Releases: EpochModTeam/Epoch
1.0.0 build(1077) for Arma 3 v1.76
Build: 1077
Added
- Make temp Vehicles Lockable + Lock hints.
- FuelTank to Loot / Crafting / Pricing.
- Missing itemPipe to loot tables.
Fixed
- Rpt error for community stats.
- CameraView Check moved to master loop.
Changed
- Make use of traderUniforms config for AI trader classes.
- Adjust the order of marker sets.
Build: 1074
Added
- Missing Prices / Itemsorts + Objectinteracts configs.
- Note about a possible crash point on server startup if Redis is not running.
- Hint for Building to move / remove / upgrade.
- Config variable radiationEffectsThreshold to control what level PP effects are seen, (default 10%).
Fixed
- Fix for radiation post process effects when under 10% irradiated.
- Fix inherits for metal and cinder floor.
- Forced restart is now working properly again.
- Fav Bar now returns "Not enough Space" message if there isn't enough space to store current accessory.
- Fix for Horizontal Barrel Bomb BE kick.
Changed
- Random attributes now use 2 decimal places instead of rounding.
- Shipwrecks now use safe pos for shipwreck loot containers positions.
Build: 1070
Added
- Favorites bar. Users can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, head gear, etc.) or consume (eat, drink, build, etc.) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config. @raymix
- Advanced Vehicle Repair System - Repairing your vehicle just got more realistic. Patch a leaky fuel tank with Duct Tape. If you blow a tire you now need to find a Spare. Engine too damaged? grab an engine block to repair it. @Ignatz-HeMan
- Repair Items: (ItemDuctTape, SpareTire, EngineParts, EngineBlock, ItemGlass, FuelTank, ItemRotor). @Helion4
- Vehicle Upgrade System - Upgrade your ride by using one of the new vehicle upgrade documents found in the world. @DirtySanchez
- Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-HeMan
- New Base Building Objects: Quarter and Half wood floors @DirtySanchez, Cinder block floor, Cinder wall with a window. Metal and Cinder Towers @Helion4.
- Added the following new buildables (bringing most buildables from A2/Epoch to A3 using standard ARMA models): Burn Barrel, Light Pole, Small (forest and desert) Camo Nets, Large (forest and desert) Camo Nets, Camp Fire, Field Toilet, Scaffolding, Sink (water source), Single and Double Portable Lights, Lifeguard Tower, Sun Shade, Fuel Pump, Small Sandbag Bunker, Short Sandbag Wall, Long Sandbag Wall, Bar Gate and Water Pump, @morgoth0 (Grahame) and @DirtySanchez
- A-frame and Dome tents as insecure storage objects. @morgoth0, @DirtySanchez, @Helion4
- Farming system - craft-able garden plot allows you to grow seeds into mature plants. Models by @Helion4, configs by @DirtySanchez
- Medical items: Adrenaline Shot (adrenaline_epoch), Caffeine Pills (caffeinepills_epoch). Orlistat Pills (orlistat_epoch) by @Helion4 and configs by @DirtySanchez
- Food items: ItemCereals, ItemPowderMilk_F, ItemRiceBox, ItemVitamins. @DirtySanchez
- 84 new Female outfits based on 20 top designs and 4 new pairs of jeans(Blue Patched, Arid Brown, Black/Brown, Black). @DirtySanchez, @ComatoseBadger
- Pricing and loot table additions for 65 additional male uniforms.
- Vehicle Ammo Reloading from Inventory and Vehicle Ammo. @DirtySanchez
- Radiation System with radioactive out of bounds, locations, and random crashed satellites. Model @Helion4
- Digital Geiger Counter - used to detect Radiation levels by pointing at radioactive objects. (Sounds @vbawol, Model @Helion4, and UI + digital font @raymix)
- Radiation meds - pills, creme and injector to reduce radiation effects @Helion4
- Barrel Bomb - large craft-able explosive that can be placed and detonated. @DirtySanchez
- Brown Briefcase that contains 100oz Silver. @DirtySanchez
- Old "Zombie Parts" Bag (ItemBioHazardBag).
