You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
_SET(misc[3], "Lift Level", "If 0, the weapon is not liftable. Otherwise, liftable using Lift Gloves of at least this level.");
414
-
_SET(misc[4], "Lift Height", "The Z height above the player's head to lift the weapon.");
414
+
_SET(misc[4], "Lift Time", "The time, in frames, to lift the weapon above the player's head.");
415
+
_SET(misc[5], "Lift Height", "The Z height above the player's head to lift the weapon.");
416
+
_SET(misc[6], "Boom Radius", "If 0, uses a classic boxy hitbox- otherwise uses a circular radius of this many pixels." + QRHINT({qr_OLD_BOMB_HITBOXES}));
415
417
inf->flag[1] = "Explosion Hurts Player";
416
418
_SET(flag[2], "Stops Movement on Landing", "If the weapon lands due to gravity, it's step will be set to 0.");
417
419
_SET(flag[3], "Auto-Lift", "If the player owns a Lift Glove, place the bomb directly in the player's hands.");
_SET(misc[3], "Lift Level", "If 0, the weapon is not liftable. Otherwise, liftable using Lift Gloves of at least this level.");
430
432
_SET(misc[4], "Lift Time", "The time, in frames, to lift the weapon above the player's head.");
431
433
_SET(misc[5], "Lift Height", "The Z height above the player's head to lift the weapon.");
434
+
_SET(misc[6], "Boom Radius", "If 0, uses a classic boxy hitbox- otherwise uses a circular radius of this many pixels." + QRHINT({qr_OLD_BOMB_HITBOXES}));
432
435
inf->flag[0] = "Use 1.92 Timing";
433
436
inf->flag[1] = "Explosion Hurts Player";
434
437
_SET(flag[2], "Stops Movement on Landing", "If the weapon lands due to gravity, it's step will be set to 0.");
0 commit comments