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DrawHelper.cs
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47 lines (39 loc) · 1.41 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DrawHelper
{
public static void DrawCube(Vector3 position, Vector3 size, Color color)
{
Vector3 leftFrontDown = new Vector3( -size.x / 2.0f, -size.y / 2.0f, -size.z / 2.0f );
Vector3 rightFrontDown = new Vector3( size.x / 2.0f, -size.y / 2.0f, -size.z / 2.0f );
Vector3 rightFrontUp = new Vector3( size.x / 2.0f, size.y / 2.0f, -size.z / 2.0f );
Vector3 leftFrontUp = new Vector3( -size.x / 2.0f, size.y / 2.0f, -size.z / 2.0f );
Vector3 leftBackDown = new Vector3( -size.x / 2.0f, -size.y / 2.0f, size.z / 2.0f );
Vector3 rightBackDown = new Vector3( size.x / 2.0f, -size.y / 2.0f, size.z / 2.0f );
Vector3 rightBackUp = new Vector3( size.x / 2.0f, size.y / 2.0f, size.z / 2.0f );
Vector3 leftBackUp = new Vector3( -size.x / 2.0f, size.y / 2.0f, size.z / 2.0f );
Vector3[] arr = new Vector3[8];
arr[0] = leftFrontDown;
arr[1] = rightFrontDown;
arr[2] = rightFrontUp;
arr[3] = leftFrontUp;
arr[4] = leftBackDown;
arr[5] = rightBackDown;
arr[6] = rightBackUp;
arr[7] = leftBackUp;
for (int i = 0; i < arr.Length; i++)
arr[i] += position;
for (int i = 0; i < arr.Length; i++)
{
for (int j = 0; j < arr.Length; j++)
{
if (i != j)
{
Debug.DrawLine(arr[i], arr[j], color);
}
}
}
}
}