This directory contains various component classes that are attached to entities within the Overthrow game mode. Components provide specific functionalities to the entities they are attached to.
Base class for Overthrow-specific components, providing common functionality shared across all Overthrow components.
Overrides the Overthrow main menu to provide context-specific menu options and interfaces (such as the import and warehouse menus)
Manages vehicle parking functionality, including designation of parking areas and management of parked vehicles.
Handles the ownership relationship between players and entities, tracking what entities belong to which players.
Defines and controls spawn points for players and AI within the game world.
Located in the Player subdirectory:
Handles the wanted/reputation system for players, including wanted levels, criminal activities, and law enforcement responses.
Central point for all player-triggered functions to be run on the server. Each connected player will own one of these
Controls player-specific UI elements and interface functionality.
Located in the Economy subdirectory:
Enables entities to function as shops, providing buying and selling functionality for various items and services.
Located in the Damage subdirectory:
Located in the Damage/Modded subdirectory:
A modified version of the base game's character damage manager, adapted for Overthrow's specific damage and medical systems.
For more information about Overthrow's development, visit our GitHub repository or join our Discord.