-
Notifications
You must be signed in to change notification settings - Fork 72
Expand file tree
/
Copy pathDescriptors.hlsl
More file actions
228 lines (163 loc) · 10.6 KB
/
Descriptors.hlsl
File metadata and controls
228 lines (163 loc) · 10.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
/*
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef DESCRIPTORS_HLSL
#define DESCRIPTORS_HLSL
#include "../../../../rtxgi-sdk/include/rtxgi/ddgi/DDGIVolumeDescGPU.h"
#include "../../include/graphics/Types.h"
#include "Platform.hlsl"
#define RTXGI_BINDLESS_TYPE_RESOURCE_ARRAYS 0
#define RTXGI_BINDLESS_TYPE_DESCRIPTOR_HEAP 1
#ifndef RTXGI_BINDLESS_TYPE
#error Required define RTXGI_BINDLESS_TYPE is not defined!
#endif
struct TLASInstance
{
#pragma pack_matrix(row_major)
float3x4 transform;
#pragma pack_matrix(column_major)
uint instanceID24_Mask8;
uint instanceContributionToHitGroupIndex24_Flags8;
uint2 blasAddress;
};
// Global Root / Push Constants ------------------------------------------------------------------------------------
VK_PUSH_CONST ConstantBuffer<GlobalConstants> GlobalConst : register(b0, space0);
#define GetGlobalConst(x, y) (GlobalConst.x##_##y)
uint GetPTNumBounces() { return (GetGlobalConst(pt, numBounces) & 0x7FFFFFFF); }
uint GetPTProgressive() { return (GetGlobalConst(pt, numBounces) & 0x80000000); }
uint GetPTSamplesPerPixel() { return (GetGlobalConst(pt, samplesPerPixel) & 0x3FFFFFFF); }
uint GetPTAntialiasing() { return (GetGlobalConst(pt, samplesPerPixel) & 0x80000000); }
uint GetPTShaderExecutionReordering() { return GetGlobalConst(pt, samplesPerPixel) & 0x40000000; }
uint HasDirectionalLight() { return GetGlobalConst(lighting, hasDirectionalLight); }
uint GetNumPointLights() { return GetGlobalConst(lighting, numPointLights); }
uint GetNumSpotLights() { return GetGlobalConst(lighting, numSpotLights); }
//----------------------------------------------------------------------------------------------------------------
// Root Signature Descriptors and Mappings
// ---------------------------------------------------------------------------------------------------------------
#if RTXGI_BINDLESS_TYPE == RTXGI_BINDLESS_TYPE_RESOURCE_ARRAYS
// Samplers -------------------------------------------------------------------------------------------------
VK_BINDING(0, 0) SamplerState Samplers[] : register(s0, space0);
// Constant Buffers -----------------------------------------------------------------------------------------
VK_BINDING(1, 0) ConstantBuffer<Camera> CameraCB : register(b1, space0);
// Structured Buffers ---------------------------------------------------------------------------------------
VK_BINDING(2, 0) StructuredBuffer<Light> Lights : register(t2, space0);
VK_BINDING(3, 0) StructuredBuffer<Material> Materials : register(t3, space0);
VK_BINDING(4, 0) StructuredBuffer<TLASInstance> TLASInstances : register(t4, space0);
VK_BINDING(5, 0) StructuredBuffer<DDGIVolumeDescGPUPacked> DDGIVolumes : register(t5, space0);
VK_BINDING(6, 0) StructuredBuffer<DDGIVolumeResourceIndices> DDGIVolumeBindless : register(t6, space0);
VK_BINDING(7, 0) RWStructuredBuffer<TLASInstance> RWTLASInstances : register(u5, space0);
// Bindless Resources ---------------------------------------------------------------------------------------
VK_BINDING(8, 0) RWTexture2D<float4> RWTex2D[] : register(u6, space0);
VK_BINDING(9, 0) RWTexture2DArray<float4> RWTex2DArray[] : register(u6, space1);