- 5 new Halloween masks for October. @Helion4, @DirtySanchez
- Option to drink directly from water sources. @Ignatz-HeMan
- Karma changes for deaths, suicides, PvP(including hero* and bandit* levels), trader kills, revives, trading sales and purchases.
- Custom map markers and icons by @xDrokZ, @DirtySanchez
- Epoch Events 3.0: External pbo based events. see epoch_server_vip_event or epoch_server_debris_event for examples.
- VIP Event - Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes.
- Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface.
- Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix
- Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function.
- Dynamic Simulation is now fully enabled. See "CfgDynamicSimulation" for configs. @DirtySanchez
- Conditional loot table options to allow omitting items from loot tables via custom logic.
- Map support for Malden 2035. @morgoth0
- Map support for Chernarus Redux. @xDrokZ and @morgoth0
- Burgers! @Helion4
- New masks - Hockey, Plague, ghostface, skull, witch @Helion4
Changed
- Mineral nodes can now only be harvested using the sledge hammer.
- Crafting recipes can now have item requirements and Crafting metal bars now require Smelting Tools.
- Player save and login optimized to use get|setUnitLoadout.
- Karma now persists death and moved to community stats.
- CBA extended event handler and zeus curator support for Epoch Vehicles. @DirtySanchez
- Base PlotPole ESP added to Epoch Admin Panel. @SMVampire
- Helper arrow to indicate the door-opening direction for Base Building. @Ignatz-HeMan
- Base Building elements can be detached to walk around the Element before saving. @Ignatz-HeMan
- Made ServicePoint more configurable @Ignatz-HeMan
- Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-HeMan
- Base Building: Max building height now will be checked directly at building element placement. @Ignatz-HeMan
- Separated Hunger and Thirst loss values to baseHungerLoss/baseThirstLoss and removed baseHTLoss from CfgEpochClient.
- Hunger and Thirst loss rates are now affected by timeMultiplier.
- Bump to hive version 0.6.0.0, Note: this requires epochserver hive extension updates server side.
- Gas Station Auto-Refuel is now disabled on all maps. Use disableAutoRefuel = false; via epochconfig.hpp to disable. @SMVampire
Fixed
- Players are given negative rating so that AI will attack properly even if player side is civilian. @morgoth0, @Ignatz-HeMan
- Player stats variables are now obfuscated, and hitpoints tracked via the server.
- Bad conversion: bool RPT spam caused by incorrect usage of configClasses. @DirtySanchez
- Snapping issues base building @DirtySanchez
- Sounds not working due to changes to 3dSay command in recent A3 updates. @DirtySanchez
- Spawning at base above Water was not working correctly. @Ignatz-HeMan
- One step is higher on stairs, can't run up while crouched. #447 @Helion44
- L85 Elcan optic issues. #678 @Helion44, @DirtySanchez
- Zombie falsely triggers Mission success. @Ignatz-HeMan
- Base Building 90° and 270° Snap was broken.
- Sometimes snapped Base Building elements rotated back on save.
- BE kicks since 1.76.
1.0.0 build(1074) for Arma 3 v1.76
Added
- Missing Prices / Itemsorts + Objectinteracts configs.
- Note about a possible crash point on server startup if Redis is not running.
- Hint for Building to move / remove / upgrade.
- Config variable radiationEffectsThreshold to control what level PP effects are seen, (default 10%).
Fixed
- Fix for radiation post process effects when under 10% irradiated.
- Fix inherits for metal and cinder floor.
- Forced restart is now working properly again.
- Fav Bar now returns "Not enough Space" message if there isn't enough space to store current accessory.
- Fix for Horizontal Barrel Bomb BE kick.
Changed
- Random attributes now use 2 decimal places instead of rounding.
- Shipwrecks now use safe pos for shipwreck loot containers positions.
