diff --git a/projects/1.16/assets/ars-creo/ars_creo/lang/zh_cn.json b/projects/1.16/assets/ars-creo/ars_creo/lang/zh_cn.json index 2f5113730ce7..2898d0c43995 100644 --- a/projects/1.16/assets/ars-creo/ars_creo/lang/zh_cn.json +++ b/projects/1.16/assets/ars-creo/ars_creo/lang/zh_cn.json @@ -1,6 +1,6 @@ { "block.ars_creo.starbuncle_wheel": "卡班克尔跑轮", "ars_creo.page.starbuncle_wheel": "产生机械动力的旋转力。在其前方放置金块以增加转速。", - "ars_creo.page.behaviors": "Ars Creo也使得新生魔艺方块在动态结构上有了特殊功能,包括法术炮塔和魔源罐。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。" + "ars_creo.page.behaviors": "Ars Creo使得法术炮塔和魔源罐等新生魔艺方块在动态结构上有了特殊功能。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。" } diff --git a/projects/1.18/assets/ars-creo/ars_creo/lang/zh_cn.json b/projects/1.18/assets/ars-creo/ars_creo/lang/zh_cn.json index 5c480434d6bb..557fd0ca99c2 100644 --- a/projects/1.18/assets/ars-creo/ars_creo/lang/zh_cn.json +++ b/projects/1.18/assets/ars-creo/ars_creo/lang/zh_cn.json @@ -1,6 +1,6 @@ { "block.ars_creo.starbuncle_wheel": "星宝石兽跑轮", "ars_creo.page.starbuncle_wheel": "产生机械动力的旋转力。在其前方放置金块以增加转速。", - "ars_creo.page.behaviors": "Ars Creo也使得新生魔艺方块在动态结构上有了特殊功能,包括法术炮塔和魔源罐。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。" + "ars_creo.page.behaviors": "Ars Creo使得法术炮塔和魔源罐等新生魔艺方块在动态结构上有了特殊功能。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。" } diff --git a/projects/1.19/assets/ars-caelum/ars_caelum/lang/zh_cn.json b/projects/1.19/assets/ars-caelum/ars_caelum/lang/zh_cn.json index d5a10d1f5d96..5e96ff5a9a4b 100644 --- a/projects/1.19/assets/ars-caelum/ars_caelum/lang/zh_cn.json +++ b/projects/1.19/assets/ars-caelum/ars_caelum/lang/zh_cn.json @@ -1,16 +1,16 @@ { - "ars_caelum.ritual_desc.ritual_conjure_island_blazing": "生成一个长有烈焰至高树且带有熔岩的岛屿,并将该区域的生物群系转换为至高森林。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格。", - "ars_caelum.ritual_desc.ritual_conjure_island_cascading": "生成一个长有奔流至高树和甘蔗且带有珊瑚的岛屿。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格。", - "ars_caelum.ritual_desc.ritual_conjure_island_end_portal": "生成一个带有末地传送门的岛屿。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格。", - "ars_caelum.ritual_desc.ritual_conjure_island_flourishing": "生成一个长有繁茂至高树、苔藓、发光浆果和竹子的岛屿。并将该区域的生物群系转换为红树林沼泽。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格。", - "ars_caelum.ritual_desc.ritual_conjure_island_geode": "生成一个形如紫晶洞的岛屿。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格。", - "ars_caelum.ritual_desc.ritual_conjure_island_sculk": "生成一个幽匿岛屿,并将该区域的生物群系转换为深暗之域。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_blazing": "生成一个长有烈焰至高木树、带有熔岩的岛屿,并将该区域的生物群系转换为至高木森林。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_cascading": "生成一个长有奔流至高木树和甘蔗、带有珊瑚的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_end_portal": "生成一个带有末地传送门的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_flourishing": "生成一个长有繁茂至高木树、苔藓、发光浆果、竹子的岛屿。并将该区域的生物群系转换为红树林沼泽。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_geode": "生成一个形如紫晶洞的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_sculk": "生成一个幽匿岛屿,并将该区域的生物群系转换为深暗之域。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", "ars_caelum.ritual_desc.ritual_conjure_island_starter": "", - "ars_caelum.ritual_desc.ritual_conjure_island_vexing": "生成一个长有恼人至高树、魔源浆果、蘑菇且带有菌丝的岛屿,并将该区域的生物群系转换为蘑菇岛。此仪式需要一整罐魔源。注意:此仪式运作位置最好距其他方块至少14格。", - "ars_caelum.ritual_desc.ritual_conjure_island_village": "召唤至高木村庄岛屿,并会生成若干村民。", + "ars_caelum.ritual_desc.ritual_conjure_island_vexing": "生成一个长有恼人至高木树、魔源浆果、蘑菇且带有菌丝的岛屿,并将该区域的生物群系转换为蘑菇岛。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_village": "召唤一个至高木村庄岛屿,并会生成若干村民。", "ars_caelum.ritual_desc.ritual_elder_summon": "召唤一定数量的守卫者。以海晶灯增强则生成单个远古守卫者。", "ars_caelum.ritual_desc.ritual_mana_regeneration": "给予周围所有玩家魔力再生。", - "ars_caelum.ritual_desc.ritual_sedimentation": "将周围共四处水源转化,并在最后被吸收的水源处生成圆石。以深板岩增强则会生成深板岩。", + "ars_caelum.ritual_desc.ritual_sedimentation": "转化周围的四处水源,并在最后被吸收的水源处生成圆石。以深板岩增强则会生成深板岩。", "ars_caelum.tablet_of": "%s之板", "item.ars_caelum.ritual_conjure_island_blazing": "烈焰岛屿召唤", "item.ars_caelum.ritual_conjure_island_cascading": "奔流岛屿召唤", diff --git a/projects/1.19/assets/ars-creo/ars_creo/lang/zh_cn.json b/projects/1.19/assets/ars-creo/ars_creo/lang/zh_cn.json index 5c480434d6bb..557fd0ca99c2 100644 --- a/projects/1.19/assets/ars-creo/ars_creo/lang/zh_cn.json +++ b/projects/1.19/assets/ars-creo/ars_creo/lang/zh_cn.json @@ -1,6 +1,6 @@ { "block.ars_creo.starbuncle_wheel": "星宝石兽跑轮", "ars_creo.page.starbuncle_wheel": "产生机械动力的旋转力。在其前方放置金块以增加转速。", - "ars_creo.page.behaviors": "Ars Creo也使得新生魔艺方块在动态结构上有了特殊功能,包括法术炮塔和魔源罐。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。" + "ars_creo.page.behaviors": "Ars Creo使得法术炮塔和魔源罐等新生魔艺方块在动态结构上有了特殊功能。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。" } diff --git a/projects/1.20/assets/ars-caelum/ars_caelum/lang/en_us.json b/projects/1.20/assets/ars-caelum/ars_caelum/lang/en_us.json new file mode 100644 index 000000000000..e1e7e5000ca8 --- /dev/null +++ b/projects/1.20/assets/ars-caelum/ars_caelum/lang/en_us.json @@ -0,0 +1,27 @@ +{ + "ars_caelum.ritual_desc.ritual_conjure_island_blazing": "Creates an island of Blazing Archwoods and lava, converts the area to Archwood Forest. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ", + "ars_caelum.ritual_desc.ritual_conjure_island_cascading": "Creates an island of Cascading Archwoods, coral, and sugarcane. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ", + "ars_caelum.ritual_desc.ritual_conjure_island_end_portal": "Creates an island with an end portal. This ritual requires a full jar of Source. NOTE: This ritual must be performed 14 blocks away from other blocks.", + "ars_caelum.ritual_desc.ritual_conjure_island_flourishing": "Creates an island of Flourishing Archwoods, moss, glow berries, and bamboo. Converts the area to Mangrove Swamp. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ", + "ars_caelum.ritual_desc.ritual_conjure_island_geode": "Creates an island in the shape of an Amethyst Geode. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ", + "ars_caelum.ritual_desc.ritual_conjure_island_sculk": "Creates an island of Sculk and turns the biome to Deep Dark. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ", + "ars_caelum.ritual_desc.ritual_conjure_island_starter": "", + "ars_caelum.ritual_desc.ritual_conjure_island_vexing": "Creates an island of Vexing Archwoods, source berries, mycelium, and mushrooms. Converts the area to Mushroom Island. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ", + "ars_caelum.ritual_desc.ritual_conjure_island_village": "Conjures an archwood village island with several villagers.", + "ars_caelum.ritual_desc.ritual_elder_summon": "Summons waves of Guardians. Can be augmented with a Sea Lantern to summon an Elder Guardian.", + "ars_caelum.ritual_desc.ritual_mana_regeneration": "Grants mana regeneration to all players nearby.", + "ars_caelum.ritual_desc.ritual_sedimentation": "Converts four nearby water sources and will produce cobblestone on the last source consumed. Augment with Deepslate to produce Deepslate instead.", + "ars_caelum.tablet_of": "Tablet of %s", + "item.ars_caelum.ritual_conjure_island_blazing": "Conjure Island: Blazing", + "item.ars_caelum.ritual_conjure_island_cascading": "Conjure Island: Cascading", + "item.ars_caelum.ritual_conjure_island_end_portal": "Conjure Island: End Portal", + "item.ars_caelum.ritual_conjure_island_flourishing": "Conjure Island: Flourishing", + "item.ars_caelum.ritual_conjure_island_geode": "Conjure Island: Geode", + "item.ars_caelum.ritual_conjure_island_sculk": "Conjure Island: Deep Dark", + "item.ars_caelum.ritual_conjure_island_starter": "Conjure Island: Starter", + "item.ars_caelum.ritual_conjure_island_vexing": "Conjure Island: Vexing", + "item.ars_caelum.ritual_conjure_island_village": "Conjure Island: Village", + "item.ars_caelum.ritual_elder_summon": "Summon Guardians", + "item.ars_caelum.ritual_mana_regeneration": "Mana Regeneration", + "item.ars_caelum.ritual_sedimentation": "Sedimentation" +} \ No newline at end of file diff --git a/projects/1.20/assets/ars-caelum/ars_caelum/lang/zh_cn.json b/projects/1.20/assets/ars-caelum/ars_caelum/lang/zh_cn.json new file mode 100644 index 000000000000..5e96ff5a9a4b --- /dev/null +++ b/projects/1.20/assets/ars-caelum/ars_caelum/lang/zh_cn.json @@ -0,0 +1,27 @@ +{ + "ars_caelum.ritual_desc.ritual_conjure_island_blazing": "生成一个长有烈焰至高木树、带有熔岩的岛屿,并将该区域的生物群系转换为至高木森林。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_cascading": "生成一个长有奔流至高木树和甘蔗、带有珊瑚的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_end_portal": "生成一个带有末地传送门的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_flourishing": "生成一个长有繁茂至高木树、苔藓、发光浆果、竹子的岛屿。并将该区域的生物群系转换为红树林沼泽。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_geode": "生成一个形如紫晶洞的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_sculk": "生成一个幽匿岛屿,并将该区域的生物群系转换为深暗之域。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_starter": "", + "ars_caelum.ritual_desc.ritual_conjure_island_vexing": "生成一个长有恼人至高木树、魔源浆果、蘑菇且带有菌丝的岛屿,并将该区域的生物群系转换为蘑菇岛。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_village": "召唤一个至高木村庄岛屿,并会生成若干村民。", + "ars_caelum.ritual_desc.ritual_elder_summon": "召唤一定数量的守卫者。以海晶灯增强则生成单个远古守卫者。", + "ars_caelum.ritual_desc.ritual_mana_regeneration": "给予周围所有玩家魔力再生。", + "ars_caelum.ritual_desc.ritual_sedimentation": "转化周围的四处水源,并在最后被吸收的水源处生成圆石。以深板岩增强则会生成深板岩。", + "ars_caelum.tablet_of": "%s之板", + "item.ars_caelum.ritual_conjure_island_blazing": "烈焰岛屿召唤", + "item.ars_caelum.ritual_conjure_island_cascading": "奔流岛屿召唤", + "item.ars_caelum.ritual_conjure_island_end_portal": "末地传送门岛屿召唤", + "item.ars_caelum.ritual_conjure_island_flourishing": "繁茂岛屿召唤", + "item.ars_caelum.ritual_conjure_island_geode": "晶洞岛屿召唤", + "item.ars_caelum.ritual_conjure_island_sculk": "深暗之域岛屿召唤", + "item.ars_caelum.ritual_conjure_island_starter": "初始岛屿召唤", + "item.ars_caelum.ritual_conjure_island_vexing": "恼人岛屿召唤", + "item.ars_caelum.ritual_conjure_island_village": "村庄岛屿召唤", + "item.ars_caelum.ritual_elder_summon": "召唤守卫者", + "item.ars_caelum.ritual_mana_regeneration": "魔力再生", + "item.ars_caelum.ritual_sedimentation": "沉积" +} \ No newline at end of file diff --git a/projects/1.20/assets/ars-creo/ars_creo/lang/en_us.json b/projects/1.20/assets/ars-creo/ars_creo/lang/en_us.json index 32d5efc9289e..438cd07f9bcc 100644 --- a/projects/1.20/assets/ars-creo/ars_creo/lang/en_us.json +++ b/projects/1.20/assets/ars-creo/ars_creo/lang/en_us.json @@ -1,6 +1,16 @@ { "block.ars_creo.starbuncle_wheel": "Starbuncle Wheel", "ars_creo.page.starbuncle_wheel": "Generates rotational force for Create. Placing a gold block in front of the wheel will increase the RPM.", - "ars_creo.page.behaviors": "Ars Creo enables special contraption behaviors for blocks from Ars Nouveau, including Spell Turrets and Source Jars. Basic Spell Turret - Fires a spell on contraption when interacted. Timer Turret - Fires a spell on its interval. Enchanted Spell Turret - Fires a spell every new block visited. Source Jar - Can be consumed by turrets on a contraption." - + "ars_creo.page.behaviors": "Ars Creo enables special contraption behaviors for blocks from Ars Nouveau, including Spell Turrets and Source Jars. Basic Spell Turret - Fires a spell on contraption when interacted. Timer Turret - Fires a spell on its interval. Enchanted Spell Turret - Fires a spell every new block visited. Source Jar - Can be consumed by turrets on a contraption.", + "itemGroup.ars_creo.general": "Ars Creo", + "ars_creo.display_source.turret.not_enough_space": "Not enough space ", + "ars_creo.display_source.turret.for_turret_status":"for turret status", + "ars_creo.display_source.turret.no_spell": "No Spell set.", + "ars_creo.display_source.turret.spell_name": "Spell: %s", + "ars_creo.display_source.turret.spell": "%s", + "ars_creo.display_source.turret_target": "Spell Turret", + "ars_creo.display_source.source_count": "Source: %s", + "ars_creo.display_source.for_source_status": "for source status", + "ars_creo.display_source.source_jar": "Source Amount", + "ars_creo.display_source.turret": "Spell" } diff --git a/projects/1.20/assets/ars-creo/ars_creo/lang/zh_cn.json b/projects/1.20/assets/ars-creo/ars_creo/lang/zh_cn.json index 5c480434d6bb..0deb587bbc97 100644 --- a/projects/1.20/assets/ars-creo/ars_creo/lang/zh_cn.json +++ b/projects/1.20/assets/ars-creo/ars_creo/lang/zh_cn.json @@ -1,6 +1,16 @@ { "block.ars_creo.starbuncle_wheel": "星宝石兽跑轮", "ars_creo.page.starbuncle_wheel": "产生机械动力的旋转力。在其前方放置金块以增加转速。", - "ars_creo.page.behaviors": "Ars Creo也使得新生魔艺方块在动态结构上有了特殊功能,包括法术炮塔和魔源罐。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。" - + "ars_creo.page.behaviors": "Ars Creo使得法术炮塔和魔源罐等新生魔艺方块在动态结构上有了特殊功能。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。", + "itemGroup.ars_creo.general": "Ars Creo", + "ars_creo.display_source.turret.not_enough_space": "空间不足以", + "ars_creo.display_source.turret.for_turret_status":"显示炮塔信息", + "ars_creo.display_source.turret.no_spell": "未设定法术。", + "ars_creo.display_source.turret.spell_name": "法术:%s", + "ars_creo.display_source.turret.spell": "%s", + "ars_creo.display_source.turret_target": "法术炮塔", + "ars_creo.display_source.source_count": "魔源:%s", + "ars_creo.display_source.for_source_status": "显示魔源信息", + "ars_creo.display_source.source_jar": "魔源量", + "ars_creo.display_source.turret": "法术" } diff --git a/projects/1.20/assets/epic-knightsnmages/knightsnmages/lang/en_us.json b/projects/1.20/assets/ars-knightsnmages/knightsnmages/lang/en_us.json similarity index 69% rename from projects/1.20/assets/epic-knightsnmages/knightsnmages/lang/en_us.json rename to projects/1.20/assets/ars-knightsnmages/knightsnmages/lang/en_us.json index 0bf0b3108836..1b3fa69c20f2 100644 --- a/projects/1.20/assets/epic-knightsnmages/knightsnmages/lang/en_us.json +++ b/projects/1.20/assets/ars-knightsnmages/knightsnmages/lang/en_us.json @@ -14,15 +14,33 @@ "item.knightsnmages.noble_sword": "Noble Sword", "item.knightsnmages.elite_wand": "Enchanter's Elite Wand", + "item.knightsnmages.dark_sword": "Flambard", + "item.knightsnmages.elite_spell_book": "Elite Spellcast Book", "item.knightsnmages.elite_mage_helmet": "Elite Battlemage Hat", - "item.knightsnmages.elite_mage_chestplate": "Elite Battlemage Chestplate", + "item.knightsnmages.elite_mage_chestplate": "Elite Battlemage Robes", "item.knightsnmages.elite_mage_leggings": "Elite Battlemage Leggings", "item.knightsnmages.elite_mage_boots": "Elite Battlemage Boots", "item.knightsnmages.blue_knight_helmet": "Noble Knight Helmet", "item.knightsnmages.blue_knight_chestplate": "Noble Knight Chestplate", "item.knightsnmages.blue_knight_leggings": "Noble Knight Leggings", "item.knightsnmages.blue_knight_boots": "Noble Knight Boots", + "item.knightsnmages.dark_knight_helmet": "Dark Knight Helmet", + "item.knightsnmages.dark_knight_chestplate": "Dark Knight Chestplate", + "item.knightsnmages.dark_knight_leggings": "Dark Knight Leggings", + "item.knightsnmages.dark_knight_boots": "Dark Knight Boots", + "item.knightsnmages.mage_allthemodium_helmet": "Allthemodium Battlemage Hat", + "item.knightsnmages.mage_allthemodium_chestplate": "Allthemodium Battlemage Robes", + "item.knightsnmages.mage_allthemodium_leggings": "Allthemodium Battlemage Leggings", + "item.knightsnmages.mage_allthemodium_boots": "Allthemodium Battlemage Boots", + "item.knightsnmages.mage_vibranium_helmet": "Vibranium Battlemage Hat", + "item.knightsnmages.mage_vibranium_chestplate": "Vibranium Battlemage Robes", + "item.knightsnmages.mage_vibranium_leggings": "Vibranium Battlemage Leggings", + "item.knightsnmages.mage_vibranium_boots": "Vibranium Battlemage Boots", + "item.knightsnmages.mage_unobtainium_helmet": "Unobtainium Battlemage Hat", + "item.knightsnmages.mage_unobtainium_chestplate": "Unobtainium Battlemage Robes", + "item.knightsnmages.mage_unobtainium_leggings": "Unobtainium Battlemage Leggings", + "item.knightsnmages.mage_unobtainium_boots": "Unobtainium Battlemage Boots", "block.knightsnmages.elite_source_gem_block": "Elite Source Gem Block", "block.knightsnmages.noble_source_gem_block": "Noble Source Gem Block", diff --git a/projects/1.20/assets/epic-knightsnmages/knightsnmages/lang/zh_cn.json b/projects/1.20/assets/ars-knightsnmages/knightsnmages/lang/zh_cn.json similarity index 68% rename from projects/1.20/assets/epic-knightsnmages/knightsnmages/lang/zh_cn.json rename to projects/1.20/assets/ars-knightsnmages/knightsnmages/lang/zh_cn.json index c8eeab3956b1..6f4345e222a4 100644 --- a/projects/1.20/assets/epic-knightsnmages/knightsnmages/lang/zh_cn.json +++ b/projects/1.20/assets/ars-knightsnmages/knightsnmages/lang/zh_cn.json @@ -14,15 +14,33 @@ "item.knightsnmages.noble_sword": "尊贵之剑", "item.knightsnmages.elite_wand": "巫师精英法杖", + "item.knightsnmages.dark_sword": "焰形剑", + "item.knightsnmages.elite_spell_book": "精英法术书", "item.knightsnmages.elite_mage_helmet": "精英战法师帽子", - "item.knightsnmages.elite_mage_chestplate": "精英战法师胸甲", + "item.knightsnmages.elite_mage_chestplate": "精英战法师法袍", "item.knightsnmages.elite_mage_leggings": "精英战法师护腿", "item.knightsnmages.elite_mage_boots": "精英战法师靴子", "item.knightsnmages.blue_knight_helmet": "尊贵骑士头盔", "item.knightsnmages.blue_knight_chestplate": "尊贵骑士胸甲", "item.knightsnmages.blue_knight_leggings": "尊贵骑士护腿", "item.knightsnmages.blue_knight_boots": "尊贵骑士靴子", + "item.knightsnmages.dark_knight_helmet": "暗黑骑士头盔", + "item.knightsnmages.dark_knight_chestplate": "暗黑骑士胸甲", + "item.knightsnmages.dark_knight_leggings": "暗黑骑士护腿", + "item.knightsnmages.dark_knight_boots": "暗黑骑士靴子", + "item.knightsnmages.mage_allthemodium_helmet": "ATM战法师帽子", + "item.knightsnmages.mage_allthemodium_chestplate": "ATM战法师法袍", + "item.knightsnmages.mage_allthemodium_leggings": "ATM战法师护腿", + "item.knightsnmages.mage_allthemodium_boots": "ATM战法师靴子", + "item.knightsnmages.mage_vibranium_helmet": "振金战法师帽子", + "item.knightsnmages.mage_vibranium_chestplate": "振金战法师法袍", + "item.knightsnmages.mage_vibranium_leggings": "振金战法师护腿", + "item.knightsnmages.mage_vibranium_boots": "振金战法师靴子", + "item.knightsnmages.mage_unobtainium_helmet": "难得素战法师帽子", + "item.knightsnmages.mage_unobtainium_chestplate": "难得素战法师法袍", + "item.knightsnmages.mage_unobtainium_leggings": "难得素战法师护腿", + "item.knightsnmages.mage_unobtainium_boots": "难得素战法师靴子", "block.knightsnmages.elite_source_gem_block": "精英魔源宝石块", "block.knightsnmages.noble_source_gem_block": "尊贵魔源宝石块", diff --git a/projects/1.20/assets/ars-technica/ars_technica/lang/en_us.json b/projects/1.20/assets/ars-technica/ars_technica/lang/en_us.json index caa280775084..24f9123a77eb 100644 --- a/projects/1.20/assets/ars-technica/ars_technica/lang/en_us.json +++ b/projects/1.20/assets/ars-technica/ars_technica/lang/en_us.json @@ -6,10 +6,12 @@ "ars_technica.create_goggles_info": "Augments your HUD with miscellaneous information about placed Create components", "ars_technica.glyph_desc.glyph_carve": "Shapes identical items, crafting them into stairs. Augment for walls, Dampen for slabs", "ars_technica.glyph_desc.glyph_insert": "Inserts nearby items into nearby containers in a medium radius where this spell is activated. The range may be expanded with AOE", - "ars_technica.glyph_desc.glyph_fuse": "Fuses items by slamming them together at breakneck speed", + "ars_technica.glyph_desc.glyph_fuse": "Fuses items by slamming them together at breakneck speed. Use Smelt for heated mixing, use Superheat for super-heated mixing (if enabled in config)", + "ars_technica.glyph_desc.glyph_superheat": "When used in combination with Fuse, super-heats ingredients", "ars_technica.glyph_desc.glyph_pack": "Condenses identical items, crafting them into 2x2 recipes. Augment for 3x3, Dampen for 1x1", "ars_technica.glyph_desc.glyph_polish": "Refines items into their polished variants", "ars_technica.glyph_desc.glyph_press": "Flattens items into their pressed variants", + "ars_technica.glyph_desc.glyph_telefeast": "Consumes the first edible/potion, or some amount of liquid, found in the container/tank this was cast on. Use Sensitive for also targeting 'usable' items, and use Pierce to shoot out items from inventories instead of consuming directly.", "ars_technica.glyph_desc.glyph_whirl": "Creates a whirlwind in an area, causing items to be centrifuged. Combine with water/flare/smelt/hex to wash/smoke/blast/haunt items", "ars_technica.glyph_desc.glyph_obliterate": "Obliterates foes by sheer force with an arcane hammer. Use Sensitive to crush items instead of destroying them", "ars_technica.glyph_name.glyph_carve": "Carve", @@ -19,7 +21,9 @@ "ars_technica.glyph_name.glyph_pack": "Pack", "ars_technica.glyph_name.glyph_polish": "Polish", "ars_technica.glyph_name.glyph_press": "Press", + "ars_technica.glyph_name.glyph_telefeast": "Telefeast", "ars_technica.glyph_name.glyph_whirl": "Whirl", + "ars_technica.glyph_name.glyph_superheat": "Superheat", "ars_technica.perk_desc.thread_pressure": "Grants the wielder ultra-high-pressure air. Air refills over time - higher levels means more capacity and faster fill rate.", "ars_technica.thread_of": "Thread of %s", "ars_technica.tooltip.transmutation_focus": "Augments spells with Luck and improves various glyphs", @@ -28,14 +32,42 @@ "ars_technica.tooltip.transmutation_focus_shift_info_process": "2x items processed by Press and Polish", "ars_technica.tooltip.transmutation_focus_shift_info_chance": "2x chance-based item outputs from Obliterate and Whirl", "ars_technica.tooltip.transmutation_focus_shift_info_damage": "2x damage dealt by Obliterate", + "ars_technica.ponder.source_motor.header": "Using the Source Motor", + "ars_technica.ponder.source_motor.text_1": "This block can be used to convert Source into rotational force.", + "ars_technica.ponder.source_motor.text_2": "It must be supplied with a nearby Source Jar.", + "ars_technica.ponder.source_motor.text_3": "Adjust the RPM on the sides of the motor, right-click elsewhere to adjust the SU-to-RPM ratio", + "ars_technica.ponder.source_motor.text_4": "Adjusting the SU-to-RPM ratio will conversely adjust the amount of source required", + "ars_technica.adv.title.calibrated_precision_mechanism": "Beyond Atomic Clocks", + "ars_technica.adv.desc.calibrated_precision_mechanism": "Acquire a Calibrated Precision Mechanism", + "ars_technica.adv.title.runic_spanner": "Abracadabratchet", + "ars_technica.adv.desc.runic_spanner": "Acquire a Runic Spanner", + "ars_technica.adv.title.source_engine": "Turning the Spell", + "ars_technica.adv.desc.source_engine": "Acquire a Source Motor", + "ars_technica.adv.title.spy_monocle": "Inspector Gadget", + "ars_technica.adv.desc.spy_monocle": "Acquire a Spy Monocle", + "ars_technica.adv.title.transmutation_focus": "Matter Over Mind", + "ars_technica.adv.desc.transmutation_focus": "Acquire a Focus of Transmutation", + "ars_technica.adv.title.hammered_witch": "Might & Magic", + "ars_technica.adv.desc.hammered_witch": "Kill a Witch with Obliterate", + "ars_nouveau.relay.average_transfer_rate": "%d source per second", + "ars_nouveau.relay.transfer_rate": "~%d source / %d", "block.ars_technica.source_engine": "Source Motor", + "block.ars_technica.precise_relay": "Precise Relay", "create.ars_nouveau.has_redstone_signal": "Deactivated by redstone signal", "create.ars_nouveau.lacks_source": "No source nearby", "create.ars_nouveau.unit.source": "source", "create.gui.goggles.per_second": "per second", "create.gui.goggles.source_consumption": "Source Consumption:", + "create.gui.source_engine.title": "Source Motor", + "create.gui.source_engine.generated_speed": "Generated Speed (RPM)", + "create.gui.source_engine.stress_units_ratio": "SU to RPM ratio", + "create.gui.ars_technica.rune": "Rune", + "create.gui.ars_technica.relay": "Precision Relay", + "create.gui.ars_technica.cooldown": "Cooldown", "item.ars_technica.amethyst_dust": "Amethyst Dust", "item.ars_technica.calibrated_precision_mechanism": "Calibrated Precision Mechanism", + "item.ars_technica.giant_experience_gem": "Giant Experience Gem", + "item.ars_technica.gargantuan_experience_gem": "Gargantuan Experience Gem", "item.ars_technica.pocket_factory_disc": "§bMusic Disc", "item.ars_technica.pocket_factory_disc.desc": "zeroregard - pocket factory", "item.ars_technica.runic_spanner": "Runic Spanner", diff --git a/projects/1.20/assets/ars-technica/ars_technica/lang/zh_cn.json b/projects/1.20/assets/ars-technica/ars_technica/lang/zh_cn.json index 4fbf2c3e22c0..0d77d477b8f6 100644 --- a/projects/1.20/assets/ars-technica/ars_technica/lang/zh_cn.json +++ b/projects/1.20/assets/ars-technica/ars_technica/lang/zh_cn.json @@ -5,37 +5,69 @@ "ars_technica.focus_of_transmutation.shift_info": "按住%s显示更多信息", "ars_technica.create_goggles_info": "在HUD中显示世界中机械动力组件的各项信息", "ars_technica.glyph_desc.glyph_carve": "修整同种物品的外形,将其合成为楼梯。以“强化”修饰改为合成墙,以“抑制”修饰改为合成台阶。", - "ars_technica.glyph_desc.glyph_insert": "将以法术施放处为中心的中等范围内物品放入范围内的容器。以“扩散”修饰可增加范围。", - "ars_technica.glyph_desc.glyph_fuse": "让物品极速相互撞击,以此融合物品。", + "ars_technica.glyph_desc.glyph_insert": "将法术施放处起向外中等范围内的物品放入范围内的容器。以“扩散”修饰可增加范围。", + "ars_technica.glyph_desc.glyph_fuse": "让物品极速相互撞击,以此融合物品。与“熔炼”组合变为加热混合,与“超级加热”组合变为超级加热混合(需在配置中启用)。", + "ars_technica.glyph_desc.glyph_superheat": "与“融合”组合使用时,能将原材料超级加热。", "ars_technica.glyph_desc.glyph_pack": "压缩同种物品,以2x2配方合成它们。以“强化”修饰改为3x3配方,以“抑制”修饰改为1x1配方。", - "ars_technica.glyph_desc.glyph_polish": "将物品精制为其磨制变种", - "ars_technica.glyph_desc.glyph_press": "将物品辊压为其片状变种", + "ars_technica.glyph_desc.glyph_polish": "将物品精制为其磨制变种。", + "ars_technica.glyph_desc.glyph_press": "将物品辊压为其片状变种。", + "ars_technica.glyph_desc.glyph_telefeast": "食用或饮用施法目标容器中的第一个可食用物品及药水,或饮用目标储罐中的一定量液体。以“敏感”修饰则可将“可使用”物品视作施法目标。以“穿透”修饰可让物品弹出容器,而非直接消耗。", "ars_technica.glyph_desc.glyph_whirl": "在区域内制造旋风,于回旋中处理物品。与“召唤水”“爆燃”“熔炼”“脆弱诅咒”组合使用可分别洗涤、烟熏、熔炼、缠魂物品。", "ars_technica.glyph_desc.glyph_obliterate": "挥动奥术巨锤,如泰山压顶般地摧毁敌人。以“敏感”修饰则不会摧毁物品,而是会粉碎它们。", "ars_technica.glyph_name.glyph_carve": "雕刻", "ars_technica.glyph_name.glyph_fuse": "融合", "ars_technica.glyph_name.glyph_insert": "存入", - "ars_technica.glyph_name.glyph_obliterate": "粉碎", + "ars_technica.glyph_name.glyph_obliterate": "摧毁", "ars_technica.glyph_name.glyph_pack": "打包", "ars_technica.glyph_name.glyph_polish": "打磨", "ars_technica.glyph_name.glyph_press": "压片", + "ars_technica.glyph_name.glyph_telefeast": "远距食饮", "ars_technica.glyph_name.glyph_whirl": "旋风", + "ars_technica.glyph_name.glyph_superheat": "超级加热", "ars_technica.perk_desc.thread_pressure": "给予穿戴者高压空气。