From 960530940f1929759db260e6437372198f6a93ba Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 24 Apr 2026 02:03:48 +0000 Subject: [PATCH] Updated NPM changelogs --- .changeset/cold-toys-arrive.md | 6 ------ .changeset/heavy-masks-mate.md | 9 --------- .changeset/quiet-foxes-dance.md | 9 --------- .changeset/silent-lemons-shine.md | 6 ------ Common/CHANGELOG.md | 8 ++++++++ Common/package.json | 2 +- Frontend/library/CHANGELOG.md | 15 +++++++++++++++ Frontend/library/package.json | 4 ++-- Frontend/ui-library/CHANGELOG.md | 16 ++++++++++++++++ Frontend/ui-library/package.json | 4 ++-- Signalling/CHANGELOG.md | 15 +++++++++++++++ Signalling/package.json | 4 ++-- SignallingWebServer/CHANGELOG.md | 12 +++++++++++- SignallingWebServer/package.json | 2 +- 14 files changed, 73 insertions(+), 39 deletions(-) delete mode 100644 .changeset/cold-toys-arrive.md delete mode 100644 .changeset/heavy-masks-mate.md delete mode 100644 .changeset/quiet-foxes-dance.md delete mode 100644 .changeset/silent-lemons-shine.md diff --git a/.changeset/cold-toys-arrive.md b/.changeset/cold-toys-arrive.md deleted file mode 100644 index f2cc31da9..000000000 --- a/.changeset/cold-toys-arrive.md +++ /dev/null @@ -1,6 +0,0 @@ ---- -'@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.7': minor -'@epicgames-ps/lib-pixelstreamingfrontend-ue5.7': minor ---- - -Added Viewport Resolution Scale parameter to request higher resolution streams on small screens diff --git a/.changeset/heavy-masks-mate.md b/.changeset/heavy-masks-mate.md deleted file mode 100644 index a428e973f..000000000 --- a/.changeset/heavy-masks-mate.md +++ /dev/null @@ -1,9 +0,0 @@ ---- -'@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.7': patch -'@epicgames-ps/lib-pixelstreamingfrontend-ue5.7': patch -'@epicgames-ps/lib-pixelstreamingsignalling-ue5.7': patch -'@epicgames-ps/lib-pixelstreamingcommon-ue5.7': patch ---- - -- Addressing security issues raised by dependabot. (glob, js-yaml, playwright) -- Added lint npm script to the root project. Running `npm run lint` will now run linting over all packages. diff --git a/.changeset/quiet-foxes-dance.md b/.changeset/quiet-foxes-dance.md deleted file mode 100644 index a76962ef4..000000000 --- a/.changeset/quiet-foxes-dance.md +++ /dev/null @@ -1,9 +0,0 @@ ---- -"@epicgames-ps/lib-pixelstreamingcommon-ue5.7": patch -"@epicgames-ps/lib-pixelstreamingsignalling-ue5.7": patch -"@epicgames-ps/wilbur": patch -"@epicgames-ps/lib-pixelstreamingfrontend-ue5.7": patch -"@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.7": patch ---- - -Make `npm run lint` work regardless of the directory it's invoked from. Each workspace's `eslint.config.mjs` now pins `parserOptions.tsconfigRootDir` to `import.meta.dirname`, so `parserOptions.project` resolves relative to the config file's own directory rather than whichever CWD `typescript-eslint` happens to pick by default. Previously the six workspace configs prefixed `project` with the workspace directory (e.g. `'Common/tsconfig.cjs.json'`), which only worked under one specific `typescript-eslint` version's resolution behavior and broke CI when run from within the workspace. diff --git a/.changeset/silent-lemons-shine.md b/.changeset/silent-lemons-shine.md deleted file mode 100644 index 1cdc9a65a..000000000 --- a/.changeset/silent-lemons-shine.md +++ /dev/null @@ -1,6 +0,0 @@ ---- -"@epicgames-ps/wilbur": patch -"@epicgames-ps/lib-pixelstreamingsignalling-ue5.7": minor ---- - -Make the REST API reachable when Wilbur is started with `--rest_api` but without `--serve`. Previously the Express app that hosts the `/api/*` routes was only bound to an HTTP listener inside the `serve` branch, so with `--serve=false --rest_api=true` the listener never started and requests were answered by the WebSocket upgrade handler on the player port (`426 Upgrade Required`). The HTTP listener