This repository was archived by the owner on Sep 11, 2023. It is now read-only.
forked from SourMesen/Mesen
-
Notifications
You must be signed in to change notification settings - Fork 27
Expand file tree
/
Copy pathPPU.h
More file actions
270 lines (208 loc) · 6.03 KB
/
PPU.h
File metadata and controls
270 lines (208 loc) · 6.03 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
#pragma once
#include "stdafx.h"
#include "Snapshotable.h"
#include "EmulationSettings.h"
#include "Types.h"
#include "DebuggerTypes.h"
#include "IMemoryHandler.h"
enum class NesModel;
class BaseMapper;
class ControlManager;
class Console;
enum PPURegisters
{
Control = 0x00,
Mask = 0x01,
Status = 0x02,
SpriteAddr = 0x03,
SpriteData = 0x04,
ScrollOffsets = 0x05,
VideoMemoryAddr = 0x06,
VideoMemoryData = 0x07,
SpriteDMA = 0x4014,
};
class PPU : public IMemoryHandler, public Snapshotable
{
protected:
shared_ptr<Console> _console;
EmulationSettings* _settings;
PPUState _state;
int32_t _scanline;
uint32_t _cycle;
uint32_t _frameCount;
uint64_t _masterClock;
uint8_t _masterClockDivider;
uint8_t _memoryReadBuffer;
uint8_t _paletteRAM[0x20];
uint8_t _spriteRAM[0x100];
uint8_t _secondarySpriteRAM[0x20];
uint8_t _secondarySpriteRAMLink[8];
bool _hasSprite[257];
uint16_t *_currentOutputBuffer;
uint16_t *_outputBuffers[2];
NesModel _nesModel;
uint16_t _standardVblankEnd;
uint16_t _standardNmiScanline;
uint16_t _vblankEnd;
uint16_t _nmiScanline;
uint16_t _palSpriteEvalScanline;
PPUControlFlags _flags;
PPUStatusFlags _statusFlags;
uint16_t _intensifyColorBits;
uint8_t _paletteRamMask;
int32_t _lastUpdatedPixel;
SpriteInfo *_lastSprite; //used by HD ppu
uint16_t _ppuBusAddress;
TileInfo _currentTile;
TileInfo _nextTile;
TileInfo _previousTile;
SpriteInfo _spriteTiles[64];
uint32_t _spriteCount;
uint32_t _secondaryOAMAddr;
bool _sprite0Visible;
uint8_t _firstVisibleSpriteAddr;
uint8_t _lastVisibleSpriteAddr;
uint32_t _spriteIndex;
uint8_t _openBus;
int32_t _openBusDecayStamp[8];
uint32_t _ignoreVramRead;
uint8_t _oamCopybuffer;
bool _spriteInRange;
bool _sprite0Added;
uint8_t _spriteAddrH;
uint8_t _spriteAddrL;
bool _oamCopyDone;
uint8_t _overflowBugCounter;
uint8_t _oamID;
bool _needStateUpdate;
bool _renderingEnabled;
bool _prevRenderingEnabled;
bool _preventVblFlag;
uint16_t _updateVramAddr;
uint8_t _updateVramAddrDelay;
uint32_t _minimumDrawBgCycle;
uint32_t _minimumDrawSpriteCycle;
uint32_t _minimumDrawSpriteStandardCycle;
uint64_t _oamDecayCycles[0x40];
bool _enableOamDecay;
bool _corruptOamRow[32];
// https://forums.nesdev.org/viewtopic.php?p=30625#p30625
uint8_t _startingPhase;
void UpdateStatusFlag();
void SetControlRegister(uint8_t value);
void SetMaskRegister(uint8_t value);
bool IsRenderingEnabled();
void ProcessTmpAddrScrollGlitch(uint16_t normalAddr, uint16_t value, uint16_t mask);
void SetOpenBus(uint8_t mask, uint8_t value);
uint8_t ApplyOpenBus(uint8_t mask, uint8_t value);
void ProcessStatusRegOpenBus(uint8_t & openBusMask, uint8_t & returnValue);
void UpdateVideoRamAddr();
void IncVerticalScrolling();
void IncHorizontalScrolling();