高压空气会随时间自动收集,等级越高则容量越大、收集速度越快。", "ars_technica.thread_of": "%s之纤维", "ars_technica.tooltip.transmutation_focus": "以“幸运”修饰法术构件,增强许多魔符的效果", "ars_technica.tooltip.transmutation_focus_shift_info_title": "能带来下述增强效果", "ars_technica.tooltip.transmutation_focus_shift_info_speed": "“压片”“打磨”“旋风”速度变为2倍" , "ars_technica.tooltip.transmutation_focus_shift_info_process": "“压片”“打磨”所处理物品的数量变为2倍", - "ars_technica.tooltip.transmutation_focus_shift_info_chance": "“粉碎”“旋风”的概率产物的产量变为2倍", - "ars_technica.tooltip.transmutation_focus_shift_info_damage": "“粉碎”造成的伤害变为2倍", + "ars_technica.tooltip.transmutation_focus_shift_info_chance": "“摧毁”“旋风”的概率产物的产量变为2倍", + "ars_technica.tooltip.transmutation_focus_shift_info_damage": "“摧毁”造成的伤害变为2倍", + "ars_technica.ponder.source_motor.header": "使用魔源马达", + "ars_technica.ponder.source_motor.text_1": "此方块能将魔源转换为旋转力", + "ars_technica.ponder.source_motor.text_2": "必须在附近放置魔源罐,以提供魔源", + "ars_technica.ponder.source_motor.text_3": "可在马达侧面调整转速,在其他位置右击则能调整应力转速比", + "ars_technica.ponder.source_motor.text_4": "调整应力转速比后,马达所需的魔源量也会相应变动", + "ars_technica.adv.title.calibrated_precision_mechanism": "超越原子钟", + "ars_technica.adv.desc.calibrated_precision_mechanism": "获得精校精密构件", + "ars_technica.adv.title.runic_spanner": "阿瓦达啃扳手", + "ars_technica.adv.desc.runic_spanner": "获得符文扳手", + "ars_technica.adv.title.source_engine": "逆转法术", + "ars_technica.adv.desc.source_engine": "获得魔源马达", + "ars_technica.adv.title.spy_monocle": "神探加杰特", + "ars_technica.adv.desc.spy_monocle": "获得探察单片镜", + "ars_technica.adv.title.transmutation_focus": "心胜于物", + "ars_technica.adv.desc.transmutation_focus": "获得嬗变之核心", + "ars_technica.adv.title.hammered_witch": "魔法门", + "ars_technica.adv.desc.hammered_witch": "用“摧毁”击杀女巫", + "ars_nouveau.relay.average_transfer_rate": "%d 魔源每秒", + "ars_nouveau.relay.transfer_rate": "~%d 魔源 / %d", "block.ars_technica.source_engine": "魔源马达", + "block.ars_technica.precise_relay": "精确中转器", "create.ars_nouveau.has_redstone_signal": "被红石信号禁用", "create.ars_nouveau.lacks_source": "附近没有魔源", "create.ars_nouveau.unit.source": "魔源", "create.gui.goggles.per_second": "每秒", "create.gui.goggles.source_consumption": "魔源消耗:", + "create.gui.source_engine.title": "魔源马达", + "create.gui.source_engine.generated_speed": "产生的转速(RPM)", + "create.gui.source_engine.stress_units_ratio": "应力转速比", + "create.gui.ars_technica.rune": "符文", + "create.gui.ars_technica.relay": "精确中转器", + "create.gui.ars_technica.cooldown": "冷却", "item.ars_technica.amethyst_dust": "紫水晶粉", "item.ars_technica.calibrated_precision_mechanism": "精校精密构件", + "item.ars_technica.giant_experience_gem": "大型经验宝石", + "item.ars_technica.gargantuan_experience_gem": "巨型经验宝石", "item.ars_technica.pocket_factory_disc": "§b音乐唱片", "item.ars_technica.pocket_factory_disc.desc": "zeroregard - pocket factory", "item.ars_technica.runic_spanner": "符文扳手", diff --git a/projects/1.21/assets/ars-caelum/ars_caelum/lang/en_us.json b/projects/1.21/assets/ars-caelum/ars_caelum/lang/en_us.json new file mode 100644 index 000000000000..e1e7e5000ca8 --- /dev/null +++ b/projects/1.21/assets/ars-caelum/ars_caelum/lang/en_us.json @@ -0,0 +1,27 @@ +{ + "ars_caelum.ritual_desc.ritual_conjure_island_blazing": "Creates an island of Blazing Archwoods and lava, converts the area to Archwood Forest. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ", + "ars_caelum.ritual_desc.ritual_conjure_island_cascading": "Creates an island of Cascading Archwoods, coral, and sugarcane. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ", + "ars_caelum.ritual_desc.ritual_conjure_island_end_portal": "Creates an island with an end portal. This ritual requires a full jar of Source. NOTE: This ritual must be performed 14 blocks away from other blocks.", + "ars_caelum.ritual_desc.ritual_conjure_island_flourishing": "Creates an island of Flourishing Archwoods, moss, glow berries, and bamboo. Converts the area to Mangrove Swamp. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ", + "ars_caelum.ritual_desc.ritual_conjure_island_geode": "Creates an island in the shape of an Amethyst Geode. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ", + "ars_caelum.ritual_desc.ritual_conjure_island_sculk": "Creates an island of Sculk and turns the biome to Deep Dark. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ", + "ars_caelum.ritual_desc.ritual_conjure_island_starter": "", + "ars_caelum.ritual_desc.ritual_conjure_island_vexing": "Creates an island of Vexing Archwoods, source berries, mycelium, and mushrooms. Converts the area to Mushroom Island. Requires a full jar of Source to begin. NOTE: This ritual should be performed at least 14 blocks from any other block. ", + "ars_caelum.ritual_desc.ritual_conjure_island_village": "Conjures an archwood village island with several villagers.", + "ars_caelum.ritual_desc.ritual_elder_summon": "Summons waves of Guardians. Can be augmented with a Sea Lantern to summon an Elder Guardian.", + "ars_caelum.ritual_desc.ritual_mana_regeneration": "Grants mana regeneration to all players nearby.", + "ars_caelum.ritual_desc.ritual_sedimentation": "Converts four nearby water sources and will produce cobblestone on the last source consumed. Augment with Deepslate to produce Deepslate instead.", + "ars_caelum.tablet_of": "Tablet of %s", + "item.ars_caelum.ritual_conjure_island_blazing": "Conjure Island: Blazing", + "item.ars_caelum.ritual_conjure_island_cascading": "Conjure Island: Cascading", + "item.ars_caelum.ritual_conjure_island_end_portal": "Conjure Island: End Portal", + "item.ars_caelum.ritual_conjure_island_flourishing": "Conjure Island: Flourishing", + "item.ars_caelum.ritual_conjure_island_geode": "Conjure Island: Geode", + "item.ars_caelum.ritual_conjure_island_sculk": "Conjure Island: Deep Dark", + "item.ars_caelum.ritual_conjure_island_starter": "Conjure Island: Starter", + "item.ars_caelum.ritual_conjure_island_vexing": "Conjure Island: Vexing", + "item.ars_caelum.ritual_conjure_island_village": "Conjure Island: Village", + "item.ars_caelum.ritual_elder_summon": "Summon Guardians", + "item.ars_caelum.ritual_mana_regeneration": "Mana Regeneration", + "item.ars_caelum.ritual_sedimentation": "Sedimentation" +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-caelum/ars_caelum/lang/zh_cn.json b/projects/1.21/assets/ars-caelum/ars_caelum/lang/zh_cn.json new file mode 100644 index 000000000000..b9635c5cf321 --- /dev/null +++ b/projects/1.21/assets/ars-caelum/ars_caelum/lang/zh_cn.json @@ -0,0 +1,27 @@ +{ + "ars_caelum.ritual_desc.ritual_conjure_island_blazing": "生成一个长有烈焰至高木树、带有熔岩的岛屿,并将该区域的生物群系转换为至高木森林。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_cascading": "生成一个长有奔流至高木树和甘蔗、带有珊瑚的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_end_portal": "生成一个带有末地传送门的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_flourishing": "生成一个长有繁茂至高木树、苔藓、发光浆果、竹子的岛屿。并将该区域的生物群系转换为红树林沼泽。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_geode": "生成一个形如紫晶洞的岛屿。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_sculk": "生成一个幽匿岛屿,并将该区域的生物群系转换为深暗之域。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_starter": "", + "ars_caelum.ritual_desc.ritual_conjure_island_vexing": "生成一个长有恼人至高木树、魔源浆果、蘑菇且带有菌丝的岛屿,并将该区域的生物群系转换为蘑菇岛。此仪式需要一整罐魔源。注意:此仪式的运作位置最好距其他方块至少14格。", + "ars_caelum.ritual_desc.ritual_conjure_island_village": "构筑一个至高木村庄岛屿,并会生成若干村民。", + "ars_caelum.ritual_desc.ritual_elder_summon": "召唤一定数量的守卫者。以海晶灯增强则生成单个远古守卫者。", + "ars_caelum.ritual_desc.ritual_mana_regeneration": "给予周围所有玩家魔力再生。", + "ars_caelum.ritual_desc.ritual_sedimentation": "转化周围的四处水源,并在最后被吸收的水源处生成圆石。以深板岩增强则会生成深板岩。", + "ars_caelum.tablet_of": "%s之板", + "item.ars_caelum.ritual_conjure_island_blazing": "烈焰空岛构筑", + "item.ars_caelum.ritual_conjure_island_cascading": "奔流空岛构筑", + "item.ars_caelum.ritual_conjure_island_end_portal": "末地传送门空岛构筑", + "item.ars_caelum.ritual_conjure_island_flourishing": "繁茂空岛构筑", + "item.ars_caelum.ritual_conjure_island_geode": "晶洞空岛构筑", + "item.ars_caelum.ritual_conjure_island_sculk": "深暗之域空岛构筑", + "item.ars_caelum.ritual_conjure_island_starter": "初始空岛构筑", + "item.ars_caelum.ritual_conjure_island_vexing": "恼人空岛构筑", + "item.ars_caelum.ritual_conjure_island_village": "村庄空岛构筑", + "item.ars_caelum.ritual_elder_summon": "守卫者召唤", + "item.ars_caelum.ritual_mana_regeneration": "魔力再生", + "item.ars_caelum.ritual_sedimentation": "沉积" +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-controle/ars_controle/lang/en_us.json b/projects/1.21/assets/ars-controle/ars_controle/lang/en_us.json index c1f3e7bee92d..71d57e339d9e 100644 --- a/projects/1.21/assets/ars-controle/ars_controle/lang/en_us.json +++ b/projects/1.21/assets/ars-controle/ars_controle/lang/en_us.json @@ -1,80 +1,84 @@ { - "block.ars_controle.warping_spell_prism": "Warping Spell Prism", - "block.ars_controle.scryers_linkage": "Scryer's Linkage", - "block.ars_controle.temporal_stability_sensor": "Temporal Stability Sensor", - - "item.ars_controle.remote": "Remote", - "item.ars_controle.remote.with_target": "Remote (%s)", - - "ars_controle.target.set.none": "Cleared target.", - "ars_controle.target.set.self": "Set target to yourself.", - "ars_controle.target.set.entity": "Set target to %s in %s.", - "ars_controle.target.set.block": "Set target to block at %s in %s.", - "ars_controle.target.get.none": "No target found.", - "ars_controle.target.get.entity": "Target entity: %s in %s.", - "ars_controle.target.get.block": "Target block: %s in %s.", - "ars_controle.remote.error.no_target": "No target stored in remote.", - "ars_controle.remote.error.invalid_dimension": "Target is in invalid dimension.", - "ars_controle.remote.error.different_dimension": "Target cannot be in different dimension.", - "ars_controle.remote.error.invalid_target": "Target is invalid.", - - "ars_controle.remote.set_target": "Set remote target to %s in %s.", - - "ars_controle.page.warping_spell_prism": "Warping Spell Prism", - "ars_controle.page1.warping_spell_prism": "The Warping Spell Prism allows you to warp a spell projectile to anywhere in the world, even across dimensions!", - "ars_controle.page.scryers_linkage": "Scryer's Linkage", - "ars_controle.page1.scryers_linkage": "The Scryer's Linkage links to another block, allowing machines to interact with its linked block from distance places. It is capable of linking items, liquids, energy, redstone, and a few other things. To configure it, use a Dominion Wand first on the block you want to link to, then on the linkage.", - "ars_controle.page.temporal_stability_sensor": "Temporal Stability Sensor", - "ars_controle.page1.temporal_stability_sensor": "The Temporal Stability Sensor shows how unstable the time of the world is. Using a comparator, you can find out how close the world is to lagging, with higher redstone output meaning the world is closer to lagging. You can use this to turn off farms automatically to prevent the server from lagging.", - - "ars_controle.page.remote": "Remote", - "ars_controle.page1.remote": "The Remote lets you remotely configure blocks and entities that the Dominion Wand can. To use it, first crouch and use it on the thing you would like to configure. Then, you can use it again on other blocks or entities depending on what the block you are configuring accepts.", - "ars_controle.page2.remote": "When you are done, left clicking the air will clear its target. The remote allows for cross dimensional configuration of the Warping Spell Prism, unlike the Dominion Wand.", - - "ars_controle.glyph_name.glyph_precise_delay": "Precise Delay", - "ars_controle.glyph_desc.glyph_precise_delay": "Delays the remainder of the spell by (2 ^ Extend Time Augments) ticks", - "ars_controle.glyph_name.glyph_filter_above": "Filter: Above", - "ars_controle.glyph_desc.glyph_filter_above": "Only resolves the spell above the caster.", - "ars_controle.glyph_name.glyph_filter_below": "Filter: Below", - "ars_controle.glyph_desc.glyph_filter_below": "Only resolves the spell below the caster.", - "ars_controle.glyph_name.glyph_filter_level": "Filter: Level", - "ars_controle.glyph_desc.glyph_filter_level": "Only resolves the spell at the caster's elevation.", - "ars_controle.glyph_name.glyph_filter_or": "Filter: OR", - "ars_controle.glyph_desc.glyph_filter_or": "Only resolves the spell if either of the next 2 Filters are true.", - "ars_controle.glyph_name.glyph_filter_xor": "Filter: XOR", - "ars_controle.glyph_desc.glyph_filter_xor": "Only resolves the spell if only one of the next 2 Filters are true.", - "ars_controle.glyph_name.glyph_filter_xnor": "Filter: XNOR", - "ars_controle.glyph_desc.glyph_filter_xnor": "Only resolves the spell if the result of both the next 2 Filters are equal.", - "ars_controle.glyph_name.glyph_filter_not": "Filter: NOT", - "ars_controle.glyph_desc.glyph_filter_not": "Only resolves the spell if the result of the next Filter is false.", - "ars_controle.glyph_name.glyph_filter_random": "Filter: Random", - "ars_controle.glyph_desc.glyph_filter_random": "Has a base 50% chance of resolving. If amplified overall, chance will be (100% - 50% / (2 ^ Amplification)). If dampened overall, chance will be (50% / (2 ^ Dampening))", - - "ars_nouveau.spell.validation.exists.binary_filters.next_two_not_filters": "%s requires the next two glyphs to be Filters.", - "ars_nouveau.spell.validation.adding.binary_filters.next_two_not_filters": "%s requires the next two glyphs to be Filters.", - "ars_nouveau.spell.validation.exists.binary_filters.no_chaining": "%s can not be part of another adaptive Filter.", - "ars_nouveau.spell.validation.adding.binary_filters.no_chaining": "%s can not be part of another adaptive Filter.", - "ars_nouveau.spell.validation.exists.unary_filters.next_not_filter": "%s requires the next glyph to be a Filter.", - "ars_nouveau.spell.validation.adding.unary_filters.next_not_filter": "%s requires the next glyph to be a Filter.", - "ars_nouveau.spell.validation.exists.unary_filters.no_chaining": "%s can not adapt another adaptive Filter.", - "ars_nouveau.spell.validation.adding.unary_filters.no_chaining": "%s can not adapt another adaptive Filter.", - - "ars_controle.glyph.error.generic.error_at_position": "%s at position %d encountered an error.", - - "ars_controle.spellbook.copied_to_clipboard": "Copied spell to clipboard.", - - "ars_controle.config.warping_spell_prism": "Warping Spell Prism", - "ars_controle.config.warping_spell_prism.max_cost": "Max Cost", - "ars_controle.config.warping_spell_prism.cost_min_distance": "Cost Min. Distance", - "ars_controle.config.warping_spell_prism.cost_per_block": "Cost Per Block", - "ars_controle.config.warping_spell_prism.dimension_cost": "Dimension Cost", - "ars_controle.config.warping_spell_prism.load_time": "Load Time", - - "ars_controle.config.enhanced_spellbook_controls": "Enhanced Spell Book Controls", - "ars_controle.config.search_bar": "Search Bar", - "ars_controle.config.search_bar.enable_auto_focus": "Enable Auto-Focus", - "ars_controle.config.search_bar.clear_on_auto_focus": "Clear on Auto-Focus", - "ars_controle.config.search_bar.escape_to_clear": "Escape to Clear", - "ars_controle.config.spell_crafting": "Spell Crafting", - "ars_controle.config.spell_crafting.swap_glyphs_with_number_keys": "Swap Glyphs With Number Keys" -} + "ars_controle.augment_desc.glyph_filter_random_glyph_amplify": "Increases the chance of resolving", + "ars_controle.augment_desc.glyph_filter_random_glyph_dampen": "Decreases the chance of resolving", + "ars_controle.augment_desc.glyph_precise_delay_glyph_extend_time": "Doubles the delay", + "ars_controle.config.enhanced_spellbook_controls": "Enhanced Spell Book Controls", + "ars_controle.config.search_bar": "Search Bar", + "ars_controle.config.search_bar.clear_on_auto_focus": "Clear on Auto-Focus", + "ars_controle.config.search_bar.enable_auto_focus": "Enable Auto-Focus", + "ars_controle.config.search_bar.escape_to_clear": "Escape to Clear", + "ars_controle.config.spell_crafting": "Spell Crafting", + "ars_controle.config.spell_crafting.swap_glyphs_with_number_keys": "Swap Glyphs With Number Keys", + "ars_controle.config.warping_spell_prism": "Warping Spell Prism", + "ars_controle.config.warping_spell_prism.cost_min_distance": "Cost Min. Distance", + "ars_controle.config.warping_spell_prism.cost_per_block": "Cost Per Block", + "ars_controle.config.warping_spell_prism.dimension_cost": "Dimension Cost", + "ars_controle.config.warping_spell_prism.load_time": "Load Time", + "ars_controle.config.warping_spell_prism.max_cost": "Max Cost", + "ars_controle.glyph.error.generic.error_at_position": "%s at position %d encountered an error.", + "ars_controle.glyph_desc.glyph_filter_above": "Only resolves the spell above the caster.", + "ars_controle.glyph_desc.glyph_filter_below": "Only resolves the spell below the caster.", + "ars_controle.glyph_desc.glyph_filter_level": "Only resolves the spell at the caster's elevation.", + "ars_controle.glyph_desc.glyph_filter_not": "Only resolves the spell if the result of the next Filter is false.", + "ars_controle.glyph_desc.glyph_filter_or": "Only resolves the spell if any of the next 2 Filters are true.", + "ars_controle.glyph_desc.glyph_filter_random": "Has a base 50% chance of resolving. If amplified overall, chance will be (100% - 50% / (2 ^ Amplification)). If dampened overall, chance will be (50% / (2 ^ Dampening)).", + "ars_controle.glyph_desc.glyph_filter_xnor": "Only resolves the spell if the result of both the next 2 Filters are equal.", + "ars_controle.glyph_desc.glyph_filter_xor": "Only resolves the spell if only one of the next 2 Filters are true.", + "ars_controle.glyph_desc.glyph_precise_delay": "Delays the remainder of the spell by (2 ^ Extend Time Augments) ticks.", + "ars_controle.glyph_name.glyph_filter_above": "Filter: Above", + "ars_controle.glyph_name.glyph_filter_below": "Filter: Below", + "ars_controle.glyph_name.glyph_filter_level": "Filter: Level", + "ars_controle.glyph_name.glyph_filter_not": "Filter: NOT", + "ars_controle.glyph_name.glyph_filter_or": "Filter: OR", + "ars_controle.glyph_name.glyph_filter_random": "Filter: Random", + "ars_controle.glyph_name.glyph_filter_xnor": "Filter: XNOR", + "ars_controle.glyph_name.glyph_filter_xor": "Filter: XOR", + "ars_controle.glyph_name.glyph_precise_delay": "Precise Delay", + "ars_controle.portable_brazier_relay.blacklisted_ritual": "Ritual of %s can not be portably relayed.", + "ars_controle.portable_brazier_relay.relayed_to": "Relayed to: %s", + "ars_controle.remote.error.different_dimension": "Target cannot be in different dimension.", + "ars_controle.remote.error.invalid_dimension": "Target is in invalid dimension.", + "ars_controle.remote.error.invalid_target": "Target is invalid.", + "ars_controle.remote.error.no_target": "No target stored in remote.", + "ars_controle.remote.lock_mode.first": "First", + "ars_controle.remote.lock_mode.last": "Last", + "ars_controle.remote.lock_mode.radial": "Lock %s", + "ars_controle.remote.lock_mode.set": "Set locking mode to %s.", + "ars_controle.remote.lock_mode.tooltip": "Locking %s", + "ars_controle.remote.selection_mode.multiple": "Multiple", + "ars_controle.remote.selection_mode.set": "Set selection mode to %s.", + "ars_controle.remote.selection_mode.single": "Single", + "ars_controle.remote.selection_mode.tooltip": "%s Selection", + "ars_controle.remote.set_target": "Set remote target to %s in %s.", + "ars_controle.spellbook.copied_to_clipboard": "Copied spell to clipboard.", + "ars_controle.target.get.block": "Target block: %s in %s.", + "ars_controle.target.get.entity": "Target entity: %s in %s.", + "ars_controle.target.get.none": "No target found.", + "ars_controle.target.set.block": "Set target to block at %s in %s.", + "ars_controle.target.set.entity": "Set target to %s in %s.", + "ars_controle.target.set.none": "Cleared target.", + "ars_controle.target.set.self": "Set target to yourself.", + "ars_nouveau.page1.block.ars_controle.scroll_holder": "The Warp Scroll Holder allows you to easily open and close warp portals to your desired destinations. Simply replace one of your portal frames with a Warp Scroll Holder in an appropriate direction and insert a Warp Scroll while having some Source within 10 blocks.", + "ars_nouveau.page1.block.ars_controle.scryers_linkage": "The Scryer's Linkage links to another block, allowing machines to interact with its linked block from distance places. It is capable of linking items, liquids, energy, redstone, and a few other things. To configure it, use a Dominion Wand first on the block you want to link to, then on the linkage.", + "ars_nouveau.page1.block.ars_controle.temporal_stability_sensor": "The Temporal Stability Sensor shows how unstable the time of the world is. Using a comparator, you can find out how close the world is to lagging, with higher redstone output meaning the world is closer to lagging. You can use this to turn off farms automatically to prevent the server from lagging.", + "ars_nouveau.page1.block.ars_controle.warping_spell_prism": "The Warping Spell Prism allows you to warp a spell projectile to anywhere in the world, even across dimensions!", + "ars_nouveau.page1.item.ars_controle.portable_brazier_relay": "The Portable Brazier Relay allows you to carry the effects of a ritual on you. This requires the ritual brazier to stay loaded and have a supply of source.", + "ars_nouveau.page1.item.ars_controle.remote": "The Remote lets you remotely configure blocks and entities that the Dominion Wand can.\nIt has two radial menus, one for configuring which end of the connection is locked (first or second) accessible when holding Shift, and another for the mode of selection (single or multiple) accessible when not holding Shift.\nTo use it, first crouch and use it on the thing you would like to configure.", + "ars_nouveau.page2.item.ars_controle.remote": "Then, you can use it again on other blocks or entities depending on what the thing you are configuring accepts.\nFor example, selecting a Storage Lectern with Locking Last allows you to link inventories with ease.\nSelecting a Starbuncle with Locking First would let you select many inventories to deposit items to.\nWhen you are finished, left clicking air will clear the Remote's target.", + "ars_nouveau.spell.validation.adding.binary_filters.next_two_not_filters": "%s requires the next two glyphs to be Filters.", + "ars_nouveau.spell.validation.adding.binary_filters.no_chaining": "%s can not be part of another adaptive Filter.", + "ars_nouveau.spell.validation.adding.unary_filters.next_not_filter": "%s requires the next glyph to be a Filter.", + "ars_nouveau.spell.validation.adding.unary_filters.no_chaining": "%s can not adapt another adaptive Filter.", + "ars_nouveau.spell.validation.exists.binary_filters.next_two_not_filters": "%s requires the next two glyphs to be Filters.", + "ars_nouveau.spell.validation.exists.binary_filters.no_chaining": "%s can not be part of another adaptive Filter.", + "ars_nouveau.spell.validation.exists.unary_filters.next_not_filter": "%s requires the next glyph to be a Filter.", + "ars_nouveau.spell.validation.exists.unary_filters.no_chaining": "%s can not adapt another adaptive Filter.", + "block.ars_controle.scroll_holder": "Warp Scroll Holder", + "block.ars_controle.scryers_linkage": "Scryer's Linkage", + "block.ars_controle.temporal_stability_sensor": "Temporal Stability Sensor", + "block.ars_controle.warping_spell_prism": "Warping Spell Prism", + "item.ars_controle.portable_brazier_relay": "Portable Brazier Relay", + "item.ars_controle.portable_brazier_relay.with_ritual": "Portable Brazier Relay (%s)", + "item.ars_controle.remote": "Remote", + "item.ars_controle.remote.with_target": "Remote (%s)" +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-controle/ars_controle/lang/zh_cn.json b/projects/1.21/assets/ars-controle/ars_controle/lang/zh_cn.json index 70179eb01a66..4fc8151980e5 100644 --- a/projects/1.21/assets/ars-controle/ars_controle/lang/zh_cn.json +++ b/projects/1.21/assets/ars-controle/ars_controle/lang/zh_cn.json @@ -1,80 +1,84 @@ { - "block.ars_controle.warping_spell_prism": "折跃法术棱镜", - "block.ars_controle.scryers_linkage": "预言师链接器", - "block.ars_controle.temporal_stability_sensor": "时间稳定性传感器", - - "item.ars_controle.remote": "遥控器", - "item.ars_controle.remote.with_target": "遥控器(%s)", - - "ars_controle.target.set.none": "已清除目标。", - "ars_controle.target.set.self": "已将目标设为自身。", - "ars_controle.target.set.entity": "已将目标设为位于%2$s的%1$s。", - "ars_controle.target.set.block": "已将目标设为位于%2$s中%1$s处的方块。", - "ars_controle.target.get.none": "未找到目标。", - "ars_controle.target.get.entity": "目标实体:位于%2$s的%1$s。", - "ars_controle.target.get.block": "目标方块:位于%2$s的%1$s。", - "ars_controle.remote.error.no_target": "遥控器中未存储目标。", - "ars_controle.remote.error.invalid_dimension": "目标处于无效维度。", - "ars_controle.remote.error.different_dimension": "目标不应处于另一维度。", - "ars_controle.remote.error.invalid_target": "目标无效。", - - "ars_controle.remote.set_target": "已将遥控目标设为位于%2$s的%1$s。", - - "ars_controle.page.warping_spell_prism": "折跃法术棱镜", - "ars_controle.page1.warping_spell_prism": "折跃法术棱镜可将法术弹射物折跃到世界中任意一处,甚至还能跨维度折跃。", - "ars_controle.page.scryers_linkage": "预言师链接器", - "ars_controle.page1.scryers_linkage": "预言师链接器能与其他方块相连,机器可通过它与其相连接的方块远程交互。物品、流体、能量、红石信号,以及其他若干事物均可连通。配置时,先对希望连接的方块使用支配之杖,再对链接器使用。", - "ars_controle.page.temporal_stability_sensor": "时间稳定性传感器", - "ars_controle.page1.temporal_stability_sensor": "时间稳定性传感器能显示世界时间流的不稳定程度。借助比较器,即可得出卡顿的程度;红石信号的强度越大,越倾向卡顿。可以用它自动控制农场等启动与否,以避免服务器卡顿。", - - "ars_controle.page.remote": "遥控器", - "ars_controle.page1.remote": "遥控器可以远程配置方块和实体,有效作用对象与支配之杖一致。使用时,先潜行对需配置的事物按下“使用”键;再根据所配置方块接受何种事物,而对另一个符合条件的方块或实体按下“使用”键。", - "ars_controle.page2.remote": "结束后,左击空气可清除目标。遥控器能够跨维度配置折跃法术棱镜,这点是支配之杖做不到的。", - - "ars_controle.glyph_name.glyph_precise_delay": "精确延迟", - "ars_controle.glyph_desc.glyph_precise_delay": "将法术剩余部分延后(2 ^ “延长时效”增强数)刻", - "ars_controle.glyph_name.glyph_filter_above": "过滤上方", - "ars_controle.glyph_desc.glyph_filter_above": "只在高于施法者的位置产生法术效果。", - "ars_controle.glyph_name.glyph_filter_below": "过滤下方", - "ars_controle.glyph_desc.glyph_filter_below": "只在低于施法者的位置产生法术效果。", - "ars_controle.glyph_name.glyph_filter_level": "过滤平齐", - "ars_controle.glyph_desc.glyph_filter_level": "只在与施法者同高度的位置产生法术效果。", - "ars_controle.glyph_name.glyph_filter_or": "过滤或", - "ars_controle.glyph_desc.glyph_filter_or": "只在其后续两个过滤魔符中至少一个为真时产生法术效果。", - "ars_controle.glyph_name.glyph_filter_xor": "过滤异或", - "ars_controle.glyph_desc.glyph_filter_xor": "只在其后续两个过滤魔符中恰有一个为真时产生法术效果。", - "ars_controle.glyph_name.glyph_filter_xnor": "过滤同或", - "ars_controle.glyph_desc.glyph_filter_xnor": "只在其后续两个过滤魔符的判定一致时产生法术效果。", - "ars_controle.glyph_name.glyph_filter_not": "过滤非", - "ars_controle.glyph_desc.glyph_filter_not": "只在其后续一个过滤魔符的判定为假时产生法术效果。", - "ars_controle.glyph_name.glyph_filter_random": "过滤随机", - "ars_controle.glyph_desc.glyph_filter_random": "有50%概率产生法术效果。