diff --git a/Dots-RTS-Development/Assets/Scenes/Debug.unity b/Dots-RTS-Development/Assets/Scenes/Debug.unity
index b54ecaa..fc24eb0 100644
--- a/Dots-RTS-Development/Assets/Scenes/Debug.unity
+++ b/Dots-RTS-Development/Assets/Scenes/Debug.unity
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diff --git a/Dots-RTS-Development/Assets/Scripts/AI/AI_Helper.cs b/Dots-RTS-Development/Assets/Scripts/AI/AI_Helper.cs
index df53470..202ae80 100644
--- a/Dots-RTS-Development/Assets/Scripts/AI/AI_Helper.cs
+++ b/Dots-RTS-Development/Assets/Scripts/AI/AI_Helper.cs
@@ -13,21 +13,21 @@ public static bool IsTargetOf(this Enemy_AI ai, Enemy_AI other) {
}
public static bool IsAllyOf(this Enemy_AI ai, Enemy_AI other) {
- foreach (Enemy_AI temp in ai.getAllies) {
- if (ai == other) {
+ foreach (Enemy_AI temp in other.getAllies) {
+ if (ai == temp) {
return true;
}
}
return false;
+
}
- public static bool IsAllyOf(this Enemy_AI ai, Player player) {
- foreach (Enemy_AI temp in ai.getAllies) {
- if (ai.getCurrentAiTeam == player.theoreticalTeam) {
- return true;
- }
- }
- return false;
+ //public static bool IsAllyOf(this IAlly it, Player other) {
+ // return other.IsAllyOF(it);
+ //}
+
+ public static bool IsAllyOf(this IAlly it, IAlly other) {
+ return other.IsAllyOF(it);
}
public static void AddAlly(this Enemy_AI ai, Enemy_AI ally) {
diff --git a/Dots-RTS-Development/Assets/Scripts/AI/Enemy_AI.cs b/Dots-RTS-Development/Assets/Scripts/AI/Enemy_AI.cs
index e0e5f17..d269236 100644
--- a/Dots-RTS-Development/Assets/Scripts/AI/Enemy_AI.cs
+++ b/Dots-RTS-Development/Assets/Scripts/AI/Enemy_AI.cs
@@ -2,8 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
-public class Enemy_AI : MonoBehaviour {
-
+public class Enemy_AI : MonoBehaviour, IAlly {
public bool isActive = true;
@@ -478,6 +477,9 @@ private DataHolder GetCellInstances(CellBehaviour referenceCell, Enemy_AI ai) {
/// Is the selected process addition or deletion -- not implemented
/// The Ai to operate on, default points to the one specified in DataHolder
private void ProcessData(DataHolder data, bool is_Adding, Enemy_AI ai = null) {
+
+ this.IsAllyOf(ai);
+
if (ai == null) {
ai = data.getAI;
}
@@ -534,6 +536,12 @@ private void ProcessData(DataHolder data, bool is_Adding, Enemy_AI ai = null) {
}
}
+ public bool IsAllyOF(IAlly other) {
+ // Enemy_AI ai = (Enemy_AI)other;
+ // print(ai.aiTeam);
+ return false;
+ }
+
#region Getters and Operators
///
/// Get current AIs Team
diff --git a/Dots-RTS-Development/Assets/Scripts/AI/Interfaces.cs b/Dots-RTS-Development/Assets/Scripts/AI/Interfaces.cs
new file mode 100644
index 0000000..ab7dd27
--- /dev/null
+++ b/Dots-RTS-Development/Assets/Scripts/AI/Interfaces.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+using System.Collections;
+using System;
+using System.Collections.Generic;
+
+public interface IAlly {
+ bool IsAllyOF(IAlly other);
+
+}
+
+public static class IAllyExtension {
+ public static bool IsAllyOf(this IAlly it, Player p ) {
+ return p.IsAllyOF(it);
+ }
+
+ public static bool IsAllyOf(this Enemy_AI p, IAlly it) {
+ return p.IsAllyOF(it);
+ }
+ public static bool IsAllyOf(this IAlly it, IAlly p) {
+ return p.IsAllyOF(it);
+ }
+}
+
diff --git a/Dots-RTS-Development/Assets/Scripts/AI/Interfaces.cs.meta b/Dots-RTS-Development/Assets/Scripts/AI/Interfaces.cs.meta
