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menu.h
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96 lines (82 loc) · 2.37 KB
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#pragma once
#include"GameState.h"
#include <Windows.h>
#include <iostream>
#include <map>
#include <vector>
#include "imgui/imgui.h"
#include "imgui/imgui_impl_win32.h"
#include "imgui/imgui_impl_dx11.h"
#include "imgui/imgui_internal.h"
#include "imgui/color.h"
inline ImFont* ico_subtab;
inline ImFont* tab_text1;
inline ImFont* ico = nullptr;
inline ImFont* tab_text2;
inline ImFont* ico_2 = nullptr;
inline ImFont* ico_minimize = nullptr;
inline ImFont* tab_textA;
inline ImFont* tab_text3;
inline ImFont* ico_logo;
inline ImFont* chinesefont;
inline float dpi_scale = 1.0f;
namespace Gui
{
inline int tabs = 0;
inline int sub_tabs = 0;
inline static float tab_alpha = 0.f;
inline static float tab_add;
inline static int active_tab = 0;
}
namespace Menu
{
inline bool ShowMenu = { true };
inline bool bESP = { true };
inline bool bAimBot = { true };
inline bool TeamCheck = { true };
inline int FovValue = { 90 };
inline bool AimLock = { false };
inline bool AimHead = { false };
inline int smoothvalue = { 10 };
namespace ESP
{
inline bool Box = { true };
inline int BoxType = { 0 };
inline bool Health = { true };
inline bool Name = { true };
inline bool Weapon = { false };
inline bool Line = { false };
inline int LineType = { 0 };
inline bool AimCricle = { false };
inline int CricleType = { 0 };
inline bool Bone = { true };
inline bool HeadCricle = { true };
inline bool Glow = { true };
}
namespace Misc
{
inline bool Rander = { true };
}
namespace Color
{
inline ImColor BoxColor = ImColor(252, 150, 237, 255);
inline ImColor FilledColor = ImColor(252, 150, 237, 80);
inline ImColor BoneColor = ImColor(255, 255, 255, 255);
inline ImColor HeadCricleColor = ImColor(255, 255, 255, 255);
inline ImColor EyeRayColor = ImColor(255, 0, 0, 255);
inline ImColor NameColor = ImColor(252, 150, 237, 255);
inline ImColor LineColor = ImColor(255, 255, 255, 220);
inline ImColor AimCricleColor = ImColor(255, 255, 255, 255);
inline ImColor HealthColor = ImColor(0, 0, 0, 255);
inline ImColor WeaponColor = ImColor(252, 150, 237, 255);
}
namespace Aimbot
{
inline bool Client = { true };
inline bool TeamCheck = { true };
inline int AimSize = { 100 };
inline int AimKey = { 18 };
inline int32_t AimPos = { 6 };
}
void start();
}