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#pragma once
#include "stdafx.h"
#include <atomic>
#include "../Utilities/SimpleLock.h"
#include "VirtualFile.h"
class BaseMapper;
class RewindManager;
class HistoryViewer;
class APU;
class CPU;
class PPU;
class MemoryManager;
class ControlManager;
class AutoSaveManager;
class HdPackBuilder;
class HdAudioDevice;
class SystemActionManager;
class Timer;
class CheatManager;
class SaveStateManager;
class VideoDecoder;
class VideoRenderer;
class DebugHud;
class SoundMixer;
class NotificationManager;
class Debugger;
struct HdPackData;
struct HashInfo;
struct RomInfo;
enum class MemoryOperationType;
enum class NesModel;
enum class ScaleFilterType;
enum class ConsoleFeatures;
enum class DebugMemoryType;
enum class EventType;
class Console : public std::enable_shared_from_this<Console>
{
private:
SimpleLock _pauseLock;
SimpleLock _runLock;
SimpleLock _stopLock;
SimpleLock _debuggerLock;
shared_ptr<RewindManager> _rewindManager;
shared_ptr<HistoryViewer> _historyViewer;
shared_ptr<CPU> _cpu;
shared_ptr<PPU> _ppu;
shared_ptr<APU> _apu;
shared_ptr<Debugger> _debugger;
shared_ptr<BaseMapper> _mapper;
shared_ptr<ControlManager> _controlManager;
shared_ptr<MemoryManager> _memoryManager;
//Used by VS-DualSystem
shared_ptr<Console> _master;
shared_ptr<Console> _slave;
shared_ptr<SystemActionManager> _systemActionManager;
shared_ptr<VideoDecoder> _videoDecoder;
shared_ptr<VideoRenderer> _videoRenderer;
unique_ptr<AutoSaveManager> _autoSaveManager;
shared_ptr<SaveStateManager> _saveStateManager;
shared_ptr<CheatManager> _cheatManager;
shared_ptr<DebugHud> _debugHud;
shared_ptr<SoundMixer> _soundMixer;
shared_ptr<NotificationManager> _notificationManager;
shared_ptr<HdPackBuilder> _hdPackBuilder;
shared_ptr<HdPackData> _hdData;
unique_ptr<HdAudioDevice> _hdAudioDevice;
NesModel _model;
string _romFilepath;
string _patchFilename;
bool _paused = false;
bool _stop = false;
bool _running = false;
int32_t _stopCode = 0;
bool _disableOcNextFrame = false;
bool _initialized = false;
std::thread::id _emulationThreadId;
void LoadHdPack(VirtualFile &romFile, VirtualFile &patchFile);
void UpdateNesModel(bool sendNotification);
double GetFrameDelay();
void DisplayDebugInformation(Timer &clockTimer, Timer &lastFrameTimer, double &lastFrameMin, double &lastFrameMax, double *timeLagData);
public:
Console(shared_ptr<Console> master = nullptr);
~Console();
void Init();
void Release(bool forShutdown);
shared_ptr<SaveStateManager> GetSaveStateManager();
shared_ptr<VideoDecoder> GetVideoDecoder();
shared_ptr<VideoRenderer> GetVideoRenderer();
shared_ptr<DebugHud> GetDebugHud();
shared_ptr<SoundMixer> GetSoundMixer();
shared_ptr<NotificationManager> GetNotificationManager();
bool IsDualSystem();
shared_ptr<Console> GetDualConsole();
bool IsMaster();
void ProcessCpuClock();
CPU* GetCpu();
PPU* GetPpu();
APU* GetApu();
BaseMapper* GetMapper();
ControlManager* GetControlManager();
MemoryManager* GetMemoryManager();
CheatManager* GetCheatManager();
RewindManager* GetRewindManager();
HistoryViewer* GetHistoryViewer();
bool LoadMatchingRom(string romName, HashInfo hashInfo);
string FindMatchingRom(string romName, HashInfo hashInfo);
bool Initialize(string romFile, string patchFile = "");
bool Initialize(VirtualFile &romFile);
bool Initialize(VirtualFile &romFile, VirtualFile &patchFile);
void SaveBatteries();
void Run();
void Stop(int stopCode = 0);
int32_t GetStopCode();
void RunSingleFrame();
void RunSlaveCpu();
bool UpdateHdPackMode();
shared_ptr<SystemActionManager> GetSystemActionManager();
template<typename T>
shared_ptr<T> GetSystemActionManager()
{
return std::dynamic_pointer_cast<T>(_systemActionManager);
}
ConsoleFeatures GetAvailableFeatures();
void InputBarcode(uint64_t barcode, uint32_t digitCount);
void LoadTapeFile(string filepath);
void StartRecordingTapeFile(string filepath);
void StopRecordingTapeFile();
bool IsRecordingTapeFile();
std::thread::id GetEmulationThreadId();
void Reset(bool softReset = true);
void PowerCycle();
void ResetComponents(bool softReset);
//Used to pause the emu loop to perform thread-safe operations
void Pause();
//Used to resume the emu loop after calling Pause()
void Resume();
void BreakIfDebugging();
shared_ptr<Debugger> GetDebugger(bool autoStart = true);
void StopDebugger();
void SaveState(ostream &saveStream);
void LoadState(istream &loadStream);
void LoadState(istream &loadStream, uint32_t stateVersion);
void LoadState(uint8_t *buffer, uint32_t bufferSize);
VirtualFile GetRomPath();
VirtualFile GetPatchFile();
RomInfo GetRomInfo();
uint32_t GetFrameCount();
NesModel GetModel();
uint32_t GetLagCounter();
void ResetLagCounter();
bool IsRunning();
bool IsPaused();
bool GetPauseStatus();
void SetPauseStatus(bool paused);
void SetNextFrameOverclockStatus(bool disabled);
bool IsDebuggerAttached();
shared_ptr<HdPackData> GetHdData();
bool IsHdPpu();
void StartRecordingHdPack(string saveFolder, ScaleFilterType filterType, uint32_t scale, uint32_t flags, uint32_t chrRamBankSize);
void StopRecordingHdPack();
void CopyRewindData(shared_ptr<Console> sourceConsole);
uint8_t* GetRamBuffer(DebugMemoryType memoryType, uint32_t &size, int32_t &startAddr);
void DebugAddTrace(const char *log);
void DebugProcessPpuCycle();
void DebugProcessEvent(EventType type);
void DebugProcessInterrupt(uint16_t cpuAddr, uint16_t destCpuAddr, bool forNmi);
void DebugSetLastFramePpuScroll(uint16_t addr, uint8_t xScroll, bool updateHorizontalScrollOnly);
bool DebugProcessRamOperation(MemoryOperationType type, uint16_t &addr, uint8_t &value);
void DebugProcessVramReadOperation(MemoryOperationType type, uint16_t addr, uint8_t &value);
void DebugProcessVramWriteOperation(uint16_t addr, uint8_t &value);
};