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ui_mm_modded_exes.xml
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856 lines (807 loc) · 34.4 KB
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<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mm_title_modded_exes">
<text>Modded Exes</text>
</string>
<string id="ui_mm_menu_modded_exes">
<text>Modded Exes</text>
</string>
<string id="ui_mm_lst_ON">
<text>ÂÊË</text>
</string>
<string id="ui_mm_lst_OFF">
<text>ÂÛÊË</text>
</string>
<string id="ui_mm_modded_exes_color_a">
<text>Íåïðîçðà÷íîñòü</text>
</string>
<string id="ui_mm_modded_exes_color_r">
<text>Êðàñíûé</text>
</string>
<string id="ui_mm_modded_exes_color_g">
<text>Çåëåíûé</text>
</string>
<string id="ui_mm_modded_exes_color_b">
<text>Ñèíèé</text>
</string>
<!-- Visual -->
<string id="ui_mm_menu_visual">
<text>Âèçóàëüíûé</text>
</string>
<!-- UI/HUD -->
<string id="ui_mm_menu_ui_hud">
<text>UI/HUD</text>
</string>
<string id="ui_mm_ui_hud_modded_exes">
<text>UI/HUD</text>
</string>
<string id="ui_mm_modded_exes_visual_ui_hud_g_draw_pickup_item_names">
<text>Îòðèñîâûâàòü èìåíà ïðåäìåòîâ ïðè ïîäúåìå (g_draw_pickup_item_names)</text>
</string>
<string id="ui_mm_modded_exes_visual_ui_hud_use_english_text_for_missing_translations">
<text>Èñïîëüçîâàòü àíãëèéñêèé ÿçûê äëÿ îòñóñòâóþùåãî ïåðåâîäà (use_english_text_for_missing_translations)</text>
</string>
<!-- Crosshair -->
<string id="ui_mm_crosshair_modded_exes">
<text>Ïåðåêðåñòüå</text>
</string>
<string id="ui_mm_menu_crosshair">
<text>Ïåðåêðåñòüå</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_show_always">
<text>Âñåãäà ïîêàçûâàòü ïåðåêðåñòèå (g_crosshair_show_always)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_independent">
<text>Íàðèñîâàòü îòäåëüíîå ïåðåêðåñòèå (g_crosshair_*_independent)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_show">
<text>Ïîêàçàòü ïåðåêðåñòèå (g_crosshair_*)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_recon">
<text>Ïîêàçàòü ðàññòîÿíèå (g_crosshair_*_recon)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_recon_max_opacity">
<text>Ìàêñèìàëüíàÿ íåïðîçðà÷íîñòü ðàññòîÿíèÿ (g_crosshair_*_recon_max_opacity)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_line">
<text>Ïîêàçàòü ëèíèþ ïðèöåëèâàíèÿ (g_crosshair_*_line)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_use_shader">
<text>Èñïîëüçîâàòü øåéäåðíîå ïåðåêðåñòèå (g_crosshair_*_use_shader)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_shader">
<text>Øåéäåð ïåðåêðåñòèÿ (g_crosshair_*_shader)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_texture">
<text>Òåêñòóðà ïåðåêðåñòèÿ (g_crosshair_*_texture)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_size">
<text>Ðàçìåð ïåðåêðåñòèÿ (g_crosshair_*_size)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_depth">
<text>Ïðåäåëüíîå ðàññòîÿíèå äëÿ îïðåäåëåíèÿ ðàçìåðà (g_crosshair_*_depth)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_distance_lerp">
<text>Àíèìèðîâàòü ïîëîæåíèå ïåðåêðåñòèÿ (g_crosshair_*_distance_lerp)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_distance_lerp_rate">
<text>Ñêîðîñòü àíèìàöèè ïîëîæåíèÿ ïåðåêðåñòèÿ (g_crosshair_*_distance_lerp_rate)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_occluded_opacity">
<text>Íåïðîçðà÷íîñòü ïåðåêðåñòèÿ ïðè çàñëîíåíèè îáúåêòîì (g_crosshair_*_occluded_opacity)</text>
</string>
<string id="ui_mm_modded_exes_visual_crosshair_g_crosshair_occlusion_fade_rate">
<text>Ñêîðîñòü àíèìàöèè íåïðîçðà÷íîñòè ïåðåêðåñòèÿ (g_crosshair_*_occlusion_fade_rate)</text>
</string>
<!-- Shader Scopes -->
<string id="ui_mm_menu_3d_scopes">
<text>Shader Scopes</text>
</string>
<string id="ui_mm_3d_scopes_modded_exes">
<text>Shader Scopes</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_r__3Dfakescope">
<text>Âêëþ÷åíèå 3D Shader Scopes (r__3Dfakescope)</text>
</string>
<string id="ui_mm_2d_scopes_modded_exes">
<text>2D Shader Scopes</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_sds_enable">
<text>Âêëþ÷åíèå 2D Shader Scopes (sds_enable)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_sds_speed_enable">