VK_BINDING(10, 0) RaytracingAccelerationStructure TLAS[] : register(t7, space0);
VK_BINDING(11, 0) Texture2D Tex2D[] : register(t7, space1);
VK_BINDING(12, 0) Texture2DArray Tex2DArray[] : register(t7, space2);
VK_BINDING(13, 0) ByteAddressBuffer ByteAddrBuffer[] : register(t7, space3);
// Defines for Convenience ----------------------------------------------------------------------------------
#define PT_OUTPUT_INDEX 0
#define PT_ACCUMULATION_INDEX 1
#define GBUFFERA_INDEX 2
#define GBUFFERB_INDEX 3
#define GBUFFERC_INDEX 4
#define GBUFFERD_INDEX 5
#define RTAO_OUTPUT_INDEX 6
#define RTAO_RAW_INDEX 7
#define DDGI_OUTPUT_INDEX 8
#define SCENE_TLAS_INDEX 0
#define DDGIPROBEVIS_TLAS_INDEX 1
#define BLUE_NOISE_INDEX 0
#define SPHERE_INDEX_BUFFER_INDEX 0
#define SPHERE_VERTEX_BUFFER_INDEX 1
#define MESH_OFFSETS_INDEX 2
#define GEOMETRY_DATA_INDEX 3
#define GEOMETRY_BUFFERS_INDEX 4
// Sampler Accessor Functions ------------------------------------------------------------------------------
SamplerState GetBilinearWrapSampler() { return Samplers[0]; }
SamplerState GetPointClampSampler() { return Samplers[1]; }
SamplerState GetAnisoWrapSampler() { return Samplers[2]; }
// Resource Accessor Functions ------------------------------------------------------------------------------
#define GetCamera() CameraCB
StructuredBuffer<Light> GetLights() { return Lights; }
void GetGeometryData(uint meshIndex, uint geometryIndex, out GeometryData geometry)
{
uint address = ByteAddrBuffer[MESH_OFFSETS_INDEX].Load(meshIndex * 4); // address of the Mesh in the GeometryData buffer
address += geometryIndex * 12; // offset to mesh primitive geometry, GeometryData stride is 12 bytes
geometry.materialIndex = ByteAddrBuffer[GEOMETRY_DATA_INDEX].Load(address);
geometry.indexByteAddress = ByteAddrBuffer[GEOMETRY_DATA_INDEX].Load(address + 4);
geometry.vertexByteAddress = ByteAddrBuffer[GEOMETRY_DATA_INDEX].Load(address + 8);
}
Material GetMaterial(GeometryData geometry) { return Materials[geometry.materialIndex]; }
StructuredBuffer<DDGIVolumeDescGPUPacked> GetDDGIVolumeConstants(uint index) { return DDGIVolumes; }
StructuredBuffer<DDGIVolumeResourceIndices> GetDDGIVolumeResourceIndices(uint index) { return DDGIVolumeBindless; }
RWStructuredBuffer<TLASInstance> GetDDGIProbeVisTLASInstances() { return RWTLASInstances; }
RaytracingAccelerationStructure GetAccelerationStructure(uint index) { return TLAS[index]; }
ByteAddressBuffer GetSphereIndexBuffer() { return ByteAddrBuffer[SPHERE_INDEX_BUFFER_INDEX]; }
ByteAddressBuffer GetSphereVertexBuffer() { return ByteAddrBuffer[SPHERE_VERTEX_BUFFER_INDEX]; }
ByteAddressBuffer GetIndexBuffer(uint meshIndex) { return ByteAddrBuffer[GEOMETRY_BUFFERS_INDEX + (meshIndex * 2)]; }
ByteAddressBuffer GetVertexBuffer(uint meshIndex) { return ByteAddrBuffer[GEOMETRY_BUFFERS_INDEX + (meshIndex * 2) + 1]; }
// Bindless Resource Array Accessors ------------------------------------------------------------------------
RWTexture2D<float4> GetRWTex2D(uint index) { return RWTex2D[index]; }
Texture2D<float4> GetTex2D(uint index) { return Tex2D[index]; }
RWTexture2DArray<float4> GetRWTex2DArray(uint index) { return RWTex2DArray[index]; }
Texture2DArray<float4> GetTex2DArray(uint index) { return Tex2DArray[index]; }
#elif RTXGI_BINDLESS_TYPE == RTXGI_BINDLESS_TYPE_DESCRIPTOR_HEAP
// Defines for Convenience ----------------------------------------------------------------------------------
