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VirtualFS.h
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88 lines (77 loc) · 4.29 KB
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/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "common/ShaderBlob.h"
#include <stddef.h>
#include <memory>
#include <string>
#include <filesystem>
namespace KickstartRT::VirtualFS
{
class IFileSystem
{
public:
virtual bool folderExists(const std::filesystem::path& name) = 0;
virtual bool fileExists(const std::filesystem::path& name) = 0;
virtual std::shared_ptr<ShaderBlob::IBlob> readFile(const std::filesystem::path& name) = 0;
virtual bool writeFile(const std::filesystem::path& name, const void* data, size_t size) = 0;
virtual bool enumerate(const std::filesystem::path& pattern, bool directories, std::vector<std::wstring>& results) = 0;
};
class NativeFileSystem : public IFileSystem
{
public:
virtual bool folderExists(const std::filesystem::path& name) override;
virtual bool fileExists(const std::filesystem::path& name) override;
virtual std::shared_ptr<ShaderBlob::IBlob> readFile(const std::filesystem::path& name) override;
virtual bool writeFile(const std::filesystem::path& name, const void* data, size_t size) override;
virtual bool enumerate(const std::filesystem::path& pattern, bool directories, std::vector<std::wstring>& results) override;
};
class RelativeFileSystem : public IFileSystem
{
private:
std::shared_ptr<IFileSystem> m_Parent;
std::filesystem::path m_BasePath;
public:
RelativeFileSystem(std::shared_ptr<IFileSystem> parent, const std::filesystem::path& basePath);
std::filesystem::path const& GetBasePath() const { return m_BasePath; }
virtual bool folderExists(const std::filesystem::path& name) override;
virtual bool fileExists(const std::filesystem::path& name) override;
virtual std::shared_ptr<ShaderBlob::IBlob> readFile(const std::filesystem::path& name) override;
virtual bool writeFile(const std::filesystem::path& name, const void* data, size_t size) override;
virtual bool enumerate(const std::filesystem::path& pattern, bool directories, std::vector<std::wstring>& results) override;
};
class RootFileSystem : public IFileSystem
{
private:
std::vector<std::pair<std::wstring, std::shared_ptr<IFileSystem>>> m_MountPoints;
bool findMountPoint(const std::filesystem::path& path, std::filesystem::path* pRelativePath, IFileSystem** ppFS);
public:
void mount(const std::filesystem::path& path, std::shared_ptr<IFileSystem> fs);
void mount(const std::filesystem::path& path, const std::filesystem::path& nativePath);
bool unmount(const std::filesystem::path& path);
virtual bool folderExists(const std::filesystem::path& name) override;
virtual bool fileExists(const std::filesystem::path& name) override;
virtual std::shared_ptr<ShaderBlob::IBlob> readFile(const std::filesystem::path& name) override;
virtual bool writeFile(const std::filesystem::path& name, const void* data, size_t size) override;
virtual bool enumerate(const std::filesystem::path& pattern, bool directories, std::vector<std::wstring>& wresults) override;
};
};