new file mode 100644
index 0000000..dd56b67
--- /dev/null
+++ b/Dots-RTS-Development/Assets/Scripts/AI/Interfaces.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c6c08c262a52e3645966569a493e330b
+timeCreated: 1507315482
+licenseType: Free
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+ icon: {instanceID: 0}
+ userData:
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diff --git a/Dots-RTS-Development/Assets/Scripts/Cell/Upgrades/Upgrade.cs b/Dots-RTS-Development/Assets/Scripts/Cell/Upgrades/Upgrade.cs
index 5fe6818..2433886 100644
--- a/Dots-RTS-Development/Assets/Scripts/Cell/Upgrades/Upgrade.cs
+++ b/Dots-RTS-Development/Assets/Scripts/Cell/Upgrades/Upgrade.cs
@@ -134,7 +134,7 @@ public static async Task FillUpgradeSpriteDict() {
for (int i = 0; i < values.Length; i++) {
if(values[i] != -1) {
- print(values[i]);
+ //print(values[i]);
t[i] = GetSprite((Upgrades)values[i]);
}
}
diff --git a/Dots-RTS-Development/Assets/BulkRename.meta b/Dots-RTS-Development/Assets/Scripts/Core Classes/Conversion Classes.meta
similarity index 67%
rename from Dots-RTS-Development/Assets/BulkRename.meta
rename to Dots-RTS-Development/Assets/Scripts/Core Classes/Conversion Classes.meta
index ccdb37b..4515cd5 100644
--- a/Dots-RTS-Development/Assets/BulkRename.meta
+++ b/Dots-RTS-Development/Assets/Scripts/Core Classes/Conversion Classes.meta
@@ -1,7 +1,7 @@
fileFormatVersion: 2
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+guid: 586c9f86e092b7b448eb319ce5445709
folderAsset: yes
-timeCreated: 1506764672
+timeCreated: 1507306952
licenseType: Free
DefaultImporter:
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diff --git a/Dots-RTS-Development/Assets/Scripts/Core Classes/Conversions.meta b/Dots-RTS-Development/Assets/Scripts/Core Classes/Conversions.meta
new file mode 100644
index 0000000..4ddc084
--- /dev/null
+++ b/Dots-RTS-Development/Assets/Scripts/Core Classes/Conversions.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e917972e5e96bc148b9aa8d7b8238c97
+folderAsset: yes
+timeCreated: 1507307784
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Dots-RTS-Development/Assets/Scripts/Core Classes/Conversions/Conversions.cs b/Dots-RTS-Development/Assets/Scripts/Core Classes/Conversions/Conversions.cs
new file mode 100644
index 0000000..14714c6
--- /dev/null
+++ b/Dots-RTS-Development/Assets/Scripts/Core Classes/Conversions/Conversions.cs
@@ -0,0 +1,43 @@
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+
+namespace Conversions {
+
+ public static class BasicConversions {
+
+ public static Vector2 PolarToCartesian(float angle, float r) {
+ return new Vector2(Mathf.Sin(angle) * (r), Mathf.Cos(angle) * (r));
+ }
+
+ public static List> CDToActualClans(Dictionary dict) {
+
+ List> actualClans = new List>();
+
+ Dictionary.KeyCollection keys = dict.Keys;
+ foreach (Cell.enmTeam j in keys) {
+ AIHolder value;
+ dict.TryGetValue(j, out value);
+ List clanJ = new List(value.allies);
+ clanJ.Add(j);
+ clanJ.Sort();
+ bool newClan = true;
+ foreach (List clan in actualClans) {
+
+ if (clanJ.Contains(clan[0])) {
+ newClan = false;
+ break;
+ }
+
+ }
+ if (newClan && clanJ.Count > 1) {
+ actualClans.Add(clanJ);
+ }
+
+ }
+ return actualClans;
+
+ }
+
+ }
+}
\ No newline at end of file
