From b45eef971da2d912ef695aa3ceccd7da6de3e7ea Mon Sep 17 00:00:00 2001 From: "Cegielski, Scott (NBCUniversal)" Date: Tue, 19 May 2026 10:02:11 -0700 Subject: [PATCH] Reverts MOONSHINE-2017 bug fix (#2271) Signed-off-by: Jon Lanz --- lib/rendering/shading/bsdf/BsdfEyeCaustic.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/rendering/shading/bsdf/BsdfEyeCaustic.h b/lib/rendering/shading/bsdf/BsdfEyeCaustic.h index 06e3e12..4cc92a5 100644 --- a/lib/rendering/shading/bsdf/BsdfEyeCaustic.h +++ b/lib/rendering/shading/bsdf/BsdfEyeCaustic.h @@ -81,7 +81,7 @@ class EyeCausticBsdfLobe : public BsdfLobe const float cosThetaO = dot(mN, slice.getWo()); if (cosThetaO <= 0.0f) return scene_rdl2::math::sBlack; - const float eyeCausticBrdfCosThetaI = scene_rdl2::math::min(dot(mFrame.getN(), wi), scene_rdl2::math::sOneMinusEpsilon); + const float eyeCausticBrdfCosThetaI = dot(mFrame.getN(), wi); if (eyeCausticBrdfCosThetaI <= 0.0f) return scene_rdl2::math::sBlack; // Normalization Factor from [1]