<text>Èçìåíåíèå ÷óâñòâèòåëüíîñòè ìûøè ïðè çóìå (sds_speed_enable)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_sds_zoom_enable">
<text>Êîððåêöèÿ çóìà (sds_zoom_enable)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_new_zoom_enable">
<text>Ïëàâíûé çóì (new_zoom_enable)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_new_zoom_delta_algorithm">
<text>Íîâûé àëãîðèòì çóìà (new_zoom_delta_algorithm)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_new_zoom_delta_algorithm_desc">
<text>Ìåíÿåò àëãîðèòì èçìåíåíèÿ çóìà ò.î. ÷òîáû áûëî îäèíàêîâîå âèçóàëüíîå óâåëè÷åíèå</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_zoom_step_count">
<text>Êîë-âî ñòàäèé çóìà (zoom_step_count)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_scope_blur_inner">
<text>Ðàçìûòèå âíóòðè ïðèöåëà (scope_blur_inner)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_scope_blur_outer">
<text>Ðàçìûòèå ñíàðóæè ïðèöåëà (scope_blur_outer)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_scope_brightness">
<text>ßðêîñòü ñíàðóæè ïðèöåëà (scope_brightness)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_scope_ca">
<text>Õðîìàòè÷åñêàÿ àááåðàöèÿ (scope_ca)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_scope_fog_radius">
<text>Ðàäèóñ òóìàíà (scope_fog_radius)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_scope_fog_interp">
<text>Ñêîðîñòü ïåðåìåùåíèÿ òóìàíà (scope_fog_interp)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_scope_fog_sharp">
<text>Ðåçêîñòü òóìàíà (scope_fog_sharp)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_scope_fog_swayAim">
<text>Äâèæåíèå òóìàíà ñ ìûøüþ (scope_fog_swayAim)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_scope_fog_swayMove">
<text>Äâèæåíèå òóìàíà ñ õîäüáîé (scope_fog_swayMove)</text>
</string>
<string id="ui_mm_modded_exes_visual_3d_scopes_scope_fog_travel">
<text>Ìàêñèìàëüíîå ðàññòîÿíèå äâèæåíèÿ òóìàíà (scope_fog_travel)</text>
</string>
<!-- Particles -->
<string id="ui_mm_particles_modded_exes">
<text>Ïàðòèêëè</text>
</string>
<string id="ui_mm_menu_particles">
<text>Ïàðòèêëè</text>
</string>
<string id="ui_mm_modded_exes_visual_particles_particle_update_mod">
<text>×àñòîòà ïàðòèêëåé (1 - 30ãö, 0.5 - 60ãö è ò.ä.) (particle_update_mod)</text>
</string>
<string id="ui_mm_modded_exes_visual_particles_render_short_tracers">
<text>Îãðàíè÷èâàòü è îòðèñîâûâàòü òðàññåðû äî èõ ìèíèìàëüíîé äëèíû (render_short_tracers)</text>
</string>
<string id="ui_mm_modded_exes_visual_particles_allow_silencer_hide_tracer">
<text>Ïîçâîëèòü ãëóøèòåëÿì ñêðûâàòü òðàññèðóþùèå ýëåìåíòû (allow_silencer_hide_tracer)</text>
</string>
<!-- Wallmarks -->
<string id="ui_mm_wallmarks_modded_exes">
<text>Ñëåäû îò ïóëü</text>
</string>
<string id="ui_mm_menu_wallmarks">
<text>Ñëåäû îò ïóëü</text>
</string>
<string id="ui_mm_modded_exes_visual_wallmarks_g_wallmark_range_static">
<text>Äèàïàçîí ñòàòè÷åñêèõ ñëåäîâ îò ïóëü (g_wallmark_range_static)</text>
</string>
<string id="ui_mm_modded_exes_visual_wallmarks_g_wallmark_range_skeleton">
<text>Äèàïàçîí ñëåäîâ îò ñêåëåòíûõ ïóëü (g_wallmark_range_skeleton)</text>
</string>
<!-- HDR10 -->
<string id="ui_mm_menu_hdr10">
<text>HDR 10</text>
</string>
<string id="ui_mm_hdr10_modded_exes">
<text>HDR 10</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_enabled">
<text>Âêëþ÷èòü HDR10 (òðåáóåòñÿ ïåðåçàãðóçêà) (r4_hdr10_on)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_enabled_desc">
<text>HDR10 íåñîâìåñòèì ñ MSAA, ïðè âêëþ÷åíèè HDR, MSAA áóäåò âûêëþ÷åí</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_whitepoint_nits">
<text>Áåëàÿ òî÷êà (nits) (r4_hdr10_whitepoint_nits)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_whitepoint_nits_desc">
<text>Ìàêñèìàëüíàÿ ÿðêîñòü âàøåãî ìîíèòîðà. DisplayHDR 400 = 400 íèò, HDR Peak 1000 = 1000 íèò</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_ui_nits">
<text>UI ßðêîñòü (nits) (r4_hdr10_ui_nits)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_ui_nits_desc">
<text>Ìàêñèìàëüíàÿ ÿðêîñòü èíòåðôåéñà. Èñïîëüçóéòå êîìôîðòíîå çíà÷åíèå íà óðîâíå èëè íèæå ïèêîâîé ÿðêîñòè ìîíèòîðà.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_pda_intensity">