1.0.0 build(1070) for Arma 3 v1.76+
Added
- Favorites bar. Users can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, head gear, etc.) or consume (eat, drink, build, etc.) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config. @raymix
- Advanced Vehicle Repair System - Repairing your vehicle just got more realistic. Patch a leaky fuel tank with Duct Tape. If you blow a tire you now need to find a Spare. Engine too damaged? grab an engine block to repair it. @Ignatz-HeMan
- Repair Items: (ItemDuctTape, SpareTire, EngineParts, EngineBlock, ItemGlass, FuelTank, ItemRotor). @Helion4
- Vehicle Upgrade System - Upgrade your ride by using one of the new vehicle upgrade documents found in the world. @DirtySanchez
- Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-HeMan
- New Base Building Objects: Quarter and Half wood floors @DirtySanchez, Cinder block floor, Cinder wall with a window. Metal and Cinder Towers @Helion4.
- Added the following new buildables (bringing most buildables from A2/Epoch to A3 using standard ARMA models): Burn Barrel, Light Pole, Small (forest and desert) Camo Nets, Large (forest and desert) Camo Nets, Camp Fire, Field Toilet, Scaffolding, Sink (water source), Single and Double Portable Lights, Lifeguard Tower, Sun Shade, Fuel Pump, Small Sandbag Bunker, Short Sandbag Wall, Long Sandbag Wall, Bar Gate and Water Pump, @morgoth0 (Grahame) and @DirtySanchez
- A-frame and Dome tents as insecure storage objects. @morgoth0, @DirtySanchez, @Helion4
- Farming system - craft-able garden plot allows you to grow seeds into mature plants. Models by @Helion4, configs by @DirtySanchez
- Medical items: Adrenaline Shot (adrenaline_epoch), Caffeine Pills (caffeinepills_epoch). Orlistat Pills (orlistat_epoch) by @Helion4 and configs by @DirtySanchez
- Food items: ItemCereals, ItemPowderMilk_F, ItemRiceBox, ItemVitamins. @DirtySanchez
- 84 new Female outfits based on 20 top designs and 4 new pairs of jeans(Blue Patched, Arid Brown, Black/Brown, Black). @DirtySanchez, @ComatoseBadger
- Pricing and loot table additions for 65 additional male uniforms.
- Vehicle Ammo Reloading from Inventory and Vehicle Ammo. @DirtySanchez
- Radiation System with radioactive out of bounds, locations, and random crashed satellites. Model @Helion4
- Digital Geiger Counter - used to detect Radiation levels by pointing at radioactive objects. (Sounds @vbawol, Model @Helion4, and UI + digital font @raymix)
- Radiation meds - pills, creme and injector to reduce radiation effects @Helion4
- Barrel Bomb - large craft-able explosive that can be placed and detonated. @DirtySanchez
- Brown Briefcase that contains 100oz Silver. @DirtySanchez
- Old "Zombie Parts" Bag (ItemBioHazardBag).
- 5 new Halloween masks for October. @Helion4, @DirtySanchez
- Option to drink directly from water sources. @Ignatz-HeMan
- Karma changes for deaths, suicides, PvP(including hero* and bandit* levels), trader kills, revives, trading sales and purchases.
- Custom map markers and icons by @xDrokZ, @DirtySanchez
- Epoch Events 3.0: External pbo based events. see epoch_server_vip_event or epoch_server_debris_event for examples.
- VIP Event - Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes.
- Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface.
- Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix
- Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function.
- Dynamic Simulation is now fully enabled. See "CfgDynamicSimulation" for configs. @DirtySanchez
- Conditional loot table options to allow omitting items from loot tables via custom logic.
- Map support for Malden 2035. @morgoth0
- Map support for Chernarus Redux. @xDrokZ and @morgoth0
- Burgers! @Helion4
- New masks - Hockey, Plague, ghostface, skull, witch @Helion4
Changed
- Mineral nodes can now only be harvested using the sledge hammer.
- Crafting recipes can now have item requirements and Crafting metal bars now require Smelting Tools.
