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amp-story-component-manager.js
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84 lines (76 loc) · 2.44 KB
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/**
* Copyright 2020 The AMP HTML Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS-IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {AmpStoryEntryPoint} from './amp-story-entry-point/amp-story-entry-point-impl';
import {AmpStoryPlayer} from './amp-story-player-impl';
import {AmpStoryPlayerViewportObserver} from './amp-story-player-viewport-observer';
import {initLogConstructor} from '../log';
export class AmpStoryComponentManager {
/**
* @param {!Window} win
* @constructor
*/
constructor(win) {
/** @private {!Window} */
this.win_ = win;
}
/**
* Calls layoutCallback on the element when it is close to the viewport.
* @param {!AmpStoryPlayer|!AmpStoryEntryPoint} elImpl
* @private
*/
layoutEl_(elImpl) {
new AmpStoryPlayerViewportObserver(
this.win_,
elImpl.getElement(),
elImpl.layoutCallback.bind(elImpl)
);
const scrollHandler = () => {
elImpl.layoutCallback();
this.win_.removeEventListener('scroll', scrollHandler);
};
this.win_.addEventListener('scroll', scrollHandler);
}
/**
* Builds and layouts the players when appropiate.
* @public
*/
loadPlayers() {
const doc = this.win_.document;
const players = doc.getElementsByTagName('amp-story-player');
initLogConstructor();
for (let i = 0; i < players.length; i++) {
const playerEl = players[i];
const player = new AmpStoryPlayer(this.win_, playerEl);
player.buildCallback();
this.layoutEl_(player);
}
}
/**
* Builds and layouts entry points.
* @public
*/
loadEntryPoints() {
const doc = this.win_.document;
const entryPoints = doc.getElementsByTagName('amp-story-entry-point');
initLogConstructor();
for (let i = 0; i < entryPoints.length; i++) {
const entryPointEl = entryPoints[i];
const entryPoint = new AmpStoryEntryPoint(this.win_, entryPointEl);
entryPoint.buildCallback();
this.layoutEl_(entryPoint);
}
}
}