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olc_swe_template.h
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144 lines (111 loc) · 4.38 KB
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/*
+-------------------------------------------------------------+
| OneLoneCoder Sound Wave Engine v0.01 |
| "You wanted noise? Well is this loud enough?" - javidx9 |
+-------------------------------------------------------------+
What is this?
~~~~~~~~~~~~~
olc::SoundWaveEngine is a single file, cross platform audio
interface for lightweight applications that just need a bit of
easy audio manipulation.
It's origins started in the olcNoiseMaker file that accompanied
javidx9's "Code-It-Yourself: Synthesizer" series. It was refactored
and absorbed into the "olcConsoleGameEngine.h" file, and then
refactored again into olcPGEX_Sound.h, that was an extension to
the awesome "olcPixelGameEngine.h" file.
Alas, it went underused and began to rot, with many myths circulating
that "it doesnt work" and "it shouldn't be used". These untruths
made javidx9 feel sorry for the poor file, and he decided to breathe
some new life into it, in anticipation of new videos!
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2022 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met :
1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditionsand the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce
the above copyright notice.This list of conditions and the following
disclaimer must be reproduced in the documentation and /or other
materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Patreon: https://www.patreon.com/javidx9
Thanks
~~~~~~
Slavka - OpenAL and ALSA
MaGetzUb - XAudio
Gorbit99 - Testing, Bug Fixes
Cyberdroid - Testing, Bug Fixes
Dragoneye - Testing
Puol - Testing
Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022
*/
/*
1.00: olcPGEX_Sound.h reworked
+Changed timekeeping to double, added accuracy fix - Thanks scripticuk
+Concept of audio drivers and interface
+All internal timing now double precision
+All internal sampling now single precsion
+Loading form WAV files
+LERPed sampling from all buffers
+Multi-channel audio support
*/
#pragma once
#ifndef OLC_SOUNDWAVE_H
#define OLC_SOUNDWAVE_H
///[OLC_HM] INSERT swe_prefix.h STD_INCLUDES
///[OLC_HM] INSERT swe_prefix.h COMPILER_SWITCHES
namespace olc::sound
{
namespace wave
{
///[OLC_HM] INSERT swe_wave_file.h WAVE_FILE_TEMPLATE
///[OLC_HM] INSERT swe_wave_view.h WAVE_VIEW_TEMPLATE
}
///[OLC_HM] INSERT swe_wave_wave.h WAVE_GENERIC_TEMPLATE
///[OLC_HM] INSERT swe_wave_engine.h WAVE_ENGINE_H
namespace driver
{
///[OLC_HM] INSERT swe_system_base.h SYSTEM_BASE_H
}
}
///[OLC_HM] INSERT swe_system_winmm.h WINMM_H
///[OLC_HM] INSERT swe_system_alsa.h ALSA_H
#ifdef OLC_SOUNDWAVE
#undef OLC_SOUNDWAVE
namespace olc::sound
{
///[OLC_HM] INSERT swe_wave_engine.cpp WAVE_ENGINE_CPP
namespace driver
{
///[OLC_HM] INSERT swe_system_base.cpp SYSTEM_BASE_CPP
}
}
///[OLC_HM] INSERT swe_system_winmm.cpp WINMM_CPP
///[OLC_HM] INSERT swe_system_alsa.cpp ALSA_CPP
#endif // OLC_SOUNDWAVE IMPLEMENTATION
#endif // OLC_SOUNDWAVE_H