- Player save and login optimized to use get|setUnitLoadout.
- Karma now persists death and moved to community stats.
- CBA extended event handler and zeus curator support for Epoch Vehicles. @DirtySanchez
- Base PlotPole ESP added to Epoch Admin Panel. @SMVampire
- Helper arrow to indicate the door-opening direction for Base Building. @Ignatz-HeMan
- Base Building elements can be detached to walk around the Element before saving. @Ignatz-HeMan
- Made ServicePoint more configurable @Ignatz-HeMan
- Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-HeMan
- Base Building: Max building height now will be checked directly at building element placement. @Ignatz-HeMan
- Separated Hunger and Thirst loss values to baseHungerLoss/baseThirstLoss and removed baseHTLoss from CfgEpochClient.
- Hunger and Thirst loss rates are now affected by timeMultiplier.
- Bump to hive version 0.6.0.0, Note: this requires epochserver hive extension updates server side.
- Gas Station Auto-Refuel is now disabled on all maps. Use disableAutoRefuel = false; via epochconfig.hpp to disable. @SMVampire
Fixed
- Players are given negative rating so that AI will attack properly even if player side is civilian. @morgoth0, @Ignatz-HeMan
- Player stats variables are now obfuscated, and hitpoints tracked via the server.
- Bad conversion: bool RPT spam caused by incorrect usage of configClasses. @DirtySanchez
- Snapping issues base building @DirtySanchez
- Sounds not working due to changes to 3dSay command in recent A3 updates. @DirtySanchez
- Spawning at base above Water was not working correctly. @Ignatz-HeMan
- One step is higher on stairs, can't run up while crouched. #447 @Helion44
- L85 Elcan optic issues. #678 @Helion44, @DirtySanchez
- Zombie falsely triggers Mission success. @Ignatz-HeMan
- Base Building 90° and 270° Snap was broken.
- Sometimes snapped Base Building elements rotated back on save.
- BE kicks since 1.76.
0.5 build(757) for Arma 3 v1.68+
0.5 b757:
[Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan
[Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables.
[Changed] Removed "Alpha" text from debug monitor.
[Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable
[Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan
[Changed] further optimized db call for weather script.
[Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases
[Fixed] some missing semicolons in CfgPricing. @SPKcoding
[Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan
[Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan
[Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan
[Fixed] fix deleteVehicle BE kick with sharks
[Fixed] CBA related Battleye kicks with current CBA version.
[Fixed] Static weather settings not working. @82ndab-Bravo17
[Fixed] Battleye kicks for CUP weapon and attachment BE kicks.
[Fixed] Battleye kicks for towing tractor from CUP.
[Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan
[Fixed] Several minor fixes, cleanup, and private array updates.
[Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan
[Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias
0.5 build(749) for Arma 3 v1.68+
[Added] 200 player support to all mission files, thanks to increased group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
[Changed] Spawn in base now use player position instead of jammers (reset spawn point to use). @Ignatz-HeMan
[Changed] Force "Take Crypto" option on dead bodies. @Ignatz-HeMan
[Changed ] Added optional Classnames for Service Point Pos. @Ignatz-HeMan
[Changed ] Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan
[Fixed] Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan
[Info] Install script for Mad Arma mod via Steam workshop in the tools/install folder.
0.5 build(740) for Arma 3 v1.68+
[New] Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore
[Added] Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
[Added] 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
[Added] 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing.
[Added] Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan
[Added] Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
[Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Added] Toxic Smoke Grenades can now be found in the world.
[Added] Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
[Added] Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan
[Changed] Epoch Message function now supports custom colors. Thanks to @SPKcoding
[Changed] Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
[Changed] Optimized database SET and SETEX calls in both SQF and C++.
[Changed] Optimized database GETRANGE call.
[Changed] Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
[Changed] Great White Sharks will now spawn if the player is deep enough in the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
[Changed] Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
[Changed] To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17
[Fixed] Crash bug when opening base building upgrade menu since Arma 3 1.68.
