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Moddable SDK – Getting Started

Copyright 2016-2017 Moddable Tech, Inc.

Revised: November 25, 2017

This document provides an introduction to getting started building apps with the Moddable SDK. It describes how to configure the host build environments, install the required SDKs, drivers and development tools, build applications, and use xsbug, the JavaScript source code debugger.

macOS

Host environment setup

The Moddable SDK requires macOS Sierra version 10.12 or newer and Xcode version 9 or newer.

  1. Download and install Xcode. Launch Xcode to install additional command line components when prompted.

  2. Download the Moddable repository, or use the git command line tool as follows:

    git clone https://github.com/Moddable-OpenSource/moddable
    
  3. Setup the MODDABLE environment variable to point at your local Moddable SDK repository directory and edit the PATH environment variable in your ~/.profile to include the build directory:

    export MODDABLE="/Users/<user>/Projects/moddable"
    export PATH="${MODDABLE}/build/bin/mac/release:$PATH"
    
  4. Build the Moddable command line tools, simulator, and debugger from the command line:

    cd ${MODDABLE}/build/makefiles/mac
    make
    
  5. Launch the xsbug debugger from the command line:

    open ${MODDABLE}/build/bin/mac/release/xsbug.app
    
  6. Verify the host environment setup by building the starter helloworld application for the desktop simulator target:

    cd ${MODDABLE}/examples/helloworld
    mcconfig -d -m -p mac
    

ESP8266 (Moddable Zero) setup

  1. Complete "Host environment setup" for macOS.

  2. Create an esp directory in your home directory at ~/esp for required third party SDKs and tools.

  3. Download and install the Silicon Labs CP210x USB to UART VCP driver.

  4. Download the esptool. Untar the package and rename the directory esptool. Copy the esptool directory into the ~/esp directory.

  5. Download and untar the Xtensa lx106 architecture GCC toolchain. Copy the toolchain directory into the ~/esp directory.

  6. Download the ESP8266 core for Arduino repository. Copy the extracted esp8266-2.3.0 folder into your ~/esp directory.

  7. Clone the ESP8266 SDK based on FreeRTOS repository into the ~/esp directory:

    cd ~/esp
    git clone https://github.com/espressif/ESP8266_RTOS_SDK.git
    
  8. Connect the ESP8266 to your computer with a USB cable.

  9. Verify the setup by building helloworld for the esp target:

    cd ${MODDABLE}/examples/helloworld
    mcconfig -d -m -p esp
    

ESP32 setup

  1. Complete "Host environment setup" for macOS.

  2. Create an esp32 directory in your home directory at ~/esp32 for required third party SDKs and tools.

  3. Download and install the Silicon Labs CP210x USB to UART VCP driver.

  4. Download the esptool. Untar the package and rename the directory esptool. Copy the esptool directory into the ~/esp32 directory.

  5. Download and untar the ESP32 GCC toolchain. Copy the extracted xtensa-esp32-elf directory into your ~/esp32 directory.

  6. Clone the ESP-IDF GitHub repository into your ~/esp32 directory. Make sure to specify the --recursive option:

    cd ~/esp32
    git clone --recursive https://github.com/espressif/esp-idf.git
    
  7. Update the PATH environment variable in your ~/.profile to include the toolchain directory:

    export PATH=$PATH:$HOME/esp32/xtensa-esp32-elf/bin
    
  8. Connect the ESP32 device to your macOS host with a USB cable.

  9. Verify the setup by building helloworld for the esp32 target:

    cd ${MODDABLE}/examples/helloworld
    mcconfig -d -m -p esp32
    

Note that the first time you build an application for the ESP32 target, the toolchain may prompt you to enter configuration options. If this happens, accept the defaults.

Windows

Host environment setup

The Moddable SDK requires Windows 7 Pro SP1 or newer and Microsoft Visual Studio Community 2017 or newer.

  1. Download Microsoft Visual Studio 2017 Community Edition installer. Launch the installer, choose the "Desktop development for C++" option and install.

  2. Download the Moddable repository, or use the git command line tool as follows:

    git clone https://github.com/Moddable-OpenSource/moddable
    
  3. Setup the MODDABLE environment variable to point at your local Moddable SDK repository directory:

    set MODDABLE=C:\Users\<user>\Projects\moddable
    
  4. Edit the system PATH environment variable to include the build directory:

    %MODDABLE%\build\bin\win\release
    

    Environment variables should be set from the System Control Panel. The steps required vary depending on the Windows OS version.

