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case cCVUP: case cCVDOWN: case cCVLEFT: case cCVRIGHT:
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{
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l_flag[0] = "Stunned while moving";
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h_flag[0] = "While the conveyor is moving the Player, they are 'stunned'.";
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l_flag[1] = "Custom Speed";
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h_flag[1] = "Uses a custom speed/direction via attributes. If disabled, moves at 2 pixels every 3 frames in the " + dirstr[local_comboref.type-cCVUP] + "ward direction.";
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l_flag[2] = "Force Dir";
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h_flag[2] = "Forces the Player to face in the conveyor's direction";
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l_flag[3] = "Smart Corners";
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h_flag[3] = "Uses the half-combo-grid to help avoid getting stuck on corners";
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l_flag[4] = "Heavy Boots Disable";
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h_flag[4] = "If the player has boots with the 'heavy' flag, the conveyor will not push them.";
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l_flag[5] = "Force Walk";
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h_flag[5] = "The player will walk the speed/dir of the conveyor, unable to walk against it. Requires Newer Player Movement." + QRHINT({qr_NEW_HERO_MOVEMENT2});
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