-
Notifications
You must be signed in to change notification settings - Fork 4
Expand file tree
/
Copy pathPlugin.cs
More file actions
186 lines (156 loc) · 5.55 KB
/
Plugin.cs
File metadata and controls
186 lines (156 loc) · 5.55 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
using System;
using System.Collections.Generic;
using System.Linq;
using System.Collections;
using System.Text;
using IllusionPlugin;
using UnityEngine;
using UnityEngine.SceneManagement;
using System.IO;
namespace CustomAvatar
{
public class Plugin : IPlugin
{
public string Name
{
get { return "Custom Avatar Plugin"; }
}
public string Version
{
get { return "2.0"; }
}
public delegate void AvatarChangeAction(string path);
public static event AvatarChangeAction OnAvatarChanged;
private static List<string> _avatarPaths;
public static string _currentAvatarPath;
private static AvatarScript _currentAvatar;
private AvatarScript tmpAvatar = null;
private string tmpPath = "";
public static bool fpsAvatar = false;
private bool _init;
public static GameObject MultiGameObject;
public static void Log(string data)
{
Console.WriteLine("[Avatar Plugin] " + data);
File.AppendAllText(@"MultiLog.txt", "[Avatar Plugin] " + data + Environment.NewLine);
}
public void OnApplicationStart()
{
if (_init) return;
_init = true;
fpsAvatar = PlayerPrefs.GetInt("fpsAvatar",0) == 1;
SceneManager.activeSceneChanged += SceneManagerOnActiveSceneChanged;
var avatars = RetrieveCustomAvatars();
if (avatars.Count == 0)
{
Plugin.Log("No custom avatars found.");
return;
}
_currentAvatarPath = PlayerPrefs.GetString("lastAvatar", null);
if (_currentAvatarPath == null || !avatars.Contains(_currentAvatarPath))
{
_currentAvatarPath = avatars[0];
}
}
public void OnApplicationQuit()
{
SceneManager.activeSceneChanged -= SceneManagerOnActiveSceneChanged;
}
private void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene)
{
GameObject origin = GameObject.Find("Origin");
if (origin != null)
{
LoadNewAvatar(_currentAvatarPath);
}
else
{
Plugin.Log("Origin not found");
}
}
public static List<string> RetrieveCustomAvatars()
{
_avatarPaths = (Directory.GetFiles(Path.Combine(Application.dataPath, "../CustomAvatars/"),
"*.avatar", SearchOption.AllDirectories).ToList());
Plugin.Log("Found " + _avatarPaths.Count + " avatars");
return _avatarPaths;
}
public void OnUpdate()
{
if (Input.GetKeyDown(KeyCode.PageUp))
{
if (GameObject.Find("Origin") == null) return;
RetrieveCustomAvatars();
if (_avatarPaths.Count == 1) return;
var index = _avatarPaths.IndexOf(_currentAvatarPath);
index = (index + 1) % _avatarPaths.Count;
var newAvatar = _avatarPaths[index];
LoadNewAvatar(newAvatar);
if (OnAvatarChanged != null) OnAvatarChanged(newAvatar);
}
else if (Input.GetKeyDown(KeyCode.PageDown))
{
if (GameObject.Find("Origin") == null) return;
RetrieveCustomAvatars();
if (_avatarPaths.Count == 1) return;
var index = _avatarPaths.IndexOf(_currentAvatarPath);
index -= 1;
if (index < 0)
{
index = _avatarPaths.Count - 1;
}
var newAvatar = _avatarPaths[index];
LoadNewAvatar(newAvatar);
if (OnAvatarChanged != null) OnAvatarChanged(newAvatar);
}
if (Input.GetKeyDown(KeyCode.Home))
{
fpsAvatar = !fpsAvatar;
PlayerPrefs.SetInt("fpsAvatar", Convert.ToInt32(fpsAvatar));
LoadNewAvatar(_currentAvatarPath);
}
}
public void LoadNewAvatar(string path)
{
tmpAvatar = AvatarScript.SpawnAvatar(path, false);
tmpPath = path;
if (tmpAvatar != null)
{
tmpAvatar.OnAvatarLoaded += AvatarLoaded;
if (_currentAvatar != null)
{
_currentAvatar.UnloadAvatar();
UnityEngine.Object.Destroy(_currentAvatar.gameObject);
}
}
}
private void AvatarLoaded()
{
Plugin.Log("avatar loaded");
if (tmpAvatar != null)
{
tmpAvatar.HideFromView(true);
GameObject gameObject = GameObject.Find("Origin");
tmpAvatar.gameObject.transform.parent = gameObject.transform;
tmpAvatar.gameObject.transform.localPosition = Vector3.zero;
tmpAvatar.gameObject.transform.localRotation = Quaternion.identity;
PlayerPrefs.SetString("lastAvatar", _currentAvatarPath);
_currentAvatar = this.tmpAvatar;
_currentAvatarPath = this.tmpPath;
}
else
{
Plugin.Log("avatar == null");
}
}
public void OnFixedUpdate()
{
}
public void OnLevelWasInitialized(int level)
{
}
public void OnLevelWasLoaded(int level)
{
}
}
}