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Reset the AnchorPoint of the monster.
1 parent 95491b3 commit f98daae

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2 files changed

+5
-3
lines changed

2 files changed

+5
-3
lines changed

BombingAdventure/CMakeLists.txt

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -166,7 +166,8 @@ set(GAME_SRC
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Classes/MonsterController.cpp
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Classes/Item.cpp
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Classes/Bomb.cpp
169-
Classes/ItemController.cpp)
169+
Classes/ItemController.cpp
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)
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set(GAME_HEADERS
@@ -181,7 +182,8 @@ set(GAME_HEADERS
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Classes/MonsterController.h
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Classes/Item.h
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Classes/Bomb.h
184-
Classes/ItemController.h)
185+
Classes/ItemController.h
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)
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# add the executable
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if(ANDROID)

BombingAdventure/Classes/Monster.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -15,7 +15,7 @@ Monster::Monster() {
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/* Default view of a new monster */
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bind_sprite(Sprite::create("stone_monster.png"));
18-
this->setAnchorPoint(Vec2(0.5,0.5));
18+
this->setAnchorPoint(Vec2(0.35, 0.25));
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}
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Monster::~Monster() {
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/* Not yet */

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