now starts whenever `rest_api` or `serve` is set. Static file serving and the homepage route are gated by a new `IWebServerConfig.serveStatic` flag (the port listener runs independently of static serving), and the rate limiter is registered before any route handlers so the homepage and any downstream-registered routes are all rate-limited. Wilbur logs at startup which mode it is running in. diff --git a/Common/CHANGELOG.md b/Common/CHANGELOG.md index 9ec9be5a4..3eea8a30b 100644 --- a/Common/CHANGELOG.md +++ b/Common/CHANGELOG.md @@ -1,5 +1,13 @@ # @epicgames-ps/lib-pixelstreamingcommon-ue5.6 +## 0.1.5 + +### Patch Changes + +- c3e46a8: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright) + - Added lint npm script to the root project. Running `npm run lint` will now run linting over all packages. +- 5696f2e: Make `npm run lint` work regardless of the directory it's invoked from. Each workspace's `eslint.config.mjs` now pins `parserOptions.tsconfigRootDir` to `import.meta.dirname`, so `parserOptions.project` resolves relative to the config file's own directory rather than whichever CWD `typescript-eslint` happens to pick by default. Previously the six workspace configs prefixed `project` with the workspace directory (e.g. `'Common/tsconfig.cjs.json'`), which only worked under one specific `typescript-eslint` version's resolution behavior and broke CI when run from within the workspace. + ## 0.1.4 ### Patch Changes diff --git a/Common/package.json b/Common/package.json index 0d800aff9..05051f5b0 100644 --- a/Common/package.json +++ b/Common/package.json @@ -1,6 +1,6 @@ { "name": "@epicgames-ps/lib-pixelstreamingcommon-ue5.7", - "version": "0.1.4", + "version": "0.1.5", "description": "Common utilities library for Unreal Engine 5.7 Pixel Streaming", "main": "dist/cjs/pixelstreamingcommon.js", "module": "dist/esm/pixelstreamingcommon.js", diff --git a/Frontend/library/CHANGELOG.md b/Frontend/library/CHANGELOG.md index 89d1f3a70..1a9bcce40 100644 --- a/Frontend/library/CHANGELOG.md +++ b/Frontend/library/CHANGELOG.md @@ -1,5 +1,20 @@ # @epicgames-ps/lib-pixelstreamingfrontend-ue5.6 +## 0.3.0 + +### Minor Changes + +- 72c5c53: Added Viewport Resolution Scale parameter to request higher resolution streams on small screens + +### Patch Changes + +- c3e46a8: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright) + - Added lint npm script to the root project. Running `npm run lint` will now run linting over all packages. +- 5696f2e: Make `npm run lint` work regardless of the directory it's invoked from. Each workspace's `eslint.config.mjs` now pins `parserOptions.tsconfigRootDir` to `import.meta.dirname`, so `parserOptions.project` resolves relative to the config file's own directory rather than whichever CWD `typescript-eslint` happens to pick by default. Previously the six workspace configs prefixed `project` with the workspace directory (e.g. `'Common/tsconfig.cjs.json'`), which only worked under one specific `typescript-eslint` version's resolution behavior and broke CI when run from within the workspace. +- Updated dependencies [c3e46a8] +- Updated dependencies [5696f2e] + - @epicgames-ps/lib-pixelstreamingcommon-ue5.7@0.1.5 + ## 0.2.2 ### Patch Changes diff --git a/Frontend/library/package.json b/Frontend/library/package.json index f493a5ce0..c44b4eb95 100644 --- a/Frontend/library/package.json +++ b/Frontend/library/package.json @@ -1,6 +1,6 @@ { "name": "@epicgames-ps/lib-pixelstreamingfrontend-ue5.7", - "version": "0.2.2", + "version": "0.3.0", "description": "Frontend library for Unreal Engine 5.7 Pixel Streaming", "main": "dist/cjs/pixelstreamingfrontend.js", "module": "dist/esm/pixelstreamingfrontend.js", @@ -33,7 +33,7 @@ "@types/node": "^22.14.0" }, "dependencies": { - "@epicgames-ps/lib-pixelstreamingcommon-ue5.7": "^0.1.4", + "@epicgames-ps/lib-pixelstreamingcommon-ue5.7": "^0.1.5", "sdp": "^3.2.0" }, "repository": { diff --git a/Frontend/ui-library/CHANGELOG.md b/Frontend/ui-library/CHANGELOG.md index bfa86f890..96452b3e6 100644 --- a/Frontend/ui-library/CHANGELOG.md +++ b/Frontend/ui-library/CHANGELOG.md @@ -1,5 +1,21 @@ # @epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.6 +## 0.2.0 + +### Minor Changes + +- 72c5c53: Added Viewport Resolution Scale parameter to request higher resolution streams on small screens + +### Patch Changes + +- c3e46a8: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright) + - Added lint npm script to the root project. Running `npm run lint` will now run linting over all packages. +- 5696f2e: Make `npm run lint` work regardless of the directory it's invoked from. Each workspace's `eslint.config.mjs` now pins `parserOptions.tsconfigRootDir` to `import.meta.dirname`, so `parserOptions.project` resolves relative to the config file's own directory rather than whichever CWD `typescript-eslint` happens to pick by default. Previously the six workspace configs prefixed `project` with the workspace directory (e.g. `'Common/tsconfig.cjs.json'`), which only worked under one specific `typescript-eslint` version's resolution behavior and broke CI when run from within the workspace. +- Updated dependencies [72c5c53] +- Updated dependencies [c3e46a8] +- Updated dependencies [5696f2e] + - @epicgames-ps/lib-pixelstreamingfrontend-ue5.7@0.3.0 + ## 0.1.3 ### Patch Changes diff --git a/Frontend/ui-library/package.json b/Frontend/ui-library/package.json index b3e06cfa1..5645bc069 100644 --- a/Frontend/ui-library/package.json +++ b/Frontend/ui-library/package.json @@ -1,6 +1,6 @@ { "name": "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.7", - "version": "0.1.3", + "version": "0.2.0", "description": "Reference frontend UI library for Unreal Engine 5.7 Pixel Streaming - gives the stock look and feel.", "main": "dist/cjs/pixelstreamingfrontend-ui.js", "module": "dist/esm/pixelstreamingfrontend-ui.js", @@ -26,7 +26,7 @@ "typescript-eslint": "8.57.2" }, "dependencies": { - "@epicgames-ps/lib-pixelstreamingfrontend-ue5.7": "^0.2.2", + "@epicgames-ps/lib-pixelstreamingfrontend-ue5.7": "^0.3.0", "@babel/runtime": "^7.26.10", "jss": "^10.10.0", "jss-plugin-camel-case": "^10.10.0", diff --git a/Signalling/CHANGELOG.md b/Signalling/CHANGELOG.md index c263a833d..6a874a5a6 100644 --- a/Signalling/CHANGELOG.md +++ b/Signalling/CHANGELOG.md @@ -1,5 +1,20 @@ # @epicgames-ps/lib-pixelstreamingsignalling-ue5.6 +## 0.3.0 + +### Minor Changes + +- 9308aa4: Make the REST API reachable when Wilbur is started with `--rest_api` but without `--serve`. Previously the Express app that hosts the `/api/*` routes was only bound to an HTTP listener inside the `serve` branch, so with `--serve=false --rest_api=true` the listener never started and requests were answered by the WebSocket upgrade handler on the player port (`426 Upgrade Required`). The HTTP listener now starts whenever `rest_api` or `serve` is set. Static file serving and the homepage route are gated by a new `IWebServerConfig.serveStatic` flag (the port listener runs independently of static serving), and the rate limiter is registered before any route handlers so the homepage and any downstream-registered routes are all rate-limited. Wilbur logs at startup which mode it is running in. + +### Patch Changes + +- c3e46a8: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright) + - Added lint npm script to the root project. Running `npm run lint` will now run linting over all packages. +- 5696f2e: Make `npm run lint` work regardless of the directory it's invoked from. Each workspace's `eslint.config.mjs` now pins `parserOptions.tsconfigRootDir` to `import.meta.dirname`, so `parserOptions.project` resolves relative to the config file's own directory rather than whichever CWD `typescript-eslint` happens