@@ -2143,4 +2143,32 @@ they can be obtained via the Show Info page of Style > Skins at the Dog GUI.
21432143# Ensure no duplications in Random Name List.
21442144* Fix wierd dog inventory behaviour when user clicks on the dog inventory button
21452145located in their inventory while carrying a stack in their cursor, resulting in the
2146- stack temporarily vanishing clientside.
2146+ stack temporarily vanishing clientside.
2147+
2148+ **1.19.0 - 23th February 2026**
2149+ First update of 2026.
2150+ =======
2151+ Dog Walk Animation overhaul!
2152+ + Dogs now have not just a dedicated walk animation, but also a galloping animation.
2153+ + When the dog's speed goes above a threshold for a certain amount of time, the walk animation
2154+ smoothly transitions into the galloping animation.
2155+ + The animation transition from between Standby, Walk, and Run is smoothed out to ensure minimal stuttering.
2156+
2157+ + Centrifugal Banking: When galloping and taking a sharp turn, the dog will
2158+ naturally lean and bank with inertia. The more aggressively they turn, the deeper the lean!
2159+ =======
2160+ DogAnimations is now Data-Driven
2161+ + Implemented Dedicated animation format
2162+ + Created Blockbench plugin for exporting/importing.
2163+ + DTN now loads animation from resource.
2164+ + This allows modification of the animation via resourcepacks.
2165+ =======
2166+ DogModels is now Data-Driven!
2167+ + Implemented Dedicated model format
2168+ + Created Blockbench plugin for exporting/importing.
2169+ + DTN now also loads its model from resource.
2170+ + A dedicated mod is no longer required for addons that provide custom models.
2171+ + Any DTN addons with custom models can now be implemented with a resource pack.
2172+ They will be automatically compatible with every Minecraft version as long as DTN (1.19.0+)
2173+ supports it.
2174+ =======
0 commit comments