-
Notifications
You must be signed in to change notification settings - Fork 12
Expand file tree
/
Copy pathScene.h
More file actions
102 lines (87 loc) · 4.61 KB
/
Scene.h
File metadata and controls
102 lines (87 loc) · 4.61 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
/*
* Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <Platform.h>
#include <Log.h>
#include <ExecuteContext.h>
#include <PersistentWorkingSet.h>
#include <TaskWorkingSet.h>
#include <TaskTracker.h>
#include <TaskContainer.h>
#include <SceneContainer.h>
#include <assert.h>
#include <memory>
#include <vector>
#include <deque>
#include <mutex>
#include <unordered_map>
#include <atomic>
#include <optional>
namespace KickstartRT_NativeLayer
{
class Scene {
public:
protected:
const bool m_enableInfoLog = false;
SceneContainer m_container;
bool m_TLASisDrity = false;
std::unique_ptr<GraphicsAPI::Buffer> m_TLASScratchBuffer;
std::unique_ptr<GraphicsAPI::Buffer> m_TLASBuffer;
std::unique_ptr<GraphicsAPI::ShaderResourceView> m_TLASBufferSrv;
#if KICKSTARTRT_ENABLE_DIRECT_LIGHTING_CACHE_INDIRECTION_TABLE
std::unique_ptr<GraphicsAPI::Buffer> m_directLightingCacheIndirectionTableBuffer;
std::unique_ptr<GraphicsAPI::UnorderedAccessView> m_directLightingCacheIndirectionTableBufferUAV;
std::deque<SharedBuffer::BufferBlock*> m_directLightingCacheIndirectionTableSharedBlockEntries;
#else
struct CPULightCacheDescs {
size_t m_allocatedDescTableSize = 0;
std::unique_ptr<GraphicsAPI::DescriptorTableLayout> m_descLayout;
std::unique_ptr<GraphicsAPI::DescriptorHeap> m_descHeap;
std::unique_ptr<GraphicsAPI::DescriptorTable> m_descTable;
std::vector<InstanceHandle> m_instanceList;
};
CPULightCacheDescs m_cpuLightCacheDescs;
#endif
Status UpdateScenegraphFromBVHTask(PersistentWorkingSet* pws, BVHTasks *bvhTasks,
std::deque<BVHTask::Geometry*>& addedGeometryPtrs,
std::deque<BVHTask::Geometry*>& updatedGeometryPtrs,
std::deque<BVHTask::Instance*>& addedInstancePtrs,
std::deque<BVHTask::Instance*>& updatedInstancePtrs,
bool& isSceneChanged);
Status DoReadbackAndTileAllocation(PersistentWorkingSet* pws, bool& AllocationHappened);
Status DoAllocationForAddedInstances(PersistentWorkingSet* pws, std::deque<BVHTask::Instance*>& addedInstancePtrs, bool& AllocationHappened);
Status DoReadbackAndCompactBLASBuffers(PersistentWorkingSet* pws, GraphicsAPI::CommandList* cmdList, bool& BLASChanged);
Status BuildTransformAndTileAllocationCommands(TaskWorkingSet* tws, GraphicsAPI::CommandList* cmdList,
std::deque<BVHTask::Geometry*>& addedGeometries,
std::deque<BVHTask::Geometry*>& updatedGeometries);
Status BuildBLASCommands(TaskWorkingSet* tws, GraphicsAPI::CommandList* cmdList,
std::deque<BVHTask::Geometry*>& updatedGeometryPtrs,
uint32_t maxBlasBuildTasks, bool& BLASChanged);
Status BuildTLASCommands(TaskWorkingSet* tws, GraphicsAPI::CommandList* cmdList);
Status BuildDirectLightingCacheDescriptorTable(TaskWorkingSet* tws, GraphicsAPI::DescriptorTableLayout* srcLayout, GraphicsAPI::DescriptorTable* destDescTable, std::deque<BVHTask::Instance*>& retInstances);
Status UpdateDenoisingContext(PersistentWorkingSet* pws, UpdateFromExecuteContext* updateFromExc);
Status UpdateScenegraphFromExecuteContext(PersistentWorkingSet* pws, UpdateFromExecuteContext* updateFromExc, bool& isSceneChanged);
public:
Status BuildTask(GPUTaskHandle *retHandle, TaskTracker *taskTracker, PersistentWorkingSet* pws, TaskContainer_impl* arg_taskContainer, UpdateFromExecuteContext *updateFromExc, const BuildGPUTaskInput *input);
Status ReleaseDeviceResourcesImmediately(TaskTracker* taskTracker, PersistentWorkingSet* pws, UpdateFromExecuteContext* updateFromExc);
};
};