to pick by default. Previously the six workspace configs prefixed `project` with the workspace directory (e.g. `'Common/tsconfig.cjs.json'`), which only worked under one specific `typescript-eslint` version's resolution behavior and broke CI when run from within the workspace. +- Updated dependencies [c3e46a8] +- Updated dependencies [5696f2e] + - @epicgames-ps/lib-pixelstreamingcommon-ue5.7@0.1.5 + ## 0.2.1 ### Patch Changes diff --git a/Signalling/package.json b/Signalling/package.json index ed77e1348..faf61c40f 100644 --- a/Signalling/package.json +++ b/Signalling/package.json @@ -1,6 +1,6 @@ { "name": "@epicgames-ps/lib-pixelstreamingsignalling-ue5.7", - "version": "0.2.1", + "version": "0.3.0", "description": "Basic signalling library for developers wishing to build applications that signal a Pixel Streaming application.", "main": "dist/cjs/pixelstreamingsignalling.js", "module": "dist/esm/pixelstreamingsignalling.js", @@ -47,7 +47,7 @@ "ws": "^8.18.0" }, "peerDependencies": { - "@epicgames-ps/lib-pixelstreamingcommon-ue5.7": "^0.1.4" + "@epicgames-ps/lib-pixelstreamingcommon-ue5.7": "^0.1.5" }, "repository": { "type": "git", diff --git a/SignallingWebServer/CHANGELOG.md b/SignallingWebServer/CHANGELOG.md index 94c7ec41e..76f49cdc1 100644 --- a/SignallingWebServer/CHANGELOG.md +++ b/SignallingWebServer/CHANGELOG.md @@ -1,11 +1,21 @@ # @epicgames-ps/wilbur +## 3.0.2 + +### Patch Changes + +- 5696f2e: Make `npm run lint` work regardless of the directory it's invoked from. Each workspace's `eslint.config.mjs` now pins `parserOptions.tsconfigRootDir` to `import.meta.dirname`, so `parserOptions.project` resolves relative to the config file's own directory rather than whichever CWD `typescript-eslint` happens to pick by default. Previously the six workspace configs prefixed `project` with the workspace directory (e.g. `'Common/tsconfig.cjs.json'`), which only worked under one specific `typescript-eslint` version's resolution behavior and broke CI when run from within the workspace. +- 9308aa4: Make the REST API reachable when Wilbur is started with `--rest_api` but without `--serve`. Previously the Express app that hosts the `/api/*` routes was only bound to an HTTP listener inside the `serve` branch, so with `--serve=false --rest_api=true` the listener never started and requests were answered by the WebSocket upgrade handler on the player port (`426 Upgrade Required`). The HTTP listener now starts whenever `rest_api` or `serve` is set. Static file serving and the homepage route are gated by a new `IWebServerConfig.serveStatic` flag (the port listener runs independently of static serving), and the rate limiter is registered before any route handlers so the homepage and any downstream-registered routes are all rate-limited. Wilbur logs at startup which mode it is running in. +- Updated dependencies [c3e46a8] +- Updated dependencies [5696f2e] +- Updated dependencies [9308aa4] + - @epicgames-ps/lib-pixelstreamingsignalling-ue5.7@0.3.0 + ## 2.3.0 ### Minor Changes - 3bb3101: Updates to platform_scripts to fix argument passing to Wilbur. - - Added separator between script parameters and signalling server parameters when using platform scripts - From now on, anything after the `--` marker on the command line is passed directly to Wilbur. - Parameters before this marker are intended for the scripts. These parameters are validated and unknown parameters will cause an error. diff --git a/SignallingWebServer/package.json b/SignallingWebServer/package.json index 827f3f39a..431748c03 100644 --- a/SignallingWebServer/package.json +++ b/SignallingWebServer/package.json @@ -1,6 +1,6 @@ { "name": "@epicgames-ps/wilbur", - "version": "3.0.1", + "version": "3.0.2", "description": "A basic signalling server application for Unreal Engine's Pixel Streaming applications.", "main": "dist/index.js", "private": true,