<text>Èíòåíñèâíîñòü ÊÏÊ (r4_hdr10_pda_intensity)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_pda_intensity_desc">
<text>Èíòåíñèâíîñòü (1 = 100%, 0 = 0%) äèñïëåÿ ÊÏÊ. Îòðåãóëèðóéòå, åñëè äèñïëåé ÊÏÊ ñëèøêîì ÿðêèé.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_colorspace">
<text>Öâåòîâîå ïðîñòðàíñòâî (r4_hdr10_colorspace)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_colorspace_desc">
<text>Öåëåâîå öâåòîâîå ïðîñòðàíñòâî äëÿ ðåíäåðèíãà. Åñëè âàø ìîíèòîð èìååò õîðîøèé îõâàò áîëüøåãî öâåòîâîãî ïðîñòðàíñòâà (DCI-P3 èëè Rec.2020), èñïîëüçóéòå îäíî èç íèõ âìåñòî sRGB.</text>
</string>
<string id="ui_mm_lst_hdr10_colorspace_rec709">
<text>Rec.709 (sRGB)</text>
</string>
<string id="ui_mm_lst_hdr10_colorspace_p3d65">
<text>P3-D65 (DCI-P3)</text>
</string>
<string id="ui_mm_lst_hdr10_colorspace_rec2020">
<text>Rec.2020</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_tonemapper">
<text>Òîíåìàïïåð (r4_hdr10_tonemapper)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_tonemapper_desc">
<text>Îïåðàòîð òîíîâîãî îòîáðàæåíèÿ, êîòîðûé èñïîëüçóåòñÿ. Òîíåìàïïåð îïðåäåëÿåò âíåøíèé âèä è êîíòðàñòíîñòü èçîáðàæåíèÿ.</text>
</string>
<string id="ui_mm_lst_hdr10_tonemapper_aces_narkowicz">
<text>ACES (Narkowicz)</text>
</string>
<string id="ui_mm_lst_hdr10_tonemapper_aces_hill">
<text>ACES (Hill)</text>
</string>
<string id="ui_mm_lst_hdr10_tonemapper_agx_normal">
<text>AgX (Normal)</text>
</string>
<string id="ui_mm_lst_hdr10_tonemapper_agx_punchy">
<text>AgX (Punchy)</text>
</string>
<string id="ui_mm_lst_hdr10_tonemapper_uchimura">
<text>Uchimura</text>
</string>
<string id="ui_mm_lst_hdr10_tonemapper_stevem">
<text>SteveM</text>
</string>
<string id="ui_mm_lst_hdr10_tonemapper_uncharted2">
<text>Uncharted 2</text>
</string>
<string id="ui_mm_lst_hdr10_tonemapper_reinhard1">
<text>Reinhard (Lw = 2.0)</text>
</string>
<string id="ui_mm_lst_hdr10_tonemapper_reinhard2">
<text>Reinhard (Lw = 3.0)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_tonemap_mode">
<text>Ðåæèì òîíîâîãî îòîáðàæåíèÿ (r4_hdr10_tonemap_mode)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_tonemap_mode_desc">
<text>Òîíîâûé ìàïïåð ðàáîòàåò â ðåæèìå öâåòà èëè ÿðêîñòè. Ðåæèì ÿðêîñòè ïðåäîòâðàùàåò ñìåùåíèå îòòåíêîâ, íî ìîæåò âûãëÿäåòü áîëåå ïëîñêèì ïî ñðàâíåíèþ ñ öâåòîâûì ðåæèìîì.</text>
</string>
<string id="ui_mm_lst_hdr10_tonemap_mode_luminance">
<text>Ñâåòèìîñòü</text>
</string>
<string id="ui_mm_lst_hdr10_tonemap_mode_color">
<text>Öâåò</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_brightness">
<text>ßðêîñòü (r4_hdr10_brightness)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_brightness_desc">
<text>Ðåãóëèðóåò ïîäúåì òåíåé èçîáðàæåíèÿ.  ïåðâóþ î÷åðåäü âëèÿåò íà òåíè. Íàñòðîéòå, åñëè èçîáðàæåíèå ñëèøêîì ñâåòëîå èëè ò¸ìíîå.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_gamma">
<text>Ãàììà (r4_hdr10_gamma)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_gamma_desc">
<text>Ðåãóëèðóåò ãàììó èçîáðàæåíèÿ.  ïåðâóþ î÷åðåäü âëèÿåò íà ñðåäíèå òîíà. Íàñòðîéòå, åñëè èçîáðàæåíèå ñëèøêîì ÿðêîå èëè ò¸ìíîå.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_exposure">
<text>Ýêñïîçèöèÿ (r4_hdr10_exposure)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_exposure_desc">
<text>Ðåãóëèðóåò ÿðêîñòü èçîáðàæåíèÿ. Îòðåãóëèðóéòå, åñëè èçîáðàæåíèå ñëèøêîì ÿðêîå èëè ñëèøêîì òåìíîå.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_contrast">
<text>Êîíòðàñò (r4_hdr10_contrast)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_contrast_desc">
<text>Ðåãóëèðóåò êîíòðàñò èçîáðàæåíèÿ.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_contrast_middle_gray">
<text>Ñðåäíå-ñåðûé äëÿ ðåãóëèðîâêè êîíòðàñòà (r4_hdr10_contrast_middle_gray)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_contrast_middle_gray_desc">
<text>Ôèêñèðîâàííàÿ òî÷êà äëÿ ðåãóëèðîâêè êîíòðàñòà. Ïðè ìåíüøèõ çíà÷åíèÿõ íàñòðîéêà êîíòðàñòà ìåíüøå âëèÿåò íà òåìíûå îáëàñòè è áîëüøå íà ñâåòëûå, ïðè áîëüøèõ çíà÷åíèÿõ - íàîáîðîò.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_saturation">
<text>Íàñûùåííîñòü (r4_hdr10_saturation)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_saturation_desc">
