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launcher: allow configuring gfx driver for player on windows
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src/launcher/launcher_dialog.cpp

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@@ -476,10 +476,7 @@ std::shared_ptr<GUI::Widget> LauncherDialog::view()
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CONFIG_TEXTFIELD_I("Window Height:",App::zelda,"zeldadx","window_height", 480, 240, 2250, "The height of the ZC window, for windowed mode"),
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CONFIG_TEXTFIELD_I("Saved Window X:",App::zelda,"zeldadx","window_x", 0, 0, rightmost, "The top-left corner of the ZQuest Window, for manual positioning and also used by 'Save Window Position'. If 0, uses the default position."),
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CONFIG_TEXTFIELD_I("Saved Window Y:",App::zelda,"zeldadx","window_y", 0, 0, bottommost, "The top-left corner of the ZQuest Window, for manual positioning and also used by 'Save Window Position'. If 0, uses the default position."),
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#ifndef _WIN32
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// TODO: wgl crashes zc on al_resize_display, so no point in offering this configuration option yet.
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GFXCARD_DROPDOWN("Graphics Driver:", App::zelda, "graphics", "driver", 0, gfxDriverList),
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#endif
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//
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Button(hAlign = 1.0, forceFitH = true,
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text = "Browse Module", onPressFunc = [&]()

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