若总体偏向“强化”,概率变为(100% - 50% / (2 ^ “强化”增强数))。若总体偏向“抑制”,概率变为(50% / (2 ^ “抑制”增强数))。", - - "ars_nouveau.spell.validation.exists.binary_filters.next_two_not_filters": "“%s”的后两个构件应均为过滤魔符。", - "ars_nouveau.spell.validation.adding.binary_filters.next_two_not_filters": "“%s”的后两个构件应均为过滤魔符。", - "ars_nouveau.spell.validation.exists.binary_filters.no_chaining": "“%s”无法作为其他自适应过滤魔符的参量。", - "ars_nouveau.spell.validation.adding.binary_filters.no_chaining": "“%s”无法作为其他自适应过滤魔符的参量。", - "ars_nouveau.spell.validation.exists.unary_filters.next_not_filter": "“%s”的后一个构件应为过滤魔符。", - "ars_nouveau.spell.validation.adding.unary_filters.next_not_filter": "“%s”的后一个构件应为过滤魔符。", - "ars_nouveau.spell.validation.exists.unary_filters.no_chaining": "“%s”无法作为其他自适应过滤魔符的参量。", - "ars_nouveau.spell.validation.adding.unary_filters.no_chaining": "“%s”无法作为其他自适应过滤魔符的参量。", - - "ars_controle.glyph.error.generic.error_at_position": "第%2$d位置处的“%1$s”产生了错误。", - - "ars_controle.spellbook.copied_to_clipboard": "已将法术复制到剪贴板。", - - "ars_controle.config.warping_spell_prism": "折跃法术棱镜", - "ars_controle.config.warping_spell_prism.max_cost": "最大消耗", - "ars_controle.config.warping_spell_prism.cost_min_distance": "产生消耗的最短距离", - "ars_controle.config.warping_spell_prism.cost_per_block": "每格消耗", - "ars_controle.config.warping_spell_prism.dimension_cost": "跨维度消耗", - "ars_controle.config.warping_spell_prism.load_time": "加载时间", - - "ars_controle.config.enhanced_spellbook_controls": "法术书控制增强", - "ars_controle.config.search_bar": "搜索栏", - "ars_controle.config.search_bar.enable_auto_focus": "启用自动获得焦点", - "ars_controle.config.search_bar.clear_on_auto_focus": "自动获得焦点时清除搜索栏", - "ars_controle.config.search_bar.escape_to_clear": "按下Esc时清除搜索栏", - "ars_controle.config.spell_crafting": "法术构建", - "ars_controle.config.spell_crafting.swap_glyphs_with_number_keys": "以数字键交换魔符" + "ars_controle.augment_desc.glyph_filter_random_glyph_amplify": "增加产生法术效果的概率。", + "ars_controle.augment_desc.glyph_filter_random_glyph_dampen": "降低产生法术效果的概率。", + "ars_controle.augment_desc.glyph_precise_delay_glyph_extend_time": "令延时翻倍。", + "ars_controle.config.enhanced_spellbook_controls": "法术书控制增强", + "ars_controle.config.search_bar": "搜索栏", + "ars_controle.config.search_bar.clear_on_auto_focus": "自动获得焦点时清除搜索栏", + "ars_controle.config.search_bar.enable_auto_focus": "启用自动获得焦点", + "ars_controle.config.search_bar.escape_to_clear": "按下Esc时清除搜索栏", + "ars_controle.config.spell_crafting": "法术构建", + "ars_controle.config.spell_crafting.swap_glyphs_with_number_keys": "以数字键交换魔符", + "ars_controle.config.warping_spell_prism": "折跃法术棱镜", + "ars_controle.config.warping_spell_prism.cost_min_distance": "产生消耗的最短距离", + "ars_controle.config.warping_spell_prism.cost_per_block": "每格消耗", + "ars_controle.config.warping_spell_prism.dimension_cost": "跨维度消耗", + "ars_controle.config.warping_spell_prism.load_time": "加载时间", + "ars_controle.config.warping_spell_prism.max_cost": "最大消耗", + "ars_controle.glyph.error.generic.error_at_position": "第%2$d位置处的“%1$s”产生了错误。", + "ars_controle.glyph_desc.glyph_filter_above": "只在高于施法者的位置产生法术效果。", + "ars_controle.glyph_desc.glyph_filter_below": "只在低于施法者的位置产生法术效果。", + "ars_controle.glyph_desc.glyph_filter_level": "只在与施法者同高度的位置产生法术效果。", + "ars_controle.glyph_desc.glyph_filter_not": "只在其后续一个过滤魔符的判定为假时产生法术效果。", + "ars_controle.glyph_desc.glyph_filter_or": "只在其后续两个过滤魔符中至少一个为真时产生法术效果。", + "ars_controle.glyph_desc.glyph_filter_random": "有50%概率产生法术效果。若总体偏向“强化”,概率变为(100% - 50% / (2 ^ “强化”增强数))。若总体偏向“抑制”,概率变为(50% / (2 ^ “抑制”增强数))。", + "ars_controle.glyph_desc.glyph_filter_xnor": "只在其后续两个过滤魔符的判定一致时产生法术效果。", + "ars_controle.glyph_desc.glyph_filter_xor": "只在其后续两个过滤魔符中恰有一个为真时产生法术效果。", + "ars_controle.glyph_desc.glyph_precise_delay": "将法术剩余部分延后(2 ^ “延长时效”增强数)刻", + "ars_controle.glyph_name.glyph_filter_above": "过滤上方", + "ars_controle.glyph_name.glyph_filter_below": "过滤下方", + "ars_controle.glyph_name.glyph_filter_level": "过滤平齐", + "ars_controle.glyph_name.glyph_filter_not": "过滤非", + "ars_controle.glyph_name.glyph_filter_or": "过滤或", + "ars_controle.glyph_name.glyph_filter_random": "过滤随机", + "ars_controle.glyph_name.glyph_filter_xnor": "过滤同或", + "ars_controle.glyph_name.glyph_filter_xor": "过滤异或", + "ars_controle.glyph_name.glyph_precise_delay": "精确延迟", + "ars_controle.portable_brazier_relay.blacklisted_ritual": "%s仪式无法以便携方式中转。", + "ars_controle.portable_brazier_relay.relayed_to": "中转至:%s", + "ars_controle.remote.error.different_dimension": "目标不应处于另一维度。", + "ars_controle.remote.error.invalid_dimension": "目标处于无效维度。", + "ars_controle.remote.error.invalid_target": "目标无效。", + "ars_controle.remote.error.no_target": "遥控器中未存储目标。", + "ars_controle.remote.lock_mode.first": "第一端", + "ars_controle.remote.lock_mode.last": "第二端", + "ars_controle.remote.lock_mode.radial": "锁定%s", + "ars_controle.remote.lock_mode.set": "已将锁定模式设为%s。", + "ars_controle.remote.lock_mode.tooltip": "已锁定%s", + "ars_controle.remote.selection_mode.multiple": "群体", + "ars_controle.remote.selection_mode.set": "已将选择模式设为%s。", + "ars_controle.remote.selection_mode.single": "单体", + "ars_controle.remote.selection_mode.tooltip": "%s选择", + "ars_controle.remote.set_target": "已将遥控目标设为位于%2$s的%1$s。", + "ars_controle.spellbook.copied_to_clipboard": "已将法术复制到剪贴板。", + "ars_controle.target.get.block": "目标方块:位于%2$s的%1$s。", + "ars_controle.target.get.entity": "目标实体:位于%2$s的%1$s。", + "ars_controle.target.get.none": "未找到目标。", + "ars_controle.target.set.block": "已将目标设为位于%2$s中%1$s处的方块。", + "ars_controle.target.set.entity": "已将目标设为位于%2$s的%1$s。", + "ars_controle.target.set.none": "已清除目标。", + "ars_controle.target.set.self": "已将目标设为自身。", + "ars_nouveau.page1.block.ars_controle.scroll_holder": "折跃卷轴座可用来简单开启和关闭前往指定位置的折跃传送门。把传送门框架中的一个方块替换为朝向正确的折跃卷轴座,预先在10格内备好一定量魔源,再往里面放入一份折跃卷轴即可。", + "ars_nouveau.page1.block.ars_controle.scryers_linkage": "预言师链接器能与其他方块相连,机器可通过它与其相连接的方块远程交互。物品、流体、能量、红石信号,以及其他若干事物均可连通。配置时,先对希望连接的方块使用支配之杖,再对链接器使用。", + "ars_nouveau.page1.block.ars_controle.temporal_stability_sensor": "时间稳定性传感器能显示世界时间流的不稳定程度。借助比较器,即可得出卡顿的程度;红石信号的强度越大,越倾向卡顿。可以用它自动控制农场等启动与否,以避免服务器卡顿。", + "ars_nouveau.page1.block.ars_controle.warping_spell_prism": "折跃法术棱镜可将法术弹射物折跃到世界中任意一处,甚至还能跨维度折跃!", + "ars_nouveau.page1.item.ars_controle.portable_brazier_relay": "便携式火盆中转器可让你随身中转仪式的效果。需要仪式火盆被加载且有魔源供应。", + "ars_nouveau.page1.item.ars_controle.remote": "遥控器可以远程配置方块和实体,有效作用对象与支配之杖一致。\n它有两个圆盘菜单。其一用于配置锁定哪一个连接端(第一端或第二端),按住Shift时可用;其二用于调整选择的模式(单体或群体),不按Shift时可用。\n使用时,先潜行对需配置的事物按下“使用”键。", + "ars_nouveau.page2.item.ars_controle.remote": "再根据所配置方块接受何种事物,而对另一个符合条件的方块或实体按下“使用”键。\n例如,在“锁定第二端”模式下选择一个存储讲台,再去连接其他容器就会很方便了。\n在“锁定第一端”模式下选择一只星宝石兽,即可很方便地选择多个物品存放处。\n结束后,左击空气可清除目标。", + "ars_nouveau.spell.validation.adding.binary_filters.next_two_not_filters": "“%s”的后两个构件应均为过滤魔符。", + "ars_nouveau.spell.validation.adding.binary_filters.no_chaining": "“%s”无法作为其他自适应过滤魔符的参量。", + "ars_nouveau.spell.validation.adding.unary_filters.next_not_filter": "“%s”的后一个构件应为过滤魔符。", + "ars_nouveau.spell.validation.adding.unary_filters.no_chaining": "“%s”无法作为其他自适应过滤魔符的参量。", + "ars_nouveau.spell.validation.exists.binary_filters.next_two_not_filters": "“%s”的后两个构件应均为过滤魔符。", + "ars_nouveau.spell.validation.exists.binary_filters.no_chaining": "“%s”无法作为其他自适应过滤魔符的参量。", + "ars_nouveau.spell.validation.exists.unary_filters.next_not_filter": "“%s”的后一个构件应为过滤魔符。", + "ars_nouveau.spell.validation.exists.unary_filters.no_chaining": "“%s”无法作为其他自适应过滤魔符的参量。", + "block.ars_controle.scroll_holder": "折跃卷轴座", + "block.ars_controle.scryers_linkage": "预言师链接器", + "block.ars_controle.temporal_stability_sensor": "时间稳定性传感器", + "block.ars_controle.warping_spell_prism": "折跃法术棱镜", + "item.ars_controle.portable_brazier_relay.with_ritual": "便携式火盆中转器(%s)", + "item.ars_controle.portable_brazier_relay": "便携式火盆中转器", + "item.ars_controle.remote": "遥控器", + "item.ars_controle.remote.with_target": "遥控器(%s)" } diff --git a/projects/1.21/assets/ars-creo/ars_creo/lang/en_us.json b/projects/1.21/assets/ars-creo/ars_creo/lang/en_us.json new file mode 100644 index 000000000000..841a4548fc4f --- /dev/null +++ b/projects/1.21/assets/ars-creo/ars_creo/lang/en_us.json @@ -0,0 +1,21 @@ +{ + "block.ars_creo.starbuncle_wheel": "Starbuncle Wheel", + "ars_creo.page1.starbuncle_wheel": "Generates rotational force for Create. Placing a gold block in front of the wheel will increase the RPM.", + "ars_creo.page.behaviors": "Ars Creo enables special contraption behaviors for blocks from Ars Nouveau, including Spell Turrets and Source Jars. Basic Spell Turret - Fires a spell on contraption when interacted. Timer Turret - Fires a spell on its interval. Enchanted Spell Turret - Fires a spell every new block visited. Source Jar - Can be consumed by turrets on a contraption.", + "itemGroup.ars_creo.general": "Ars Creo", + "ars_creo.display_source.turret.not_enough_space": "Not enough space ", + "ars_creo.display_source.turret.for_turret_status":"for turret status", + "ars_creo.display_source.turret.no_spell": "No Spell set.", + "ars_creo.display_source.turret.spell_name": "Spell: %s", + "ars_creo.display_source.turret.spell": "%s", + "ars_creo.display_source.turret_target": "Spell Turret", + "ars_creo.display_source.source_count": "Source: %s", + "ars_creo.display_source.for_source_status": "for source status", + "ars_creo.display_source.source_jar": "Source Amount", + "ars_creo.display_source.turret": "Spell", + "ars_creo.page1.ars_creo.display_link": "The display link can be attached to a Source Jar to display the amount of source in a jar, or to a spell turret to display the current spell onto a Display Board.", + "ars_creo.page1.ars_creo.fluid_tank": "Potions can be stored into and transferred between a Create fluid tank using pipes and a tank.", + "ars_creo.display_link": "Ars Creo: Display Link", + "ars_creo.fluid_tank": "Ars Creo: Fluid Tank" + +} diff --git a/projects/1.21/assets/ars-creo/ars_creo/lang/zh_cn.json b/projects/1.21/assets/ars-creo/ars_creo/lang/zh_cn.json new file mode 100644 index 000000000000..240a24772978 --- /dev/null +++ b/projects/1.21/assets/ars-creo/ars_creo/lang/zh_cn.json @@ -0,0 +1,21 @@ +{ + "block.ars_creo.starbuncle_wheel": "星宝石兽跑轮", + "ars_creo.page1.starbuncle_wheel": "产生机械动力的旋转力。在其前方放置金块以增加转速。", + "ars_creo.page.behaviors": "Ars Creo使得法术炮塔和魔源罐等新生魔艺方块在动态结构上有了特殊功能。基础法术炮塔:在与其交互时施法。定时法术炮塔:每段施法间隔进行一次施法。附魔法术炮塔:每经过一格进行一次施法。魔源罐:其中魔源可被法术炮塔抽取。", + "itemGroup.ars_creo.general": "Ars Creo", + "ars_creo.display_source.turret.not_enough_space": "空间不足以", + "ars_creo.display_source.turret.for_turret_status":"显示炮塔信息", + "ars_creo.display_source.turret.no_spell": "未设定法术。", + "ars_creo.display_source.turret.spell_name": "法术:%s", + "ars_creo.display_source.turret.spell": "%s", + "ars_creo.display_source.turret_target": "法术炮塔", + "ars_creo.display_source.source_count": "魔源:%s", + "ars_creo.display_source.for_source_status": "显示魔源信息", + "ars_creo.display_source.source_jar": "魔源量", + "ars_creo.display_source.turret": "法术", + "ars_creo.page1.ars_creo.display_link": "显示链接器可链接至魔源罐,以在翻牌显示器上显示罐内的魔源量;也可链接至法术炮塔,以显示其中抄有的法术。", + "ars_creo.page1.ars_creo.fluid_tank": "可借助管道将药水存入机械动力的流体储罐,也可在不同储罐间转移药水。", + "ars_creo.display_link": "Ars Creo:显示链接器", + "ars_creo.fluid_tank": "Ars Creo:流体储罐" + +} diff --git a/projects/1.21/assets/ars-fauna/ars_fauna/lang/en_us.json b/projects/1.21/assets/ars-fauna/ars_fauna/lang/en_us.json new file mode 100644 index 000000000000..3c5591acf5ea --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_fauna/lang/en_us.json @@ -0,0 +1,55 @@ +{ + "entity.ars_fauna.cavebuncle": "Cavebuncle", + "entity.ars_fauna.chefbuncle": "Chefbuncle", + "entity.ars_fauna.cloudbuncle": "Cloudbuncle", + "entity.ars_fauna.dark_drygmy": "Dark Drygmy", + "entity.ars_fauna.deepsprig": "Deepsprig", + "entity.ars_fauna.enderbuncle": "Enderbuncle", + "entity.ars_fauna.eyebuncle": "Eyebuncle", + "entity.ars_fauna.faebuncle": "Faebuncle", + "entity.ars_fauna.frostbuncle": "Frostbuncle", + "entity.ars_fauna.giant_carnivorous_starbuncle": "Giant Carnivorous Starbuncle", + "entity.ars_fauna.goobuncle": "Goobuncle", + "entity.ars_fauna.illusibuncle": "Illusibuncle", + "entity.ars_fauna.pyrobuncle": "Pyrobuncle", + "entity.ars_fauna.sandbuncle": "Sandbuncle", + "entity.ars_fauna.sculkbuncle": "Sculkbuncle", + "entity.ars_fauna.seabuncle": "Seabuncle", + "entity.ars_fauna.seasprig": "Seasprig", + "entity.ars_fauna.shadowbuncle": "Shadowbuncle", + "entity.ars_fauna.shellbuncle": "Shellbuncle", + "entity.ars_fauna.skelebuncle": "Skelebuncle", + "entity.ars_fauna.songbuncle": "Songbuncle", + "entity.ars_fauna.starbuncle_swarm": "Starbuncle Swarm", + "entity.ars_fauna.tentabuncle": "Tentabuncle", + "entity.ars_fauna.thornsprig": "Thornsprig", + "entity.ars_fauna.vexbuncle": "Vexbuncle", + "entity.ars_fauna.zombuncle": "Zombuncle", + "item.ars_fauna.cavebuncle_spawn_egg": "Cavebuncle Spawn Egg", + "item.ars_fauna.chefbuncle_spawn_egg": "Chefbuncle Spawn Egg", + "item.ars_fauna.cloudbuncle_spawn_egg": "Cloudbuncle Spawn Egg", + "item.ars_fauna.dark_drygmy_spawn_egg": "Dark Drygmy Spawn Egg", + "item.ars_fauna.deepsprig_spawn_egg": "Deepsprig Spawn Egg", + "item.ars_fauna.enderbuncle_spawn_egg": "Enderbuncle Spawn Egg", + "item.ars_fauna.eyebuncle_spawn_egg": "Eyebuncle Spawn Egg", + "item.ars_fauna.faebuncle_spawn_egg": "Faebuncle Spawn Egg", + "item.ars_fauna.fauna_logo": "Fauna Logo", + "item.ars_fauna.frostbuncle_spawn_egg": "Frostbuncle Spawn Egg", + "item.ars_fauna.giant_carnivorous_starbuncle_spawn_egg": "Giant Carnivorous Starbuncle Spawn Egg", + "item.ars_fauna.goobuncle_spawn_egg": "Goobuncle Spawn Egg", + "item.ars_fauna.illusibuncle_spawn_egg": "Illusibuncle Spawn Egg", + "item.ars_fauna.pyrobuncle_spawn_egg": "Pyrobuncle Spawn Egg", + "item.ars_fauna.sandbuncle_spawn_egg": "Sandbuncle Spawn Egg", + "item.ars_fauna.sculkbuncle_spawn_egg": "Sculkbuncle Spawn Egg", + "item.ars_fauna.seabuncle_spawn_egg": "Seabuncle Spawn Egg", + "item.ars_fauna.seasprig_spawn_egg": "Seasprig Spawn Egg", + "item.ars_fauna.shadowbuncle_spawn_egg": "Shadowbuncle Spawn Egg", + "item.ars_fauna.shellbuncle_spawn_egg": "Shellbuncle Spawn Egg", + "item.ars_fauna.skelebuncle_spawn_egg": "Skelebuncle Spawn Egg", + "item.ars_fauna.songbuncle_spawn_egg": "Songbuncle Spawn Egg", + "item.ars_fauna.starbuncle_swarm_spawn_egg": "Starbuncle Swarm Spawn Egg", + "item.ars_fauna.tentabuncle_spawn_egg": "Tentabuncle Spawn Egg", + "item.ars_fauna.thornsprig_spawn_egg": "Thornsprig Spawn Egg", + "item.ars_fauna.vexbuncle_spawn_egg": "Vexbuncle Spawn Egg", + "item.ars_fauna.zombuncle_spawn_egg": "Zombuncle Spawn Egg" +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_fauna/lang/zh_cn.json b/projects/1.21/assets/ars-fauna/ars_fauna/lang/zh_cn.json new file mode 100644 index 000000000000..409ee5194211 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_fauna/lang/zh_cn.json @@ -0,0 +1,55 @@ +{ + "entity.ars_fauna.cavebuncle": "洞穴宝石兽", + "entity.ars_fauna.chefbuncle": "大厨宝石兽", + "entity.ars_fauna.cloudbuncle": "云宝石兽", + "entity.ars_fauna.dark_drygmy": "黑暗德格米", + "entity.ars_fauna.deepsprig": "深层风转草", + "entity.ars_fauna.enderbuncle": "末影宝石兽", + "entity.ars_fauna.eyebuncle": "眼宝石兽", + "entity.ars_fauna.faebuncle": "仙子宝石兽", + "entity.ars_fauna.frostbuncle": "霜宝石兽", + "entity.ars_fauna.giant_carnivorous_starbuncle": "巨型食肉星宝石兽", + "entity.ars_fauna.goobuncle": "黏浆宝石兽", + "entity.ars_fauna.illusibuncle": "幻觉宝石兽", + "entity.ars_fauna.pyrobuncle": "火宝石兽", + "entity.ars_fauna.sandbuncle": "沙宝石兽", + "entity.ars_fauna.sculkbuncle": "幽匿宝石兽", + "entity.ars_fauna.seabuncle": "海宝石兽", + "entity.ars_fauna.seasprig": "海风转草", + "entity.ars_fauna.shadowbuncle": "影宝石兽", + "entity.ars_fauna.shellbuncle": "螺壳宝石兽", + "entity.ars_fauna.skelebuncle": "骷髅宝石兽", + "entity.ars_fauna.songbuncle": "歌宝石兽", + "entity.ars_fauna.starbuncle_swarm": "星宝石兽集群", + "entity.ars_fauna.tentabuncle": "触须宝石兽", + "entity.ars_fauna.thornsprig": "荆棘风转草", + "entity.ars_fauna.vexbuncle": "恼鬼宝石兽", + "entity.ars_fauna.zombuncle": "僵宝石兽", + "item.ars_fauna.cavebuncle_spawn_egg": "洞穴宝石兽刷怪蛋", + "item.ars_fauna.chefbuncle_spawn_egg": "大厨宝石兽刷怪蛋", + "item.ars_fauna.cloudbuncle_spawn_egg": "云宝石兽刷怪蛋", + "item.ars_fauna.dark_drygmy_spawn_egg": "黑暗德格米刷怪蛋", + "item.ars_fauna.deepsprig_spawn_egg": "深层风转草刷怪蛋", + "item.ars_fauna.enderbuncle_spawn_egg": "末影宝石兽刷怪蛋", + "item.ars_fauna.eyebuncle_spawn_egg": "眼宝石兽刷怪蛋", + "item.ars_fauna.faebuncle_spawn_egg": "仙子宝石兽刷怪蛋", + "item.ars_fauna.fauna_logo": "Fauna图标", + "item.ars_fauna.frostbuncle_spawn_egg": "霜宝石兽刷怪蛋", + "item.ars_fauna.giant_carnivorous_starbuncle_spawn_egg": "巨型食肉星宝石兽刷怪蛋", + "item.ars_fauna.goobuncle_spawn_egg": "黏浆宝石兽刷怪蛋", + "item.ars_fauna.illusibuncle_spawn_egg": "幻觉宝石兽刷怪蛋", + "item.ars_fauna.pyrobuncle_spawn_egg": "火宝石兽刷怪蛋", + "item.ars_fauna.sandbuncle_spawn_egg": "沙宝石兽刷怪蛋", + "item.ars_fauna.sculkbuncle_spawn_egg": "幽匿宝石兽刷怪蛋", + "item.ars_fauna.seabuncle_spawn_egg": "海宝石兽刷怪蛋", + "item.ars_fauna.seasprig_spawn_egg": "海风转草刷怪蛋", + "item.ars_fauna.shadowbuncle_spawn_egg": "影宝石兽刷怪蛋", + "item.ars_fauna.shellbuncle_spawn_egg": "螺壳宝石兽刷怪蛋", + "item.ars_fauna.skelebuncle_spawn_egg": "骷髅宝石兽刷怪蛋", + "item.ars_fauna.songbuncle_spawn_egg": "歌宝石兽刷怪蛋", + "item.ars_fauna.starbuncle_swarm_spawn_egg": "星宝石兽集群刷怪蛋", + "item.ars_fauna.tentabuncle_spawn_egg": "触须宝石兽刷怪蛋", + "item.ars_fauna.thornsprig_spawn_egg": "荆棘风转草刷怪蛋", + "item.ars_fauna.vexbuncle_spawn_egg": "恼鬼宝石兽刷怪蛋", + "item.ars_fauna.zombuncle_spawn_egg": "僵宝石兽刷怪蛋" +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/categories/fauna.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/categories/fauna.json new file mode 100644 index 000000000000..e06f5e8f191c --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/categories/fauna.json @@ -0,0 +1,6 @@ +{ + "name": "Ars Fauna", + "description": "A bestiary of creatures from Ars Fauna.", + "icon": "ars_fauna:fauna_logo", + "sortnum": 18 +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/cavebuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/cavebuncle.json new file mode 100644 index 000000000000..0c6aa7a39e63 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/cavebuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Cavebuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A neutral mob that lives underground. Can retaliate with a poisonous bite when provoked." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:cavebuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/chefbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/chefbuncle.json new file mode 100644 index 000000000000..bf015615c53d --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/chefbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Chefbuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A passive mob that spawns in the Overworld and loves to prepare food. Will share with those who pet it, but is very timid and is prone to running away." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:chefbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/cloudbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/cloudbuncle.json new file mode 100644 index 000000000000..883bcb167695 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/cloudbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Cloudbuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A neutral mob that spawns in mountainous areas. Don't get too close or you might get zapped!" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:cloudbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/dark_drygmy.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/dark_drygmy.json new file mode 100644 index 000000000000..5716b0b600a1 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/dark_drygmy.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:drygmy_shard", + "name": "Dark Drygmy", + "pages": [ + { + "type": "patchouli:text", + "text": "A hostile mob that lives underground. Attacks with a life-draining attack that debuffs its target." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:dark_drygmy" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/deepsprig.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/deepsprig.json new file mode 100644 index 000000000000..2a244ab9ba17 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/deepsprig.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:whirlisprig_shards", + "name": "Deepsprig", + "pages": [ + { + "type": "patchouli:text", + "text": "This fungal counterpart to the Whirlisprig lives underground and cultivates fungus." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:deepsprig" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/enderbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/enderbuncle.json new file mode 100644 index 000000000000..305b77714d45 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/enderbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Enderbuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A neutral mob found in the End. Can teleport if attacked." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:enderbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/eyebuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/eyebuncle.json new file mode 100644 index 000000000000..30ebd869ce45 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/eyebuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Eyebuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A dangerous, but thankfully rare, hostile mob that lives deep underground. Attacks with eyebeams that produce random effects. WARNING! Can be very deadly, even for the well prepared." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:eyebuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/faebuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/faebuncle.json new file mode 100644 index 000000000000..a1a7f7259711 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/faebuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Faebuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A passive mob that flutters about in areas with lots of flowers." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:faebuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/frostbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/frostbuncle.json new file mode 100644 index 000000000000..3cb9f4c8600e --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/frostbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Frostbuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A neutral mob found in snowy/icy biomes. Can retaliate with snowballs if provoked." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:frostbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/gcstarbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/gcstarbuncle.json new file mode 100644 index 000000000000..7cec6d04dc50 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/gcstarbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Giant Carnivorous Starbuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "This larger than normal Starbuncle has developed a taste for blood, and will attack everything within reach - even other starbuncles." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:giant_carnivorous_starbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/goobuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/goobuncle.json new file mode 100644 index 000000000000..999c9dee79cd --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/goobuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Goobuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A passive mob found in swampy biomes. Occasionally poops out slimeballs." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:goobuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/illusibuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/illusibuncle.json new file mode 100644 index 000000000000..5ada464aeff4 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/illusibuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Illusibuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A dangerous mob that lives deep underground, and loves salmon. Something about this creature appears a little...off" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:illusibuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/pyrobuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/pyrobuncle.json new file mode 100644 index 000000000000..f1c92cf9826a --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/pyrobuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Pyrobuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A neutral mob found in hot biomes. Can retaliate with fire charges if provoked." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:pyrobuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/sandbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/sandbuncle.json new file mode 100644 index 000000000000..87aa8578ff50 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/sandbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Sandbuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A passive mob that spawns in deserts. Will attempt to bury itself in the sand and damages any creature with its spiny thorns if touched or stepped on." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:sandbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/sculkbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/sculkbuncle.json new file mode 100644 index 000000000000..3e3ec8f3978b --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/sculkbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Sculkbuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A neutral mob found in the deep dark. Will shriek like a banshee if you approach it." