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Integrate PluginMultiDetail with MultiDetailMod and improve build workflow#5

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itsnttt merged 2 commits into
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May 21, 2026
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Integrate PluginMultiDetail with MultiDetailMod and improve build workflow#5
itsnttt merged 2 commits into
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@itsnttt itsnttt commented May 21, 2026

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itsnttt added 2 commits May 21, 2026 16:53
Introduced PluginMultiDetail.cs to enable integration with the external MultiDetailMod plugin. This class uses reflection to access and manipulate multi-detail slots and power values for face and body, providing methods for reading, writing, and synchronizing these values. Also includes utilities for key parsing and compatibility checks.
- Refactor and expand MultiDetail mod logic: improved slot/power management, deferred blending, and external texture handling
- Add scheduling for full blends with versioning and pending checks
- Update GitHub Actions to build/release on all branches/tags, use explicit artifact paths, and add workflow_dispatch
- Remove a plugin ID from CharaEditorUI reset list; call ResetForSavedCard after loading extended data
- Set <CopyLocalLockFileAssemblies> to false and mark DLL refs as <Private>false> in csproj
- Bump version to 2.5.21 and update MultiDetailMod.dll binary
@itsnttt itsnttt merged commit 17bf9c6 into master May 21, 2026
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@itsnttt itsnttt deleted the CI branch May 21, 2026 10:39
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