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1 | | -//----------------------------------------------------------------------------- |
2 | | -// DEAR IMGUI COMPILE-TIME OPTIONS |
3 | | -// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. |
4 | | -// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. |
5 | | -//----------------------------------------------------------------------------- |
6 | | -// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) |
7 | | -// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. |
8 | | -//----------------------------------------------------------------------------- |
9 | | -// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp |
10 | | -// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. |
11 | | -// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. |
12 | | -// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using. |
13 | | -//----------------------------------------------------------------------------- |
14 | | - |
| 1 | +// This file has been customised for Principia. Reset the changes in this file when updating Imgui. |
15 | 2 | #pragma once |
16 | 3 |
|
17 | | -//---- Define assertion handler. Defaults to calling assert(). |
18 | | -// - If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. |
19 | | -// - Compiling with NDEBUG will usually strip out assert() to nothing, which is NOT recommended because we use asserts to notify of programmer mistakes. |
20 | | -//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) |
21 | | -//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts |
22 | | - |
23 | | -//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows |
24 | | -// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. |
25 | | -// - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() |
26 | | -// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. |
27 | | -//#define IMGUI_API __declspec(dllexport) // MSVC Windows: DLL export |
28 | | -//#define IMGUI_API __declspec(dllimport) // MSVC Windows: DLL import |
29 | | -//#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden |
30 | | - |
31 | | -//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names. |
| 4 | +// TODO: uncomment this when we're good |
32 | 5 | //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS |
33 | 6 |
|
34 | | -//---- Disable all of Dear ImGui or don't implement standard windows/tools. |
35 | | -// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp. |
36 | | -//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. |
37 | | -//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. |
38 | | -//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty. |
39 | | - |
40 | | -//---- Don't implement some functions to reduce linkage requirements. |
41 | | -//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) |
42 | | -//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) |
43 | | -//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a) |
44 | | -//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME). |
45 | | -//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). |
46 | | -//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")). |
47 | | -//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) |
48 | | -//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. |
49 | | -//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) |
50 | | -//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. |
51 | | -//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). |
52 | | -//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded fonts (ProggyClean/ProggyVector), remove ~9 KB + ~17 KB from output binary. AddFontDefaultXXX() functions will assert. |
53 | | -//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available |
54 | | - |
55 | | -//---- Enable Test Engine / Automation features. |
56 | | -//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details. |
57 | | - |
58 | | -//---- Include imgui_user.h at the end of imgui.h as a convenience |
59 | | -// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included. |
60 | | -//#define IMGUI_INCLUDE_IMGUI_USER_H |
61 | | -//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h" |
62 | | - |
63 | | -//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support. |
64 | | -//#define IMGUI_USE_BGRA_PACKED_COLOR |
65 | | - |
66 | | -//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve old .ini data that you cannot afford to invalidate. |
67 | | -//#define IMGUI_USE_LEGACY_CRC32_ADLER |
68 | | - |
69 | | -//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) |
70 | | -//#define IMGUI_USE_WCHAR32 |
71 | | - |
72 | | -//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version |
73 | | -// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. |
74 | | -//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" |
75 | | -//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" |
76 | | -//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined. |
77 | | -//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
78 | | -//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
79 | | -//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined. |
80 | | - |
81 | | -//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) |
82 | | -// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h. |
83 | | -//#define IMGUI_USE_STB_SPRINTF |
84 | | - |
85 | | -//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) |
86 | | -// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). |
87 | | -// Note that imgui_freetype.cpp may be used _without_ this define, if you manually call ImFontAtlas::SetFontLoader(). The define is simply a convenience. |
88 | | -// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'. |
89 | | -//#define IMGUI_ENABLE_FREETYPE |
90 | | - |
91 | | -//---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT) |
92 | | -// Only works in combination with IMGUI_ENABLE_FREETYPE. |
93 | | -// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It will support more fonts and may load them faster. See misc/freetype/README for instructions. |
94 | | -// - Both require headers to be available in the include path + program to be linked with the library code (not provided). |
95 | | -// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement) |
96 | | -//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG |
97 | | -//#define IMGUI_ENABLE_FREETYPE_LUNASVG |
98 | | - |
99 | | -//---- Use stb_truetype to build and rasterize the font atlas (default) |
100 | | -// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. |
101 | | -//#define IMGUI_ENABLE_STB_TRUETYPE |
102 | | - |
103 | | -//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. |
104 | | -// This will be inlined as part of ImVec2 and ImVec4 class declarations. |
105 | | -/* |
106 | | -#define IM_VEC2_CLASS_EXTRA \ |
107 | | - constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \ |
108 | | - operator MyVec2() const { return MyVec2(x,y); } |
109 | | -
|
110 | | -#define IM_VEC4_CLASS_EXTRA \ |
111 | | - constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \ |
112 | | - operator MyVec4() const { return MyVec4(x,y,z,w); } |
113 | | -*/ |
114 | | -//---- ...Or use Dear ImGui's own very basic math operators. |
115 | | -//#define IMGUI_DEFINE_MATH_OPERATORS |
116 | | - |
117 | | -//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. |
118 | | -// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). |
119 | | -// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. |
120 | | -// Read about ImGuiBackendFlags_RendererHasVtxOffset for details. |
121 | | -//#define ImDrawIdx unsigned int |
122 | | - |
123 | | -//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) |
124 | | -//struct ImDrawList; |
125 | | -//struct ImDrawCmd; |
126 | | -//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); |
127 | | -//#define ImDrawCallback MyImDrawCallback |
128 | | - |
129 | | -//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase) |
130 | | -// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) |
131 | | -//#define IM_DEBUG_BREAK IM_ASSERT(0) |
132 | | -//#define IM_DEBUG_BREAK __debugbreak() |
| 7 | +#ifndef DEBUG |
| 8 | + #define IMGUI_DISABLE_DEMO_WINDOWS |
| 9 | + #define IMGUI_DISABLE_DEBUG_TOOLS |
| 10 | +#endif |
133 | 11 |
|
134 | | -//---- Debug Tools: Enable highlight ID conflicts _before_ hovering items. When io.ConfigDebugHighlightIdConflicts is set. |
135 | | -// (THIS WILL SLOW DOWN DEAR IMGUI. Only use occasionally and disable after use) |
136 | | -//#define IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS |
| 12 | +// This stuff is provided by SDL |
| 13 | +#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) |
| 14 | +#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) |
| 15 | +#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a) |
| 16 | +#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME). |
| 17 | +#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). |
| 18 | +#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")). |
137 | 19 |
|
138 | | -//---- Debug Tools: Enable slower asserts |
139 | | -//#define IMGUI_DEBUG_PARANOID |
| 20 | +// We use freetype with a custom font |
| 21 | +#define IMGUI_DISABLE_DEFAULT_FONT |
140 | 22 |
|
141 | | -//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files) |
142 | | -/* |
143 | | -namespace ImGui |
144 | | -{ |
145 | | - void MyFunction(const char* name, MyMatrix44* mtx); |
146 | | -} |
147 | | -*/ |
| 23 | +// Use imgui_freetype for font rendering |
| 24 | +#define IMGUI_ENABLE_FREETYPE |
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