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project.godot
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76 lines (61 loc) · 2.11 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Human Shaders (Public)"
run/main_scene="res://SkinShaderTest.tscn"
config/features=PackedStringArray("4.5", "Forward Plus")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/image="uid://ct6xo0he0ieiu"
config/icon="res://icon.svg"
boot_splash/minimum_display_time=2000
[autoload]
Autoload="*res://Scripts/Visualizer/autoload.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=3
[editor]
movie_writer/movie_file="C:/Users/mdcmd/Desktop/Human Shaders Preview/Videos/movie4.avi"
[file_customization]
folder_colors={
"res://Addons/": "gray",
"res://HumanShaders/": "yellow",
"res://Models/": "red",
"res://Models/HumanHead/": "orange",
"res://Resources/": "purple",
"res://Scripts/": "green",
"res://Shaders/": "blue"
}
[gui]
theme/default_font_antialiasing=2
theme/default_font_multichannel_signed_distance_field=true
[rendering]
rendering_device/driver.windows="d3d12"
lights_and_shadows/directional_shadow/size=16384
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5
textures/default_filters/anisotropic_filtering_level=3
camera/depth_of_field/depth_of_field_bokeh_quality=3
camera/depth_of_field/depth_of_field_use_jitter=true
environment/ssao/quality=4
environment/ssao/half_size=false
environment/ssao/blur_passes=1
environment/ssil/quality=3
environment/ssil/half_size=false
environment/ssil/blur_passes=1
scaling_3d/mode=2
scaling_3d/fsr_sharpness=0.5
textures/default_filters/texture_mipmap_bias=-0.2
environment/glow/upscale_mode=0
environment/screen_space_reflection/roughness_quality=2
environment/subsurface_scattering/subsurface_scattering_quality=2
environment/volumetric_fog/volume_size=256
anti_aliasing/quality/use_taa=true
anti_aliasing/quality/use_debanding=true
lights_and_shadows/positional_shadow/atlas_size=16384