<text>Ðåãóëèðóåò íàñûùåííîñòü èçîáðàæåíèÿ.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_ui_saturation">
<text>UI Íàñûùåííîñòü (r4_hdr10_ui_saturation)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_ui_saturation_desc">
<text>Ðåãóëèðóåò íàñûùåííîñòü ïîëüçîâàòåëüñêîãî èíòåðôåéñà ñ ó÷¸òîì ïðîçðà÷íîñòè. Ýòî êîððåêòèðóþùèé êîýôôèöèåíò, ïðîïîðöèîíàëüíûé ñòåïåíè ïðîçðà÷íîñòè ýëåìåíòà.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_bloom_on">
<text>Ñâå÷åíèå (r4_hdr10_bloom_on)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_bloom_on_desc">
<text>Âêëþ÷àåò èëè âûêëþ÷àåò HDR-ñâå÷åíèå. Îòêëþ÷èòå ñòàðûé áëóì ñ ïîìîùüþ ïàðàìåòðà 'r2_ls_bloom_threshold 1'. Ìîæåò âëèÿòü íà ïðîèçâîäèòåëüíîñòü.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_bloom_blur_passes">
<text>Ïðîõîäû ðàçìûòèÿ äëÿ ñâå÷åíèÿ (r4_hdr10_bloom_blur_passes)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_bloom_blur_passes_desc">
<text>Îïðåäåëÿåò ðàçìåð ýôôåêòà ñâå÷åíèÿ. Áîëüøèå çíà÷åíèÿ óâåëè÷èâàþò ðàçìåð ýôôåêòà áëóì. Ýòî ìîæåò ïîâëèÿòü íà ïðîèçâîäèòåëüíîñòü.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_bloom_blur_scale">
<text>Ìàñøòàá ðàçìûòèÿ áëóì (r4_hdr10_bloom_blur_scale)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_bloom_blur_scale_desc">
<text>Òîíêàÿ íàñòðîéêà ðàäèóñà ñâå÷åíèÿ.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_bloom_intensity">
<text>Èíòåíñèâíîñòü ñâå÷åíèÿ (r4_hdr10_bloom_intensity)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_bloom_intensity_desc">
<text>Ðåãóëèðóåò ñèëó ñâå÷åíèÿ. Áîëüøèå çíà÷åíèÿ äåëàþò ýôôåêò áîëåå ðàçìûòûì.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_on">
<text>Ñâåòîâûå áëèêè (r4_hdr10_flare_on)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_on_desc">
<text>Âêëþ÷àåò èëè âûêëþ÷àåò HDR-áëèêè. Ìîæåò âëèÿòü íà ïðîèçâîäèòåëüíîñòü.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_threshold">
<text>Ïîðîã áëèêîâ îáúåêòèâà (r4_hdr10_flare_threshold)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_threshold_desc">
<text>Óñòàíàâëèâàåò ìèíèìàëüíóþ ÿðêîñòü îáúåêòà äëÿ ïîÿâëåíèÿ áëèêîâ.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_power">
<text>Ìîùíîñòü áëèêîâ îáúåêòèâà (r4_hdr10_flare_power)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_power_desc">
<text>Ðåãóëèðóåò îáùóþ ñèëó ýôôåêòà áëèêîâ.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_ghosts">
<text>Ïðèçðàêè â áëèêàõ îáúåêòèâà (r4_hdr10_flare_ghosts)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_ghosts_desc">
<text>Ðåãóëèðóåò êîëè÷åñòâî ïðèçðàêîâ, ñîçäàâàåìûõ ýôôåêòîì áëèêîâ. Ìîæåò âëèÿòü íà ïðîèçâîäèòåëüíîñòü.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_ghost_dispersal">
<text>Ðàññåèâàíèå ïðèçðàêîâ áëèêîâ îáúåêòèâà (r4_hdr10_flare_ghost_dispersal)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_ghost_dispersal_desc">
<text>Ðåãóëèðóåò ìàñøòàá è ðàññòîÿíèå ìåæäó ïðèçðàêàìè, ñîçäàâàåìûìè ýôôåêòîì áëèêîâ.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_center_falloff">
<text>Ðàäèàëüíîå ïàäåíèå ÿðêîñòè áëèêîâ îáúåêòèâà (r4_hdr10_flare_center_falloff)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_center_falloff_desc">
<text>Ðåãóëèðóåò ðàäèóñ ïàäåíèÿ (îò öåíòðà ýêðàíà) âêëàäà èçîáðàæåíèÿ â ýôôåêò áëèêîâ. Ïðè ìåíüøèõ çíà÷åíèÿõ áîëüøåå êîëè÷åñòâî èçîáðàæåíèÿ ñîçäàåò èíòåíñèâíûå áëèêè.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_halo_scale">
<text>Øêàëà îðåîëà áëèêîâ îáúåêòèâà (r4_hdr10_flare_halo_scale)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_halo_scale_desc">
<text>Ðåãóëèðóåò ìàñøòàá îòðàæåíèÿ îðåîëà áëèêîâ îáúåêòèâà. Áîëüøèå çíà÷åíèÿ ìîãóò âûâåñòè îðåîë çà ïðåäåëû ýêðàíà.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_halo_ca">
<text>Õðîìàòè÷åñêàÿ àáåððàöèÿ îðåîëà áëèêîâ îáúåêòèâà (r4_hdr10_flare_halo_ca)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_halo_ca_desc">
<text>Ðåãóëèðóåò âåëè÷èíó õðîìàòè÷åñêîé àáåððàöèè íà îðåîëàõ îáúåêòèâà.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_ghost_ca">
<text>Ïðèçðà÷íàÿ õðîìàòè÷åñêàÿ àáåððàöèÿ áëèêîâ îáúåêòèâà (r4_hdr10_flare_ghost_ca)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_ghost_ca_desc">