uint16_t GetNameTableAddr();
uint16_t GetAttributeAddr();
__forceinline void ProcessScanline();
__forceinline void ProcessSpriteEvaluation();
void BeginVBlank();
void TriggerNmi();
void LoadTileInfo();
void LoadSprite(uint8_t spriteY, uint8_t tileIndex, uint8_t attributes, uint8_t spriteX, bool extraSprite, uint8_t oamID);
void LoadSpriteTileInfo();
void LoadExtraSprites();
__forceinline void ShiftTileRegisters();
__forceinline uint8_t ReadSpriteRam(uint8_t addr);
__forceinline void WriteSpriteRam(uint8_t addr, uint8_t value);
void SetOamCorruptionFlags();
void ProcessOamCorruption();
void UpdateMinimumDrawCycles();
uint8_t GetPixelColor();
__forceinline virtual void DrawPixel();
void UpdateGrayscaleAndIntensifyBits();
virtual void SendFrame();
void UpdateState();
void UpdateApuStatus();
PPURegisters GetRegisterID(uint16_t addr)
{
if(addr == 0x4014) {
return PPURegisters::SpriteDMA;
} else {
return (PPURegisters)(addr & 0x07);
}
}
__forceinline void SetBusAddress(uint16_t addr);
__forceinline uint8_t ReadVram(uint16_t addr, MemoryOperationType type = MemoryOperationType::PpuRenderingRead);
__forceinline void WriteVram(uint16_t addr, uint8_t value);
void StreamState(bool saving) override;
public:
static constexpr int32_t ScreenWidth = 256;
static constexpr int32_t ScreenHeight = 240;
static constexpr int32_t PixelCount = 256*240;
static constexpr int32_t OutputBufferSize = 256*240*2;
static constexpr int32_t OamDecayCycleCount = 3000;
PPU(shared_ptr<Console> console);
virtual ~PPU();
void Reset();
void DebugSendFrame();
uint16_t* GetScreenBuffer(bool previousBuffer);
void DebugCopyOutputBuffer(uint16_t *target);
void DebugUpdateFrameBuffer(bool toGrayscale);
void GetState(PPUDebugState &state);
void SetState(PPUDebugState &state);
void GetMemoryRanges(MemoryRanges &ranges) override
{
ranges.AddHandler(MemoryOperation::Read, 0x2000, 0x3FFF);
ranges.AddHandler(MemoryOperation::Write, 0x2000, 0x3FFF);
ranges.AddHandler(MemoryOperation::Write, 0x4014);
}
uint8_t ReadPaletteRAM(uint16_t addr);
void WritePaletteRAM(uint16_t addr, uint8_t value);
uint8_t ReadRAM(uint16_t addr) override;
uint8_t PeekRAM(uint16_t addr) override;
void WriteRAM(uint16_t addr, uint8_t value) override;
void SetNesModel(NesModel model);
double GetOverclockRate();
void Exec();
__forceinline void Run(uint64_t runTo);
uint32_t GetFrameCount()
{
return _frameCount;
}
uint8_t GetStartingPhase()
{
return _startingPhase;
}
uint32_t GetFrameCycle()
{
return ((_scanline + 1) * 341) + _cycle;
}
PPUControlFlags GetControlFlags()
{
return _flags;
}
uint32_t GetCurrentCycle()
{
return _cycle;
}
int32_t GetCurrentScanline()
{
return _scanline;
}
uint8_t* GetSpriteRam();
uint8_t* GetSecondarySpriteRam()
{
return _secondarySpriteRAM;
}
uint32_t GetPixelBrightness(uint8_t x, uint8_t y);
uint16_t GetCurrentBgColor();
uint16_t GetPixel(uint8_t x, uint8_t y)
{
return _currentOutputBuffer[y << 8 | x];
}
};
void PPU::Run(uint64_t runTo)
{
while(_masterClock + _masterClockDivider <= runTo) {
Exec();
_masterClock += _masterClockDivider;
}
}