diff --git a/Dots-RTS-Development/Assets/Scripts/Core Classes/Conversions/Conversions.cs.meta b/Dots-RTS-Development/Assets/Scripts/Core Classes/Conversions/Conversions.cs.meta
new file mode 100644
index 0000000..130ff3b
--- /dev/null
+++ b/Dots-RTS-Development/Assets/Scripts/Core Classes/Conversions/Conversions.cs.meta
@@ -0,0 +1,12 @@
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+guid: a5f5363ace712b24f8187bf9b5dbdbc0
+timeCreated: 1507307784
+licenseType: Free
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Dots-RTS-Development/Assets/Scripts/Core Classes/Initialize_AI.cs b/Dots-RTS-Development/Assets/Scripts/Core Classes/Initialize_AI.cs
index 3a2ca4e..c080c90 100644
--- a/Dots-RTS-Development/Assets/Scripts/Core Classes/Initialize_AI.cs
+++ b/Dots-RTS-Development/Assets/Scripts/Core Classes/Initialize_AI.cs
@@ -1,8 +1,10 @@
using System.Collections.Generic;
using UnityEngine;
+using Conversions;
public class Initialize_AI : MonoBehaviour {
+ public static List> clanList = new List>();
public GameObject playerData;
public bool[] initAIs = new bool[8] { false, false, false, false, false, false, false, false };
@@ -25,46 +27,10 @@ private void Start() {
//Goes though all the cells and creates an AI for each team.
public void StartAiInitialization(Dictionary clanDict) {
+ clanList = BasicConversions.CDToActualClans(clanDict);
foreach (Cell c in PlayManager.cells) {
- //If cell is enemy create ai for that enemy - Only once
if ((int)c.cellTeam >= 2) {
SetAis((int)c.cellTeam - 2, c.cellTeam);
-
- //print((int)c.cellTeam + " " + c.gameObject.name);
- //switch ((int)c.cellTeam) {
- // case 2: {
- // SetAis(0, c.cellTeam);
- // break;
- // }
- // case 3: {
- // SetAis(1, c.cellTeam);
- // break;
- // }
- // case 4: {
- // SetAis(2, c.cellTeam);
- // break;
- // }
- // case 5: {
- // SetAis(3, c.cellTeam);
- // break;
- // }
- // case 6: {
- // SetAis(4, c.cellTeam);
- // break;
- // }
- // case 7: {
- // SetAis(5, c.cellTeam);
- // break;
- // }
- // case 8: {
- // SetAis(6, c.cellTeam);
- // break;
- // }
- // case 9: {
- // SetAis(7, c.cellTeam);
- // break;
- // }
- //}
}
}
diff --git a/Dots-RTS-Development/Assets/Scripts/Core Classes/Player.cs b/Dots-RTS-Development/Assets/Scripts/Core Classes/Player.cs
index ace5f4e..7a8bb00 100644
--- a/Dots-RTS-Development/Assets/Scripts/Core Classes/Player.cs
+++ b/Dots-RTS-Development/Assets/Scripts/Core Classes/Player.cs
@@ -1,14 +1,61 @@
using UnityEngine;
using System.Collections.Generic;
+using System;
-public class Player : MonoBehaviour {
+public class Player : MonoBehaviour,IAlly {
+ //Cell.enmTeam playerTeam;
+ //List alliesOfPlayer;
+ //List targetsOfPlayer;
+
+ public ExtraPlayer pl1;
+ public ExtraPlayer pl2;
+ public ExtraPlayer pl3;
+ public Player pl4;
+
+ public List listOfAlly = new List();
public List playerCells = new List();
+ //private void Start() {
+ // foreach (CellBehaviour cell in PlayManager.cells) {
+ // if (cell.cellTeam == Cell.enmTeam.ALLIED) {
+ // playerCells.Add(cell);
+ // }
+ // }
+ //}
private void Start() {
- foreach (CellBehaviour cell in PlayManager.cells) {
- if(cell.cellTeam == Cell.enmTeam.ALLIED) {
- playerCells.Add(cell);
+ listOfAlly.Add(pl1);
+ //listOfAlly.Add(pl2);
+ //listOfAlly.Add(pl3);
+ //listOfAlly.Add(pl4);
+ }
+
+
+ public bool IsAllyOF(IAlly other) {
+ //ExtraPlayer playah = (ExtraPlayer)other;