[Fixed] Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
[Fixed] Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
[Fixed] Repack of Energy Pack is now possible.
[Removed] EpochServer extension calls 100 and 101 as they are no longer needed.
[Info] Re-add missing comments in some config files.
[Info] Numerous other fixes and optimizations.
[Info] Requires Arma 3 1.68 or higher.
0.4 build(675) for Arma 3 v1.66
[Fixed] Skip saving of already killed vehicles. @Ignatz-HeMan
[Fixed] Load all vehicles magazines correctly. @Ignatz-HeMan
[Fixed] Typo in helper scripts (EPOCH_server_movePlayer and EPOCH_server_teleportCheck)
[Fixed] Make player revive code wait for data propagation similar to player load. Should reduce chances of loading into an empty body.
[Changed] Added some apex backpacks to BE filter.
[Changed] bools converted to string or a number in configs.
[Changed] EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when
default input is a bool. Note: this commit may address issue with Bad conversion: bool rpt spam.
It is suggested to use the following format for storing booleans in configs:
1 = true
"true"=true
0 = false
"false"=false
0.4 build(672) for Arma 3 v1.66+
[Added] Indestructible base options via CfgEpochServer (epochconfig.hpp) thanks to @Ignatz-HeMan
[Fixed] Possible error in serverCommand function.
[Changed] Revert Player Death function workaround since the issue is now fixed. Thanks to @Ignatz-HeMan
0.4 build(668) for Arma 3 v1.66
[Fixed] Crash when opening crafting menu since A3 1.66.
[Fixed] workaround for HandleDisconnect not firing since A3 1.66.
b660
[Fixed] changed playableUnits to allPlayers
[Changed] improved Epoch_selectInventoryItem function
[Changed] improved inventory locked check with arma 1.66 features.
Known Issue:
Killed event handler is not firing since A3 1.66 release.
0.4 build(655) for Arma 3 v1.64+
[New] Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory)
[Added] Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback!
[Added] Stamina loss when a player jumps.
[Added] Option to pour our gas to get an empty Jerry can and a "Drink" option to poison yourself.
[Added] Option to pour out honey and get an empty jar instead of eating it.
[Changed] Inventory Armor stats feature now dynamic and no longer forced via config.
[Changed] Group menu and group requests options are now found options on the self-action menu. (SPACE BAR)
[Changed] Wardrobe mirror now works in single player.
[Changed] Jetski and Electric Motorcycle motorcycle in-vehicle HUD now functions in singleplayer or editor.
[Changed] Updated Tanoa trade city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum)
[Changed] Players now start with only 30% Hunger and Thirst instead of 100%.
[Fixed] Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan
[Fixed] Disposal of Snakes and other animals when inside a protection zone.
[Fixed] Shark bite attack and effect can now target all players.
[Fixed] Female ghillie suit transparency issue since Arma update 1.62.
[Fixed] Fireplace position incorrectly shifted down after lighting the fireplace. Thanks for the report by @Ignatz-HeMan #592
[Fixed] Increased anti-teleport range that should hopefully allow for proper HALO spawning.
[Fixed] Typos in Battleye script.txt that caused the filter not to function properly.
[Fixed] Trailing commas in mission addons array. Thanks to a RP from @SPKcoding (aka $p4rky on EpochMod.com Forum)
[Fixed] No longer possible to unlock Doors / Gates while using a UAV. Thanks to PR from @Ignatz-HeMan
Server Side Only:
[New] EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux we no longer depend on libhredis and libpcre to be installed.
[Added] Example mission file epoch_RyanZed.Tanoa that includes "RyanZombies" in the required addons array.
[Fixed] Database logging now trims log entries via the LogLimit setting provided in EpochServer.ini. The default is 1000 log records per list.
Known Issues:
Jetski and Electric Motorcycle motorcycle in-vehicle HUD will not initialize if player is spawned inside vehicle, as display getin EH did not fire.
Changes Since 639:
https://github.com/EpochModTeam/Epoch/pull/661/files