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TaskWorkingSet.h
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113 lines (97 loc) · 3.4 KB
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/*
* Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <Platform.h>
#include <GraphicsAPI/GraphicsAPI.h>
#include <Utils.h>
#include <PersistentWorkingSet.h>
#include <vector>
#include <list>
#include <memory>
namespace KickstartRT_NativeLayer
{
class PersistentWorkingSet;
class TaskWorkingSet
{
public:
struct VolatileConstantBuffer
{
GraphicsAPI::Buffer m_cb;
uint64_t m_currentOffsetInBytes;
intptr_t m_cpuPtr;
VolatileConstantBuffer()
{
m_currentOffsetInBytes = 0;
m_cpuPtr = 0;
};
Status BeginMapping(GraphicsAPI::Device* dev);
void EndMapping(GraphicsAPI::Device* dev);
Status Allocate(uint32_t allocationSizeInByte, GraphicsAPI::ConstantBufferView* cbv, void** ptrForWrite);
};
PersistentWorkingSet* const m_persistentWorkingSet;
std::unique_ptr<GraphicsAPI::IDescriptorHeap> m_CBVSRVUAVHeap;
VolatileConstantBuffer m_volatileConstantBuffer;
public:
std::unique_ptr<GraphicsAPI::Buffer> m_TLASUploadBuffer;
#if KICKSTARTRT_ENABLE_DIRECT_LIGHTING_CACHE_INDIRECTION_TABLE
std::unique_ptr<GraphicsAPI::Buffer> m_directLightingCacheIndirectionTableUploadBuffer;
#endif
TaskWorkingSet(PersistentWorkingSet* pws) :
m_persistentWorkingSet(pws)
{
};
Status Init(const KickstartRT_NativeLayer::ExecuteContext_InitSettings* const settings);
Status Begin();
Status End();
};
class TaskWorkingSetCommandList {
public:
Status m_sts;
TaskWorkingSet* m_set;
GraphicsAPI::CommandList* m_commandList = nullptr;
TaskWorkingSetCommandList(TaskWorkingSet* set, GraphicsAPI::CommandList *userPorvidedCmdList) :
m_set(set)
{
m_sts = m_set->Begin();
if (m_sts != Status::OK) {
Log::Fatal(L"TaskWorkignSet::Begin() failed.");
return;
}
m_commandList = userPorvidedCmdList;
m_sts = m_set->m_persistentWorkingSet->InitWithCommandList(m_commandList);
if (m_sts != Status::OK) {
Log::Fatal(L"Failed to do init with command list.");
return;
}
// Setting fws desc heap.
m_commandList->SetDescriptorHeap(m_set->m_CBVSRVUAVHeap.get());
};
~TaskWorkingSetCommandList()
{
if (m_set->End() != Status::OK) {
Log::Fatal(L"TaskWorkignSet::End() failed.");
return;
}
m_commandList = nullptr;
}
};
};