<text>Ðåãóëèðóåò âåëè÷èíó õðîìàòè÷åñêîé àáåððàöèè íà ïðèçðàêàõ îáúåêòèâà.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_blur_passes">
<text>Ïðîõîäû ðàçìûòèÿ áëèêîâ îáúåêòèâà (r4_hdr10_flare_blur_passes)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_blur_passes_desc">
<text>Ðåãóëèðóåò êîëè÷åñòâî ðàçìûòèÿ, ïðèìåíÿåìîãî ê áëèêàì îáúåêòèâà. Ìîæåò âëèÿòü íà ïðîèçâîäèòåëüíîñòü.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_blur_scale">
<text>Øêàëà ðàçìûòèÿ áëèêîâ îáúåêòèâà (r4_hdr10_flare_blur_scale)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_blur_scale_desc">
<text>Òîíêàÿ íàñòðîéêà ðàäèóñà ðàçìûòèÿ áëèêîâ îáúåêòèâà.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_ghost_intensity">
<text>Èíòåíñèâíîñòü ïðèçðà÷íûõ áëèêîâ íà îáúåêòèâå (r4_hdr10_flare_ghost_intensity)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_ghost_intensity_desc">
<text>Ðåãóëèðóåò ñèëó «ïðèçðàêîâ» îáúåêòèâà.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_halo_intensity">
<text>Èíòåíñèâíîñòü îðåîëà áëèêîâ íà îáúåêòèâå (r4_hdr10_flare_halo_intensity)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_flare_halo_intensity_desc">
<text>Ðåãóëèðóåò ñèëó îðåîëîâ îáúåêòèâà.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_sun_on">
<text>Ñîëíöå (r4_hdr10_sun_on)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_sun_on_desc">
<text>Âêëþ÷àåò èëè îòêëþ÷àåò ðåíäåðèíã ñîëíöà â HDR, ÷òî ïîçâîëÿåò ëó÷øå èñïîëüçîâàòü öâåò è áëèêè îáúåêòèâà.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_sun_intensity">
<text>Èíòåíñèâíîñòü ñîëíöà (r4_hdr10_sun_intensity)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_sun_intensity_desc">
<text>Ðåãóëèðóåò ÿðêîñòü ñîëíöà HDR.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_sun_inner_radius">
<text>Âíóòðåííèé ðàäèóñ Ñîëíöà (r4_hdr10_sun_inner_radius)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_sun_inner_radius_desc">
<text>Ðåãóëèðóåò âíóòðåííèé ðàäèóñ ðåíäåðèíãà HDR-ñîëíöà. Âíóòðåííèé ðàäèóñ - ýòî îáëàñòü ïîëíîé èíòåíñèâíîñòè.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_sun_outer_radius">
<text>Âíåøíèé ðàäèóñ Ñîëíöà (r4_hdr10_sun_outer_radius)</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_sun_outer_radius_desc">
<text>Ðåãóëèðóåò âíåøíèé ðàäèóñ ðåíäåðèíãà HDR-ñîëíöà. Âíåøíèé ðàäèóñ èçìåíÿåòñÿ îò ïîëíîé èíòåíñèâíîñòè äî 0.</text>
</string>
<string id="ui_mm_modded_exes_visual_hdr10_live_editing">
<text>Íàñòðîéêà</text>
</string>
<!-- Sound -->
<string id="ui_mm_menu_sound">
<text>Çâóêè</text>
</string>
<string id="ui_mm_sound_modded_exes">
<text>Çâóêè</text>
</string>
<string id="ui_mm_menu_doppler">
<text>Äîïïëåð ýôôåêò</text>
</string>
<string id="ui_mm_doppler_modded_exes">
<text>Äîïïëåð ýôôåêò</text>
</string>
<string id="ui_mm_modded_exes_sound_doppler_snd_doppler_power">
<text>Äîïïëåð ýôôåêò çâóêà ñèëà (snd_doppler_power)</text>
</string>
<string id="ui_mm_modded_exes_sound_doppler_snd_doppler_smoothing">
<text>Äîïïëåð ýôôåêò çâóêà ãëàäêîñòü (snd_doppler_smoothing)</text>
</string>
<string id="ui_mm_menu_sound_delay">
<text>Çàäåðæêà çâóêà</text>
</string>
<string id="ui_mm_sound_delay_modded_exes">
<text>Çàäåðæêà çâóêà</text>
</string>
<string id="ui_mm_modded_exes_sound_sound_delay_snd_distance_based_delay_power">
<text>Ñèëà çàäåðæêè (snd_distance_based_delay_power)</text>
</string>
<string id="ui_mm_modded_exes_sound_sound_delay_snd_distance_based_delay_min_distance">
<text>Ìèíèìàëüíàÿ äèñòàíöèÿ (snd_distance_based_delay_min_distance)</text>
</string>
<string id="ui_mm_modded_exes_sound_sound_delay_snd_pitch_variation_power">
<text>Âàðèàöèÿ òîíà çâóêîâ (snd_pitch_variation_power)</text>
</string>
<string id="ui_mm_modded_exes_sound_sound_delay_snd_efx_environment_change_time">
<text>Âðåìÿ äëÿ ñìåíû çâóêîâîé ñðåäû (snd_efx_environment_change_time)</text>
</string>
<!-- Control -->
<string id="ui_mm_menu_control">
<text>Óïðàâëåíèå</text>
</string>
<!-- Keyboard -->
<string id="ui_mm_menu_keyboard">
<text>Êëàâèàòóðà</text>
</string>
<string id="ui_mm_keyboard_modded_exes">
<text>Êëàâèàòóðà</text>
</string>
<string id="ui_mm_modded_exes_control_keyboard_use_separate_ubgl_keybind">
<text>Îòäåëüíàÿ êíîïêà äëÿ ïîäñòâîëà (use_separate_ubgl_keybind)</text>
