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ADD: Update and reorga of readme.md
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README.md

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Source : https://github.com/PascalCorpsman/fpc_atomic
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## Description
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FPC Atomic is a complete reimplementation of the original Atomic Bomberman game (from 1995). This repository hosts only the source code, as the graphics and sounds are copyrighted by Interplay Productions. To play the game, you need to extract the original graphics from the game disc and provide them as requested by the game (there is a tool planned for future versions to extract the data automatically).
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FPC Atomic is a complete reimplementation of the original Atomic Bomberman game (from 1995). This repository hosts only the source code, as the graphics and sounds are copyrighted by Interplay Productions. To play the game, you need to extract the original graphics from the game disc and provide them as requested by the game.
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## What needs to be done to to be able to play the game?
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The steps shown here are only needed to be done once.
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1. get the Atomic Bomberman CD-content (buy the game it is worth it!)
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2. download and uncompress the .zip file of the subfolder [bin](https://github.com/PascalCorpsman/fpc_atomic/tree/main/bin) on your harddisc
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3. run the "cd_data_extractor" and follow the instructions
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4. read the [manual](MANUAL.md)
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5. start the game by executing "fpc_atomic" binary and enjoy
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## Differences to the original
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Here are the differences between FPC Atomic and the original Atomic Bomberman:
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- Missing online manual; use the [manual](MANUAL.md) provided in this repository instead.
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- Pro gamers may discover additional differences due to our guessing the original functionality.
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## License
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See the license.md file located at https://github.com/PascalCorpsman/Software_Licenses/blob/main/license.md for details about the license.
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## Contributors
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Idea : Interplay Productions
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Implementation : Uwe Schächterle
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Graphics : Interplay Productions
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Leveldesign : Interplay Productions
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Testing : Uwe Schächterle
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## Manual
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See the [manual](MANUAL.md) for detailed information.
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## What needs to be done to to be able to play the game?
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The steps shown here are only needed to be done once.
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1. get the Atomic Bomberman CD-content (buy the game it is worth it!)
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2. download all content of the subfolder [bin](https://github.com/PascalCorpsman/fpc_atomic/bin) and store it on your harddisc
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3. run the "cd_data_extractor" from subfolder and follow the instructions
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4. read the [manual](MANUAL.md)
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5. start the game by executing "fpc_atomic"
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## License
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See the license.md file located at https://github.com/PascalCorpsman/Software_Licenses/blob/main/license.md for details about the license.
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## What needs to be done to get the code compiled?
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To compile the FPC Atomic code, follow these steps:
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4. Install the following packages into the Lazarus IDE:
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- 'Lnet' from https://github.com/almindor/L-Net or the fixed version from https://github.com/PascalCorpsman/lnet
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- 'LazOpenGLContext' (from the list of available packages inside the IDE)
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## Contributors
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Idea : Interplay Productions
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Implementation : Uwe Schächterle
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Graphics : Interplay Productions
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Leveldesign : Interplay Productions
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Testing : Uwe Schächterle

globaldefines.inc

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{$DEFINE AUTOMODE}
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(*
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* Wenn Aktiviert, dann gibt es nur 3 anstatt der typischerweise 10 Spieler
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* Wenn Aktiviert, dann gibt es nur 2 anstatt der typischerweise 10 Spieler
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* -> Zum Entwickeln schneller
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*)
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{$DEFINE Only3Player}
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{$DEFINE Only2Player}
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(*
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* Wenn Aktiviert, dann wird nur die 1. Karte geladen und nicht alle
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* -> Zum Entwickeln schneller
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*)
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{$DEFINE Only1Map}
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(*
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* Wenn Aktiviert, dann wird nur die 1. Animation aus den Direktories geladen
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* -> Zum Entwickeln schneller
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*)
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{$DEFINE Only1Directory}
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(*
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* Wenn Aktiviert, dann sieht man nach dem Laden aller Graphiken, wie Lange das ganze gedauert hat
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* -> Sollte nie im Produktivcode sein

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