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Introduced PluginMultiDetail.cs to enable integration with the external MultiDetailMod plugin. This class uses reflection to access and manipulate multi-detail slots and power values for face and body, providing methods for reading, writing, and synchronizing these values. Also includes utilities for key parsing and compatibility checks.
- Refactor and expand MultiDetail mod logic: improved slot/power management, deferred blending, and external texture handling - Add scheduling for full blends with versioning and pending checks - Update GitHub Actions to build/release on all branches/tags, use explicit artifact paths, and add workflow_dispatch - Remove a plugin ID from CharaEditorUI reset list; call ResetForSavedCard after loading extended data - Set <CopyLocalLockFileAssemblies> to false and mark DLL refs as <Private>false> in csproj - Bump version to 2.5.21 and update MultiDetailMod.dll binary
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