+ //playah.PRintCrap();
+ foreach (IAlly ally in listOfAlly) {
+
+ if (ally == other) {
+ try {
+ print(((Enemy_AI)other).name);
+ }
+ catch(Exception e) {
+ Debug.Log(e);
+ }
+ print(((ExtraPlayer)other).name);
+
+ print("Found a match" + ally + " " + other);
+ return true;
+ }
+ else {
+ print("NOG");
}
+
}
+ return false;
+ }
+
+ public void PRintCrap() {
+ //print("Stuff yaay");
}
}
\ No newline at end of file
diff --git a/Dots-RTS-Development/Assets/Scripts/Debug/ExtraPlayer.cs b/Dots-RTS-Development/Assets/Scripts/Debug/ExtraPlayer.cs
new file mode 100644
index 0000000..c7e11cd
--- /dev/null
+++ b/Dots-RTS-Development/Assets/Scripts/Debug/ExtraPlayer.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+using System.Collections;
+using System;
+
+public class ExtraPlayer : MonoBehaviour, IAlly {
+
+ public bool AMIANALLY;
+ public Player MATE;
+ private void Start() {
+ if (this.IsAllyOf(MATE)) {
+ print(this.name + " Is an Ally of " + MATE.name);
+ }
+ }
+
+ public bool IsAllyOF(IAlly other) {
+ return AMIANALLY;
+ }
+
+
+ public void PRintCrap() {
+ //print("Stuff yaay");
+ }
+}
diff --git a/Dots-RTS-Development/Assets/Scripts/Debug/ExtraPlayer.cs.meta b/Dots-RTS-Development/Assets/Scripts/Debug/ExtraPlayer.cs.meta
new file mode 100644
index 0000000..da6fd1e
--- /dev/null
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diff --git a/Dots-RTS-Development/Assets/Scripts/Debug/Testing.unity b/Dots-RTS-Development/Assets/Scripts/Debug/Testing.unity
index c03dbe1..47a8cb9 100644
--- a/Dots-RTS-Development/Assets/Scripts/Debug/Testing.unity
+++ b/Dots-RTS-Development/Assets/Scripts/Debug/Testing.unity
@@ -214,6 +214,51 @@ BoxCollider2D:
serializedVersion: 2
m_Size: {x: 100, y: 100}
m_EdgeRadius: 0
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@@ -397,7 +442,7 @@ GameObject:
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m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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@@ -869,6 +914,96 @@ CanvasRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 889168882}
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+ pl2: {fileID: 0}
+ pl3: {fileID: 0}
+ pl4: {fileID: 0}
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@@ -885,7 +1020,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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@@ -1111,6 +1246,48 @@ CanvasRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1448316035}
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m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
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GameObject:
m_ObjectHideFlags: 0
@@ -1560,6 +1779,10 @@ Prefab:
propertyPath: m_RootOrder
value: 4
objectReference: {fileID: 0}
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diff --git a/Dots-RTS-Development/Assets/Scripts/LevelEditor/TeamSetup.cs b/Dots-RTS-Development/Assets/Scripts/LevelEditor/TeamSetup.cs
index dd08d66..f96a1cc 100644
--- a/Dots-RTS-Development/Assets/Scripts/LevelEditor/TeamSetup.cs
+++ b/Dots-RTS-Development/Assets/Scripts/LevelEditor/TeamSetup.cs
@@ -1,6 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
+using Conversions;
public class TeamSetup : MonoBehaviour {
@@ -38,6 +39,7 @@ void OnEnable() {
print(GameObject.Find("Canvas").GetComponent