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@BeastLe9enD
BeastLe9enD BeastLe9enD

Zell-Mosel, Germany

@fulopkovacs
fuko fulopkovacs
👨‍🔬 Full Stack Dev | Open Source Contributor/Maintainer
@deanthecoder
Dean Edis deanthecoder
Professional C#/C++ developer and GLSL enthusiast.

United Kingdom

@BoyC
BoyC

Ventuz Budapest

@steinbergmedia
Steinberg Media Technologies GmbH steinbergmedia
Steinberg is a global leader in audio software and hardware, empowering millions with tools that support the full creative journey—guided by Creativity First.

Hamburg, Germany

@runestubbe
Rune Stubbe runestubbe

Copenhagen - Denmark

@in4k
in4k
github group to archive code, tools and info on making demoscene 1kb / 4kb / 8kb intros
@laurentlb
Laurent Le Brun laurentlb
Ex-Google, ex-Bazel. Designer of Starlark. Creator of Shader-Minifier. Demoscener (Ctrl-Alt-Test).

Munich, Germany

@TheMostDiligent
Assiduous TheMostDiligent

@DiligentGraphics Seattle

@xiaohunqupo
Danny许 xiaohunqupo
一个快乐的开发者 (*^_^*)

@zwpim

@SungJJinKang
SungJinKang SungJJinKang

Seongnam, Gyeonggi-do

@Hengle
Hengel Hengle
game of game

Shanghai

@AlerianEmperor
Phan Sang AlerianEmperor
Self Taught Graphics Programmer
@naavis
Samuli Vuorinen naavis
Science enthusiast, programmer and astrophotographer.

Helsinki, Finland

@GPUOpen-LibrariesAndSDKs
GPUOpen Libraries & SDKs GPUOpen-LibrariesAndSDKs
Libraries and SDKs from the GPUOpen initiative
@aousd
Alliance for OpenUSD aousd
To foster the standardization, development, evolution, and growth of OpenUSD
@electronicarts
Electronic Arts electronicarts
Electronic Arts, inspiring a global community of players to explore new ways to play every day

Worldwide

@ConfettiFX
The Forge ConfettiFX
The Forge Interactive

United States of America

@AnkaChan
Anka Chen AnkaChan
Simulation, collision detection & resolution, motion capture

Simulation Technology, Nvidia Kirkland, WA

@jart
Justine Tunney jart

Mountain View, CA

@virgill1974
Jochen Feldkötter virgill1974
demoscene coder & musician newschool and retro systems

Herr Ibbenbüren, Germany

@StarsX
Tianchen Xu StarsX
My research interest is Black Magics in Computer Graphics.

Taipa

@keijiro
Keijiro Takahashi keijiro

Unity Technologies Japan Japan

@TheNumbat
Max Slater TheNumbat
Computer Graphics, Programming, Math, OxCaml, C++
@TheRealMJP
MJP TheRealMJP
Lead Rendering Programmer at Sony Santa Monica Studio
@sawickiap
Adam Sawicki sawickiap
Graphics Software Engineer

Warsaw, Poland

@meshula
Nick Porcino meshula
Gamedev & Virtual Production // since 8 bit days 👾

Pixar Animation Studios Erewhon

@Gargaj
Gargaj
Polyurethane audio breeder / semi-organic code regurgitation trooper.

Conspiracy ^ Ümlaüt Design Budapest, Hungary

@nfrechette
Nicholas Frechette nfrechette
I am a video game programmer passionate about animation compression and performance.

Canada

@kusma
Erik Faye-Lund kusma
Principal Engineer at Collabora

Collabora Oslo, Norway