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380.insert-delete-getrandom-o1.cpp
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55 lines (43 loc) · 1.31 KB
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class RandomizedSet {
private:
vector<int> list;
unordered_map<int, int> map;
public:
/** Initialize your data structure here. */
RandomizedSet() {
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
bool insert(int val) {
if (map.find(val) != map.end()){
return false;
}
list.push_back(val);
map[val] = list.size() - 1;
return true;
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
bool remove(int val) {
if (map.find(val) == map.end()){
return false;
}
int index = map[val];
int last = list.back();
map[last] = index;
// switch last and index, and pop last
list[index] = last;
list.pop_back();
map.erase(val);
return true;
}
/** Get a random element from the set. */
int getRandom() {
return list[rand() % list.size()];
}
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet obj = new RandomizedSet();
* bool param_1 = obj.insert(val);
* bool param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/