</string>
<!-- Mouse -->
<string id="ui_mm_menu_mouse">
<text>Ìûøü</text>
</string>
<string id="ui_mm_mouse_modded_exes">
<text>Ìûøü</text>
</string>
<string id="ui_mm_modded_exes_control_mouse_mouse_sens_vertical">
<text>Êîýô. âåðòèêàëüíîé ÷óâñòâèòåëüíîñòè ìûøè (mouse_sens_vertical)</text>
</string>
<string id="ui_mm_modded_exes_control_mouse_mouse_wheel_change_weapon">
<text>Ìåíÿòü îðóæèå êîëåñîì ìûøè (mouse_wheel_change_weapon)</text>
</string>
<string id="ui_mm_modded_exes_control_mouse_mouse_wheel_invert_zoom">
<text>Èíâåðòèðîâàòü êîëåñî ìûøè çóìå (mouse_wheel_invert_zoom)</text>
</string>
<string id="ui_mm_modded_exes_control_mouse_mouse_wheel_invert_change_weapon">
<text>Èíâåðòèðîâàòü êîëåñî ìûøè ïðè ñìåíå îðóæèÿ (mouse_wheel_invert_change_weapon)</text>
</string>
<!-- Camera -->
<string id="ui_mm_menu_camera">
<text>Êàìåðà</text>
</string>
<string id="ui_mm_camera_modded_exes">
<text>Êàìåðà</text>
</string>
<string id="ui_mm_modded_exes_control_camera_freelook_cam_limit">
<text>Óãîë ñâîáîäíîãî îáçîðà (freelook_cam_limit)</text>
</string>
<string id="ui_mm_modded_exes_control_camera_freelook_while_reloading">
<text>Ñâîáîäíûé âçãëÿä ïðè ïåðåçàðÿäêå (freelook_while_reloading)</text>
</string>
<!-- PDA -->
<string id="ui_mm_menu_pda">
<text>ÊÏÊ</text>
</string>
<string id="ui_mm_pda_modded_exes">
<text>ÊÏÊ</text>
</string>
<string id="ui_mm_modded_exes_control_pda_pda_map_zoom_in_to_mouse">
<text>Çóì íà êàðòó îòíîñèòåëüíî êóðñîðà (pda_map_zoom_in_to_mouse)</text>
</string>
<string id="ui_mm_modded_exes_control_pda_pda_map_zoom_out_to_mouse">
<text>Çóì îò êàðòû îòíîñèòåëüíî êóðñîðà (pda_map_zoom_out_to_mouse)</text>
</string>
<!-- Gameplay -->
<string id="ui_mm_menu_gameplay">
<text>Ãåéìïëåé</text>
</string>
<string id="ui_mm_gameplay_modded_exes">
<text>Ãåéìïëåé</text>
</string>
<!-- Gameplay General -->
<string id="ui_mm_menu_gameplay_general">
<text>Îáùèå</text>
</string>
<string id="ui_mm_gameplay_general_modded_exes">
<text>Îáùèå</text>
</string>
<string id="ui_mm_modded_exes_gameplay_gameplay_general_g_progressive_stamina_cost">
<text>Ïðîãðåññèâíàÿ çàòðàòà âûíîñëèâîñòè (g_progressive_stamina_cost)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_gameplay_general_g_progressive_stamina_cost_desc">
<text>Âûíîñëèâîñòü áóäåò óìåíüøàòüñÿ ëèíåéíî â çàâèñèìîñòè îò òåêóùåãî âåñà, à íå ïî ïîðîãîâîìó çíà÷åíèþ</text>
</string>
<string id="ui_mm_modded_exes_gameplay_gameplay_general_g_auto_reload">
<text>Àâòîìàòè÷åñêè ïåðåçàðÿæàòü îðóæèå ïðè èñ÷åðïàíèè áîåïðèïàñîâ (g_auto_reload)</text>
</string>
<!-- Aim -->
<string id="ui_mm_menu_aim">
<text>Aim</text>
</string>
<string id="ui_mm_aim_modded_exes">
<text>Aim</text>
</string>
<string id="ui_mm_modded_exes_gameplay_aim_aimmode_remember">
<text>Çàïîìíèòü ïðèöåë ïåðåä ïåðåêëþ÷åíèåì íà ïîäñòâîë (aimmode_remember)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_aim_allow_outfit_control_inertion_factor">
<text>Êîñòþìû âëèÿþò íà ÷óâñòâèòåëüíîñòü ìûøè (allow_outfit_control_inertion_factor)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_aim_allow_weapon_control_inertion_factor">
<text>Îðóæèå âëèÿåò íà ÷óâñòâèòåëüíîñòü ìûøè (allow_weapon_control_inertion_factor)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_aim_fix_avelocity_spread">
<text>Ïåðåìåùåíèå êàìåðû âëèÿåò íà òî÷íîñòü (fix_avelocity_spread)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_aim_apply_pdm_to_ads">
<text>Ïðèìåíèòü PDM çíà÷åíèÿ ïðè ïðèöåëèâàíèè (apply_pdm_to_ads)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_aim_smooth_ads_transition">
<text>Ïëàâíî ïðèìåíèòü PDM çíà÷åíèÿ (smooth_ads_transition)</text>
</string>
<!-- 3D Ballistics -->
<string id="ui_mm_menu_3d_ballistics">
<text>3D-áàëëèñòèêà</text>
</string>
<string id="ui_mm_3d_ballistics_modded_exes">
<text>3D-áàëëèñòèêà</text>
</string>
<string id="ui_mm_modded_exes_gameplay_3d_ballistics_g_firepos">
<text>Ïóëè âûëåòàþò èç ñòâîëà, åñëè íå öåëèòüñÿ (g_firepos)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_3d_ballistics_g_firepos_zoom">
<text>Ïóëè âûëåòàþò èç ñòâîëà âî âðåìÿ ïðèöåëèâàíèÿ (g_firepos_zoom)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_3d_ballistics_g_aimpos">
