longer be kicked out of AI if you get damaged whilst down

  • Helicopter landing/take off.

Helicopters will now flare more when landing/taking off. There's also a prevention to stop them from blowing up when landing.

  • More vehicles have cargo nodes/offsets.

Affects Vanilla, Aegis, Western Sahara.

  • Updated the KAT medical list to match community.

  • Civs will now wear uniforms (and use vehicles) from DLCs if activated.

  • SF units will now sometimes wear CBRN suits if you enable the Contact DLC.

  • New black market vehicle options.

Only applies to vanilla templates

  • Generally small additions to templates.
  • Moved Socrates' credits to "Antistasi Plus Authors" instead of "Antistasi Ultimate Authors".
  • Updated main menu images and loading screens.
  • Changed loading screen image.
  • Invaders shouldn't be able to start punishments if war level is below X (set in addon options > Antistasi Ultimate)

Parameters:

  • Loot Crate Ignore Unlocked Items

Fixed an issue causing gear to be "duplicated" in a sense

  • Support Caller

Values were inverted, so radioman would allow SL's to call for support, vice-versa

Antistasi Ultimate 10.5.0

27 Feb 15:59

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New Factions:

RHS Serbian Armed Forces

Faction Updates:

TMT

Now using correct loadouts

Northern Fronts (Soviets)

Using Northern Fronts equipment instead of IFA

Localization:

Korean translations (Courtesy of Psycool3695, PR #102)

New Maps:

Green Sea
Columbia
Kujari
Namalsk
Omaha Beach
GOS Al Rayak
Utah Beach

Map Updates:

Lythium

Moved some zones around, changed the navgrid and such. Apologies if an outpost is now right next to you!

New Features:

Withstand Mechanic (Ported)

If enabled, self revive kits will still work but you won't be prompted to use them.

Fixed:

SAM's should now fire correctly

Controlled AI should have stamina disabled if parameter is set

AI loadouts will now set facewear correctly

Vehicle prices are now capped to 100 at the lowest

Fixes an issue that caused you to be paid for buying a vehicle

Missing icons in store

Changes:

Self revive kits are now enabled by default

You could still buy them regardless, so it only makes sense

Parameters:

Support Caller

Allows you to change who calls in for support, Radioman or SL
Since the radioman was the only one who could call for support, squads would rarely call for QRF support if a radioman wasn't present

Allow Unlocked Explosives

Reimplemented this parameter, minefields will now work with it enabled.

Antistasi Ultimate 10.4.0

24 Jan 14:50

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New Factions:

Turkish Land Forces (TMT)

Faction Updates:

Clone Wars

Uses new vehicles from the required mods

VN/SOGPF:

Voices have been changed, aswell as faces (Courtesy of AndroKiller, PR #85)

New Maps:

Lythium

Map Updates:

Staszow
Tobruk

Fixed a revive issue due to it being enabled in the mission.sqm

New Features:

Roadblock vehicles will scale according to war level

Vehicles at roadblocks may now be lightly armed or heavily armed/armored according to war level

Magazines will no longer spawn in crates if added to the forbiddenItems list

Fixed:

Velka GL (Western Sahara)

Incorrect baseWeapon value, wouldn't show up in the arsenal

RHS STALKER Mutant template

Incorrectly used a unit that would break commander status

Changes:

Added Zeus Wargame + Armor Plates System to warning system

Parameters:

Loot Crate Ignore Unlocked Items

May not catch all unlocked items, but should catch the majority

Loot Crate Price

100, 200, 300, 400, 500

Enable Fatigue/Sway/Stamina

Only affects vanilla stamina due to ace having its own settings for it

Antistasi Ultimate 10.3.1

02 Dec 16:21
93837c5

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New Factions:
Northern Fronts (Soviet, Finland, Norway)
Livonian Defense Force (LDF)

New Maps:
Ruha
Šumava

New Features:
Port of Antistasi Community builder system.

Some maps don't have specific lists and as such may use a default CUP/Vanilla set for now.

Fixed:
Undercover GetInMan event handler.

Had a typo preventing undercover from activating when you get in a civ vehicle. (Likely a remnant from the plus code)

PRACS Templates.

