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PathfindingManager.cs
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368 lines (287 loc) · 9.04 KB
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
//using System.Diagnostics;
public class PathfindingRequest
{
public PathNode Start
{
get {
return start;
}
set {
start = value;
}
}
public PathNode End
{
get {
return end;
}
set {
end = value;
}
}
public int Id
{
get {
return id;
}
set {
id = value;
}
}
PathNode start;
PathNode end;
int id;
public PathfindingRequest(int p_id, PathNode p_start, PathNode p_end)
{
this.start = p_start;
this.end = p_end;
this.id = p_id;
}
public PathfindingRequest(PathfindingRequest _ref)
{
this.start = _ref.start;
this.end = _ref.end;
this.id = _ref.id;
}
}
public class PathfindingManager : MonoBehaviour
{
//public static List<PathNode> sources;
//public GameObject start;
//public GameObject end;
/*public Color nodeColor = new Color(0.05f, 0.3f, 0.05f, 0.1f);
public Color pulseColor = new Color(1.0f, 0.0f, 0.0f, 1.0f);
public Color pathColor = new Color(0.0f, 1.0f, 0.0f, 1.0f);*/
public bool reset;
private List<PathfindingRequest> requests = new List<PathfindingRequest>();
public bool gridCreated;
public int maxPathFindingPerSecond = 20;
int startIndex;
int endIndex;
int lastEndIndex;
int lastStartIndex;
//bool playerPositionSet = false;
//bool donePath = false;
public List<PathNode> solvedPath = new List<PathNode>();
public void InitGrid()
{
/*if(gridCreated)
return;
GameObject go = GameObject.FindGameObjectWithTag("LevelGenerator");
int cols = go.GetComponent<Generator>().cols;
int rows = go.GetComponent<Generator>().rows;
sources = PathNode.CreateGrid(new Vector3(0, 0.5f, 0), Vector3.one * 2.0f, new int[] { cols, rows}, 0.0f);
GameObject player = GameObject.FindGameObjectWithTag("Player");
if (sources != null)
{
gridCreated = true;
}
if (!playerPositionSet && sources != null)
{
Vector3 newPos = sources[PathNode.startNode].position + new Vector3(0.0f, 1.0f, 0.0f);
player.transform.position = newPos;
playerPositionSet = true;
}*/
}
/*void OnGUI()
{
if(!gridCreated)
GUI.Label(new Rect(Screen.width / 2, (Screen.height / 2) + 50, 200, 30), "Generating AI waypoints", "box");
}*/
public void Awake()
{
//InitGrid();
}
/*public void PulsePoint(int index)
{
if(AStarHelper.Invalid(sources[index]))
return;
DrawHelper.DrawCube(sources[index].Position, Vector3.one * 2.0f, pulseColor);
}*/
public void Draw(int startPoint, int endPoint, Color inColor)
{
WaypointManager wg = GameObject.Find ("WaypointManager").GetComponent<WaypointManager>();
var sources = wg.pathNodes;
Debug.DrawLine(sources[startPoint]./*GetComponent<PathNode>().*/Position, sources[endPoint]/*.GetComponent<PathNode>()*/.Position, inColor);
}
public static int Closest(List</*GameObject*/PathNode> inNodes, Vector3 toPoint)
{
int closestIndex = 0;
float minDist = float.MaxValue;
for(int i = 0; i < inNodes.Count; i++)
{
if(AStarHelper.Invalid(inNodes[i]/*.GetComponent<PathNode>()*/))
continue;
float thisDist = Vector3.Distance(toPoint, inNodes[i]/*.GetComponent<PathNode>()*/.Position);
if(thisDist > minDist)
continue;
minDist = thisDist;
closestIndex = i;
}
if (minDist != float.MaxValue)
return closestIndex;
else
return -1;
}
/*public static int Closest(List<PathNode> inNodes, Vector3 toPoint)
{
int closestIndex = 0;
float minDist = float.MaxValue;
for(int i = 0; i < inNodes.Count; i++)
{
if(AStarHelper.Invalid(inNodes[i]))
continue;
float thisDist = Vector3.Distance(toPoint, inNodes[i].Position);
if(thisDist > minDist)
continue;
minDist = thisDist;
closestIndex = i;