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:sculkbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/seabuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/seabuncle.json new file mode 100644 index 000000000000..65b5bc78f035 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/seabuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Seabuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A passive aquatic mob that spawns in oceans and rivers as long as they aren't too cold. Loves to collect shells, and may offer you a treasure from it's collection in exchange for one." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:seabuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/seasprig.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/seasprig.json new file mode 100644 index 000000000000..74ed22ff4a99 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/seasprig.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:whirlisprig_shards", + "name": "Seasprig", + "pages": [ + { + "type": "patchouli:text", + "text": "This aquatic counterpart to the Whirlisprig lives in the ocean and speeds up the growth of nearby plants." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:seasprig" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/shadowbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/shadowbuncle.json new file mode 100644 index 000000000000..6b4382c09447 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/shadowbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Shadowbuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A hostile mob that lives underground and inflicts wither with its attacks." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:shadowbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/shellbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/shellbuncle.json new file mode 100644 index 000000000000..ef968d2fe467 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/shellbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Shellbuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "This Seabuncle has taken to using shells as armor and can hurl tridents to defend itself." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:shellbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/skelebuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/skelebuncle.json new file mode 100644 index 000000000000..337963d9163b --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/skelebuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Skelebuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A hostile mob that spawns at night and underground alongside its humanoid counterparts. Vulnerable to sunlight." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:skelebuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/songbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/songbuncle.json new file mode 100644 index 000000000000..e616fb4f841d --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/songbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Songbuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A passive mob that spawns in the Overworld and loves music. Will play a familiar little ditty from one of its favorite games when interacted with." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:songbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/starbuncle_swarm.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/starbuncle_swarm.json new file mode 100644 index 000000000000..241ed99f5f3c --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/starbuncle_swarm.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Starbuncle Swarm", + "pages": [ + { + "type": "patchouli:text", + "text": "A neutral mob that can spawn anywhere and gets excited if shown gold nuggets - and may even reward you if you hand it one." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:starbuncle_swarm" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/tentabuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/tentabuncle.json new file mode 100644 index 000000000000..59c12a1a7f1c --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/tentabuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Tentabuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A dangerous hostile mob that lives deep underground. Attacks at range with a debilitating blast." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:tentabuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/thornsprig.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/thornsprig.json new file mode 100644 index 000000000000..e4c37badbb42 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/thornsprig.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:whirlisprig_shards", + "name": "Thornsprig", + "pages": [ + { + "type": "patchouli:text", + "text": "This Whirlisprig has taken it upon itself to defend the forests, and attacks with poison at range. It will show mercy to those who offer to give back to the forest." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:thornsprig" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/vexbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/vexbuncle.json new file mode 100644 index 000000000000..55cca2f38321 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/vexbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Vexbuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A hostile ghostlike flying mob that spawns only in Dark Forests." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:vexbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/zombuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/zombuncle.json new file mode 100644 index 000000000000..e679346ef43e --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/fauna/zombuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "Zombuncle", + "pages": [ + { + "type": "patchouli:text", + "text": "A hostile mob that spawns at night and underground alongside its humanoid counterparts. Vulnerable to sunlight." + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:zombuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/categories/fauna.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/categories/fauna.json new file mode 100644 index 000000000000..ea835c361a63 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/categories/fauna.json @@ -0,0 +1,6 @@ +{ + "name": "Ars Fauna", + "description": "记载有Ars Fauna中所有生物的图鉴。", + "icon": "ars_fauna:fauna_logo", + "sortnum": 18 +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/cavebuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/cavebuncle.json new file mode 100644 index 000000000000..45adf40c6a0e --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/cavebuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "洞穴宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "居住在地下的中立生物,会以剧毒的啃咬回报激怒它的人。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:cavebuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/chefbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/chefbuncle.json new file mode 100644 index 000000000000..89aab512f6e6 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/chefbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "大厨宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "生成于主世界的友好生物,喜欢烹饪。被抚摸时会分享食物,但它生性胆怯,常会逃跑。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:chefbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/cloudbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/cloudbuncle.json new file mode 100644 index 000000000000..5058190d61b5 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/cloudbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "云宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "生成于山脉地区的中立生物。别靠太近,不然会被电的!" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:cloudbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/dark_drygmy.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/dark_drygmy.json new file mode 100644 index 000000000000..93a21c0eeb5c --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/dark_drygmy.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:drygmy_shard", + "name": "黑暗德格米", + "pages": [ + { + "type": "patchouli:text", + "text": "居住在地下的敌对生物。它的攻击会给予目标负面效果,消耗目标的生命力。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:dark_drygmy" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/deepsprig.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/deepsprig.json new file mode 100644 index 000000000000..3a8a65d8657f --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/deepsprig.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:whirlisprig_shards", + "name": "深层风转草", + "pages": [ + { + "type": "patchouli:text", + "text": "风转草的真菌同胞,住在地下,培育真菌。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:deepsprig" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/enderbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/enderbuncle.json new file mode 100644 index 000000000000..cf5051726e55 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/enderbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "末影宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "出现在末地的中立生物,受到攻击时会传送。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:enderbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/eyebuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/eyebuncle.json new file mode 100644 index 000000000000..e243d78d2b4c --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/eyebuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "眼宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "深居地下的敌对生物,十分危险但好在比较少见。会从眼球射出光束攻击目标,给予随机效果。千万小心!即使你做好万全准备,它也有可能致你于死地。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:eyebuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/faebuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/faebuncle.json new file mode 100644 index 000000000000..92de938fbea5 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/faebuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "仙子宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "友好生物,常在遍地花朵处翩翩起舞。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:faebuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/frostbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/frostbuncle.json new file mode 100644 index 000000000000..0eee3a1d637e --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/frostbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "霜宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "出现在积雪和冰封生物群系的中立生物。被激怒时会用雪球还击。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:frostbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/gcstarbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/gcstarbuncle.json new file mode 100644 index 000000000000..ae4a7efed5da --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/gcstarbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "巨型肉食星宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "这种星宝石兽的体型超出了平均水平,且喜食血肉。它会攻击近处的所有东西,就连其他星宝石兽也难逃捕猎。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:giant_carnivorous_starbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/goobuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/goobuncle.json new file mode 100644 index 000000000000..ee2338276acf --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/goobuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "黏浆宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "出现于沼泽类生物群系的友好生物。偶尔会拉一坨黏液球。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:goobuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/illusibuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/illusibuncle.json new file mode 100644 index 000000000000..c33efd310bdd --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/illusibuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "幻觉宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "居住于地底深处的危险生物,喜欢鲑鱼。这种星宝石兽总感觉……有些不太对劲。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:illusibuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/pyrobuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/pyrobuncle.json new file mode 100644 index 000000000000..ef4996d5172c --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/pyrobuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "火宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "出现在炎热生物群系的中立生物。会用火焰弹反击激怒它的人。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:pyrobuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/sandbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/sandbuncle.json new file mode 100644 index 000000000000..a0fdddb8a535 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/sandbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "沙宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "生成于沙漠的友好生物。喜欢把自己埋在沙子里,背上的尖刺能刺伤触摸到或踩到它的人。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:sandbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/sculkbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/sculkbuncle.json new file mode 100644 index 000000000000..dc2f91dddeb0 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/sculkbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "幽匿宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "出现在深暗之域的中立生物。如果靠得太近,它会像报丧女妖一样尖叫。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:sculkbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/seabuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/seabuncle.json new file mode 100644 index 000000000000..0fc9fd1b102b --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/seabuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "海宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "友好的水生生物,可在非寒冷的海洋与河流中生成。喜爱收集贝壳,可能会从自己的收藏中取一件与你的交换。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:seabuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/seasprig.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/seasprig.json new file mode 100644 index 000000000000..80769d5f28ad --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/seasprig.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:whirlisprig_shards", + "name": "海风转草", + "pages": [ + { + "type": "patchouli:text", + "text": "风转草的水生同胞,居住在海洋中,能加速周围植物的生长。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:seasprig" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/shadowbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/shadowbuncle.json new file mode 100644 index 000000000000..fcb355ee3bfa --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/shadowbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "影宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "敌对生物,居住在地下。它的攻击会给予凋零效果。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:shadowbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/shellbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/shellbuncle.json new file mode 100644 index 000000000000..ed9536c6d11f --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/shellbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "螺壳宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "以螺壳为甲的海宝石兽,能够投掷三叉戟来保护自己。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:shellbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/skelebuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/skelebuncle.json new file mode 100644 index 000000000000..be8691bdfbde --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/skelebuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "骷髅宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "在夜晚和地下生成的敌对生物,会随普通的星宝石兽生成。无法承受阳光的照射。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:skelebuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/songbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/songbuncle.json new file mode 100644 index 000000000000..df55b35c6074 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/songbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "歌宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "生成于主世界的友好生物,喜欢音乐。交互后会播放它最喜欢的游戏里的一段音乐。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:songbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/starbuncle_swarm.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/starbuncle_swarm.json new file mode 100644 index 000000000000..36b616249021 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/starbuncle_swarm.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "星宝石兽集群", + "pages": [ + { + "type": "patchouli:text", + "text": "会出现在任何地方的中立生物。向它们展示金粒能激起它们的兴趣,给它们送出金粒甚至可能会收到礼物。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:starbuncle_swarm" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/tentabuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/tentabuncle.json new file mode 100644 index 000000000000..a5a0253aab09 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/tentabuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "触须宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "深居地底的危险敌对生物。会向周围放出衰减精神的冲击。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:tentabuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/thornsprig.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/thornsprig.json new file mode 100644 index 000000000000..1f078dbfff0a --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/thornsprig.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:whirlisprig_shards", + "name": "荆棘风转草", + "pages": [ + { + "type": "patchouli:text", + "text": "这种风转草以守卫森林为己任,能在范围内散发剧毒。它会善待主动向森林奉献的人。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:thornsprig" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/vexbuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/vexbuncle.json new file mode 100644 index 000000000000..e79a19629939 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/vexbuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "恼鬼宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "幽灵般的飞行敌对生物,只生成于黑森林。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:vexbuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/zombuncle.json b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/zombuncle.json new file mode 100644 index 000000000000..b59e9bc701d5 --- /dev/null +++ b/projects/1.21/assets/ars-fauna/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/fauna/zombuncle.json @@ -0,0 +1,15 @@ +{ + "category": "ars_nouveau:fauna", + "icon": "ars_nouveau:starbuncle_shards", + "name": "僵宝石兽", + "pages": [ + { + "type": "patchouli:text", + "text": "在夜晚和地下生成的敌对生物,会随普通的星宝石兽生成。无法承受阳光的照射。" + }, + { + "type": "patchouli:entity", + "entity": "ars_fauna:zombuncle" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/en_us/categories/ars_ocultas.json b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/en_us/categories/ars_ocultas.json new file mode 100644 index 000000000000..e19e307bab42 --- /dev/null +++ b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/en_us/categories/ars_ocultas.json @@ -0,0 +1,6 @@ +{ + "name": "Ars Ocultas", + "description": "Occultism integration for Ars Nouveau. Adds compatibility and interoperability between $(thing)Occultism$() and $(thing)Ars Nouveau$() and many QoL changes.", + "icon": "occultism:ritual_dummy/custom_ritual", + "sortnum": 1000 +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/gem.json b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/gem.json new file mode 100644 index 000000000000..2a4138937814 --- /dev/null +++ b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/gem.json @@ -0,0 +1,18 @@ +{ + "name": "Spirit Attuned Gem", + "icon": "occultism:spirit_attuned_gem", + "category": "ars_nouveau:ars_ocultas", + "pages": [ + { + "type": "patchouli:spotlight", + "item": { + "item": "occultism:spirit_attuned_gem" + }, + "text": "Alternate recipe when diamonds are scarce." + }, + { + "type": "ars_nouveau:apparatus_recipe", + "recipe": "ars_ocultas:spirit_attuned_gem" + } + ] +} diff --git a/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/spirit_jar.json b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/spirit_jar.json new file mode 100644 index 000000000000..deee8a7c46be --- /dev/null +++ b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/spirit_jar.json @@ -0,0 +1,23 @@ +{ + "name": "Spirit Jars", + "icon": "occultism:book_of_binding_bound_foliot", + "category": "ars_nouveau:ars_ocultas", + "pages": [ + { + "type": "patchouli:text", + "text": "Occultism Spirits can work inside $(l:machines/mob_jar)Containment Jars$(/l). They maintain their original behaviour and $(thing)do not decay$() making them perfect from automations! $(br2)Spirit Jar will automatically pickup any item in 7x7 centered around it that matches spirit's filter (for crushing spirits, it will automatically pickup any ore that it can process)." + }, + { + "type": "patchouli:text", + "text": "Items can also be pushed into the containment jar using a hopper or starbuncles (any pipe should also work!). Players can also right-click any item directly on the jar. $(br2)Spirits in Jars exhibit their default behaviour, this means that a $(thing)Crusher Spirit$() will automatically process and fling the output in one of directions" + }, + { + "type": "patchouli:spotlight", + "item": { + "item": "occultism:brush" + }, + "title": "Janitor Spirits", + "text": "Janitor Spirits inside jars have a special property. They automatically try to pickup items nearby and push to inventory next to it. This makes automation super easy!" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/transmutation.json b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/transmutation.json new file mode 100644 index 000000000000..bde5979f84f8 --- /dev/null +++ b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/en_us/entries/transmutation.json @@ -0,0 +1,19 @@ +{ + "name": "Transmutation", + "icon": "ars_nouveau:imbuement_chamber", + "category": "ars_nouveau:ars_ocultas", + "pages": [ + { + "type": "patchouli:text", + "text": "You can convert surplus amounts of silver into gold and vice-vera!" + }, + { + "type": "ars_nouveau:imbuement_recipe", + "recipe": "ars_ocultas:imbuement_gold_transmute" + }, + { + "type": "ars_nouveau:imbuement_recipe", + "recipe": "ars_ocultas:imbuement_silver_transmute" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/zh_cn/categories/ars_ocultas.json b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/zh_cn/categories/ars_ocultas.json new file mode 100644 index 000000000000..51beb3fcab39 --- /dev/null +++ b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/zh_cn/categories/ars_ocultas.json @@ -0,0 +1,6 @@ +{ + "name": "Ars Ocultas", + "description": "新生魔艺的神秘学兼容附属。增加了$(thing)神秘学$()和$(thing)新生魔艺$()之间的兼容和互用内容,也进行了许多改善游玩体验的改动。", + "icon": "occultism:ritual_dummy/custom_ritual", + "sortnum": 1000 +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/gem.json b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/gem.json new file mode 100644 index 000000000000..1c45ba67091c --- /dev/null +++ b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/gem.json @@ -0,0 +1,18 @@ +{ + "name": "魔灵同调宝石", + "icon": "occultism:spirit_attuned_gem", + "category": "ars_nouveau:ars_ocultas", + "pages": [ + { + "type": "patchouli:spotlight", + "item": { + "item": "occultism:spirit_attuned_gem" + }, + "text": "缺少钻石时的替代配方。" + }, + { + "type": "ars_nouveau:apparatus_recipe", + "recipe": "ars_ocultas:spirit_attuned_gem" + } + ] +} diff --git a/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/spirit_jar.json b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/spirit_jar.json new file mode 100644 index 000000000000..c93ede3d404a --- /dev/null +++ b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/spirit_jar.json @@ -0,0 +1,23 @@ +{ + "name": "魔灵罐", + "icon": "occultism:book_of_binding_bound_foliot", + "category": "ars_nouveau:ars_ocultas", + "pages": [ + { + "type": "patchouli:text", + "text": "神秘学的魔灵能在$(l:machines/mob_jar)收容罐$(/l)中工作。它们的行为一如往常,同时$(thing)不会灵髓衰退$(),非常适合自动化!$(br2)魔灵罐会自动捡起以自身为中心7x7范围内符合过滤标准的任意物品(例如,碎矿者魔灵会自行捡起它能处理的所有矿石)。" + }, + { + "type": "patchouli:text", + "text": "也可用漏斗和星宝石兽将物品送入收容罐(管道也应该没问题!)。玩家也可直接用物品直接右击收容罐。$(br2)罐中魔灵的行为不会改变,也即$(thing)碎矿者魔灵$()会自动处理并向某一方向弹出产物。" + }, + { + "type": "patchouli:spotlight", + "item": { + "item": "occultism:brush" + }, + "title": "清洁工魔灵", + "text": "罐中的清洁工魔灵有一独特的性质。它们会尝试捡起周围的物品,并放入与收容罐相邻的容器。自动化也因此变得非常简单了!" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/transmutation.json b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/transmutation.json new file mode 100644 index 000000000000..153edaf94475 --- /dev/null +++ b/projects/1.21/assets/ars-ocultas/ars_nouveau/patchouli_books/worn_notebook/zh_cn/entries/transmutation.json @@ -0,0 +1,19 @@ +{ + "name": "嬗变", + "icon": "ars_nouveau:imbuement_chamber", + "category": "ars_nouveau:ars_ocultas", + "pages": [ + { + "type": "patchouli:text", + "text": "你可以将多余的银变成金,反过来也可以!" + }, + { + "type": "ars_nouveau:imbuement_recipe", + "recipe": "ars_ocultas:imbuement_gold_transmute" + }, + { + "type": "ars_nouveau:imbuement_recipe", + "recipe": "ars_ocultas:imbuement_silver_transmute" + } + ] +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-technica/ars_technica/lang/en_us.json b/projects/1.21/assets/ars-technica/ars_technica/lang/en_us.json new file mode 100644 index 000000000000..f13b13b1eb77 --- /dev/null +++ b/projects/1.21/assets/ars-technica/ars_technica/lang/en_us.json @@ -0,0 +1,117 @@ +{ + "itemGroup.ars_technica": "Ars Technica", + "item.ars_technica.calibrated_precision_mechanism": "Calibrated Precision Mechanism", + "item.ars_technica.mark_of_technomancy": "Mark of Technomancy", + "ars_technica.glyph_desc.glyph_carve": "Cuts identical item entities, crafting them into stairs. Works on stone and wood only", + "ars_technica.glyph_name.glyph_carve": "Carve", + "ars_technica.glyph_desc.glyph_pack": "Condenses identical item entities, crafting them into 2x2 recipes", + "ars_technica.glyph_name.glyph_pack": "Pack", + "ars_technica.glyph_desc.glyph_polish": "Refines item entities into their polished variants", + "ars_technica.glyph_name.glyph_polish": "Polish", + "ars_technica.glyph_desc.glyph_obliterate": "Obliterates foes by sheer force with an arcane hammer", + "ars_technica.glyph_name.glyph_obliterate": "Obliterate", + "ars_technica.glyph_desc.glyph_press": "Flattens item entities into their pressed variants", + "ars_technica.glyph_name.glyph_press": "Press", + "ars_technica.glyph_desc.glyph_superheat": "When used in combination with Fuse, super-heats ingredients", + "ars_technica.glyph_name.glyph_superheat": "Superheat", + "ars_technica.glyph_desc.glyph_fuse": "Fuses item entities by slamming them together at breakneck speed. Use Smelt for heated mixing or use Superheat for super-heated mixing (if enabled in config)", + "ars_technica.glyph_name.glyph_fuse": "Fuse", + "ars_technica.glyph_desc.glyph_whirl": "Creates a whirlwind in an area, causing item entities to be centrifuged. Combine with water/flare/smelt/hex to wash/smoke/blast/haunt items", + "ars_technica.glyph_name.glyph_whirl": "Whirl", + "ars_technica.glyph_desc.glyph_insert": "Inserts item entities into nearby containers in a medium radius where this spell is activated", + "ars_technica.glyph_name.glyph_insert": "Insert", + "ars_technica.glyph_desc.glyph_telefeast": "Consumes the first edible/potion, or some amount of liquid, found in the container/tank this was cast on.", + "ars_technica.glyph_name.glyph_telefeast": "Telefeast", + + "ars_nouveau.augment_desc.glyph_obliterate_glyph_amplify": "Increases the size and damage of the hammer", + "ars_nouveau.augment_desc.glyph_obliterate_glyph_sensitive": "Processes item entities instead of destroying them", + "ars_nouveau.augment_desc.glyph_carve_glyph_amplify": "Changes recipe to walls", + "ars_nouveau.augment_desc.glyph_carve_glyph_dampen": "Changes recipe to slabs", + "ars_nouveau.augment_desc.glyph_carve_glyph_aoe": "Increases the area in which item entities get collected for processing", + "ars_nouveau.augment_desc.glyph_pack_glyph_amplify": "Changes recipe grid size to 3x3", + "ars_nouveau.augment_desc.glyph_pack_glyph_dampen": "Changes recipe grid size to 1x1", + "ars_nouveau.augment_desc.glyph_pack_glyph_aoe": "Increases the area in which item entities get collected for processing", + "ars_nouveau.augment_desc.glyph_polish_glyph_aoe": "Increases the amount of item entities processed", + "ars_nouveau.augment_desc.glyph_press_glyph_aoe": "Increases the amount of item entities processed", + "ars_nouveau.augment_desc.glyph_whirl_glyph_aoe": "Increases the size and the range of item entities being processed", + "ars_nouveau.augment_desc.glyph_whirl_glyph_extend_time": "Increases the duration of processing", + "ars_nouveau.augment_desc.glyph_fuse_glyph_aoe": "Increases the amount of items processed", + "ars_nouveau.augment_desc.glyph_fuse_glyph_superheat": "Switches to super-heated mixing", + "ars_nouveau.augment_desc.glyph_insert_glyph_aoe": "Expands the range", + "ars_nouveau.augment_desc.glyph_insert_glyph_split": "Evenly distributes items across all valid containers for balanced deposit", + "ars_nouveau.augment_desc.glyph_telefeast_glyph_pierce": "Instead of consuming, carries the item in a bubble, which will 'use' the item on contact with a living entity", + "ars_nouveau.augment_desc.glyph_telefeast_glyph_sensitive": "Will try to 'use' an item even if it's not a drink/food (e.g. experience gems)", + "item.ars_technica.technomancer_boots": "Technomancer\u0027s Boots", + "item.ars_technica.technomancer_chestplate": "Technomancer\u0027s Robes", + "item.ars_technica.technomancer_helmet": "Technomancer\u0027s Hat", + "item.ars_technica.technomancer_leggings": "Technomancer\u0027s Leggings", + "item.ars_technica.runic_spanner": "Runic Spanner", + "ars_technica.armor_set.technomancer": "Technomancer\u0027s Set", + "ars_technica.armor_set.technomancer.desc": "Reduces damage from Create machinery, increases speed of nearby schematic cannons", + "ars_technica.armor_set.shift_info": "Hold %s for set info", + "ars_technica.create_goggles_info": "Augments your HUD with miscellaneous information about placed Create components", + + "ars_technica.ponder.source_motor.header": "Using the Source Motor", + "ars_technica.ponder.source_motor.text_1": "This block can be used to convert Source into rotational force.", + "ars_technica.ponder.source_motor.text_2": "It must be supplied with a nearby Source Jar.", + "ars_technica.ponder.source_motor.text_3": "Adjust the RPM on the sides of the motor, right-click elsewhere to adjust the SU-to-RPM ratio", + "ars_technica.ponder.source_motor.text_4": "Adjusting the SU-to-RPM ratio will conversely adjust the amount of source required", + "create.gui.source_motor.title": "Source Motor", + "create.gui.source_motor.generated_speed": "Generated Speed (RPM)", + "create.gui.source_motor.stress_units_ratio": "SU to RPM ratio", + "block.ars_technica.source_motor": "Source Motor", + "create.ars_nouveau.has_redstone_signal": "Deactivated by redstone signal", + "create.ars_nouveau.lacks_source": "No source nearby", + "create.ars_nouveau.unit.source": "source", + "create.gui.goggles.per_second": "per second", + "create.gui.goggles.source_consumption": "Source Consumption:", + + "create.gui.ars_technica.rune": "Rune", + "create.gui.ars_technica.cooldown": "Cooldown", + + "block.ars_technica.precise_relay": "Precise Relay", + "create.gui.ars_technica.relay": "Precise Relay", + "ars_nouveau.relay.average_transfer_rate": "%d source per second", + "ars_nouveau.relay.transfer_rate": "~%d source / %d", + + "item.ars_technica.pocket_factory": "§bMusic Disc", + "item.ars_technica.pocket_factory.desc": "zeroregard - pocket factory", + + "item.ars_technica.transmutation_focus": "Focus of Transmutation", + "ars_technica.focus_of_transmutation.shift_info": "Hold %s for more info", + "ars_technica.tooltip.transmutation_focus": "Augments spells with Luck and improves various glyphs", + "ars_technica.tooltip.transmutation_focus_shift_info_title": "Provides the following bonuses", + "ars_technica.tooltip.transmutation_focus_shift_info_speed": "2x speed for Press, Polish and Whirl" , + "ars_technica.tooltip.transmutation_focus_shift_info_process": "2x items processed by Press and Polish", + "ars_technica.tooltip.transmutation_focus_shift_info_chance": "2x chance-based item outputs from Obliterate and Whirl", + "ars_technica.tooltip.transmutation_focus_shift_info_damage": "2x damage dealt by Obliterate", + "item.ars_technica.giant_experience_gem": "Giant Experience Gem", + "item.ars_technica.gargantuan_experience_gem": "Gargantuan Experience Gem", + + "ars_technica.perk_desc.thread_pressure": "Grants the wielder ultra-high-pressure air. Air refills over time - higher levels means more capacity and faster fill rate.", + "ars_technica.thread_of": "Thread of %s", + "item.ars_technica.thread_pressure": "Pressure", + + "item.ars_technica.spy_monocle": "Spy Monocle", + "item.ars_technica.spy_monocle.tooltip": "Press %s to zoom in", + + "ars_technica.adv.title.calibrated_precision_mechanism": "Beyond Atomic Clocks", + "ars_technica.adv.desc.calibrated_precision_mechanism": "Acquire a Calibrated Precision Mechanism", + "ars_technica.adv.title.runic_spanner": "Abracadabratchet", + "ars_technica.adv.desc.runic_spanner": "Acquire a Runic Spanner", + "ars_technica.adv.title.source_motor": "Turning the Spell", + "ars_technica.adv.desc.source_motor": "Acquire a Source Motor", + "ars_technica.adv.title.spy_monocle": "Inspector Gadget", + "ars_technica.adv.desc.spy_monocle": "Acquire a Spy Monocle", + "ars_technica.adv.title.transmutation_focus": "Matter Over Mind", + "ars_technica.adv.desc.transmutation_focus": "Acquire a Focus of Transmutation", + "ars_technica.adv.title.hammered_witch": "Might & Magic", + "ars_technica.adv.desc.hammered_witch": "Kill a Witch with Obliterate", + + "entity.ars_technica.arcane_fusion_entity": "Arcane Fusion", + "entity.ars_technica.arcane_hammer_entity": "Arcane Hammer", + "entity.ars_technica.arcane_polish_entity": "Arcane Polisher", + "entity.ars_technica.arcane_press_entity": "Arcane Press", + "entity.ars_technica.arcane_whirl_entity": "Arcane Whirl", + "entity.ars_technica.item_projectile_entity": "Item Bubble" +} diff --git a/projects/1.21/assets/ars-technica/ars_technica/lang/zh_cn.json b/projects/1.21/assets/ars-technica/ars_technica/lang/zh_cn.json new file mode 100644 index 000000000000..0723af51cc81 --- /dev/null +++ b/projects/1.21/assets/ars-technica/ars_technica/lang/zh_cn.json @@ -0,0 +1,117 @@ +{ + "itemGroup.ars_technica": "Ars Technica", + "item.ars_technica.calibrated_precision_mechanism": "精校精密构件", + "item.ars_technica.mark_of_technomancy": "机械法术之章", + "ars_technica.glyph_desc.glyph_carve": "雕刻同种物品实体的外形,将其合成为楼梯。只对石材和木材有效。", + "ars_technica.glyph_name.glyph_carve": "雕刻", + "ars_technica.glyph_desc.glyph_pack": "压缩同种物品实体,以2x2配方合成它们。", + "ars_technica.glyph_name.glyph_pack": "打包", + "ars_technica.glyph_desc.glyph_polish": "将物品实体精制为其磨制变种。", + "ars_technica.glyph_name.glyph_polish": "打磨", + "ars_technica.glyph_desc.glyph_obliterate": "挥动奥术巨锤,如泰山压顶般地摧毁敌人。", + "ars_technica.glyph_name.glyph_obliterate": "摧毁", + "ars_technica.glyph_desc.glyph_press": "将物品实体辊压为其片状变种。", + "ars_technica.glyph_name.glyph_press": "压片", + "ars_technica.glyph_desc.glyph_superheat": "与“融合”组合使用时,能将原材料超级加热。", + "ars_technica.glyph_name.glyph_superheat": "超级加热", + "ars_technica.glyph_desc.glyph_fuse": "让物品实体极速相互撞击,以此融合物品实体。与“烧炼”组合变为加热混合,与“超级加热”组合变为超级加热混合(需在配置中启用)。", + "ars_technica.glyph_name.glyph_fuse": "融合", + "ars_technica.glyph_desc.glyph_whirl": "在区域内制造旋风,于回旋中处理物品实体。与“构筑水”“爆燃”“烧炼”“脆弱诅咒”组合使用可分别洗涤、烟熏、熔炼、缠魂物品。", + "ars_technica.glyph_name.glyph_whirl": "旋风", + "ars_technica.glyph_desc.glyph_insert": "将法术施放处起向外中等范围内的物品实体放入范围内的容器。", + "ars_technica.glyph_name.glyph_insert": "存入", + "ars_technica.glyph_desc.glyph_telefeast": "食用或饮用施法目标容器中的第一个可食用物品及药水,或饮用目标储罐中的一定量液体。", + "ars_technica.glyph_name.glyph_telefeast": "远距食饮", + + "ars_nouveau.augment_desc.glyph_obliterate_glyph_amplify": "增加巨锤的尺寸和伤害。", + "ars_nouveau.augment_desc.glyph_obliterate_glyph_sensitive": "加工物品实体而非摧毁。", + "ars_nouveau.augment_desc.glyph_carve_glyph_amplify": "将合成产物换为墙。", + "ars_nouveau.augment_desc.glyph_carve_glyph_dampen": "将合成产物换为台阶。", + "ars_nouveau.augment_desc.glyph_carve_glyph_aoe": "增大物品实体加工的识别区域。", + "ars_nouveau.augment_desc.glyph_pack_glyph_amplify": "改为使用3x3配方。", + "ars_nouveau.augment_desc.glyph_pack_glyph_dampen": "改为使用1x1配方。", + "ars_nouveau.augment_desc.glyph_pack_glyph_aoe": "增大物品实体加工的识别区域。", + "ars_nouveau.augment_desc.glyph_polish_glyph_aoe": "增加可加工物品实体的数量。", + "ars_nouveau.augment_desc.glyph_press_glyph_aoe": "增加可加工物品实体的数量。", + "ars_nouveau.augment_desc.glyph_whirl_glyph_aoe": "增加旋风的尺寸,增大物品实体加工的识别区域。", + "ars_nouveau.augment_desc.glyph_whirl_glyph_extend_time": "增加加工的持续时间。", + "ars_nouveau.augment_desc.glyph_fuse_glyph_aoe": "增加可加工物品的数量。", + "ars_nouveau.augment_desc.glyph_fuse_glyph_superheat": "换为超级加热混合。", + "ars_nouveau.augment_desc.glyph_insert_glyph_aoe": "增大范围。", + "ars_nouveau.augment_desc.glyph_insert_glyph_split": "将受影响物品均分到范围内各容器。", + "ars_nouveau.augment_desc.glyph_telefeast_glyph_pierce": "不再直接食用物品,而是将其封入泡泡,有活体与之接触时对该活体“使用”物品。", + "ars_nouveau.augment_desc.glyph_telefeast_glyph_sensitive": "在目标物品不是饮品或食物(如经验宝石)时,仍会尝试“使用”该物品。", + "item.ars_technica.technomancer_boots": "机械法师靴子", + "item.ars_technica.technomancer_chestplate": "机械法师法袍", + "item.ars_technica.technomancer_helmet": "机械法师帽子", + "item.ars_technica.technomancer_leggings": "机械法师护腿", + "item.ars_technica.runic_spanner": "符文扳手", + "ars_technica.armor_set.technomancer": "机械法师套装", + "ars_technica.armor_set.technomancer.desc": "减少来自机械动力机件的伤害,增加附近蓝图大炮的运作速度", + "ars_technica.armor_set.shift_info": "按住%s显示套装信息", + "ars_technica.create_goggles_info": "在HUD中显示世界中机械动力组件的各项信息", + + "ars_technica.ponder.source_motor.header": "使用魔源马达", + "ars_technica.ponder.source_motor.text_1": "此方块能将魔源转换为旋转力", + "ars_technica.ponder.source_motor.text_2": "必须在附近放置魔源罐", + "ars_technica.ponder.source_motor.text_3": "可在马达侧面调整转速,在其他位置右击则能调整应力转速比", + "ars_technica.ponder.source_motor.text_4": "调整应力转速比后,马达所需的魔源量也会相应变动", + "create.gui.source_motor.title": "魔源马达", + "create.gui.source_motor.generated_speed": "产生的转速(RPM)", + "create.gui.source_motor.stress_units_ratio": "应力转速比", + "block.ars_technica.source_motor": "魔源马达", + "create.ars_nouveau.has_redstone_signal": "被红石信号禁用", + "create.ars_nouveau.lacks_source": "附近没有魔源", + "create.ars_nouveau.unit.source": "魔源", + "create.gui.goggles.per_second": "每秒", + "create.gui.goggles.source_consumption": "魔源消耗:", + + "create.gui.ars_technica.rune": "符文", + "create.gui.ars_technica.cooldown": "冷却", + + "block.ars_technica.precise_relay": "精确中转器", + "create.gui.ars_technica.relay": "精确中转器", + "ars_nouveau.relay.average_transfer_rate": "%d 魔源每秒", + "ars_nouveau.relay.transfer_rate": "~%d 魔源 / %d", + + "item.ars_technica.pocket_factory": "§b音乐唱片", + "item.ars_technica.pocket_factory.desc": "zeroregard - pocket factory", + + "item.ars_technica.transmutation_focus": "嬗变之核心", + "ars_technica.focus_of_transmutation.shift_info": "按住%s显示更多信息", + "ars_technica.tooltip.transmutation_focus": "以“幸运”修饰法术构件,增强许多魔符的效果", + "ars_technica.tooltip.transmutation_focus_shift_info_title": "能带来下述增强效果", + "ars_technica.tooltip.transmutation_focus_shift_info_speed": "“压片”“打磨”“旋风”速度变为2倍" , + "ars_technica.tooltip.transmutation_focus_shift_info_process": "“压片”“打磨”所处理物品的数量变为2倍", + "ars_technica.tooltip.transmutation_focus_shift_info_chance": "“摧毁”“旋风”的概率产物的产量变为2倍", + "ars_technica.tooltip.transmutation_focus_shift_info_damage": "“摧毁”造成的伤害变为2倍", + "item.ars_technica.giant_experience_gem": "大型经验宝石", + "item.ars_technica.gargantuan_experience_gem": "巨型经验宝石", + + "ars_technica.perk_desc.thread_pressure": "给予穿戴者高压空气。高压空气会随时间自动收集,等级越高则容量越大、收集速度越快。", + "ars_technica.thread_of": "%s之纤维", + "item.ars_technica.thread_pressure": "高压", + + "item.ars_technica.spy_monocle": "探察单片镜", + "item.ars_technica.spy_monocle.tooltip": "按下%s以放大画面", + + "ars_technica.adv.title.calibrated_precision_mechanism": "超越原子钟", + "ars_technica.adv.desc.calibrated_precision_mechanism": "获得精校精密构件", + "ars_technica.adv.title.runic_spanner": "阿瓦达啃扳手", + "ars_technica.adv.desc.runic_spanner": "获得符文扳手", + "ars_technica.adv.title.source_motor": "逆转法术", + "ars_technica.adv.desc.source_motor": "获得魔源马达", + "ars_technica.adv.title.spy_monocle": "神探加杰特", + "ars_technica.adv.desc.spy_monocle": "获得探察单片镜", + "ars_technica.adv.title.transmutation_focus": "心胜于物", + "ars_technica.adv.desc.transmutation_focus": "获得嬗变之核心", + "ars_technica.adv.title.hammered_witch": "魔法门", + "ars_technica.adv.desc.hammered_witch": "用“摧毁”击杀女巫", + + "entity.ars_technica.arcane_fusion_entity": "奥术融合团", + "entity.ars_technica.arcane_hammer_entity": "奥术巨锤", + "entity.ars_technica.arcane_polish_entity": "奥术打磨器", + "entity.ars_technica.arcane_press_entity": "奥术压片器", + "entity.ars_technica.arcane_whirl_entity": "奥术旋风", + "entity.ars_technica.item_projectile_entity": "物品泡泡" +} diff --git a/projects/1.21/assets/ars-unification/ars_unification/lang/en_us.json b/projects/1.21/assets/ars-unification/ars_unification/lang/en_us.json new file mode 100644 index 000000000000..d849a14537f4 --- /dev/null +++ b/projects/1.21/assets/ars-unification/ars_unification/lang/en_us.json @@ -0,0 +1,13 @@ +{ + "ars_nouveau.augment_desc.glyph_cut_glyph_aoe": "Increases the radius in which to look for items to process.", + "ars_nouveau.augment_desc.glyph_cut_glyph_pierce": "Increases the number of items Cut will process.", + "ars_nouveau.augment_desc.glyph_cut_glyph_sensitive": "Cut will try to process items nearby.", + "ars_nouveau.augment_desc.glyph_flatten_glyph_aoe": "Increases the radius in which to look for items to process.", + "ars_nouveau.augment_desc.glyph_flatten_glyph_pierce": "Increases the number of items Flatten will process.", + "ars_nouveau.augment_desc.glyph_flatten_glyph_sensitive": "Flatten will try to process items nearby.", + "ars_unification.augment_with": "Augment this glyph with %s to use these recipes.", + "ars_unification.cut_recipe": "Cut Glyph", + "ars_unification.press_recipe": "Flatten Glyph", + "emi.category.ars_unification.cut": "Cut Glyph", + "emi.category.ars_unification.press": "Flatten Glyph" +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-unification/ars_unification/lang/zh_cn.json b/projects/1.21/assets/ars-unification/ars_unification/lang/zh_cn.json new file mode 100644 index 000000000000..cdbdf2a429b7 --- /dev/null +++ b/projects/1.21/assets/ars-unification/ars_unification/lang/zh_cn.json @@ -0,0 +1,13 @@ +{ + "ars_nouveau.augment_desc.glyph_cut_glyph_aoe": "增加“剪切”加工物品的搜寻半径。", + "ars_nouveau.augment_desc.glyph_cut_glyph_pierce": "增加“剪切”加工的物品数。", + "ars_nouveau.augment_desc.glyph_cut_glyph_sensitive": "“剪切”会尝试加工附近的物品。", + "ars_nouveau.augment_desc.glyph_flatten_glyph_aoe": "增加“压扁”加工物品的搜寻半径。", + "ars_nouveau.augment_desc.glyph_flatten_glyph_pierce": "增加“压扁”加工的物品数。", + "ars_nouveau.augment_desc.glyph_flatten_glyph_sensitive": "“压扁”会尝试加工附近的物品。", + "ars_unification.augment_with": "此配方需要用“%s”增强符文。", + "ars_unification.cut_recipe": "剪切之魔符", + "ars_unification.press_recipe": "压扁之魔符", + "emi.category.ars_unification.cut": "剪切之魔符", + "emi.category.ars_unification.press": "压扁之魔符" +} diff --git a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json index 9e8a73a61f1e..5f824d5d136f 100644 --- a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json +++ b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json @@ -1,118 +1,180 @@ { - "item.not_enough_glyphs.spell_binder": "Spell Binder", - "toomanyglyphs.glyph_name.glyph_filter_block": "Filter: Block", - "toomanyglyphs.glyph_desc.glyph_filter_block": "Stops the spell from resolving unless it targets a block.", - "item.toomanyglyphs.glyph_filter_block": "Glyph of Filtering: Block", - "toomanyglyphs.glyph_name.glyph_filter_entity": "Filter: Entity", - "toomanyglyphs.glyph_desc.glyph_filter_entity": "Stops the spell from resolving unless it targets an entity.", - "item.toomanyglyphs.glyph_filter_entity": "Glyph of Filtering: Entity", - "toomanyglyphs.glyph_name.glyph_filter_living": "Filter: Living", - "toomanyglyphs.glyph_desc.glyph_filter_living": "Stops the spell from resolving unless it targets a living entity.", - "item.toomanyglyphs.glyph_filter_living": "Glyph of Filtering: Living", - "toomanyglyphs.glyph_name.glyph_filter_living_not_player": "Filter: Not Player", - "toomanyglyphs.glyph_desc.glyph_filter_living_not_player": "Stops the spell from resolving if it targets a player.", - "item.toomanyglyphs.glyph_filter_living_not_player": "Glyph of Filtering: Living, Not Player", - "toomanyglyphs.glyph_name.glyph_filter_living_not_monster": "Filter: Not Monster", - "toomanyglyphs.glyph_desc.glyph_filter_living_not_monster": "Stops the spell from resolving if it targets a monster.", - "item.toomanyglyphs.glyph_filter_living_not_monster": "Glyph of Filtering: Living, Not Monster", - "toomanyglyphs.glyph_name.glyph_filter_player": "Filter: Player", - "toomanyglyphs.glyph_desc.glyph_filter_player": "Stops the spell from resolving unless it targets a player.", - "item.toomanyglyphs.glyph_filter_player": "Glyph of Filtering: Player", - "toomanyglyphs.glyph_name.glyph_filter_monster": "Filter: Monster", - "toomanyglyphs.glyph_desc.glyph_filter_monster": "Stops the spell from resolving unless it targets a monster.", - "item.toomanyglyphs.glyph_filter_monster": "Glyph of Filtering: Monster", - "toomanyglyphs.glyph_name.glyph_reverse_direction": "Reverse Direction", - "toomanyglyphs.glyph_desc.glyph_reverse_direction": "Reverses the direction of a block-targeted spell across the face struck.", - "item.toomanyglyphs.glyph_reverse_direction": "Glyph of Reverse Direction", - "toomanyglyphs.glyph_name.glyph_chaining": "Chaining", - "toomanyglyphs.glyph_desc.glyph_chaining": "Causes a spell to chain through multiple grouped targets, either similar blocks or living entities other than the caster. AOE increases target count. Pierce increases maximum jump distance between targets.", - "item.toomanyglyphs.glyph_chaining": "Glyph of Chaining", - "toomanyglyphs.glyph_name.glyph_ray": "Ray", - "toomanyglyphs.glyph_desc.glyph_ray": "Instantaneously strikes the pointed-at target, at limited yet greater range than Touch. Mana is expended whether or not the ray hits anything. AOE increases range. Sensitive 1 lets the ray strike objects that do not block motion, such as plants or floating Magelight globes. Sensitive 2 allows the ray to strike fluids.", - "item.toomanyglyphs.glyph_ray": "Glyph of Ray", - "ars_scalaes.glyph_name.glyph_resize":"Resize", - "ars_scalaes.glyph_desc.glyph_resize": "Make an entity temporarily grow or shrink, depending on Amplify/Dampen. Time can be adjusted with ExtendTime and DurationDown augments.", - "toomanyglyphs.glyph_name.glyph_filter_item": "Filter: Item", - "toomanyglyphs.glyph_desc.glyph_filter_item": "Stops the spell from resolving unless it targets a loose item in the world. Likely useless on Projectile and basic Ray, which cannot target non-living entities.", - "item.toomanyglyphs.glyph_filter_item": "Glyph of Filtering: Item", - "toomanyglyphs.glyph_name.glyph_filter_animal": "Filter: Animal", - "toomanyglyphs.glyph_desc.glyph_filter_animal": "Stops the spell from resolving unless it targets a farm animal.", - "item.toomanyglyphs.glyph_filter_animal": "Glyph of Filtering: Animal", - "toomanyglyphs.glyph_name.glyph_filter_is_baby": "Filter: Baby", - "toomanyglyphs.glyph_desc.glyph_filter_is_baby": "Stops the spell from resolving unless it targets an immature, ageable living creature.", - "item.toomanyglyphs.glyph_filter_is_baby": "Glyph of Filtering: Baby", - "toomanyglyphs.glyph_name.glyph_filter_is_mature": "Filter: Mature", - "toomanyglyphs.glyph_desc.glyph_filter_is_mature": "Stops the spell from resolving unless it targets a mature, ageable living creature.", - "item.toomanyglyphs.glyph_filter_is_mature": "Glyph of Filtering: Mature", - "not_enough_glyphs.glyph_name.glyph_momentum": "Momentum", - "not_enough_glyphs.glyph_desc.glyph_momentum": "Adds momentum speed to the entity hit, without changing its direction. With Dampen it will add momentum in the opposite direction of motion. Always remember to factor gravity!", - "item.not_enough_glyphs.glyph_momentum": "Glyph of Momentum", - "not_enough_glyphs.glyph_name.glyph_plow": "Plow", - "not_enough_glyphs.glyph_desc.glyph_plow": "Simulate the use of an Hoe on blocks.", - "item.not_enough_glyphs.glyph_plow": "Glyph of Plow", - "not_enough_glyphs.glyph_name.glyph_trail": "Echoing Projectile", - "not_enough_glyphs.glyph_desc.glyph_trail": "Fire a projectile that resolves the spell multiple times on its trail. Add Sensitive to make it resolve on blocks. Use extend time to reduce the delay between each cast and AoE to increase the area of effect.", - "item.not_enough_glyphs.glyph_trail": "Glyph of Echoing Projectile", - "not_enough_glyphs.glyph_name.glyph_propagate_plane": "Propagate Plane", - "not_enough_glyphs.glyph_desc.glyph_propagate_plane": "Resolves the remainder of the spell into a plane, extending from the block hit. Add Sensitive to make the plane circular. Add Dampen to make the plane hollow.", - "item.not_enough_glyphs.glyph_propagate_plane": "Glyph of Propagate Plane", - "not_enough_glyphs.glyph_name.glyph_propagate_orbit": "Propagate Orbit", - "not_enough_glyphs.glyph_desc.glyph_propagate_orbit": "Convert the remainder of the spell into an Orbit spell, circling around the entity or the block hit. Rules of Orbit apply for augments.", - "item.not_enough_glyphs.glyph_propagate_orbit": "Glyph of Propagate Orbit", - "arsomega.glyph_name.glyph_propagate_projectile": "Propagate Projectile", - "arsomega.glyph_desc.glyph_propagate_projectile": "Convert the remainder of the spell into a Projectile spell and shoot it from where it resolves.", - "item.arsomega.glyph_propagate_projectile": "Glyph of Propagate Projectile", - "arsomega.glyph_name.glyph_propagate_self": "Propagate Self", - "arsomega.glyph_desc.glyph_propagate_self": "Resolves the remainder of the spell on the caster.", - "item.arsomega.glyph_propagate_self": "Glyph of Propagate Self", - "arsomega.glyph_name.glyph_propagate_underfoot": "Propagate Underfoot", - "arsomega.glyph_desc.glyph_propagate_underfoot": "Resolves the remainder of the spell one block under the position hit.", - "item.arsomega.glyph_propagate_underfoot": "Glyph of Propagate Underfoot", - "arsomega.glyph_name.glyph_propagate_missile": "Propagate Missile", - "arsomega.glyph_desc.glyph_propagate_missile": "Convert the remainder of the spell into a Missile spell and shoot it from where it resolves.", - "item.arsomega.glyph_propagate_missile": "Glyph of Propagate Missile", - "arsomega.glyph_name.glyph_missile": "Missile", - "arsomega.glyph_desc.glyph_missile": "Shoot a projectile that resolves the spell on impact or after a set time. Add Dampen to make gravity affect it. Use time augments to adjust the timer fuse and AoE to increase the area of effect for entities.", - "item.arsomega.glyph_missile": "Glyph of Missile", - "arsomega.glyph_name.glyph_flatten": "Flatten", - "arsomega.glyph_desc.glyph_flatten": "Simulate the use of a Shovel on blocks or deal damage relative to the block underneath the entity.", - "item.arsomega.glyph_flatten": "Glyph of Flatten", - "ars_elemental.glyph_name.glyph_homing_projectile": "Homing Projectile", - "ars_elemental.glyph_desc.glyph_homing_projectile": "This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will only be targeted if augmented by Sensitive.", - "ars_elemental.glyph_name.glyph_propagator_homing": "Propagate Homing", - "ars_elemental.glyph_desc.glyph_propagator_homing": "Convert the remainder of the spell into an Homing Projectile and shoot it from where it lands.", - "ars_elemental.glyph_name.glyph_arc_projectile": "Arc Projectile", - "ars_elemental.glyph_desc.glyph_arc_projectile": "This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground.", - "ars_elemental.glyph_name.glyph_propagator_arc": "Propagate Arc", - "ars_elemental.glyph_desc.glyph_propagator_arc": "Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands.", - "arsomega.glyph_name.glyph_propagate": "Propagate", - "arsomega.glyph_desc.glyph_propagate": "Resolves/Convert the remainder in.", - "ars_nouveau.spell_binder.open": "Press %s to open the inventory", - "ars_nouveau.book_thread": "Book Thread : %s", - "ars_nouveau.book_slot": "Book Thread Slots", - "item.ars_nouveau.thread_summon_focus": "Summoning Focus", - "ars_nouveau.perk_desc.thread_summon_focus": "Thread for the spellbinder. Will cast spells as if the summoning focus was equipped.", - "item.ars_nouveau.thread_shaper_focus": "BlockShaping Focus", - "ars_nouveau.perk_desc.thread_shaper_focus": "Thread