Missing mags, incorrect trucks.

WW2 Era Templates.

Planes used were not in the list to fix paradropping, causing no paratroopers.
SCR-536 radio was dependent on TFAR.

Trader Issues.

The hasAddon code would falsely produce a true even if one of the addons were missing.
The stringtable had an illegal character in it, causing multiple mods to not show categories correctly.

Changes:
Arsenal Unlock Similar Weapons

This was bugged in all other modsets but RHS (Even then, I don't think it worked 100%)

Parameters:
Loot Crate Radius

Added a 10m radius option

Antistasi Ultimate 10.3.0

31 Oct 17:14

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New Factions:
Canadian Army (Desert/Woodland)
French Army (Desert/Normal)
RHS STALKER Factions (Courtesy of Sven Martin + his discord)
Precursors (OPTRE Flood)

New Features:
Improved Russian localization (Courtesy of Westalgie/Zets).

The arms dealer categories have also been localized, aswell as the warning text if loading potentially breaking mods

Improvements to the blacklist (Courtesy of Westalgie/Zets).

Now has the ability to blacklist by loaded addons, e.g only blacklist X if Y is loaded.

Improved Melee System Stealth Kill Implementation.

If there are no enemies within about ~20m of the person you're stealth killing, you'll keep undercover. Civilians have a chance to panic and reveal you.

SCR-536 Handie Talkie For WW2 Era Templates (Model by Zelo).

Has full TFAR compatibility

Fixed:
Re-added ATTE In SW Templates

Various Bugs

Lada Logistics

Was capable of carrying a whole Anti-Air cannon. Thank you for that image Zets...

Arms Dealer

Removed some duplicate and/or missing categories

Changes:

Unit Tiers

Setting these too low could cause units and POI's to not spawn, minimum is now 2

Parameters:
Include Vanilla Weapons In Arms Dealer

Use Old Plus Garrison Spawning

Now affects unit tiers, so the unit tier CBA settings will not take effect with this enabled. This should fix any issues with units/POI's not spawning however

Antistasi Ultimate 10.2.1

07 Oct 15:34

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10.2:

New Factions:
IFA Zombies (Civ, Soldier)
Scion Conflict + Android Templates (Scion Empire, Amalgamate Republic, Replikas, Androids)

New Trader Mods:
Weapon Research & Security

New features:
Ability to tweak when enemy tiers kick in via cba setting.

Make elite appear in earlier war levels, make militia kick out at lower war levels, etc

Ability to add plane loadouts via extender mod, planes will use a default loadout if one isn't found.

see the ultimate folder if you are interested

Outposts will now spawn the correct tiers, militia should be a rarity to see in outposts now.

Added chance for police patrol to not spawn in city with zombie related templates.

Added zombies uncapped parameter, bypasses the spawn limiter.

CAUTION: Only use on a beefy server

Added check to see if certain mods are loaded, if so warn the user they may break stuff.

Doesn't end the mission, it's merely a popup listing the addons.

Added emission settings for the TTS Emission mod.

Player effect, AI effect, Vehicle effect, etc

Fixed:
Lowered priority for the experimental civ templates.
Requirements for the Mutants civ faction.
IFA map respawns.

Changes:
Added extra zombies to the zombie/mutant templates.

Added support for Necroplague Mutants if loaded with the Mutants (STALKER) faction.

Revamped some STALKER factions. (thx sven)

Re-done OPTRE templates, ODST are now elite and the templates have support for Misriah Armory.

STALKER anomalies should now spawn in higher amounts, so you may need to tweak your settings.

The exportToCrate function should now export all the data correctly.

10.2.1:

Changed the unit spawning, should hopefully fix outposts not spawning for some people.

If it still doesn't work, I added a parameter "Use Old Plus Garrison Spawning". It reverts all the changes made to the unit spawning.

Changed the optre fuel drum back to vanilla, should actually have fuel now.

Changed some RACS weapons that weren't working in the arsenal, and blacklisted them from spawning in crates.

Removed the corrupted from zombie/mutant templates, replaced with other mutants.

Mutants template now has a small chance for a smasher to spawn.