View controls projection, camera movement, viewport, and camera effects.
view.follow(player, {
lerp: 0.15,
offsetX: 0,
offsetY: -32,
});Use clearFollow() to stop.
view.setBounds(new Rectangle(0, 0, worldWidth, worldHeight));
view.clearBounds();view.shake(8, 180, {
frequency: 14,
decay: true,
});
view.stopShake();view.setZoom(1.25);
view.zoomIn(0.1);
view.zoomOut(0.1);Application.update() already calls view.update(deltaMilliseconds) each frame for the active render manager view.