How to detect mods through modules #7376
Unanswered
KT-Gameplay
asked this question in
Q&A
Replies: 1 comment
-
|
preprocessors work as of 0.8.4 #if mod_id
// yup
#else
// nope
#end |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
im making a module and i want to know how to make it know whether a specific mod exists in the game rn or not
Beta Was this translation helpful? Give feedback.
All reactions