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build.zig
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35 lines (28 loc) · 1.02 KB
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const std = @import("std");
pub fn build(b: *std.Build) !void {
const optimize = b.standardOptimizeOption(.{});
const target = b.standardTargetOptions(.{});
const exe = b.addExecutable(.{
.name = "zig-battle-stars",
.root_source_file = .{
.path = "src/main.zig",
},
.target = target,
.optimize = optimize,
});
exe.linkLibC();
// TODO: figure out a better way to include raylilb as dep
exe.addIncludePath(std.build.LazyPath.relative("vendor/raylib/zig-out/include"));
exe.addLibraryPath(std.build.LazyPath.relative("vendor/raylib/zig-out/lib"));
// TODO: make this step OS specific
exe.linkSystemLibrary("raylib");
exe.linkFramework("CoreVideo");
exe.linkFramework("IOKit");
exe.linkFramework("Cocoa");
exe.linkFramework("GLUT");
exe.linkFramework("OpenGL");
b.installArtifact(exe);
const run_exe = b.addRunArtifact(exe);
const run_step = b.step("run", "Run the application");
run_step.dependOn(&run_exe.step);
}