}
if (minDist != float.MaxValue)
return closestIndex;
else
return -1;
}*/
/*public static List<PathNode> GetSources()
{
return sources;
}*/
PathfindingRequest FindRequest(PathfindingRequest req)
{
foreach (PathfindingRequest pr in requests)
if (req.Id == pr.Id)
return req;
return null;
}
public List<PathNode> RequestPath(PathfindingRequest req, ref bool result)
{
List<PathNode> pathResult = null;
//float time1 = 0;
//float time2 = 0;
//DateTime dt1 = DateTime.Now;
//DateTime dt2 = DateTime.Now;
System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
if (FindRequest(req) != null && FpsCounter.pathfindingsCounter <= maxPathFindingPerSecond)
{
FpsCounter.pathfindingsCounter++;
requests.Remove(req);
result = true;
sw.Start();
pathResult = GetPath(req.Start, req.End);
sw.Stop();
}
else if (requests.Count == 0 && FpsCounter.pathfindingsCounter <= maxPathFindingPerSecond)
{
FpsCounter.pathfindingsCounter++;
result = true;
sw.Start();
pathResult = GetPath(req.Start, req.End);
sw.Stop();
}
else
{
result = false;
requests.Add(req);
pathResult = null;
}
if (result)
{
//Debug.Log ("Pathfinding time: " + (sw.ElapsedMilliseconds) + " ms");
FpsCounter.pathfindingTime = sw.ElapsedMilliseconds;
}
return pathResult;
}
public List<PathNode> GetPath(PathNode start, PathNode end)
{
WaypointManager wg = GameObject.Find ("WaypointManager").GetComponent<WaypointManager>();
var sources = wg.pathNodes;
if(start == null || end == null)
{
if (sources != null && sources.Count >= 2)
{
start = sources[PathNode.startNode]/*.GetComponent<PathNode>()*/;//.GetInnerObject();
end = sources[PathNode.endNode]/*.GetComponent<PathNode>()*/;//.GetInnerObject();
}
if (start == null || end == null)
{
Debug.LogWarning("Need 'start' and or 'end' defined!");
enabled = false;
return null;
}
}
startIndex = Closest(sources, start.position);
endIndex = Closest(sources, end.position);
return AStarHelper.Calculate(sources[startIndex]/*.GetComponent<PathNode>()*/, sources[endIndex]/*.GetComponent<PathNode>()*/);
}
public void Update()
{
//InitGrid();
/*if(reset)
{
donePath = false;
solvedPath.Clear();
reset = false;
}
if(start == null || end == null)
{
if (sources != null && sources.Count >= 2)
{
start = sources[PathNode.startNode].GetInnerObject();
end = sources[PathNode.endNode].GetInnerObject();
}
if (start == null || end == null)
{
Debug.LogWarning("Need 'start' and or 'end' defined!");
enabled = false;
return;
}
}
startIndex = Closest(sources, start.transform.position);
endIndex = Closest(sources, end.transform.position);
if(startIndex != lastStartIndex || endIndex != lastEndIndex)
{
reset = true;
lastStartIndex = startIndex;
lastEndIndex = endIndex;
return;
}
for(int i = 0; i < sources.Count; i++)
{
if(AStarHelper.Invalid(sources[i]))
continue;
sources[i].nodeColor = nodeColor;
}
PulsePoint(lastStartIndex);
PulsePoint(lastEndIndex);
if(!donePath)
{
solvedPath = AStarHelper.Calculate(sources[lastStartIndex], sources[lastEndIndex]);
//GameObject enemy = GameObject.FindGameObjectWithTag("Enemy");
//enemy.GetComponent<EnemyController>().path = solvedPath;
//enemy.E
donePath = true;
}
// Invalid path
if(solvedPath == null || solvedPath.Count < 1)
{
Debug.LogWarning("Invalid path!");
reset = true;
enabled = false;
return;
}
// Draw path
for(int i = 0; i < solvedPath.Count - 1; i++)
{
if(AStarHelper.Invalid(solvedPath[i]) || AStarHelper.Invalid(solvedPath[i + 1]))
{
reset = true;
return;
}
Debug.DrawLine(solvedPath[i].Position + new Vector3(0, 3, 0), solvedPath[i + 1].Position + new Vector3(0, 3, 0), Color.cyan * new Color(0.0f, 0.0f, 1.0f, 0.5f));
}*/
}
}