Summary
Game CI currently uses the generated dll instead of Unity's Json.Net package to resolve version mismatch error during CI, I believe (NOT CONFIRMED) this is due to link.xml's including the generated dll inside ChainSafe.Gamming.Unity
Suggested features or ways to address the summary
Remove link.xml's reference to Json.Net dll and try a GameCI tests action run
Motivation
Cleaner to use one single reference for both Game and Test Environment
Blockers
(OPTIONAL) [Do you see any blocker that needs to be done before implementing this feature?]
Additional context
(OPTIONAL) [Add any other context or screenshots/videos about the feature request here.]
Summary
Game CI currently uses the generated dll instead of Unity's Json.Net package to resolve version mismatch error during CI, I believe (NOT CONFIRMED) this is due to link.xml's including the generated dll inside
ChainSafe.Gamming.UnitySuggested features or ways to address the summary
Remove link.xml's reference to Json.Net dll and try a GameCI tests action run
Motivation
Cleaner to use one single reference for both Game and Test Environment
Blockers
(OPTIONAL) [Do you see any blocker that needs to be done before implementing this feature?]
Additional context
(OPTIONAL) [Add any other context or screenshots/videos about the feature request here.]