Issue Type: Bug
Some questions about the python plugin encountered when building python library indexes
I strongly hope that the python plugin does not read the information into memory in real time when creating the python library index, but instead saves the index file in order to speed up the time and reduce memory overhead.
The python library is really too big. Sometimes I have to wait a few minutes for writing a small amount of code.
Extension version: 2019.3.6139
VS Code version: Code 1.32.3 (a3db5be9b5c6ba46bb7555ec5d60178ecc2eaae4, 2019-03-14T23:43:35.476Z)
OS version: Windows_NT x64 10.0.17763
System Info
| Item |
Value |
| CPUs |
Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (4 x 2712) |
| GPU Status |
2d_canvas: enabled checker_imaging: disabled_off flash_3d: enabled flash_stage3d: enabled flash_stage3d_baseline: enabled gpu_compositing: enabled multiple_raster_threads: enabled_on native_gpu_memory_buffers: disabled_software rasterization: enabled surface_synchronization: enabled_on video_decode: enabled webgl: enabled webgl2: enabled |
| Memory (System) |
15.86GB (8.60GB free) |
| Process Argv |
|
| Screen Reader |
no |
| VM |
46% |
Issue Type: Bug
Some questions about the python plugin encountered when building python library indexes
I strongly hope that the python plugin does not
read the information into memory in real timewhen creating the python library index, butinstead saves the index filein order to speed up the time and reduce memory overhead.The python library is really too big. Sometimes I have to wait a few minutes for writing a small amount of code.
Extension version: 2019.3.6139
VS Code version: Code 1.32.3 (a3db5be9b5c6ba46bb7555ec5d60178ecc2eaae4, 2019-03-14T23:43:35.476Z)
OS version: Windows_NT x64 10.0.17763
System Info
checker_imaging: disabled_off
flash_3d: enabled
flash_stage3d: enabled
flash_stage3d_baseline: enabled
gpu_compositing: enabled
multiple_raster_threads: enabled_on
native_gpu_memory_buffers: disabled_software
rasterization: enabled
surface_synchronization: enabled_on
video_decode: enabled
webgl: enabled
webgl2: enabled