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Hitbox.cs
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43 lines (38 loc) · 1.07 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FreeFrame.Components.Shapes
{
public class Hitbox
{
// TODO: Absolute or relative ?
public struct Area
{
public int X;
public int Y;
public int Width;
public int Height;
public Area(int x, int y, int width, int height)
{
X = x;
Y = y;
Width = width;
Height = height;
}
}
List<Area> _areas = new List<Area>();
public List<Area> Areas { get => _areas; set => _areas = value; }
public Hitbox()
{
}
public bool IsThereSomething(float x, float y) // mouse position
{
foreach (Area area in Areas)
if (x >= area.X && x <= area.X+area.Width && y >= area.Y && y <= area.Y+area.Height) // TODO: To check if it's working
return true;
return false;
}
}
}