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documentation/commodetto/Creating fonts for Moddable applications.md

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Each font asset consists of a (.png) glyph file and a corresponding font metrics file (.fnt) saved in BMFont Binary format.
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1. This allows anti-aliased or non-anti-aliased font sets to be generated as desired. The Poco renderer in the Moddable SDK does not implement a font scaler. Consequently, each required font size/weight must be generated and included as an asset in the application.
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This allows anti-aliased or non-anti-aliased font sets to be generated as desired. The Poco renderer in the Moddable SDK does not implement a font scaler. Consequently, each required font size/weight must be generated and included as an asset in the application.
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BMFont allows an arbitrary number of glyphs in the font.
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Moddable supports non-contiguous glyph ranges allowing the developer or graphic designer to create an efficient font asset with just the characters needed for the application. This can significantly reduce asset storage size.

documentation/commodetto/poco.md

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## Examples
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These examples illustrate working with the Poco renderer. They all use the JavaScript API, and they also use asset loaders and other capabilities of Commodetto.
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To keep the follow examples concise and focused, the code makes several assumptions:
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To keep the following examples concise and focused, the code makes several assumptions:
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- The examples assume a `PixelsOut` object in the global variable `screen`.
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documentation/devices/esp8266/spidisplaywiring.md

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# Connecting a SPI display to ESP8266
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####Copyright 2017 Moddable Tech, Inc.
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#### Copyright 2017 Moddable Tech, Inc.
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####Revised: October 12, 2017
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#### Revised: October 12, 2017
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