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Commit 2ff21bf

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"keepVerticalResolution" shouldn't be touched
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InteropDLL/ConsoleWrapper.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -661,7 +661,7 @@ namespace InteropEmu {
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DllExport void __stdcall GetRgbPalette(uint32_t *paletteBuffer) { _settings->GetUserRgbPalette(paletteBuffer); }
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DllExport void __stdcall SetRgbPalette(uint32_t *paletteBuffer, uint32_t paletteSize) { _settings->SetUserRgbPalette(paletteBuffer, paletteSize); }
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DllExport void __stdcall SetPictureSettings(double brightness, double contrast, double saturation, double hue, double scanlineIntensity) { _settings->SetPictureSettings(brightness, contrast, saturation, hue, scanlineIntensity); }
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DllExport void __stdcall SetNtscFilterSettings(double artifacts, double bleed, double fringing, double gamma, double resolution, double sharpness, bool mergeFields, double yFilterLength, double iFilterLength, double qFilterLength, bool verticalBlend, bool keepVerticalResolution, bool colorimetryCorrection) { _settings->SetNtscFilterSettings(artifacts, bleed, fringing, gamma, resolution, sharpness, mergeFields, yFilterLength, iFilterLength, qFilterLength, verticalBlend, keepVerticalResolution, colorimetryCorrection); }
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DllExport void __stdcall SetNtscFilterSettings(double artifacts, double bleed, double fringing, double gamma, double resolution, double sharpness, bool mergeFields, double yFilterLength, double iFilterLength, double qFilterLength, bool verticalBlend, bool colorimetryCorrection) { _settings->SetNtscFilterSettings(artifacts, bleed, fringing, gamma, resolution, sharpness, mergeFields, yFilterLength, iFilterLength, qFilterLength, verticalBlend, false, colorimetryCorrection); }
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DllExport void __stdcall SetPauseScreenMessage(char* message) { _settings->SetPauseScreenMessage(message); }
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DllExport void __stdcall SetInputDisplaySettings(uint8_t visiblePorts, InputDisplayPosition displayPosition, bool displayHorizontally) { _settings->SetInputDisplaySettings(visiblePorts, displayPosition, displayHorizontally); }

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