for the spellbinder. Will cast spells as if the blockshaping focus was equipped.", - "item.ars_nouveau.thread_fire_focus": "Fire Focus", - "ars_nouveau.perk_desc.thread_fire_focus": "Thread for the spellbinder. Will cast spells as if the fire focus was equipped.", - "item.ars_nouveau.thread_earth_focus": "Earth Focus", - "ars_nouveau.perk_desc.thread_earth_focus": "Thread for the spellbinder. Will cast spells as if the earth focus was equipped.", - "item.ars_nouveau.thread_water_focus": "Water Focus", - "ars_nouveau.perk_desc.thread_water_focus": "Thread for the spellbinder. Will cast spells as if the water focus was equipped.", - "item.ars_nouveau.thread_air_focus": "Air Focus", - "ars_nouveau.perk_desc.thread_air_focus": "Thread for the spellbinder. Will cast spells as if the air focus was equipped.", - "item.ars_nouveau.thread_wild_magic": "Wheel of Fortune", - "ars_nouveau.perk_desc.thread_wild_magic": "Thread for the spellbinder. Will randomly add positive augments to effects of your spells when equipped.", - "item.ars_nouveau.thread_cheap_damage": "Cheap Damage", - "ars_nouveau.perk_desc.thread_cheap_damage": "Thread for the spellbinder. Will greatly discount the spells cast from the equipped book but heavily reduce their damage.", - "item.ars_nouveau.thread_slow_power": "Slow Power", - "ars_nouveau.perk_desc.thread_slow_power": "Thread for the spellbinder. Will increase the damage of the spells cast from the equipped book but heavily reduce their speed.", - "item.ars_nouveau.thread_sharp_paper": "Sharp Pages", - "ars_nouveau.perk_desc.thread_sharp_paper": "Thread for the spellbinder. Will increase the melee damage if used as a weapon.", - "item.ars_nouveau.thread_knockback": "Heavy Cover", - "ars_nouveau.perk_desc.thread_knockback": "Thread for the spellbinder. Will increase the knockback of the spellbook if used as a melee weapon.", - "not_enough_glyphs.perk.mana_discount": "Mana Discount", - "not_enough_glyphs.perk.mana_discount.desc": "Reduces the mana cost of the spell by %s." -} - \ No newline at end of file + "ars_elemental.glyph_desc.glyph_arc_projectile": "This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground.", + "ars_elemental.glyph_desc.glyph_homing_projectile": "This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will only be targeted if augmented by Sensitive.", + "ars_elemental.glyph_desc.glyph_propagator_arc": "Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands.", + "ars_elemental.glyph_desc.glyph_propagator_homing": "Convert the remainder of the spell into an Homing Projectile and shoot it from where it lands, oriented toward the caster's look.", + "ars_elemental.glyph_name.glyph_arc_projectile": "Arc Projectile", + "ars_elemental.glyph_name.glyph_homing_projectile": "Homing Projectile", + "ars_elemental.glyph_name.glyph_propagator_arc": "Propagate Arc", + "ars_elemental.glyph_name.glyph_propagator_homing": "Propagate Homing", + "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_accelerate": "Projectiles will move faster.", + "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_decelerate": "Projectiles will move slower.", + "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_pierce": "Projectiles will bounce on blocks or hit through enemies an additional time.", + "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_sensitive": "Projectiles will hit plants and other materials that do not block motion.", + "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_split": "Creates multiple projectiles.", + "ars_nouveau.augment_desc.glyph_chaining_glyph_aoe": "Increases the number of targets struck.", + "ars_nouveau.augment_desc.glyph_chaining_glyph_pierce": "Increases the maximum distance between targets.", + "ars_nouveau.augment_desc.glyph_chaining_glyph_sensitive": "Restrict chaining to same-type entities and to exposed blocks. If two are added, chaining on blocks will only happen where the hit side of the block is exposed.", + "ars_nouveau.augment_desc.glyph_flatten_glyph_amplify": "Increases damage dealt.", + "ars_nouveau.augment_desc.glyph_flatten_glyph_dampen": "Reduces damage dealt.", + "ars_nouveau.augment_desc.glyph_flatten_glyph_fortune": "Applies looting when killing a mob.", + "ars_nouveau.augment_desc.glyph_flatten_glyph_randomize": "Randomizes the damage dealt.", + "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_accelerate": "Projectiles will move faster.", + "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_decelerate": "Projectiles will move slower.", + "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_pierce": "Projectiles will pierce through enemies and blocks an additional time.", + "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_sensitive": "Projectiles will also target players.", + "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_split": "Creates multiple projectiles.", + "ars_nouveau.augment_desc.glyph_missile_glyph_accelerate": "Missiles will move faster.", + "ars_nouveau.augment_desc.glyph_missile_glyph_aoe": "Missiles will have a larger area of effect.", + "ars_nouveau.augment_desc.glyph_missile_glyph_dampen": "Missiles will be affected by gravity.", + "ars_nouveau.augment_desc.glyph_missile_glyph_decelerate": "Missiles will move slower.", + "ars_nouveau.augment_desc.glyph_missile_glyph_duration_down": "Missiles will have a shorter lifespan, exploding earlier.", + "ars_nouveau.augment_desc.glyph_missile_glyph_extend_time": "Missiles will have a longer lifespan.", + "ars_nouveau.augment_desc.glyph_missile_glyph_pierce": "Missiles will pierce through enemies and blocks an additional time.", + "ars_nouveau.augment_desc.glyph_missile_glyph_sensitive": "Missiles will hit plants and other materials that do not block motion.", + "ars_nouveau.augment_desc.glyph_missile_glyph_split": "Missiles multiple projectiles.", + "ars_nouveau.augment_desc.glyph_momentum_glyph_amplify": "Increases the speed multiplier applied to the target.", + "ars_nouveau.augment_desc.glyph_plow_glyph_aoe": "Increases the area of effect.", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_accelerate": "Missiles will move faster.", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_aoe": "Missiles will have a larger area of effect.", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_dampen": "Missiles will be affected by gravity.", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_decelerate": "Missiles will move slower.", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_duration_down": "Missiles will have a shorter lifespan, exploding earlier.", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_extend_time": "Missiles will have a longer lifespan.", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_pierce": "Missiles will pierce through enemies and blocks an additional time.", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_sensitive": "Missiles will hit plants and other materials that do not block motion.", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_split": "Missiles multiple projectiles.", + "ars_nouveau.augment_desc.glyph_propagate_plane_glyph_aoe": "Increases the width of the plane.", + "ars_nouveau.augment_desc.glyph_propagate_plane_glyph_dampen": "Makes the plane hollow.", + "ars_nouveau.augment_desc.glyph_propagate_plane_glyph_pierce": "Increases the depth of the plane.", + "ars_nouveau.augment_desc.glyph_propagate_plane_glyph_randomize": "Randomly drops out blocks.", + "ars_nouveau.augment_desc.glyph_propagate_plane_glyph_sensitive": "Makes the plane circular.", + "ars_nouveau.augment_desc.glyph_propagate_projectile_glyph_accelerate": "Projectiles will move faster.", + "ars_nouveau.augment_desc.glyph_propagate_projectile_glyph_decelerate": "Projectiles will move slower.", + "ars_nouveau.augment_desc.glyph_propagate_projectile_glyph_pierce": "Projectiles will pierce through enemies and blocks an additional time.", + "ars_nouveau.augment_desc.glyph_propagate_projectile_glyph_sensitive": "Projectiles will hit plants and other materials that do not block motion.", + "ars_nouveau.augment_desc.glyph_propagate_projectile_glyph_split": "Creates multiple projectiles.", + "ars_nouveau.augment_desc.glyph_propagator_arc_glyph_accelerate": "Projectiles will move faster.", + "ars_nouveau.augment_desc.glyph_propagator_arc_glyph_decelerate": "Projectiles will move slower.", + "ars_nouveau.augment_desc.glyph_propagator_arc_glyph_pierce": "Projectiles will bounce on blocks or hit through enemies an additional time.", + "ars_nouveau.augment_desc.glyph_propagator_arc_glyph_sensitive": "Projectiles will hit plants and other materials that do not block motion.", + "ars_nouveau.augment_desc.glyph_propagator_arc_glyph_split": "Creates multiple projectiles.", + "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_accelerate": "Projectiles will move faster.", + "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_decelerate": "Projectiles will move slower.", + "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_pierce": "Projectiles will pierce through enemies and blocks an additional time.", + "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_sensitive": "Projectiles will also target players.", + "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_split": "Creates multiple projectiles.", + "ars_nouveau.augment_desc.glyph_ray_glyph_aoe": "Increases reach.", + "ars_nouveau.augment_desc.glyph_ray_glyph_sensitive": "Sensitive 1 lets the ray strike objects that do not block motion, such as plants or floating Magelight globes. Sensitive 2 allows the ray to strike fluids.", + "ars_nouveau.augment_desc.glyph_resize_glyph_amplify": "Enlarge the target.", + "ars_nouveau.augment_desc.glyph_resize_glyph_dampen": "Shrink the target.", + "ars_nouveau.augment_desc.glyph_resize_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_resize_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_trail_glyph_accelerate": "Increases the velocity of the projectile.", + "ars_nouveau.augment_desc.glyph_trail_glyph_aoe": "Increases the area of effect.", + "ars_nouveau.augment_desc.glyph_trail_glyph_decelerate": "Decreases the velocity of the projectile.", + "ars_nouveau.augment_desc.glyph_trail_glyph_duration_down": "Decreases the delay between each cast.", + "ars_nouveau.augment_desc.glyph_trail_glyph_extend_time": "Increases the time between each cast.", + "ars_nouveau.augment_desc.glyph_trail_glyph_pierce": "Allows the projectile to pierce through enemies.", + "ars_nouveau.augment_desc.glyph_trail_glyph_sensitive": "Causes the projectile to resolve on blocks, but on a smaller area.", + "ars_nouveau.augment_desc.glyph_trail_glyph_split": "Creates additional projectiles.", + "ars_nouveau.book_slot": "Book Thread Slots", + "ars_nouveau.book_thread": "Book Thread : %s", + "ars_nouveau.page.book_threads": "Book Threads", + "ars_nouveau.page.focus_threads": "Book Thread: Focus", + "ars_nouveau.page.focus_threads.desc": "Having these threads on the spellbinder will allow to cast spells as if the focus was equipped.", + "ars_nouveau.page.spell_binder": "An alternative to the traditional spellcasting, the spellbinder is a tool that allows to cast spells from the spell parchemnts and caster tomes put inside it. The left side will hold the 10 spells for the radial menu (V), while the right side allow to keep additional 15 spells to switch when needed.", + "ars_nouveau.perk_desc.thread_air_focus": "Thread for the spellbinder. Will cast spells as if the air focus was equipped.", + "ars_nouveau.perk_desc.thread_cheap_damage": "Thread for the spellbinder. Will greatly discount the spells cast from the equipped book but heavily reduce their damage.", + "ars_nouveau.perk_desc.thread_earth_focus": "Thread for the spellbinder. Will cast spells as if the earth focus was equipped.", + "ars_nouveau.perk_desc.thread_fire_focus": "Thread for the spellbinder. Will cast spells as if the fire focus was equipped.", + "ars_nouveau.perk_desc.thread_knockback": "Thread for the spellbinder. Will increase the knockback of the spellbook if used as a melee weapon.", + "ars_nouveau.perk_desc.thread_shaper_focus": "Thread for the spellbinder. Will cast spells as if the blockshaping focus was equipped.", + "ars_nouveau.perk_desc.thread_sharp_paper": "Thread for the spellbinder. Will increase the melee damage if used as a weapon.", + "ars_nouveau.perk_desc.thread_slow_power": "Thread for the spellbinder. Will increase the damage of the spells cast from the equipped book but heavily reduce their speed.", + "ars_nouveau.perk_desc.thread_summon_focus": "Thread for the spellbinder. Will cast spells as if the summoning focus was equipped.", + "ars_nouveau.perk_desc.thread_water_focus": "Thread for the spellbinder. Will cast spells as if the water focus was equipped.", + "ars_nouveau.perk_desc.thread_wild_magic": "Thread for the spellbinder. Will randomly add positive augments to effects of your spells when equipped.", + "ars_nouveau.spell_binder.open": "Press %s to open the inventory", + "ars_scalaes.glyph_desc.glyph_resize": "Resizes the target entity for a short time. Amplify to increase the size, dampen to shrink.", + "ars_scalaes.glyph_name.glyph_resize": "Resize", + "ars_trinkets.glyph_desc.glyph_filter_not_self": "Stops the spell from resolving if it targets the caster.", + "ars_trinkets.glyph_desc.glyph_filter_self": "Stops the spell from resolving unless it targets the caster.", + "ars_trinkets.glyph_name.glyph_filter_not_self": "Filter: Not Self", + "ars_trinkets.glyph_name.glyph_filter_self": "Filter: Self", + "arsomega.glyph_desc.glyph_flatten": "Flattens the target against the block below them, doing damage based on the hardness. If used on blocks it will simulate the use of a shovel on it.", + "arsomega.glyph_desc.glyph_missile": "Summons a projectile that applies spell effects in a small area when it hits a target or expires. Use Time augments to adjust the fuse and AoE to increase its area of effect.", + "arsomega.glyph_desc.glyph_overhead": "Target the block above the caster head.", + "arsomega.glyph_desc.glyph_propagate_missile": "Convert the remainder of the spell into a Missile spell and shoot it from where it resolves towards where the caster is looking.", + "arsomega.glyph_desc.glyph_propagate_overhead": "Takes the remainder of the spell and cast it above the target.", + "arsomega.glyph_desc.glyph_propagate_projectile": "Convert the remainder of the spell into a Projectile spell, shot from the hit point towards where the caster is looking.", + "arsomega.glyph_desc.glyph_propagate_self": "Resolves the remainder of the spell on the caster.", + "arsomega.glyph_desc.glyph_propagate_underfoot": "Takes the remainder of the spell and cast it below the target.", + "arsomega.glyph_name.glyph_flatten": "Flatten", + "arsomega.glyph_name.glyph_missile": "Missile", + "arsomega.glyph_name.glyph_overhead": "Overhead", + "arsomega.glyph_name.glyph_propagate_missile": "Propagate Missile", + "arsomega.glyph_name.glyph_propagate_overhead": "Propagate Overhead", + "arsomega.glyph_name.glyph_propagate_projectile": "Propagate Projectile", + "arsomega.glyph_name.glyph_propagate_self": "Propagate Self", + "arsomega.glyph_name.glyph_propagate_underfoot": "Propagate Underfoot", + "effect.not_enough_glyphs.grow": "Growing", + "effect.not_enough_glyphs.grow.desc": "Increases the entity's size.", + "effect.not_enough_glyphs.shrink": "Shrinking", + "effect.not_enough_glyphs.shrink.desc": "Shrinks down the entity.", + "item.ars_nouveau.thread_air_focus": "Air Focus", + "item.ars_nouveau.thread_cheap_damage": "Cheap Damage", + "item.ars_nouveau.thread_earth_focus": "Earth Focus", + "item.ars_nouveau.thread_fire_focus": "Fire Focus", + "item.ars_nouveau.thread_knockback": "Heavy Cover", + "item.ars_nouveau.thread_shaper_focus": "BlockShaping Focus", + "item.ars_nouveau.thread_sharp_paper": "Sharp Pages", + "item.ars_nouveau.thread_slow_power": "Slow Power", + "item.ars_nouveau.thread_summon_focus": "Summoning Focus", + "item.ars_nouveau.thread_water_focus": "Water Focus", + "item.ars_nouveau.thread_wild_magic": "Wheel of Fortune", + "item.not_enough_glyphs.spell_binder": "Spell Binder", + "not_enough_glyphs.glyph_desc.glyph_filter_dark": "Stops the spell from resolving unless it targets a dark area. The light threshold for this glyph is 8 and ignores sunlight.", + "not_enough_glyphs.glyph_desc.glyph_filter_light": "Stops the spell from resolving unless it targets an area with enough sunlight. The light threshold for this glyph is 8 and ignores artificial light.", + "not_enough_glyphs.glyph_desc.glyph_momentum": "", + "not_enough_glyphs.glyph_desc.glyph_plow": "Simulate the use of an Hoe on blocks.", + "not_enough_glyphs.glyph_desc.glyph_propagate_plane": "Resolves the remainder of the spell into a wider plane, starting from the block hit and extending based on applied AoE and Pierce. Add Sensitive to make the plane circular. Add Dampen to make the plane hollow.", + "not_enough_glyphs.glyph_desc.glyph_trail": "Fire a projectile that resolves the spell multiple times on its trail. Add Sensitive to make it resolve on blocks. Use extend time to reduce the delay between each cast and AoE to increase the area of effect.", + "not_enough_glyphs.glyph_name.glyph_filter_dark": "Filter: Dark", + "not_enough_glyphs.glyph_name.glyph_filter_light": "Filter: Light", + "not_enough_glyphs.glyph_name.glyph_momentum": "Momentum", + "not_enough_glyphs.glyph_name.glyph_plow": "Plow", + "not_enough_glyphs.glyph_name.glyph_propagate_plane": "Propagate Plane", + "not_enough_glyphs.glyph_name.glyph_trail": "Echoing Trail", + "not_enough_glyphs.page.book_threads.desc": "The book threads are at the core of the spellbinder. They allow to give your binder special properties and effects, similar to how Armor Threads work. You can use an Alteration Table to slot up to two threads into the Spell Binder.", + "not_enough_glyphs.perk.mana_discount": "Mana Discount", + "not_enough_glyphs.perk.mana_discount.desc": "Reduces the mana cost of the spell by %s.", + "toomanyglyphs.glyph_desc.glyph_chaining": "Causes a spell to chain through multiple grouped targets, either similar blocks or living entities other than the caster. AOE increases target count. Pierce increases maximum jump distance between targets.", + "toomanyglyphs.glyph_desc.glyph_filter_animal": "Stops the spell from resolving unless it targets an Animal", + "toomanyglyphs.glyph_desc.glyph_filter_block": "Stops the spell from resolving unless it targets a Block", + "toomanyglyphs.glyph_desc.glyph_filter_entity": "Stops the spell from resolving unless it targets an Entity", + "toomanyglyphs.glyph_desc.glyph_filter_is_baby": "Stops the spell from resolving unless it targets a baby", + "toomanyglyphs.glyph_desc.glyph_filter_is_mature": "Stops the spell from resolving unless it targets an adult", + "toomanyglyphs.glyph_desc.glyph_filter_item": "Stops the spell from resolving unless it targets an Entity", + "toomanyglyphs.glyph_desc.glyph_filter_living": "Stops the spell from resolving unless it targets a Living Entity", + "toomanyglyphs.glyph_desc.glyph_filter_living_not_monster": "Stops the spell from resolving unless it targets a Living Entity but not a Monster", + "toomanyglyphs.glyph_desc.glyph_filter_living_not_player": "Stops the spell from resolving unless it targets a Living Entity but not a Player", + "toomanyglyphs.glyph_desc.glyph_filter_monster": "Stops the spell from resolving unless it targets a Living Entity", + "toomanyglyphs.glyph_desc.glyph_filter_player": "Stops the spell from resolving unless it targets a Living Entity", + "toomanyglyphs.glyph_desc.glyph_ray": "Instantaneously strikes the pointed-at target, at limited yet greater range than Touch. Mana is expended whether or not the ray hits anything. AOE increases range. Sensitive 1 lets the ray strike objects that do not block motion, such as plants or floating Magelight globes. Sensitive 2 allows the ray to strike fluids.", + "toomanyglyphs.glyph_desc.glyph_reverse_direction": "Reverses the direction of the spell, making it resolve as it was cast from the opposite side of the block. Especially useful with block-placing spells, as reversing the direction of pierce will point towards the caster instead of away.", + "toomanyglyphs.glyph_name.glyph_chaining": "Chaining", + "toomanyglyphs.glyph_name.glyph_filter_animal": "Filter: Animal", + "toomanyglyphs.glyph_name.glyph_filter_block": "Filter: Block", + "toomanyglyphs.glyph_name.glyph_filter_entity": "Filter: Entity", + "toomanyglyphs.glyph_name.glyph_filter_is_baby": "Filter: Baby", + "toomanyglyphs.glyph_name.glyph_filter_is_mature": "Filter: Mature", + "toomanyglyphs.glyph_name.glyph_filter_item": "Filter: Item", + "toomanyglyphs.glyph_name.glyph_filter_living": "Filter: Living", + "toomanyglyphs.glyph_name.glyph_filter_living_not_monster": "Filter: Not Monster", + "toomanyglyphs.glyph_name.glyph_filter_living_not_player": "Filter: Not Player", + "toomanyglyphs.glyph_name.glyph_filter_monster": "Filter: Monster", + "toomanyglyphs.glyph_name.glyph_filter_player": "Filter: Player", + "toomanyglyphs.glyph_name.glyph_ray": "Ray", + "toomanyglyphs.glyph_name.glyph_reverse_direction": "Reverse Direction" +} \ No newline at end of file diff --git a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json index 45e9aaffe317..91523e45c6bc 100644 --- a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json +++ b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json @@ -1,117 +1,180 @@ { - "item.not_enough_glyphs.spell_binder": "法术活页夹", - "toomanyglyphs.glyph_name.glyph_filter_block": "过滤方块", - "toomanyglyphs.glyph_desc.glyph_filter_block": "若法术目标不是方块,则停止施放。", - "item.toomanyglyphs.glyph_filter_block": "过滤方块之魔符", - "toomanyglyphs.glyph_name.glyph_filter_entity": "过滤实体", - "toomanyglyphs.glyph_desc.glyph_filter_entity": "若法术目标不是实体,则停止施放。", - "item.toomanyglyphs.glyph_filter_entity": "过滤实体之魔符", - "toomanyglyphs.glyph_name.glyph_filter_living": "过滤生物", - "toomanyglyphs.glyph_desc.glyph_filter_living": "若法术目标不是生物,则停止施放。", - "item.toomanyglyphs.glyph_filter_living": "过滤生物之魔符", - "toomanyglyphs.glyph_name.glyph_filter_living_not_player": "过滤非玩家", - "toomanyglyphs.glyph_desc.glyph_filter_living_not_player": "若法术目标是玩家,则停止施放。", - "item.toomanyglyphs.glyph_filter_living_not_player": "过滤非玩家之魔符", - "toomanyglyphs.glyph_name.glyph_filter_living_not_monster": "过滤非怪物", - "toomanyglyphs.glyph_desc.glyph_filter_living_not_monster": "若法术目标是怪物,则停止施放。", - "item.toomanyglyphs.glyph_filter_living_not_monster": "过滤非怪物之魔符", - "toomanyglyphs.glyph_name.glyph_filter_player": "过滤玩家", - "toomanyglyphs.glyph_desc.glyph_filter_player": "若法术目标不是玩家,则停止施放。", - "item.toomanyglyphs.glyph_filter_player": "过滤玩家之魔符", - "toomanyglyphs.glyph_name.glyph_filter_monster": "过滤怪物", - "toomanyglyphs.glyph_desc.glyph_filter_monster": "若法术目标不是怪物,则停止施放。", - "item.toomanyglyphs.glyph_filter_monster": "过滤怪物之魔符", - "toomanyglyphs.glyph_name.glyph_reverse_direction": "反转方向", - "toomanyglyphs.glyph_desc.glyph_reverse_direction": "将目标为方块的法术根据命中面反转方向。", - "item.toomanyglyphs.glyph_reverse_direction": "反转方向之魔符", - "toomanyglyphs.glyph_name.glyph_chaining": "连锁", - "toomanyglyphs.glyph_desc.glyph_chaining": "使得法术连锁命中多个同组目标,如同类方块或除施法者外的生物。“扩散”增加击中目标数上限。“穿透”增加目标间跳跃的距离上限。", - "item.toomanyglyphs.glyph_chaining": "连锁之魔符", - "toomanyglyphs.glyph_name.glyph_ray": "射线", - "toomanyglyphs.glyph_desc.glyph_ray": "瞬间击中所看目标,射程有限但比“触摸”更大。法术击中目标与否都会消耗魔力。“扩散”增加射程。一级“敏感”使得射线能命中无碰撞箱的事物,例如植物和魔光。二级“敏感”使得射线能命中流体。", - "item.toomanyglyphs.glyph_ray": "射线之魔符", - "ars_scalaes.glyph_name.glyph_resize":"尺寸调整", - "ars_scalaes.glyph_desc.glyph_resize": "令实体长大或缩小,“强化”修饰则长大,“抑制”修饰则缩小。持续时间可由“延长时效”和“缩短时效”调整。", - "toomanyglyphs.glyph_name.glyph_filter_item": "过滤物品", - "toomanyglyphs.glyph_desc.glyph_filter_item": "若法术目标不是散落的物品实体,则停止施放。在“弹射物”和基础“射线”上可能没有效用,因为它们不会击中非生物实体。", - "item.toomanyglyphs.glyph_filter_item": "过滤物品之魔符", - "toomanyglyphs.glyph_name.glyph_filter_animal": "过滤动物", - "toomanyglyphs.glyph_desc.glyph_filter_animal": "若法术目标不是家畜,则停止施放。", - "item.toomanyglyphs.glyph_filter_animal": "过滤动物之魔符", - "toomanyglyphs.glyph_name.glyph_filter_is_baby": "过滤幼年生物", - "toomanyglyphs.glyph_desc.glyph_filter_is_baby": "若法术目标不是幼年生物,则停止施放。", - "item.toomanyglyphs.glyph_filter_is_baby": "过滤幼年生物之魔符", - "toomanyglyphs.glyph_name.glyph_filter_is_mature": "过滤成年生物", - "toomanyglyphs.glyph_desc.glyph_filter_is_mature": "若法术目标不是成年生物,则停止施放。", - "item.toomanyglyphs.glyph_filter_is_mature": "过滤成年生物之魔符", - "not_enough_glyphs.glyph_name.glyph_momentum": "动量", - "not_enough_glyphs.glyph_desc.glyph_momentum": "增加击中实体的动量,而不改变其运动方向。“抑制”可朝运动方向的反向增加动量。分析时不要漏重力!", - "item.not_enough_glyphs.glyph_momentum": "动量之魔符", - "not_enough_glyphs.glyph_name.glyph_plow": "开垦", - "not_enough_glyphs.glyph_desc.glyph_plow": "模拟对方块使用锄。", - "item.not_enough_glyphs.glyph_plow": "开垦之魔符", - "not_enough_glyphs.glyph_name.glyph_trail": "回响弹射物", - "not_enough_glyphs.glyph_desc.glyph_trail": "发射一个弹射物,其会在飞行路径上产生多次法术效果。“敏感”使得其能以方块为目标。“延长时效”可减少每次施法间的间隔。“扩散”增加作用范围。", - "item.not_enough_glyphs.glyph_trail": "回响弹射物之魔符", - "not_enough_glyphs.glyph_name.glyph_propagate_plane": "平面调态", - "not_enough_glyphs.glyph_desc.glyph_propagate_plane": "将法术的剩余部分换为平面形态,也即从命中的方块扩展开去。“敏感”使得作用范围变为圆形。“抑制”使得作用范围变为空心。", - "item.not_enough_glyphs.glyph_propagate_plane": "平面调态之魔符", - "not_enough_glyphs.glyph_name.glyph_propagate_orbit": "环绕之球调态", - "not_enough_glyphs.glyph_desc.glyph_propagate_orbit": "将法术的剩余部分换为“环绕之球”形态,也即在目标实体或方块周围产生围绕旋转的球体。增强构件规律与“环绕之球”的一致。", - "item.not_enough_glyphs.glyph_propagate_orbit": "环绕之球调态之魔符", - "arsomega.glyph_name.glyph_propagate_projectile": "弹射物调态", - "arsomega.glyph_desc.glyph_propagate_projectile": "将法术的剩余部分换为“弹射物”形态,从法术生效的位置发射。", - "item.arsomega.glyph_propagate_projectile": "弹射物调态之魔符", - "arsomega.glyph_name.glyph_propagate_self": "自身调态", - "arsomega.glyph_desc.glyph_propagate_self": "令法术的剩余部分作用于施法者。", - "item.arsomega.glyph_propagate_self": "自身调态之魔符", - "arsomega.glyph_name.glyph_propagate_underfoot": "脚下调态", - "arsomega.glyph_desc.glyph_propagate_underfoot": "令法术的剩余部分作用于命中方块的下方一格处。", - "item.arsomega.glyph_propagate_underfoot": "脚下调态之魔符", - "arsomega.glyph_name.glyph_propagate_missile": "溅射弹调态", - "arsomega.glyph_desc.glyph_propagate_missile": "令法术的剩余部分换为“溅射弹”形态,从法术生效的位置发射。", - "item.arsomega.glyph_propagate_missile": "溅射弹调态之魔符", - "arsomega.glyph_name.glyph_missile": "溅射弹", - "arsomega.glyph_desc.glyph_missile": "发射一枚弹射物,会在击中或经过给定时间后施放法术。