#define CAMERA_INDEX 0
#define LIGHTS_INDEX 1
#define MATERIALS_INDEX 2
#define SCENE_TLAS_INSTANCES_INDEX 3
#define DDGIPROBEVIS_TLAS_INSTANCES_INDEX 6
#define PT_OUTPUT_INDEX 7
#define PT_ACCUMULATION_INDEX 8
#define GBUFFERA_INDEX 9
#define GBUFFERB_INDEX 10
#define GBUFFERC_INDEX 11
#define GBUFFERD_INDEX 12
#define RTAO_OUTPUT_INDEX 13
#define RTAO_RAW_INDEX 14
#define DDGI_OUTPUT_INDEX 15
#define SCENE_TLAS_INDEX 52
#define DDGIPROBEVIS_TLAS_INDEX 53
#define BLUE_NOISE_INDEX 54
#define SPHERE_INDEX_BUFFER_INDEX 392
#define SPHERE_VERTEX_BUFFER_INDEX 393
#define MESH_OFFSETS_INDEX 394
#define GEOMETRY_DATA_INDEX 395
#define GEOMETRY_BUFFERS_INDEX 396
// Sampler Accessor Functions ------------------------------------------------------------------------------
SamplerState GetBilinearWrapSampler() { return SamplerDescriptorHeap[0]; }
SamplerState GetPointClampSampler() { return SamplerDescriptorHeap[1]; }
SamplerState GetAnisoWrapSampler() { return SamplerDescriptorHeap[2]; }
// Resource Accessor Functions ------------------------------------------------------------------------------
#define GetCamera() ConstantBuffer<Camera>(ResourceDescriptorHeap[CAMERA_INDEX])
StructuredBuffer<Light> GetLights() { return StructuredBuffer<Light>(ResourceDescriptorHeap[LIGHTS_INDEX]); }
void GetGeometryData(uint meshIndex, uint geometryIndex, out GeometryData geometry)
{
uint address = ByteAddressBuffer(ResourceDescriptorHeap[MESH_OFFSETS_INDEX]).Load(meshIndex * 4) * 12; // offset to start of mesh, GeometryData is 12 bytes
address += geometryIndex * 12; // offset to mesh primitive geometry
ByteAddressBuffer geometryData = ByteAddressBuffer(ResourceDescriptorHeap[GEOMETRY_DATA_INDEX]);
geometry.materialIndex = geometryData.Load(address);
geometry.indexByteAddress = geometryData.Load(address + 4);
geometry.vertexByteAddress = geometryData.Load(address + 8);
}
Material GetMaterial(GeometryData geometry) { return StructuredBuffer<Material>(ResourceDescriptorHeap[MATERIALS_INDEX]).Load(geometry.materialIndex); }
StructuredBuffer<DDGIVolumeDescGPUPacked> GetDDGIVolumeConstants(uint index) { return ResourceDescriptorHeap[index]; }
StructuredBuffer<DDGIVolumeResourceIndices> GetDDGIVolumeResourceIndices(uint index) { return ResourceDescriptorHeap[index]; }
RWStructuredBuffer<TLASInstance> GetDDGIProbeVisTLASInstances() { return ResourceDescriptorHeap[DDGIPROBEVIS_TLAS_INSTANCES_INDEX]; }
RaytracingAccelerationStructure GetAccelerationStructure(uint index) { return ResourceDescriptorHeap[index];}
RWTexture2D<float4> GetRWTex2D(uint index) { return ResourceDescriptorHeap[index]; }
Texture2D<float4> GetTex2D(uint index) { return ResourceDescriptorHeap[index]; }
RWTexture2DArray<float4> GetRWTex2DArray(uint index) { return ResourceDescriptorHeap[index]; }
Texture2DArray<float4> GetTex2DArray(uint index) { return ResourceDescriptorHeap[index]; }
ByteAddressBuffer GetSphereIndexBuffer() { return ResourceDescriptorHeap[SPHERE_INDEX_BUFFER_INDEX]; }
ByteAddressBuffer GetSphereVertexBuffer() { return ResourceDescriptorHeap[SPHERE_VERTEX_BUFFER_INDEX]; }
ByteAddressBuffer GetIndexBuffer(uint meshIndex) { return ResourceDescriptorHeap[GEOMETRY_BUFFERS_INDEX + (meshIndex * 2)]; }
ByteAddressBuffer GetVertexBuffer(uint meshIndex) { return ResourceDescriptorHeap[GEOMETRY_BUFFERS_INDEX + (meshIndex * 2) + 1]; }
#endif // RTXGI_BINDLESS_TYPE
#endif // DESCRIPTORS_HLSL