  5. Launch the "Developer Command Prompt for VS 2017" command line console. Build the Moddable command line tools, simulator, and debugger from the command line:

    cd %MODDABLE%\build\makefiles\win
    build
    
  6. Launch the xsbug debugger from the command line:

    xsbug
    
  7. Verify the host environment setup by building the starter helloworld application for the desktop simulator target:

    cd %MODDABLE%\examples\helloworld
    mcconfig -d -m -p win
    

ESP8266 (Moddable Zero) setup

  1. Complete "Host environment setup" for Windows.

  2. Create an esp directory in your home %USERPROFILE% directory, e.g. C:\Users\<your-user-name>.

  3. Download and install the Silicon Labs CP210x USB to UART VCP driver.

  4. Download the esptool. Unzip the archive and copy the esptool.exe executable from the esptool-0.4.12-win32 directory into the esp directory.

  5. Download and unzip the Cygwin toolchain support package. Copy the cygwin directory into the esp directory.

  6. Download and unzip the Xtensa lx106 architecture GCC toolchain. Copy the xtensa-lx106-elf directory into the esp directory.

  7. Download the ESP8266 core for Arduino repository. Copy the extracted esp8266-2.3.0 folder into your esp directory.

  8. Connect the ESP8266 to your computer with a USB cable.

  9. Launch the Windows Device Manager, open the "Ports (COM & LPT)" section, and verify the "Silicon Labs CP210x USB to UART Bridge" is displayed. Note the COM port (e.g. COM3) for the next step.

    The Device Manager interface may vary depending on the Windows OS version.

  10. Set the BASE_DIR and UPLOAD_PORT environment variables to your %USERPROFILE% directory and device COM port:

    set BASE_DIR=%USERPROFILE%
    set UPLOAD_PORT=COM3
    
  11. Edit the system PATH environment variable to include the cygwin\bin directory:

    %BASE_DIR%\esp\cygwin\bin
    
  12. Launch the "Developer Command Prompt for VS 2017" command line console. Verify the setup by building helloworld for the esp target:

    cd %MODDABLE%\examples\helloworld
    mcconfig -d -m -p esp
    

Linux

Host environment setup

The Moddable SDK has been tested on the Ubuntu 16.04 LTS (64-bit) and Raspberry Pi Desktop (32-bit) operating systems. These setup instructions assume that a GCC toolchain has already been installed.

  1. Install the development version of the GTK+ 3 library:

    sudo apt-get install libgtk-3-dev
    
  2. Download the Moddable repository, or use the git command line tool as follows:

    git clone https://github.com/Moddable-OpenSource/moddable
    
  3. Setup the MODDABLE environment variable in your ~/.bashrc file to point at your local Moddable SDK repository directory:

    MODDABLE=~/Projects/moddable
    export MODDABLE
    
  4. Build the Moddable command line tools, simulator, and debugger from the command line:

    cd $MODDABLE/build/makefiles/lin
    make
    
  5. Update the PATH environment variable in your ~/.bashrc to include the tools directory:

    export PATH=$PATH:$MODDABLE/build/bin/lin/release
    
  6. Install the Screen Test desktop simulator and xsbug debugger applications:

    cd $MODDABLE/build/makefiles/lin
    make install
    

    When prompted, enter your sudo password to copy the application's desktop, executable and icon files into the standard /usr/share/applications, /usr/bin, and /usr/share/icon/hicolor directories.

  7. Launch the xsbug debugger:

    xsbug
    
  8. Verify the host environment setup by building the starter helloworld application for the desktop simulator target:

    cd $MODDABLE/examples/helloworld
    mcconfig -d -m -p lin
    

ESP8266 (Moddable Zero) setup

  1. Complete "Host environment setup" for Linux.

  2. Create an esp directory in your home directory at ~/esp for required third party SDKs and tools.

  3. Download the esptool compatible with your Linux host. Untar the package and rename the directory esptool. Copy the esptool directory into the ~/esp directory.

  4. Download and untar the Xtensa lx106 architecture GCC toolchain. Copy the toolchain directory into the ~/esp directory.

  5. Download the ESP8266 core for Arduino repository. Copy the extracted esp8266-2.3.0 folder into your ~/esp directory.

  6. Clone the ESP8266 SDK based on FreeRTOS repository into the ~/esp directory:

    cd ~/esp
    git clone https://github.com/espressif/ESP8266_RTOS_SDK.git
    
  7. Connect the ESP8266 to your computer with a USB cable.

  8. Verify the setup by building helloworld for the esp target:

    cd $MODDABLE/examples/helloworld
    mcconfig -d -m -p esp
    

Debugging applications

The xsbug JavaScript source level debugger is built as part of the Moddable SDK build described above. xsbug is a full featured debugger that supports debugging modules and applications for XS platforms. The xsbug debugger is automatically launched when deploying debug builds and connects to devices via USB or over Wi-Fi. Similar to other debuggers, xsbug supports setting breakpoints, browsing source code, the call stack and variables. The xsbug debugger additionally provides real-time instrumentation to track memory usage and profile application and resource consumption.

For additional details on xsbug please refer to the notes.md document in the KinomaJS open source repository.