I was trying to do something like this (simplified here, base also re-tested with this simplified version)
-> test
=== test ===
- DEFAULT
Loopback -> test
- Check
-> one
- {one} Test
-> two
=== one ===
{First time at one | Been here before}
-> test
=== two ===
Knot 2 -> test
using InkCPP in Unreal but the third option (which should appear once the Check choice is taken) never appears. It works as expected in Inky. I made the following change
-> test
=== test ===
- DEFAULT
Loopback -> test
- (oneee) Check
-> one
- {oneee} Test
-> two
=== one ===
{First time at one | Been here before}
-> test
=== two ===
Knot 2 -> test
While changes the condition to depend on an explicit label. This also works exactly the same in Inky - and also works in Unreal.
Any idea what's up? My guess is a problem in the way implicit labels from knots are created - Is this user error on my part, or a bug in the beeswax?
I was trying to do something like this (simplified here, base also re-tested with this simplified version)
-> test
=== test ===
Loopback -> test
-> one
-> two
=== one ===
{First time at one | Been here before}
-> test
=== two ===
Knot 2 -> test
using InkCPP in Unreal but the third option (which should appear once the Check choice is taken) never appears. It works as expected in Inky. I made the following change
-> test
=== test ===
Loopback -> test
-> one
-> two
=== one ===
{First time at one | Been here before}
-> test
=== two ===
Knot 2 -> test
While changes the condition to depend on an explicit label. This also works exactly the same in Inky - and also works in Unreal.
Any idea what's up? My guess is a problem in the way implicit labels from knots are created - Is this user error on my part, or a bug in the beeswax?