“抑制”可使其受重力影响。使用时间相关的增强构件可调整延时时长,“扩散”可增加实体的受影响范围。", - "item.arsomega.glyph_missile": "溅射弹之魔符", - "arsomega.glyph_name.glyph_flatten": "压扁", - "arsomega.glyph_desc.glyph_flatten": "模拟对方块使用锹,或是根据目标下方方块对目标造成伤害。", - "item.arsomega.glyph_flatten": "压扁之魔符", - "ars_elemental.glyph_name.glyph_homing_projectile": "追踪弹射物", - "ars_elemental.glyph_desc.glyph_homing_projectile": "此弹射物会搜寻并追踪最近的实体,若无有效目标则与经典的弹射物无异。仅能在“敏感”增强下搜寻玩家。", - "ars_elemental.glyph_name.glyph_propagator_homing": "追踪调态", - "ars_elemental.glyph_desc.glyph_propagator_homing": "将法术的剩余部分换为“追踪弹射物”形态,从命中的位置发射。", - "ars_elemental.glyph_name.glyph_arc_projectile": "弧线弹射物", - "ars_elemental.glyph_desc.glyph_arc_projectile": "此弹射物受重力影响。每一个“穿透”增强构件均可使其着陆后多弹起一次。", - "ars_elemental.glyph_name.glyph_propagator_arc": "弧线调态", - "ars_elemental.glyph_desc.glyph_propagator_arc": "将法术的剩余部分换为“弧线弹射物”形态,从命中的位置发射。", - "arsomega.glyph_name.glyph_propagate": "调态", - "arsomega.glyph_desc.glyph_propagate": "更改法术剩余部分的形态。", - "ars_nouveau.spell_binder.open": "按下%s打开其物品栏", - "ars_nouveau.book_thread": "%s之书册纤维", - "ars_nouveau.book_slot": "书册纤维槽", - "item.ars_nouveau.thread_summon_focus": "召唤之核心", - "ars_nouveau.perk_desc.thread_summon_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有召唤之核心。", - "item.ars_nouveau.thread_shaper_focus": "方块塑形之核心", - "ars_nouveau.perk_desc.thread_shaper_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有方块塑形之核心。", - "item.ars_nouveau.thread_fire_focus": "火之核心", - "ars_nouveau.perk_desc.thread_fire_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有火之核心。", - "item.ars_nouveau.thread_earth_focus": "土之核心", - "ars_nouveau.perk_desc.thread_earth_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有土之核心。", - "item.ars_nouveau.thread_water_focus": "水之核心", - "ars_nouveau.perk_desc.thread_water_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有水之核心。", - "item.ars_nouveau.thread_air_focus": "气之核心", - "ars_nouveau.perk_desc.thread_air_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有气之核心。", - "item.ars_nouveau.thread_wild_magic": "命运之轮", - "ars_nouveau.perk_desc.thread_wild_magic": "适用于法术活页夹的纤维。编织后会随机给予法术中的效果构件正面或负面的增强。", - "item.ars_nouveau.thread_cheap_damage": "廉价伤害", - "ars_nouveau.perk_desc.thread_cheap_damage": "适用于法术活页夹的纤维。编织后会大幅减少施法所需魔力,同时大幅缩减其伤害。", - "item.ars_nouveau.thread_slow_power": "缓速增力", - "ars_nouveau.perk_desc.thread_slow_power": "适用于法术活页夹的纤维。编织后会大幅增加法术伤害,同时大幅减少其速度。", - "item.ars_nouveau.thread_sharp_paper": "锋利纸页", - "ars_nouveau.perk_desc.thread_sharp_paper": "适用于法术活页夹的纤维。编织后会增加活页夹的近战伤害。", - "item.ars_nouveau.thread_knockback": "沉重封壳", - "ars_nouveau.perk_desc.thread_knockback": "适用于法术活页夹的纤维。编织后会增加活页夹的击退力度。", - "not_enough_glyphs.perk.mana_discount": "节魔", - "not_enough_glyphs.perk.mana_discount.desc": "令法术的魔力消耗减少%s。" + "ars_elemental.glyph_desc.glyph_arc_projectile": "此弹射物受重力影响。每一个“穿透”增强构件均可使其着陆后多弹起一次。", + "ars_elemental.glyph_desc.glyph_homing_projectile": "此弹射物会搜寻并追踪最近的实体,若无有效目标则与经典的弹射物无异。仅能在“敏感”增强下搜寻玩家。", + "ars_elemental.glyph_desc.glyph_propagator_arc": "将法术的剩余部分换为“弧线弹射物”形态,从命中的位置发射。", + "ars_elemental.glyph_desc.glyph_propagator_homing": "将法术的剩余部分换为“追踪弹射物”形态,从命中的位置沿施法者所看的方向发射。", + "ars_elemental.glyph_name.glyph_arc_projectile": "弧线弹射物", + "ars_elemental.glyph_name.glyph_homing_projectile": "追踪弹射物", + "ars_elemental.glyph_name.glyph_propagator_arc": "弧线调态", + "ars_elemental.glyph_name.glyph_propagator_homing": "追踪调态", + "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_accelerate": "加快弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_decelerate": "减慢弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_pierce": "弹射物会在方块上多反弹一次,或可以多穿透一次敌人。", + "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_sensitive": "弹射物能够击中植物等不阻碍移动的事物。", + "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_split": "产生多个弹射物。", + "ars_nouveau.augment_desc.glyph_chaining_glyph_aoe": "增加能击中的目标数。", + "ars_nouveau.augment_desc.glyph_chaining_glyph_pierce": "增加目标间连锁的最大距离。", + "ars_nouveau.augment_desc.glyph_chaining_glyph_sensitive": "改为仅能连锁同种实体或裸露的方块。若增强两次,则连锁方块时只连锁法术击中面裸露的方块。", + "ars_nouveau.augment_desc.glyph_flatten_glyph_amplify": "增加造成的伤害。", + "ars_nouveau.augment_desc.glyph_flatten_glyph_dampen": "减少造成的伤害。", + "ars_nouveau.augment_desc.glyph_flatten_glyph_fortune": "击杀生物时附带抢夺。", + "ars_nouveau.augment_desc.glyph_flatten_glyph_randomize": "改为造成随机量的伤害。", + "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_accelerate": "加快弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_decelerate": "减慢弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_pierce": "弹射物能多穿透敌人和方块一次。", + "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_sensitive": "弹射物能以玩家为目标。", + "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_split": "产生多个弹射物。", + "ars_nouveau.augment_desc.glyph_missile_glyph_accelerate": "加快溅射弹移动速度。", + "ars_nouveau.augment_desc.glyph_missile_glyph_aoe": "增大溅射弹影响范围。", + "ars_nouveau.augment_desc.glyph_missile_glyph_dampen": "溅射弹会受重力影响。", + "ars_nouveau.augment_desc.glyph_missile_glyph_decelerate": "减慢溅射弹移动速度。", + "ars_nouveau.augment_desc.glyph_missile_glyph_duration_down": "缩短溅射弹的飞行时间,让其提早爆炸。", + "ars_nouveau.augment_desc.glyph_missile_glyph_extend_time": "延长溅射弹的飞行时间。", + "ars_nouveau.augment_desc.glyph_missile_glyph_pierce": "溅射弹能多穿透敌人和方块一次。", + "ars_nouveau.augment_desc.glyph_missile_glyph_sensitive": "溅射弹能够击中植物等不阻碍移动的事物。", + "ars_nouveau.augment_desc.glyph_missile_glyph_split": "产生多个溅射弹。", + "ars_nouveau.augment_desc.glyph_momentum_glyph_amplify": "增加目标的速度倍率。", + "ars_nouveau.augment_desc.glyph_plow_glyph_aoe": "增大影响范围。", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_accelerate": "加快溅射弹移动速度。", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_aoe": "增大溅射弹影响范围。", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_dampen": "溅射弹会受重力影响。", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_decelerate": "减慢溅射弹移动速度。", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_duration_down": "缩短溅射弹的飞行时间,让其提早爆炸。", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_extend_time": "延长溅射弹的飞行时间。", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_pierce": "溅射弹能多穿透敌人和方块一次。", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_sensitive": "溅射弹能够击中植物等不阻碍移动的事物。", + "ars_nouveau.augment_desc.glyph_propagate_missile_glyph_split": "产生多个溅射弹。", + "ars_nouveau.augment_desc.glyph_propagate_plane_glyph_aoe": "增加平面的宽度。", + "ars_nouveau.augment_desc.glyph_propagate_plane_glyph_dampen": "使影响范围变为空心。", + "ars_nouveau.augment_desc.glyph_propagate_plane_glyph_pierce": "增加平面的深度。", + "ars_nouveau.augment_desc.glyph_propagate_plane_glyph_randomize": "随机漏过方块。", + "ars_nouveau.augment_desc.glyph_propagate_plane_glyph_sensitive": "使影响范围变为圆形。", + "ars_nouveau.augment_desc.glyph_propagate_projectile_glyph_accelerate": "加快弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_propagate_projectile_glyph_decelerate": "减慢弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_propagate_projectile_glyph_pierce": "弹射物能多穿透敌人和方块一次。", + "ars_nouveau.augment_desc.glyph_propagate_projectile_glyph_sensitive": "弹射物能够击中植物等不阻碍移动的事物。", + "ars_nouveau.augment_desc.glyph_propagate_projectile_glyph_split": "产生多个弹射物。", + "ars_nouveau.augment_desc.glyph_propagator_arc_glyph_accelerate": "加快弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_propagator_arc_glyph_decelerate": "减慢弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_propagator_arc_glyph_pierce": "弹射物会在方块上多反弹一次,或可以多穿透一次敌人。", + "ars_nouveau.augment_desc.glyph_propagator_arc_glyph_sensitive": "弹射物能够击中植物等不阻碍移动的事物。", + "ars_nouveau.augment_desc.glyph_propagator_arc_glyph_split": "产生多个弹射物。", + "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_accelerate": "加快弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_decelerate": "减慢弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_pierce": "弹射物能多穿透敌人和方块一次。", + "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_sensitive": "弹射物能以玩家为目标。", + "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_split": "产生多个弹射物。", + "ars_nouveau.augment_desc.glyph_ray_glyph_aoe": "增加触及距离。", + "ars_nouveau.augment_desc.glyph_ray_glyph_sensitive": "增强一次可让其击中不阻碍移动的事物,如植物和悬浮的魔光。增强两次可让其击中流体。", + "ars_nouveau.augment_desc.glyph_resize_glyph_amplify": "增大目标的尺寸。", + "ars_nouveau.augment_desc.glyph_resize_glyph_dampen": "缩小目标的尺寸", + "ars_nouveau.augment_desc.glyph_resize_glyph_duration_down": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_resize_glyph_extend_time": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_trail_glyph_accelerate": "加快弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_trail_glyph_aoe": "增大影响范围。", + "ars_nouveau.augment_desc.glyph_trail_glyph_decelerate": "减慢弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_trail_glyph_duration_down": "减少每次施法间的间隔。", + "ars_nouveau.augment_desc.glyph_trail_glyph_extend_time": "增加每次施法间的间隔。", + "ars_nouveau.augment_desc.glyph_trail_glyph_pierce": "弹射物能够穿透敌人。", + "ars_nouveau.augment_desc.glyph_trail_glyph_sensitive": "弹射物能对方块产生法术效果,但范围较小。", + "ars_nouveau.augment_desc.glyph_trail_glyph_split": "产生多个弹射物。", + "ars_nouveau.book_slot": "书册纤维槽", + "ars_nouveau.book_thread": "%s之书册纤维", + "ars_nouveau.page.book_threads": "书册纤维", + "ars_nouveau.page.focus_threads": "法术核心之书册纤维", + "ars_nouveau.page.focus_threads.desc": "向法术活页夹编入此类书册纤维后,使用它施放法术相当于佩戴相应的法术核心。", + "ars_nouveau.page.spell_binder": "法术活页夹是传统施法方式的替代方案,可以使用放入其中的法术羊皮纸和施法者卷册施法。左侧的10个槽位会作为法术圆盘菜单(V)中的选项;右侧还可存放15个法术,以供需要时替换。", + "ars_nouveau.perk_desc.thread_air_focus": "适用于法术活页夹的纤维。编入后的施法状态如同佩戴有气之核心。", + "ars_nouveau.perk_desc.thread_cheap_damage": "适用于法术活页夹的纤维。编入后会大幅减少施法所需魔力,同时大幅缩减其伤害。", + "ars_nouveau.perk_desc.thread_earth_focus": "适用于法术活页夹的纤维。编入后的施法状态如同佩戴有土之核心。", + "ars_nouveau.perk_desc.thread_fire_focus": "适用于法术活页夹的纤维。编入后的施法状态如同佩戴有火之核心。", + "ars_nouveau.perk_desc.thread_knockback": "适用于法术活页夹的纤维。编入后会增加活页夹的击退力度。", + "ars_nouveau.perk_desc.thread_shaper_focus": "适用于法术活页夹的纤维。编入后的施法状态如同佩戴有方块塑形之核心。", + "ars_nouveau.perk_desc.thread_sharp_paper": "适用于法术活页夹的纤维。编入后会增加活页夹的近战伤害。", + "ars_nouveau.perk_desc.thread_slow_power": "适用于法术活页夹的纤维。编入后会大幅增加法术伤害,同时大幅减少其速度。", + "ars_nouveau.perk_desc.thread_summon_focus": "适用于法术活页夹的纤维。编入后的施法状态如同佩戴有召唤之核心。", + "ars_nouveau.perk_desc.thread_water_focus": "适用于法术活页夹的纤维。编入后的施法状态如同佩戴有水之核心。", + "ars_nouveau.perk_desc.thread_wild_magic": "适用于法术活页夹的纤维。编入后会随机给予法术中的效果构件正面或负面的增强。", + "ars_nouveau.spell_binder.open": "按下%s打开其物品栏", + "ars_scalaes.glyph_desc.glyph_resize": "令实体长大或缩小,“强化”修饰则长大,“抑制”修饰则缩小。", + "ars_scalaes.glyph_name.glyph_resize":"尺寸调整", + "ars_trinkets.glyph_desc.glyph_filter_not_self": "若法术目标是自身,则停止施放。", + "ars_trinkets.glyph_desc.glyph_filter_self": "若法术目标不是自身,则停止施放。", + "ars_trinkets.glyph_name.glyph_filter_not_self": "过滤非自身", + "ars_trinkets.glyph_name.glyph_filter_self": "过滤自身", + "arsomega.glyph_desc.glyph_flatten": "将目标压扁在其下方的方块上,根据方块硬度造成伤害。对方块使用时模拟使用锹。", + "arsomega.glyph_desc.glyph_missile": "发射一枚弹射物,会在击中或经过给定时间后施放法术。使用时间相关的增强构件可调整延时时长,“扩散”可增加其影响范围。", + "arsomega.glyph_desc.glyph_overhead": "使法术指向施法者头顶的方块。", + "arsomega.glyph_desc.glyph_propagate_missile": "令法术的剩余部分换为“溅射弹”形态,从法术生效的位置向施法者所看之处发射。", + "arsomega.glyph_desc.glyph_propagate_overhead": "令法术的剩余部分作用于目标的上方。", + "arsomega.glyph_desc.glyph_propagate_projectile": "将法术的剩余部分换为“弹射物”形态,从法术生效的位置向施法者所看之处发射。", + "arsomega.glyph_desc.glyph_propagate_self": "令法术的剩余部分作用于施法者。", + "arsomega.glyph_desc.glyph_propagate_underfoot": "令法术的剩余部分作用于目标的下方。", + "arsomega.glyph_name.glyph_flatten": "压扁", + "arsomega.glyph_name.glyph_missile": "溅射弹", + "arsomega.glyph_name.glyph_overhead": "头顶", + "arsomega.glyph_name.glyph_propagate_missile": "溅射弹调态", + "arsomega.glyph_name.glyph_propagate_overhead": "头顶调态", + "arsomega.glyph_name.glyph_propagate_projectile": "弹射物调态", + "arsomega.glyph_name.glyph_propagate_self": "自身调态", + "arsomega.glyph_name.glyph_propagate_underfoot": "脚下调态", + "effect.not_enough_glyphs.grow": "变大", + "effect.not_enough_glyphs.grow.desc": "增大实体的尺寸。", + "effect.not_enough_glyphs.shrink": "变小", + "effect.not_enough_glyphs.shrink.desc": "令实体缩小。", + "item.ars_nouveau.thread_air_focus": "气之核心", + "item.ars_nouveau.thread_cheap_damage": "廉价伤害", + "item.ars_nouveau.thread_earth_focus": "土之核心", + "item.ars_nouveau.thread_fire_focus": "火之核心", + "item.ars_nouveau.thread_knockback": "沉重封壳", + "item.ars_nouveau.thread_shaper_focus": "方块塑形之核心", + "item.ars_nouveau.thread_sharp_paper": "锋利纸页", + "item.ars_nouveau.thread_slow_power": "缓速增力", + "item.ars_nouveau.thread_summon_focus": "召唤之核心", + "item.ars_nouveau.thread_water_focus": "水之核心", + "item.ars_nouveau.thread_wild_magic": "命运之轮", + "item.not_enough_glyphs.spell_binder": "法术活页夹", + "not_enough_glyphs.glyph_desc.glyph_filter_dark": "若法术目标不处于黑暗区域,则停止施放。光照强度阈值为8,阳光不计。", + "not_enough_glyphs.glyph_desc.glyph_filter_light": "若法术目标不处于有足够日光照射的区域,则停止施放。光照强度阈值为8,人造光源不计。", + "not_enough_glyphs.glyph_desc.glyph_momentum": "", + "not_enough_glyphs.glyph_desc.glyph_plow": "模拟对方块使用锄。", + "not_enough_glyphs.glyph_desc.glyph_propagate_plane": "将法术的剩余部分换为平面形态,也即从命中的方块扩展开去,范围由“扩散”和“穿透”决定。“敏感”使得作用范围变为圆形。“抑制”使得作用范围变为空心。", + "not_enough_glyphs.glyph_desc.glyph_trail": "发射一个弹射物,其会在飞行路径上产生多次法术效果。“敏感”可让其以方块为目标。“延长时效”可减少每次施法间的间隔。“扩散”增加作用范围。", + "not_enough_glyphs.glyph_name.glyph_filter_dark": "过滤黑暗", + "not_enough_glyphs.glyph_name.glyph_filter_light": "过滤光亮", + "not_enough_glyphs.glyph_name.glyph_momentum": "动量", + "not_enough_glyphs.glyph_name.glyph_plow": "开垦", + "not_enough_glyphs.glyph_name.glyph_propagate_plane": "平面调态", + "not_enough_glyphs.glyph_name.glyph_trail": "回响轨迹", + "not_enough_glyphs.page.book_threads.desc": "书册纤维居于法术活页夹的核心。它们可给予活页夹特殊属性和效果,与盔甲的纤维类似。可在改衣台中为法术活页夹编入纤维,最多两个。", + "not_enough_glyphs.perk.mana_discount": "节魔", + "not_enough_glyphs.perk.mana_discount.desc": "令法术的魔力消耗减少%s。", + "toomanyglyphs.glyph_desc.glyph_chaining": "使得法术连锁命中多个同组目标,如同类方块或除施法者外的生物。“扩散”增加击中目标数上限。“穿透”增加目标间跳跃的距离上限。", + "toomanyglyphs.glyph_desc.glyph_filter_animal": "若法术目标不是动物,则停止施放。", + "toomanyglyphs.glyph_desc.glyph_filter_block": "若法术目标不是方块,则停止施放。", + "toomanyglyphs.glyph_desc.glyph_filter_entity": "若法术目标不是实体,则停止施放。", + "toomanyglyphs.glyph_desc.glyph_filter_is_baby": "若法术目标不是幼年生物,则停止施放。", + "toomanyglyphs.glyph_desc.glyph_filter_is_mature": "若法术目标不是成年生物,则停止施放。", + "toomanyglyphs.glyph_desc.glyph_filter_item": "若法术目标不是散落的物品实体,则停止施放。", + "toomanyglyphs.glyph_desc.glyph_filter_living": "若法术目标不是生物,则停止施放。", + "toomanyglyphs.glyph_desc.glyph_filter_living_not_monster": "若法术目标不是非怪物生物,则停止施放。", + "toomanyglyphs.glyph_desc.glyph_filter_living_not_player": "若法术目标不是非玩家生物,则停止施放。", + "toomanyglyphs.glyph_desc.glyph_filter_monster": "若法术目标不是怪物,则停止施放。", + "toomanyglyphs.glyph_desc.glyph_filter_player": "若法术目标不是玩家,则停止施放。", + "toomanyglyphs.glyph_desc.glyph_ray": "瞬间击中所看目标,射程有限但比“触摸”更大。法术击中目标与否都会消耗魔力。“扩散”增加射程。“敏感”增强一次可让其击中不阻碍移动的事物,如植物和悬浮的魔光。“敏感”增强两次可让其击中流体。", + "toomanyglyphs.glyph_desc.glyph_reverse_direction": "反转法术的方向,如同从所击中面的对侧发射的那样产生效果。很适合用来放置方块,因为反转后“穿透”的方向会变为朝向施法者。", + "toomanyglyphs.glyph_name.glyph_chaining": "连锁", + "toomanyglyphs.glyph_name.glyph_filter_animal": "过滤动物", + "toomanyglyphs.glyph_name.glyph_filter_block": "过滤方块", + "toomanyglyphs.glyph_name.glyph_filter_entity": "过滤实体", + "toomanyglyphs.glyph_name.glyph_filter_is_baby": "过滤幼年生物", + "toomanyglyphs.glyph_name.glyph_filter_is_mature": "过滤成年生物", + "toomanyglyphs.glyph_name.glyph_filter_item": "过滤物品", + "toomanyglyphs.glyph_name.glyph_filter_living_not_monster": "过滤非怪物", + "toomanyglyphs.glyph_name.glyph_filter_living_not_player": "过滤非玩家", + "toomanyglyphs.glyph_name.glyph_filter_living": "过滤生物", + "toomanyglyphs.glyph_name.glyph_filter_monster": "过滤怪物", + "toomanyglyphs.glyph_name.glyph_filter_player": "过滤玩家", + "toomanyglyphs.glyph_name.glyph_ray": "射线", + "toomanyglyphs.glyph_name.glyph_reverse_direction": "反转方向" } diff --git a/projects/1.21/assets/starbunclemania/starbunclemania/lang/en_us.json b/projects/1.21/assets/starbunclemania/starbunclemania/lang/en_us.json index a731af27d441..739c77f61259 100644 --- a/projects/1.21/assets/starbunclemania/starbunclemania/lang/en_us.json +++ b/projects/1.21/assets/starbunclemania/starbunclemania/lang/en_us.json @@ -1,113 +1,148 @@ { - "itemGroup.starbunclemania": "StarbuncleMania", - "starbunclemania.glyph_name.glyph_": "", - "starbunclemania.glyph_name.glyph_place_fluid": "Place Fluid", - "starbunclemania.glyph_desc.glyph_place_fluid": "Place Fluid in world, draining from a tank in the hotbar or next to the turret", - "starbunclemania.glyph_name.glyph_pickup_fluid": "Pickup Fluid", - "starbunclemania.glyph_desc.glyph_pickup_fluid": "Pickups Fluids from world and fill a tank in the hotbar or next to the turret", + "ars_nouveau.augment_desc.glyph_pickup_fluid_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_pickup_fluid_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_pickup_fluid_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_pickup_fluid_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_pickup_fluid_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_pickup_fluid_glyph_sensitive": "Targets the block hit directly instead of the relative position.", + "ars_nouveau.augment_desc.glyph_place_fluid_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_place_fluid_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_place_fluid_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_place_fluid_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_place_fluid_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_place_fluid_glyph_sensitive": "Places the fluid inside the block hit instead of relative to it.", + "ars_nouveau.starbuncle.default_behavior": "Defaulted to item transportation", + "ars_nouveau.starbuncle.energy_behavior_set": "Starbuncle will now transport energy", + "ars_nouveau.starbuncle.energy_from": "Starbuncle will take energy from this battery", + "ars_nouveau.starbuncle.energy_to": "Starbuncle will store energy here", + "ars_nouveau.starbuncle.fluid_behavior_set": "Starbuncle will now transport fluids", + "ars_nouveau.starbuncle.fluid_from": "Starbuncle will take fluids from this tank", + "ars_nouveau.starbuncle.fluid_to": "Starbuncle will store fluids here", + "ars_nouveau.starbuncle.gas_behavior_set": "Starbuncle will now transport gasses", + "ars_nouveau.starbuncle.gas_from": "Starbuncle will take gas from this tank", + "ars_nouveau.starbuncle.gas_to": "Starbuncle will store gas here", + "ars_nouveau.starbuncle.heal_behavior_set": "Starbuncle will now heal creatures", + "ars_nouveau.starbuncle.miner": "Starbuncle will mine blocks in this spot", + "ars_nouveau.starbuncle.miner_behavior_set": "Starbuncle will now mine blocks", + "ars_nouveau.starbuncle.mining": "Mining blocks at %d locations", + "ars_nouveau.starbuncle.place": "Starbuncle will place blocks in this spot", + "ars_nouveau.starbuncle.placer_behavior_set": "Starbuncle will now place blocks", + "ars_nouveau.starbuncle.placing": "Placing blocks at %d locations", + "ars_nouveau.starbuncle.robin_item_behavior_set": "Starbuncle will now round-robin items between multiple inventories", + "ars_nouveau.starbuncle.saddle_behavior_set": "Starbuncle will now transport players", + "ars_nouveau.starbuncle.sided_item_behavior_set": "Starbuncle will now insert/extract items from specified sides", + "ars_nouveau.starbuncle.storing_energy": "Storing energy at %d locations", + "ars_nouveau.starbuncle.storing_fluid": "Storing fluids at %d locations", + "ars_nouveau.starbuncle.storing_gas": "Storing gasses at %d locations", + "ars_nouveau.starbuncle.sword_behavior_set": "Starbuncle will now choose violence", + "ars_nouveau.starbuncle.taking_energy": "Taking energy from %d locations", + "ars_nouveau.starbuncle.taking_fluid": "Taking fluids from %d locations", + "ars_nouveau.starbuncle.taking_gas": "Taking gasses from %d locations", + "ars_nouveau.starbuncle.tool": "Using %s as tool", + "ars_nouveau.starbuncle.trash_behavior_set": "Starbuncle will trash items", + "ars_nouveau.starbuncle.trashing_items": "Trashing items from ground and %d locations", + "block.starbunclemania.cooking_pot_wixie_cauldron": "Wixie's Cooking Pot", + "block.starbunclemania.crucible_wixie_cauldron": "Wixie's Crucible", + "block.starbunclemania.cutting_wixie_cauldron": "Wixie's Cutting Board", "block.starbunclemania.fluid_jar": "Fluid Containment Jar", "block.starbunclemania.fluid_sourcelink": "Fluid Sourcelink", - "block.starbunclemania.source_condenser": "Source Condenser", + "block.starbunclemania.mixer_wixie_cauldron": "Wixie's Mixer", "block.starbunclemania.smelting_wixie_cauldron": "Wixie's Furnace", - "block.starbunclemania.stonecutting_wixie_cauldron": "Wixie's Stonecutter", - "block.starbunclemania.cutting_wixie_cauldron": "Wixie's Cutting Board", - "block.starbunclemania.cooking_pot_wixie_cauldron": "Wixie's Cooking Pot", - "block.starbunclemania.crucible_wixie_cauldron": "Wixie's Crucible", + "block.starbunclemania.source_condenser": "Source Condenser", "block.starbunclemania.source_fluid_block": "Liquified Source", + "block.starbunclemania.stonecutting_wixie_cauldron": "Wixie's Stonecutter", + "chemical.starbunclemania.source_gas": "Gaseous Source", + "entity.starbunclemania.starby_mount": "Starbuncle", + "fluid_type.starbunclemania.source_fluid": "Liquefied Source", + "item.starbunclemania.alak_hat": "Alakakrinos Hat", + "item.starbunclemania.chef_hat": "Chef Hat", "item.starbunclemania.direction_scroll": "Direction Scroll", + "item.starbunclemania.drygmy_horns": "Drygmy Horns", + "item.starbunclemania.fluid_jar": "Fluid Jar", "item.starbunclemania.fluid_scroll_allow": "Fluid Scroll: Allow", "item.starbunclemania.fluid_scroll_deny": "Fluid Scroll: Deny", - "item.starbunclemania.star_hat": "Blues Hat", - "item.starbunclemania.wyrm_degree": "Wyrm Degree", - "item.starbunclemania.star_battery": "StarbAttery", - "item.starbunclemania.star_bucket": "Starbucket", + "item.starbunclemania.robin_mask": "Square Robin Mask", + "item.starbunclemania.sea_bunny": "Sea Bunny", + "item.starbunclemania.source_fluid_bucket": "Liquefied Source Bucket", "item.starbunclemania.star_balloon": "Starballoon", + "item.starbunclemania.star_battery": "StarbAttery", "item.starbunclemania.star_bin": "StarBin", + "item.starbunclemania.star_bucket": "Starbucket", + "item.starbunclemania.star_build": "Starbuilder", + "item.starbunclemania.star_hat": "Blues Hat", + "item.starbunclemania.star_miner": "Starminer", "item.starbunclemania.star_saddle": "Starddle [WIP]", "item.starbunclemania.star_sword": "Sword of the Starb [WIP]", "item.starbunclemania.star_wand": "Wand of Sacred Nug [WIP]", - "item.starbunclemania.star_miner": "Starminer", - "item.starbunclemania.star_build": "Starbuilder", - "item.starbunclemania.fluid_jar": "Fluid Jar", - "item.starbunclemania.source_fluid_bucket": "Liquefied Source Bucket", - "fluid_type.starbunclemania.source_fluid": "Liquefied Source", - "chemical.starbunclemania.source_gas": "Gaseous Source", - "entity.starbunclemania.starby_mount": "Starbuncle", - "ars_nouveau.starbuncle.sided_item_behavior_set": "Starbuncle will now insert/extract items from specified sides", - "ars_nouveau.starbuncle.fluid_behavior_set": "Starbuncle will now transport fluids", - "ars_nouveau.starbuncle.energy_behavior_set": "Starbuncle will now transport energy", - "ars_nouveau.starbuncle.gas_behavior_set": "Starbuncle will now transport gasses", - "ars_nouveau.starbuncle.trash_behavior_set": "Starbuncle will trash items", - "ars_nouveau.starbuncle.sword_behavior_set": "Starbuncle will now choose violence", - "ars_nouveau.starbuncle.heal_behavior_set": "Starbuncle will now heal creatures", - "ars_nouveau.starbuncle.default_behavior": "Defaulted to item transportation", - "ars_nouveau.starbuncle.saddle_behavior_set": "Starbuncle will now transport players", - "ars_nouveau.starbuncle.miner_behavior_set": "Starbuncle will now mine blocks", - "ars_nouveau.starbuncle.placer_behavior_set": "Starbuncle will now place blocks", - "ars_nouveau.starbuncle.miner": "Starbuncle will mine blocks in this spot", - "ars_nouveau.starbuncle.place": "Starbuncle will place blocks in this spot", - "ars_nouveau.starbuncle.energy_to": "Starbuncle will store energy here", - "ars_nouveau.starbuncle.energy_from": "Starbuncle will take energy from this battery", - "starbunclemania.tooltip.fluid_jar": "Stored %d mb of ", - "ars_nouveau.starbuncle.fluid_to": "Starbuncle will store fluids here", - "ars_nouveau.starbuncle.fluid_from": "Starbuncle will take fluids from this tank", - "starbunclemania.tooltip.gas": "Stored %d mb of ", - "ars_nouveau.starbuncle.gas_to": "Starbuncle will store gas here", - "ars_nouveau.starbuncle.gas_from": "Starbuncle will take gas from this tank", - "ars_nouveau.starbuncle.trashing_items": "Trashing items from ground and %d locations", - "ars_nouveau.starbuncle.storing_energy": "Storing energy at %d locations", - "ars_nouveau.starbuncle.taking_energy": "Taking energy from %d locations", - "ars_nouveau.starbuncle.storing_fluid": "Storing fluids at %d locations", - "ars_nouveau.starbuncle.taking_fluid": "Taking fluids from %d locations", - "ars_nouveau.starbuncle.storing_gas": "Storing gasses at %d locations", - "ars_nouveau.starbuncle.taking_gas": "Taking gasses from %d locations", - "ars_nouveau.starbuncle.mining": "Mining blocks at %d locations", - "ars_nouveau.starbuncle.placing": "Placing blocks at %d locations", - "ars_nouveau.starbuncle.tool": "Using %s as tool", - "starbunclemania.simple_cosmetic.tooltip": "Simple cosmetic for your familiars. Supported familiars: Starbuncle, Wixie, Drygmy, Bookwyrm.", - "starbunclemania.degree_hat.tooltip": "Cosmetic for your familiars. Supported creatures: Starbuncles, Bookwyrm (Familiar). Also allows item starbuncles to read Direction Scrolls.", - "starbunclemania.bucket.tooltip": "Changes a starbuncle's job to transport fluids around. Can be used as a simple cosmetic by sneaking while using it, without changing its current behavior.", + "item.starbunclemania.starby_ears": "Starby Ears", + "item.starbunclemania.whirli_prop": "Whirli Propeller", + "item.starbunclemania.wyrm_degree": "Wyrm Degree", + "itemGroup.starbunclemania": "StarbuncleMania", + "starbunclemania.adv.desc.fluid_jar": "Acquire a Fluid Jar", + "starbunclemania.adv.desc.fluid_sourcelink": "Acquire a Fluid