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documentation/commodetto/Creating fonts for Moddable applications.md

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Each font asset consists of a (.png) glyph file and a corresponding font metrics file (.fnt) saved in BMFont Binary format.
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1. This allows anti-aliased or non-anti-aliased font sets to be generated as desired. The Poco renderer in the Moddable SDK does not implement a font scaler. Consequently, each required font size/weight must be generated and included as an asset in the application.
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This allows anti-aliased or non-anti-aliased font sets to be generated as desired. The Poco renderer in the Moddable SDK does not implement a font scaler. Consequently, each required font size/weight must be generated and included as an asset in the application.
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BMFont allows an arbitrary number of glyphs in the font.
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documentation/commodetto/poco.md

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## Examples
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These examples illustrate working with the Poco renderer. They all use the JavaScript API, and they also use asset loaders and other capabilities of Commodetto.
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To keep the follow examples concise and focused, the code makes several assumptions:
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To keep the following examples concise and focused, the code makes several assumptions:
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- The examples assume a `PixelsOut` object in the global variable `screen`.
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documentation/devices/esp8266/spidisplaywiring.md

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# Connecting a SPI display to ESP8266
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####Copyright 2017 Moddable Tech, Inc.
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#### Copyright 2017 Moddable Tech, Inc.
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####Revised: October 12, 2017
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#### Revised: October 12, 2017
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