<text>Íàïðàâüòå ïóëè ïî íàïðàâëåíèþ ñòâîëà (g_aimpos)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_3d_ballistics_g_aimpos_zoom">
<text>Íàïðàâëÿéòå ïóëè âäîëü ñòâîëà îðóæèÿ âî âðåìÿ ïðèöåëèâàíèÿ (g_aimpos_zoom)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_3d_ballistics_g_firedir_third_person">
<text>Èñïîëüçóéòå íàïðàâëåíèå ñòðåëüáû îò ïåðâîãî ëèöà â òðåòüåì ëèöå (g_firedir_third_person)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_3d_ballistics_g_nearwall">
<text>Ïîâåäåíèå îðóæèÿ ïðè ñìåùåíèè âáëèçè ñòåíû (g_nearwall)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_3d_ballistics_g_nearwall_trace">
<text>Ïðîèñõîæäåíèå ñëåäîâ âáëèçè ñòåíêè (g_nearwall_trace)</text>
</string>
<string id="ui_mm_lst_nearwall_hud_fov">
<text>HUD FOV</text>
</string>
<string id="ui_mm_lst_nearwall_position">
<text>Ïîëîæåíèå</text>
</string>
<string id="ui_mm_lst_nearwall_camera">
<text>Êàìåðà</text>
</string>
<string id="ui_mm_lst_nearwall_item">
<text>Ïðåäìåò</text>
</string>
<!-- Launchers -->
<string id="ui_mm_menu_launchers">
<text>Ãðàíàòîìåòû</text>
</string>
<string id="ui_mm_launchers_modded_exes">
<text>Ãðàíàòîìåòû</text>
</string>
<string id="ui_mm_modded_exes_gameplay_launchers_g_fire_reloads_ubgl">
<text>Ïåðåçàðÿæàòü ïîäñòâîëüíûå ãðàíàòîìåòû ñ ïîìîùüþ îãíÿ (g_fire_reloads_ubgl)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_launchers_g_launcher_dynamic_range">
<text>Ïðèìåíÿòü ïîìîùü ïðè çàïóñêå, êîãäà íå íàöåëèâàåøüñÿ (g_launcher_dynamic_range)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_launchers_g_launcher_dynamic_range_zoom">
<text>Ïðèìåíÿéòå ïîìîùü ïðèöåëèâàíèÿ ïðè íàâåäåíèè (g_launcher_dynamic_range_zoom)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_launchers_g_launcher_dynamic_range_mode">
<text>Íàöåëèâàéòåñü íà äèíàìè÷åñêèå îáúåêòû ñ ïîìîùüþ ñèñòåìû ïîìîùè ïðè çàïóñêå (g_launcher_dynamic_range_mode)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_launchers_g_launcher_dynamic_range_max">
<text>Ìàêñèìàëüíàÿ äàëüíîñòü äåéñòâèÿ ïóñêîâîé óñòàíîâêè (g_launcher_dynamic_range_max)</text>
</string>
<!-- First Person Death -->
<string id="ui_mm_menu_first_person_death">
<text>Ñìåðòü îò ïåðâîãî ëèöà</text>
</string>
<string id="ui_mm_first_person_death_modded_exes">
<text>Ñìåðòü îò ïåðâîãî ëèöà</text>
</string>
<string id="ui_mm_modded_exes_gameplay_first_person_death_first_person_death">
<text>Êàìåðà ñìåðòè îò ïåðâîãî ëèöà (first_person_death)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_first_person_death_first_person_death_position_smoothing">
<text>Ãëàäêîñòü ñìåíû ïîçèöèè êàìåðû (first_person_death_position_smoothing)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_first_person_death_first_person_death_direction_smoothing">
<text>Ãëàäêîñòü ñìåíû íàïðàâëåíèÿ êàìåðû (first_person_death_direction_smoothing)</text>
</string>
<!-- Stalkers -->
<string id="ui_mm_menu_stalkers">
<text>Ñòàëêåðû</text>
</string>
<string id="ui_mm_stalkers_modded_exes">
<text>Ñòàëêåðû</text>
</string>
<string id="ui_mm_modded_exes_gameplay_stalkers_g_npcs_look_at_actor">
<text>Ñòàëêåðû ñìîòðÿò íà èãðîêà ïðè ïðèáëèæåíèè (g_npcs_look_at_actor)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_stalkers_g_npcs_look_at_actor_min_distance">
<text>Ìèíèìàëüíàÿ äèñòàíöèÿ äëÿ àíèìàöèè (g_npcs_look_at_actor_min_distance)</text>
</string>
<!-- Monsters -->
<string id="ui_mm_menu_monsters">
<text>Ìîíñòðû</text>
</string>
<string id="ui_mm_monsters_modded_exes">
<text>Ìîíñòðû</text>
</string>
<string id="ui_mm_modded_exes_gameplay_monsters_heat_vision_zombie_cold">
<text>Çîìáè íå ñâåòÿòñÿ â òåïëîâèçîðå (heat_vision_zombie_cold)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_monsters_pseudogiant_can_damage_objects_on_stomp">
<text>Ïñåâäîãèãàíò ïîâðåæäàåò îáúåêòû ïðè òîïîòå (pseudogiant_can_damage_objects_on_stomp)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_monsters_telekinetic_objects_include_corpses">
<text>Ïîëòåðû è áþðåðû êèäàþò òðóïû (telekinetic_objects_include_corpses)</text>
</string>
<string id="ui_mm_modded_exes_gameplay_monsters_monster_stuck_fix">