Sourcelink", + "starbunclemania.adv.desc.robin_mask": "Acquire a Robin Mask for Starbuncle", + "starbunclemania.adv.desc.source_condenser": "Acquire a Source Condenser", + "starbunclemania.adv.desc.star_balloon": "Acquire a Starballoon", + "starbunclemania.adv.desc.star_battery": "Acquire a StarbAttery", + "starbunclemania.adv.desc.star_bin": "Acquire a StarBin", + "starbunclemania.adv.desc.star_bucket": "Acquire a Starbucket", + "starbunclemania.adv.desc.wixie_cook": "Place a Wixie on a Furnace, a Crucible or a Cooking Pot", + "starbunclemania.adv.desc.wixie_mixer": "Place a Wixie on a fluid jar to make the Wixie Mixer", + "starbunclemania.adv.desc.wixie_stoneworks": "Place a Wixie on a Stonecutter or on a Cutting Board", + "starbunclemania.adv.desc.wyrm_degree": "Acquire a Wyrm Degree ", + "starbunclemania.adv.title.fluid_jar": "What if...", + "starbunclemania.adv.title.fluid_sourcelink": "A Source Sprinkler", + "starbunclemania.adv.title.robin_mask": "Fighting for Equality", + "starbunclemania.adv.title.source_condenser": "The Heretic Goo", + "starbunclemania.adv.title.star_balloon": "Gas Transport", + "starbunclemania.adv.title.star_battery": "Energy Transport", + "starbunclemania.adv.title.star_bin": "Trash Lover", + "starbunclemania.adv.title.star_bucket": "Fluid Transport", + "starbunclemania.adv.title.wixie_cook": "What is the Wixie cooking?", + "starbunclemania.adv.title.wixie_mixer": "Wixie Mixie", + "starbunclemania.adv.title.wixie_stoneworks": "Cut it Wixie, cut it!", + "starbunclemania.adv.title.wyrm_degree": "It's also thanks to my two degrees...", + "starbunclemania.alak_hat.tooltip": "Cosmetic curio for Players", "starbunclemania.balloon.tooltip": "Changes a starbuncle's job to transport Mekanism chemical around. Can be dyed and used as a simple cosmetic by sneaking while using it, without changing its current behavior. Supported familiars: Starbuncle, Drygmy, Wixie.", "starbunclemania.battery.tooltip": "Changes a starbuncle's job to transport FE energy around. Can be used as a simple cosmetic by sneaking while using it, without changing its current behavior.", - "starbunclemania.trash_bin.tooltip": "Changes a starbuncle's job to void the items it pickups and from linked chests. Can be used as a simple cosmetic by sneaking while using it, without changing its current behavior.", + "starbunclemania.bucket.tooltip": "Changes a starbuncle's job to transport fluids around. Can be used as a simple cosmetic by sneaking while using it, without changing its current behavior.", "starbunclemania.builder_hat.tooltip": "Changes a starbuncle's job to place blocks in specified spots. Can be used as a simple cosmetic by sneaking while using it, without changing its current behavior.", - "starbunclemania.miner_hat.tooltip": "Changes a starbuncle's job to mine blocks in specified spots. You can give it a tool to use, defaults to an iron pick. Can be used as a simple cosmetic by sneaking while using it, without changing its current behavior.", + "starbunclemania.chef_hat.tooltip": "Cosmetic curio for Players, Starbuncles and Wixie Familiars.", "starbunclemania.cosmetic": "Cosmetic Accessories", + "starbunclemania.degree_hat.tooltip": "Cosmetic for your familiars. Supported creatures: Starbuncles, Bookwyrm (Familiar). Also allows item starbuncles to read Direction Scrolls.", + "starbunclemania.drygmy_horns.tooltip": "Cosmetic curio for Players", + "starbunclemania.glyph_desc.glyph_pickup_fluid": "Pickups Fluids from world and fill a tank in the hotbar or next to the turret", + "starbunclemania.glyph_desc.glyph_place_fluid": "Place Fluid in world, draining from a tank in the hotbar or next to the turret", + "starbunclemania.glyph_name.glyph_": "", + "starbunclemania.glyph_name.glyph_pickup_fluid": "Pickup Fluid", + "starbunclemania.glyph_name.glyph_place_fluid": "Place Fluid", + "starbunclemania.miner_hat.tooltip": "Changes a starbuncle's job to mine blocks in specified spots. You can give it a tool to use, defaults to an iron pick. Can be used as a simple cosmetic by sneaking while using it, without changing its current behavior.", "starbunclemania.page.direction_scroll": "Provides a face/direction to Starbuncle automations. When the scroll is used on a starbuncle or placed in an item frame on a block, the starbuncle will interact with the block from the specified face.", - "starbunclemania.page.fluid_scroll": "Provides a filter to Starbuncle fluid automations. Works like the item counterpart, used on a starbuncle or placed in an item frame on the tank.", "starbunclemania.page.fluid_jar": "A tank made from cascading archwood logs that can hold up to 16 buckets of fluid. If used to store a potion fluid and a potion jar is placed above it, the fluid will be converted to the jar for flask/melding use.", + "starbunclemania.page.fluid_scroll": "Provides a filter to Starbuncle fluid automations. Works like the item counterpart, used on a starbuncle or placed in an item frame on the tank.", "starbunclemania.page.fluid_sourcelink": "Consumes fluids to generate source. Will automatically drain from tanks below it if compatible.", + "starbunclemania.page.item_transfer": "Advanced Item Transfer", + "starbunclemania.page.player_cosmetic": "Have you ever wanted to look a bit more like a Starbuncle? Or have a cool sandy hat, horns or even a propeller? Now you can! These accessories are purely cosmetic and can be worn by players in the Head curio slot.", + "starbunclemania.page.robin_mask": "Allows Starbuncles to round-robin items between inventories. While wearing the accessory, the Starbuncle will only pickup items from the ground. Each stacked starbuncle will carry maxStack/numDestInventories items, before moving to the next inventory.", "starbunclemania.page.source_condenser": "Condense the Source from Jars into a stable fluid. Will automatically output to tanks below it if possible.", - "starbunclemania.page.star_hat": "Accessories from StarbuncleMania aren't just for the worker starbuncles to enjoy, you can use them on your starbuncle familiar too! This one doesn't do anything, but is surely stylish. Shift-clicking a starby with an accessory will only set it as cosmetic, without setting the job.", - "starbunclemania.page.star_battery": "Allows Starbuncles to transport energy. Once wearing the accessory, use the Dominion wand to connect them between FE blocks.", - "starbunclemania.page.star_bucket": "Allows Starbuncles to transport fluids. Once wearing the accessory, use the Dominion wand to connect them between tanks.", "starbunclemania.page.star_balloon": "Allows Starbuncles to transport simple gasses [Mekanism]. Can be dyed if used as cosmetic, but will use the stored gas color when used for transport. Once wearing the accessory, use the Dominion wand to connect them between gas tanks.", - "starbunclemania.page.wyrm_degree": "Allows Starbuncles to insert/extract items from a specific side with Direction Scrolls.", + "starbunclemania.page.star_battery": "Allows Starbuncles to transport energy. Once wearing the accessory, use the Dominion wand to connect them between FE blocks.", "starbunclemania.page.star_bin": "Allows Starbuncles to embrace their inner raccoon and trash items. While wearing the accessory the Starbuncle will void any nearby item on the ground.", + "starbunclemania.page.star_bucket": "Allows Starbuncles to transport fluids. Once wearing the accessory, use the Dominion wand to connect them between tanks.", + "starbunclemania.page.star_hat": "Accessories from StarbuncleMania aren't just for the worker starbuncles to enjoy, you can use them on your starbuncle familiar too! This one doesn't do anything, but is surely stylish. Shift-clicking a starby with an accessory will only set it as cosmetic, without setting the job.", "starbunclemania.page.star_saddle": "Allows Starbuncles to transport players. While wearing the accessory, the Starbuncle becomes big enough to be rideable. [Still a bit wip, might be a bit wonky]", - "starbunclemania.page.wixie_jobs": "Extra jobs for the Wixie", "starbunclemania.page.wixie_cook": "The Wixie can now cook! Place a Wixie on a furnace to allow it to smelt and smoke items, also compatible with a cooking pot [Farmers Delight] and crucibles [EidolonRepraised] to automate them.", - "starbunclemania.page.wixie_cut": "Place a Wixie on a stonecutter or on a cutting board to have it use their cutting recipes for craftings.", - "starbunclemania.adv.title.wyrm_degree": "It's also thanks to my two degrees...", - "starbunclemania.adv.desc.wyrm_degree": "Acquire a Wyrm Degree ", - "starbunclemania.adv.title.star_battery": "Energy Transport", - "starbunclemania.adv.desc.star_battery": "Acquire a StarbAttery", - "starbunclemania.adv.title.star_bucket": "Fluid Transport", - "starbunclemania.adv.desc.star_bucket": "Acquire a Starbucket", - "starbunclemania.adv.title.star_balloon": "Gas Transport", - "starbunclemania.adv.desc.star_balloon": "Acquire a Starballoon", - "starbunclemania.adv.title.star_bin": "Trash Lover", - "starbunclemania.adv.desc.star_bin": "Acquire a StarBin", - "starbunclemania.adv.title.fluid_jar": "What if...", - "starbunclemania.adv.desc.fluid_jar": "Acquire a Fluid Jar", - "starbunclemania.adv.title.fluid_sourcelink": "A Source Sprinkler", - "starbunclemania.adv.desc.fluid_sourcelink": "Acquire a Fluid Sourcelink", - "starbunclemania.adv.title.source_condenser": "The Heretic Goo", - "starbunclemania.adv.desc.source_condenser": "Acquire a Source Condenser", - "starbunclemania.adv.title.wixie_cook": "What is the Wixie cooking?", - "starbunclemania.adv.desc.wixie_cook": "Place a Wixie on a Furnace, a Crucible or a Cooking Pot", - "starbunclemania.adv.title.wixie_stoneworks": "Cut it Wixie, cut it!", - "starbunclemania.adv.desc.wixie_stoneworks": "Place a Wixie on a Stonecutter or on a Cutting Board", - "starbunclemania.adv.title.": "", - "starbunclemania.adv.desc.": "" -} + "starbunclemania.page.wixie_cut": "Place a Wixie charm on a stonecutter or on a cutting board to have it use their cutting recipes for craftings.", + "starbunclemania.page.wixie_jobs": "Extra jobs for the Wixie", + "starbunclemania.page.wixie_mixer": "Place a Wixie charm on a fluid jar to convert it to a different type of cauldron. The Mixer has two internal tanks, for water and milk, to avoid using buckets in recipes. Only works for crafting table recipes, will always consume only one unit of the fluid needed.", + "starbunclemania.page.wyrm_degree": "Allows Starbuncles to insert/extract items from a specific side with Direction Scrolls.", + "starbunclemania.player_cosmetic": "Cosmetic Accessories", + "starbunclemania.robin_mask.tooltip": "Tweaks the starbuncle's item transport to round-robin items between inventories, also stops pickup. Can be used as a simple cosmetic by sneaking while using it, without changing its current behavior.", + "starbunclemania.sea_bunny.tooltip": "Cosmetic curio for Players", + "starbunclemania.simple_cosmetic.tooltip": "Simple cosmetic for your familiars. Supported familiars: Starbuncle, Wixie, Drygmy, Bookwyrm.", + "starbunclemania.starby_ears.tooltip": "Cosmetic curio for Players", + "starbunclemania.tooltip.fluid_jar": "Stored %d mb of ", + "starbunclemania.tooltip.gas": "Stored %d mb of ", + "starbunclemania.trash_bin.tooltip": "Changes a starbuncle's job to void the items it pickups and from linked chests. Can be used as a simple cosmetic by sneaking while using it, without changing its current behavior.", + "starbunclemania.whirli_prop.tooltip": "Cosmetic curio for Players" +} \ No newline at end of file diff --git a/projects/1.21/assets/starbunclemania/starbunclemania/lang/zh_cn.json b/projects/1.21/assets/starbunclemania/starbunclemania/lang/zh_cn.json index b96a45bb5b97..485adbfc2e35 100644 --- a/projects/1.21/assets/starbunclemania/starbunclemania/lang/zh_cn.json +++ b/projects/1.21/assets/starbunclemania/starbunclemania/lang/zh_cn.json @@ -1,113 +1,148 @@ { - "itemGroup.starbunclemania": "StarbuncleMania", - "starbunclemania.glyph_name.glyph_": "", - "starbunclemania.glyph_name.glyph_place_fluid": "放置流体", - "starbunclemania.glyph_desc.glyph_place_fluid": "在世界中放置流体,需从在快捷栏中或紧邻炮塔的储罐内提取", - "starbunclemania.glyph_name.glyph_pickup_fluid": "盛装流体", - "starbunclemania.glyph_desc.glyph_pickup_fluid": "从世界中盛装流体,将其注入快捷栏中或紧邻炮塔的储罐", + "ars_nouveau.augment_desc.glyph_pickup_fluid_glyph_aoe": "增加识别目标的半径。", + "ars_nouveau.augment_desc.glyph_pickup_fluid_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_pickup_fluid_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_pickup_fluid_glyph_pierce": "增加识别目标的深度。", + "ars_nouveau.augment_desc.glyph_pickup_fluid_glyph_randomize": "有概率不将某方块识别为目标。", + "ars_nouveau.augment_desc.glyph_pickup_fluid_glyph_sensitive": "以直接命中的方块为目标,而非取命中位置的毗邻。", + "ars_nouveau.augment_desc.glyph_place_fluid_glyph_aoe": "增加识别目标的半径。", + "ars_nouveau.augment_desc.glyph_place_fluid_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_place_fluid_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_place_fluid_glyph_pierce": "增加识别目标的深度。", + "ars_nouveau.augment_desc.glyph_place_fluid_glyph_randomize": "有概率不将某方块识别为目标。", + "ars_nouveau.augment_desc.glyph_place_fluid_glyph_sensitive": "将流体放置到命中的方块,而非取命中位置的毗邻。", + "ars_nouveau.starbuncle.default_behavior": "默认设为物品运输", + "ars_nouveau.starbuncle.energy_behavior_set": "星宝石兽现在会运送能量", + "ars_nouveau.starbuncle.energy_from": "星宝石兽会从这个电池中提出能量", + "ars_nouveau.starbuncle.energy_to": "星宝石兽会向这里存入能量", + "ars_nouveau.starbuncle.fluid_behavior_set": "星宝石兽现在会运送流体", + "ars_nouveau.starbuncle.fluid_from": "星宝石兽会从这个储罐中取出流体", + "ars_nouveau.starbuncle.fluid_to": "星宝石兽会向这里存放流体", + "ars_nouveau.starbuncle.gas_behavior_set": "星宝石兽现在会运送气体", + "ars_nouveau.starbuncle.gas_from": "星宝石兽会从这个储罐中取出气体", + "ars_nouveau.starbuncle.gas_to": "星宝石兽会向这里存放气体", + "ars_nouveau.starbuncle.heal_behavior_set": "星宝石兽现在会治疗生物", + "ars_nouveau.starbuncle.miner": "星宝石兽会挖掘这里的方块", + "ars_nouveau.starbuncle.miner_behavior_set": "星宝石兽现在会挖掘方块", + "ars_nouveau.starbuncle.mining": "正在从%d个位置挖掘方块", + "ars_nouveau.starbuncle.place": "星宝石兽会将方块放到这里", + "ars_nouveau.starbuncle.placer_behavior_set": "星宝石兽现在会放置方块", + "ars_nouveau.starbuncle.placing": "正在向%d个位置放置方块", + "ars_nouveau.starbuncle.robin_item_behavior_set": "星宝石兽现在会在多个容器间轮询物品", + "ars_nouveau.starbuncle.saddle_behavior_set": "星宝石兽现在会运送玩家", + "ars_nouveau.starbuncle.sided_item_behavior_set": "星宝石兽现在会通过特定面输入或输出物品", + "ars_nouveau.starbuncle.storing_energy": "正在向%d个位置存入能量", + "ars_nouveau.starbuncle.storing_fluid": "正在向%d个位置存放流体", + "ars_nouveau.starbuncle.storing_gas": "正在向%d个位置存放气体", + "ars_nouveau.starbuncle.sword_behavior_set": "星宝石兽选择了暴力", + "ars_nouveau.starbuncle.taking_energy": "正在从%d个位置提出能量", + "ars_nouveau.starbuncle.taking_fluid": "正在从%d个位置取出流体", + "ars_nouveau.starbuncle.taking_gas": "正在从%d个位置取出气体", + "ars_nouveau.starbuncle.tool": "使用%s作为工具", + "ars_nouveau.starbuncle.trash_behavior_set": "星宝石兽现在会销毁物品", + "ars_nouveau.starbuncle.trashing_items": "正在销毁地上和%d个位置的物品", + "block.starbunclemania.cooking_pot_wixie_cauldron": "薇克精厨锅", + "block.starbunclemania.crucible_wixie_cauldron": "薇克精坩埚", + "block.starbunclemania.cutting_wixie_cauldron": "薇克精砧板", "block.starbunclemania.fluid_jar": "流体罐", "block.starbunclemania.fluid_sourcelink": "流体魔源通道", - "block.starbunclemania.source_condenser": "魔源凝聚器", + "block.starbunclemania.mixer_wixie_cauldron": "薇克精混合器", "block.starbunclemania.smelting_wixie_cauldron": "薇克精熔炉", - "block.starbunclemania.stonecutting_wixie_cauldron": "薇克精切石机", - "block.starbunclemania.cutting_wixie_cauldron": "薇克精砧板", - "block.starbunclemania.cooking_pot_wixie_cauldron": "薇克精厨锅", - "block.starbunclemania.crucible_wixie_cauldron": "薇克精坩埚", + "block.starbunclemania.source_condenser": "魔源凝聚器", "block.starbunclemania.source_fluid_block": "液态魔源", + "block.starbunclemania.stonecutting_wixie_cauldron": "薇克精切石机", + "chemical.starbunclemania.source_gas": "气态魔源", + "entity.starbunclemania.starby_mount": "星宝石兽", + "fluid_type.starbunclemania.source_fluid": "液态魔源", + "item.starbunclemania.alak_hat": "探宝蟹帽子", + "item.starbunclemania.chef_hat": "厨师帽", "item.starbunclemania.direction_scroll": "方向卷轴", + "item.starbunclemania.drygmy_horns": "德格米双角", + "item.starbunclemania.fluid_jar": "流体罐", "item.starbunclemania.fluid_scroll_allow": "流体卷轴:允许", "item.starbunclemania.fluid_scroll_deny": "流体卷轴:禁止", - "item.starbunclemania.star_hat": "布鲁斯帽", - "item.starbunclemania.wyrm_degree": "书龙学位证", - "item.starbunclemania.star_battery": "星宝石电池", - "item.starbunclemania.star_bucket": "星宝石储罐", + "item.starbunclemania.robin_mask": "方形轮询罗宾假面", + "item.starbunclemania.sea_bunny": "海兔", + "item.starbunclemania.source_fluid_bucket": "液态魔源桶", "item.starbunclemania.star_balloon": "星宝石气球", + "item.starbunclemania.star_battery": "星宝石电池", "item.starbunclemania.star_bin": "星宝石垃圾桶", + "item.starbunclemania.star_bucket": "星宝石储罐", + "item.starbunclemania.star_build": "星宝石建筑工帽", + "item.starbunclemania.star_hat": "布鲁斯帽", + "item.starbunclemania.star_miner": "星宝石挖掘工帽", "item.starbunclemania.star_saddle": "星宝石鞍[WIP]", "item.starbunclemania.star_sword": "星宝石兽之剑[WIP]", "item.starbunclemania.star_wand": "神圣金粒之杖[WIP]", - "item.starbunclemania.star_miner": "星宝石挖掘工帽", - "item.starbunclemania.star_build": "星宝石建筑工帽", - "item.starbunclemania.fluid_jar": "流体罐", - "item.starbunclemania.source_fluid_bucket": "液态魔源桶", - "fluid_type.starbunclemania.source_fluid": "液态魔源", - "chemical.starbunclemania.source_gas": "气态魔源", - "entity.starbunclemania.starby_mount": "星宝石兽", - "ars_nouveau.starbuncle.sided_item_behavior_set": "星宝石兽现在会通过特定面输入或输出物品", - "ars_nouveau.starbuncle.fluid_behavior_set": "星宝石兽现在会运送流体", - "ars_nouveau.starbuncle.energy_behavior_set": "星宝石兽现在会运送能量", - "ars_nouveau.starbuncle.gas_behavior_set": "星宝石兽现在会运送气体", - "ars_nouveau.starbuncle.trash_behavior_set": "星宝石兽现在会销毁物品", - "ars_nouveau.starbuncle.sword_behavior_set": "星宝石兽选择了暴力", - "ars_nouveau.starbuncle.heal_behavior_set": "星宝石兽现在会治疗生物", - "ars_nouveau.starbuncle.default_behavior": "默认设为物品运输", - "ars_nouveau.starbuncle.saddle_behavior_set": "星宝石兽现在会运送玩家", - "ars_nouveau.starbuncle.miner_behavior_set": "星宝石兽现在会挖掘方块", - "ars_nouveau.starbuncle.placer_behavior_set": "星宝石兽现在会放置方块", - "ars_nouveau.starbuncle.miner": "星宝石兽会挖掘这里的方块", - "ars_nouveau.starbuncle.place": "星宝石兽会将方块放到这里", - "ars_nouveau.starbuncle.energy_to": "星宝石兽会向这里存入能量", - "ars_nouveau.starbuncle.energy_from": "星宝石兽会从这个电池中提出能量", - "starbunclemania.tooltip.fluid_jar": "带有%dmB", - "ars_nouveau.starbuncle.fluid_to": "星宝石兽会向这里存放流体", - "ars_nouveau.starbuncle.fluid_from": "星宝石兽会从这个储罐中取出流体", - "starbunclemania.tooltip.gas": "带有%dmB", - "ars_nouveau.starbuncle.gas_to": "星宝石兽会向这里存放气体", - "ars_nouveau.starbuncle.gas_from": "星宝石兽会从这个储罐中取出气体", - "ars_nouveau.starbuncle.trashing_items": "正在销毁地上和%d个位置的物品", - "ars_nouveau.starbuncle.storing_energy": "正在向%d个位置存入能量", - "ars_nouveau.starbuncle.taking_energy": "正在从%d个位置提出能量", - "ars_nouveau.starbuncle.storing_fluid": "正在向%d个位置存放流体", - "ars_nouveau.starbuncle.taking_fluid": "正在从%d个位置取出流体", - "ars_nouveau.starbuncle.storing_gas": "正在向%d个位置存放气体", - "ars_nouveau.starbuncle.taking_gas": "正在从%d个位置取出气体", - "ars_nouveau.starbuncle.mining": "正在从%d个位置挖掘方块", - "ars_nouveau.starbuncle.placing": "正在向%d个位置放置方块", - "ars_nouveau.starbuncle.tool": "使用%s作为工具", - "starbunclemania.simple_cosmetic.tooltip": "为使魔设计的装饰品。支持以下使魔:星宝石兽、薇克精、德格米、书龙。", - "starbunclemania.degree_hat.tooltip": "为使魔设计的装饰品。支持以下生物:星宝石兽、书龙(使魔)。能赋予星宝石兽阅读方向卷轴的能力。", - "starbunclemania.bucket.tooltip": "令星宝石兽运送流体。潜行时对其使用则仅作装饰,不会更改其行为。", + "item.starbunclemania.starby_ears": "星宝石兽耳", + "item.starbunclemania.whirli_prop": "风转草扇叶", + "item.starbunclemania.wyrm_degree": "书龙学位证", + "itemGroup.starbunclemania": "StarbuncleMania", + "starbunclemania.adv.desc.fluid_jar": "获得流体罐", + "starbunclemania.adv.desc.fluid_sourcelink": "获得流体魔源通道", + "starbunclemania.adv.desc.robin_mask": "获得星宝石兽用轮询罗宾假面", + "starbunclemania.adv.desc.source_condenser": "获得魔源凝聚器", + "starbunclemania.adv.desc.star_balloon": "获得星宝石气球", + "starbunclemania.adv.desc.star_battery": "获得星宝石电池", + "starbunclemania.adv.desc.star_bin": "获得星宝石垃圾桶", + "starbunclemania.adv.desc.star_bucket": "获得星宝石储罐", + "starbunclemania.adv.desc.wixie_cook": "将薇克精放到熔炉、坩埚、或厨锅上", + "starbunclemania.adv.desc.wixie_mixer": "将薇克精放到流体罐上,以此制造薇克精混合器", + "starbunclemania.adv.desc.wixie_stoneworks": "将薇克精放到切石机或砧板上", + "starbunclemania.adv.desc.wyrm_degree": "获得书龙学位证", + "starbunclemania.adv.title.fluid_jar": "假如……", + "starbunclemania.adv.title.fluid_sourcelink": "魔源花洒", + "starbunclemania.adv.title.robin_mask": "为平等而战", + "starbunclemania.adv.title.source_condenser": "异端黏浆", + "starbunclemania.adv.title.star_balloon": "气体传输", + "starbunclemania.adv.title.star_battery": "能量传输", + "starbunclemania.adv.title.star_bin": "垃圾爱好者", + "starbunclemania.adv.title.star_bucket": "流体传输", + "starbunclemania.adv.title.wixie_cook": "薇克精在煮什么呢?", + "starbunclemania.adv.title.wixie_mixer": "薇克精搅搅乐", + "starbunclemania.adv.title.wixie_stoneworks": "切啊,薇克精,快点切啊!", + "starbunclemania.adv.title.wyrm_degree": "也要归功于我的双学位……", + "starbunclemania.alak_hat.tooltip": "玩家可佩戴的装饰性饰品", "starbunclemania.balloon.tooltip": "令星宝石兽运送通用机械化学品。可染色,潜行时对其使用则仅作装饰,不会更改其行为。支持以下使魔:星宝石兽、德格米、薇克精。", "starbunclemania.battery.tooltip": "令星宝石兽运送FE能量。潜行时对其使用则仅作装饰,不会更改其行为。", - "starbunclemania.trash_bin.tooltip": "令星宝石兽销毁捡起的物品和所链接箱子中的物品。潜行时对其使用则仅作装饰,不会更改其行为。", + "starbunclemania.bucket.tooltip": "令星宝石兽运送流体。潜行时对其使用则仅作装饰,不会更改其行为。", "starbunclemania.builder_hat.tooltip": "令星宝石兽在指定位置放置方块。潜行时对其使用则仅作装饰,不会更改其行为。", - "starbunclemania.miner_hat.tooltip": "令星宝石兽挖掘指定位置的方块。可以交予工具,默认为铁镐。潜行时对其使用则仅作装饰,不会更改其行为。", + "starbunclemania.chef_hat.tooltip": "为玩家、星宝石兽和薇克精使魔设计的装饰品。", "starbunclemania.cosmetic": "装饰附件", + "starbunclemania.degree_hat.tooltip": "为使魔设计的装饰品。支持以下生物:星宝石兽、书龙(使魔)。能赋予星宝石兽阅读方向卷轴的能力。", + "starbunclemania.drygmy_horns.tooltip": "玩家可佩戴的装饰性饰品", + "starbunclemania.glyph_desc.glyph_pickup_fluid": "从世界中盛装流体,将其注入快捷栏中或紧邻炮塔的储罐", + "starbunclemania.glyph_desc.glyph_place_fluid": "在世界中放置流体,需从在快捷栏中或紧邻炮塔的储罐内提取", + "starbunclemania.glyph_name.glyph_": "", + "starbunclemania.glyph_name.glyph_pickup_fluid": "盛装流体", + "starbunclemania.glyph_name.glyph_place_fluid": "放置流体", + "starbunclemania.miner_hat.tooltip": "令星宝石兽挖掘指定位置的方块。可以交予工具,默认为铁镐。潜行时对其使用则仅作装饰,不会更改其行为。", "starbunclemania.page.direction_scroll": "为星宝石兽的自动化提供面选和方向控制。若放置于方块上的展示框中或对星宝石兽使用,星宝石兽便会通过对应面与方块交互。", + "starbunclemania.page.fluid_jar": "以奔流至高木制成的储罐,能装下最多16桶流体。若其存储的是药水流体,且上方有药水罐,则其中流体会转送至药水罐内,以便使用烧瓶和混合器。", "starbunclemania.page.fluid_scroll": "为星宝石兽的流体自动化提供过滤。与同类物品卷轴工作方式相同,可直接对星宝石兽使用或放置于储罐上的展示框中。", - "starbunclemania.page.fluid_jar": "以奔流至高木制成的储罐,能装下最多16桶流体。若其存储的是药水流体,且上方有药水罐,则其中流体会转送至药水罐内,以便使用烧瓶和混合器。", "starbunclemania.page.fluid_sourcelink": "消耗流体以产生魔源。若下方有可用储罐则会自动抽取。", + "starbunclemania.page.item_transfer": "高级物品运输", + "starbunclemania.page.player_cosmetic": "你可曾想过装扮成星宝石兽?或者戴一顶沙子做的帽子,长一对帅气的角,还是顶着几片形如旋翼的叶子?现在你可以了!这些附件只有装饰功能,可以佩戴在玩家的头部视频槽中。", + "starbunclemania.page.robin_mask": "允许星宝石兽在多个容器间轮询调度物品。佩戴此附件时,星宝石兽只会捡起地上的物品。每个堆叠在一起的星宝石兽均会携带(最大堆叠/目标位置数)个物品,这之后才会前往下一容器。", "starbunclemania.page.source_condenser": "将魔源罐中魔源凝聚为稳定的流体。若下方有可用储罐则会自动输出。", - "starbunclemania.page.star_hat": "StarbuncleMania中的附件不只是为星宝石兽工兽们准备的,星宝石兽使魔也能用!此附件没有实际效用,但却相当时髦。手持附件并Shift点击星宝石兽即只会将其用作装饰,而不会分配具体任务。", - "starbunclemania.page.star_battery": "允许星宝石兽运输能量。戴上此附件后,可用支配之杖将其与接受FE的方块连接。", - "starbunclemania.page.star_bucket": "允许星宝石兽运输流体。戴上此附件后,可用支配之杖将其与储罐连接。", "starbunclemania.page.star_balloon": "允许星宝石兽运输通用机械的普通气体。可染色以用于装饰,若用于运输则会变为其所储气体的颜色。戴上此附件后,可用支配之杖将其与气体储罐连接。", - "starbunclemania.page.wyrm_degree": "允许星宝石兽通过特定面输入或输出物品,可由方向卷轴控制。", + "starbunclemania.page.star_battery": "允许星宝石兽运输能量。戴上此附件后,可用支配之杖将其与接受FE的方块连接。", "starbunclemania.page.star_bin": "星宝石兽展露出了它们身为浣熊的本性,开始损毁物品。戴上此附件后,星宝石兽会销毁周围所有在地上的物品。", + "starbunclemania.page.star_bucket": "允许星宝石兽运输流体。戴上此附件后,可用支配之杖将其与储罐连接。", + "starbunclemania.page.star_hat": "StarbuncleMania中的附件不只是为星宝石兽工兽们准备的,星宝石兽使魔也能用!此附件没有实际效用,但却相当时髦。手持附件并Shift点击星宝石兽即只会将其用作装饰,而不会分配具体任务。", "starbunclemania.page.star_saddle": "允许星宝石兽运输玩家。戴上此附件后,星宝石兽会长大以便骑乘。[还在开发,可能表现会有点怪]", - "starbunclemania.page.wixie_jobs": "薇克精的全新工作", "starbunclemania.page.wixie_cook": "薇克精能烹饪了!将薇克精放在熔炉上即可让它烧炼和烟熏物品,自动化同样兼容厨锅(农夫乐事)和坩埚(幻梦)。", - "starbunclemania.page.wixie_cut": "将薇克精放置在切石机和砧板上,就可让其自动按照相应配方合成物品。", - "starbunclemania.adv.title.wyrm_degree": "也要归功于我的双学位……", - "starbunclemania.adv.desc.wyrm_degree": "获得书龙学位证", - "starbunclemania.adv.title.star_battery": "能量传输", - "starbunclemania.adv.desc.star_battery": "获得星宝石电池", - "starbunclemania.adv.title.star_bucket": "流体传输", - "starbunclemania.adv.desc.star_bucket": "获得星宝石储罐", - "starbunclemania.adv.title.star_balloon": "气体传输", - "starbunclemania.adv.desc.star_balloon": "获得星宝石气球", - "starbunclemania.adv.title.star_bin": "垃圾爱好者", - "starbunclemania.adv.desc.star_bin": "获得星宝石垃圾桶", - "starbunclemania.adv.title.fluid_jar": "假如……", - "starbunclemania.adv.desc.fluid_jar": "获得流体罐", - "starbunclemania.adv.title.fluid_sourcelink": "魔源花洒", - "starbunclemania.adv.desc.fluid_sourcelink": "获得流体魔源通道", - "starbunclemania.adv.title.source_condenser": "异端黏浆", - "starbunclemania.adv.desc.source_condenser": "获得魔源凝聚器", - "starbunclemania.adv.title.wixie_cook": "薇克精在煮什么呢?", - "starbunclemania.adv.desc.wixie_cook": "将薇克精放到熔炉、坩埚、或厨锅上", - "starbunclemania.adv.title.wixie_stoneworks": "切啊,薇克精,快点切啊!", - "starbunclemania.adv.desc.wixie_stoneworks": "将薇克精放到切石机或砧板上", - "starbunclemania.adv.title.": "", - "starbunclemania.adv.desc.": "" -} + "starbunclemania.page.wixie_cut": "将薇克精护符放置在切石机和砧板上,就可让其自动按照相应配方合成物品。", + "starbunclemania.page.wixie_jobs": "薇克精的全新工作", + "starbunclemania.page.wixie_mixer": "将薇克精护符放置在流体罐上,就可将其变成一种新型炼药锅。混合器内部有两个储罐,分别用来存储水和奶,可借此免去配方中的铁桶。只接受工作台配方,且均只会消耗一个单位的所需流体。", + "starbunclemania.page.wyrm_degree": "允许星宝石兽通过特定面输入或输出物品,可由方向卷轴控制。", + "starbunclemania.player_cosmetic": "装饰性附件", + "starbunclemania.robin_mask.tooltip": "将星宝石兽的物品运输方式调整为在各容器间轮询,同时会阻止它们拿取物品。潜行时对其使用则仅作装饰,不会更改其行为。", + "starbunclemania.sea_bunny.tooltip": "玩家可佩戴的装饰性饰品", + "starbunclemania.simple_cosmetic.tooltip": "为使魔设计的装饰品。支持以下使魔:星宝石兽、薇克精、德格米、书龙。", + "starbunclemania.starby_ears.tooltip": "玩家可佩戴的装饰性饰品", + "starbunclemania.tooltip.fluid_jar": "带有%dmB", + "starbunclemania.tooltip.gas": "带有%dmB", + "starbunclemania.trash_bin.tooltip": "令星宝石兽销毁捡起的物品和所链接箱子中的物品。潜行时对其使用则仅作装饰,不会更改其行为。", + "starbunclemania.whirli_prop.tooltip": "玩家可佩戴的装饰性饰品" +} \ No newline at end of file