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LasercarEliteMasterEric
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Fix the week 3 pico mix cutscene
1 parent 329182e commit e3aba5c

2 files changed

Lines changed: 4 additions & 3 deletions

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preload/scripts/stages/phillyTrainErect.hxc

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@@ -90,6 +90,8 @@ class PhillyTrainErectStage extends Stage
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function doppleGangerCutscene(){
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// Disable player input during cutscene, so you can't get a gameover during cutscene
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PlayState.instance.isInCutscene = true;
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skipText = new FlxText(936, 618, 0, 'Skip [ ' + PlayState.instance.controls.getDialogueNameFromToken("CUTSCENE_ADVANCE", true) + ' ]', 20);
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skipText.setFormat(Paths.font('vcr.ttf'), 40, 0xFFFFFFFF, "right", FlxTextBorderStyle.OUTLINE, 0xFF000000);
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skipText.scrollFactor.set();

preload/scripts/stages/props/PicoBloodPool.hxc

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@@ -16,9 +16,8 @@ class PicoBloodPool extends FlxAtlasSprite
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var el = null;
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public function new(x:Float, y:Float)
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{
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var path = (Preferences.naughtyness) ? "bloodPool" : "picoFlowers";
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super(x, y, Paths.animateAtlas("philly/erect/" + path, "week3"), {
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// Use bloodPool as the path since the animation isn't implemented in-game atm.
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super(x, y, Paths.animateAtlas("philly/erect/bloodPool", "week3"), {
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FrameRate: 24.0,
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Reversed: false,
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// ?OnComplete:Void -> Void,

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