<text>Ôèêñ çàñòðåâàþùèõ ìîíñòðîâ (ïðîñåäàåò FPS) (monster_stuck_fix)</text>
</string>
<!-- Saves -->
<string id="ui_mm_saves_modded_exes">
<text>Ñåéâû</text>
</string>
<string id="ui_mm_menu_saves">
<text>Ñåéâû</text>
</string>
<!-- Crash Saves -->
<string id="ui_mm_crash_saves_modded_exes">
<text>Ñåéâû âî âðåìÿ âûëåòîâ</text>
</string>
<string id="ui_mm_menu_crash_saves">
<text>Ñåéâû âî âðåìÿ âûëåòîâ</text>
</string>
<string id="ui_mm_modded_exes_saves_crash_saves_crash_save">
<text>Ñåéâû âî âðåìÿ âûëåòîâ (crash_save)</text>
</string>
<string id="ui_mm_modded_exes_saves_crash_saves_crash_save_count">
<text>Ñåéâû âî âðåìÿ âûëåòîâ Êîë-âî (crash_save_count)</text>
</string>
<!-- Debugging -->
<string id="ui_mm_menu_debug">
<text>Îòëàäêà</text>
</string>
<string id="ui_mm_debug_modded_exes">
<text>Îòëàäêà</text>
</string>
<!-- Logging -->
<string id="ui_mm_menu_logging">
<text>Ëîãè</text>
</string>
<string id="ui_mm_logging_modded_exes">
<text>Ëîãè</text>
</string>
<string id="ui_mm_modded_exes_debug_logging_string_table_error_msg">
<text>Ëîã îòñóòñâóþùèõ ïåðåâîäîâ (string_table_error_msg)</text>
</string>
<string id="ui_mm_modded_exes_debug_logging_log_timestamps">
<text>Âðåìÿ â ëîãàõ (log_timestamps)</text>
</string>
<string id="ui_mm_modded_exes_debug_logging_print_bone_warnings">
<text>Ïðåäóïðåæäåíèÿ invalid bone â ëîãå (print_bone_warnings)</text>
</string>
<string id="ui_mm_modded_exes_debug_logging_print_dltx_warnings">
<text>Ïðåäóïðåæäåíèÿ DLTX â ëîãå (print_dltx_warnings)</text>
</string>
<!-- Errors -->
<string id="ui_mm_menu_errors">
<text>Îøèáêè</text>
</string>
<string id="ui_mm_errors_modded_exes">
<text>Îøèáêè</text>
</string>
<string id="ui_mm_modded_exes_debug_errors_hanging_lamp_ignore_match_configuration">
<text>Íå êðàøèòü íà îøèáêå "no renderer type set for hanging-lamp" (hanging_lamp_ignore_match_configuration)</text>
</string>
<!-- optimizations -->
<string id="ui_mm_menu_optimizations">
<text>Îïòèìèçàöèè</text>
</string>
<string id="ui_mm_optimizations_modded_exes">
<text>Îïòèìèçàöèè</text>
</string>
<string id="ui_mm_modded_exes_optimizations_mt_update_weapon_sounds">
<text>Îáíîâëÿòü çâóêè îðóæèÿ â îòäåëüíîì ïîòîêå (mt_update_weapon_sounds)</text>
</string>
<string id="ui_mm_modded_exes_optimizations_spawn_antifreeze">
<text>Ìåíüøå ôðèçîâ ïðè ñïàâíå (spawn_antifreeze)</text>
</string>
<string id="ui_mm_modded_exes_optimizations_spawn_antifreeze_desc">
<text>Âûíåñåíèå ïðîöåäóðû ñïàâíà ñóùíîñòåé â îòäåëüíûé ïîòîê, íå óñòðàíÿåò ôðèçû ïîëíîñòüþ, íî ïûòàåòñÿ ñâåñòè èõ ê ìèíèìóìó</text>
</string>
<string id="ui_mm_modded_exes_optimizations_r__optimize_calculate_bones">
<text>Îïòèìèçèðîâàòü âû÷èñëåíèÿ êîñòåé (r__optimize_calculate_bones)</text>
</string>
<string id="ui_mm_modded_exes_optimizations_r__optimize_calculate_bones_desc">
<text>Ìîäåëè ñêåëåòîâ, êîòîðûå íå íàõîäÿòñÿ â ïîëå çðåíèÿ èãðîêà èëè íàõîäÿòñÿ äàëåêî îò íåãî, íå áóäóò îáíîâëÿòü àíèìàöèåé äëÿ ýêîíîìèè ðåñóðñîâ ÖÏ.</text>
</string>
<string id="ui_mm_modded_exes_optimizations_ik_calc_ssa">
<text>Ìàêñèìàëüíàÿ ýêðàííàÿ ïëîùàäü (ik_calc_ssa)</text>
</string>
<string id="ui_mm_modded_exes_optimizations_ik_calc_ssa_desc">
<text>Îáúåêòû ïëîùàäüþ ìåíüøå ÷åì ýòî ÷èñëî áóäóò îïòèìèçèðîâàíû. ×åì áîëüøå ÷èñëî - òåì áîëåå àãðåññèâíàÿ îïòèìèçàöèÿ, ìîæåò ïðèâåñòè ê âèçóàëüíûì áàãàì</text>
</string>
<string id="ui_mm_modded_exes_optimizations_ik_always_calc_dist">
<text>Äèñòàíöèÿ äëÿ ïîñòîÿííûõ âû÷èñëåíèé (ik_always_calc_dist)</text>
</string>
<string id="ui_mm_modded_exes_optimizations_spawn_antifreeze_batch">
<text>Êîë-âî ñïàâí ñîáûòèé íà ôðåéì (spawn_antifreeze_batch)</text>
</string>
<string id="ui_mm_modded_exes_optimizations_spawn_antifreeze_batch_desc">
<text>Êîë-âî ñïàâí ñîáûòèé êîòîðûå áóäóò âûïîëíåíû êàæäûé ôðåéì</text>
</string>
<string id="ui_mm_modded_exes_optimizations_lua_gcstep">
<text>Lua øàã ñáîðùèêà ìóñîðà (lua_gcstep)</text>
</string>
<string id="ui_mm_modded_exes_optimizations_mouse_buffer_size">
<text>Áóôåð ââîäà äëÿ ìûøè (mouse_buffer_size)</text>
</string>
<string id="ui_mm_modded_exes_optimizations_keyboard_buffer_size">
<text>Áóôåð ââîäà äëÿ êëàâèàòóðû (keyboard_buffer_size)</text>
</string>
</string_table>