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FPC Atomic

Author : Uwe Schächterle (Corpsman)
Homepage : https://www.Corpsman.de
Source : https://github.com/PascalCorpsman/fpc_atomic

Description

FPC Atomic is a complete reimplementation of the original Atomic Bomberman game (from 1995). This repository hosts only the source code, as the graphics and sounds are copyrighted by Interplay Productions. To play the game, you need to extract the original graphics from the game disc and provide them as requested by the game.

What needs to be done to be able to play the game?

The steps shown here are only needed to be done once.

  1. get the Atomic Bomberman CD-content (buy the game it is worth it!)
    1.1 if you want all animations download and merge the expansion pack from here or use this direct download link
    1.2 extract the content of ani.zip into the CD-Content "/DATA/ANI" subfolder
  2. download and uncompress the .zip file of the subfolder bin on your harddisc
  3. run the "cd_data_extractor" and follow the instructions
  4. read the manual
    4.5 if you are a Linux user run the "Linux_sound_install_script.sh"
  5. start the game by executing "fpc_atomic" binary and enjoy

How do i get updates ?

If there are updates of the engine available, the game will inform through a popup on startup. Click yes and your version will be updated automatically.

Differences to the original

Here are the differences between FPC Atomic and the original Atomic Bomberman:

  • Implementation in TCP (instead of slow IPX)
  • Missing AI (and thus, single player mode)
  • Not all sounds are used
  • Missing online manual; use the manual provided in this repository instead.
  • Pro gamers may discover additional differences due to our guessing of the original functionality.

Manual

See the manual for detailed information.

License

See the license.md file located at https://github.com/PascalCorpsman/Software_Licenses/blob/main/license.md for details about the license.

What needs to be done to get the code compiled?

To compile the FPC Atomic code, follow these steps:

  1. Download dglopengl.pas from https://github.com/saschawillems/dglopengl .
  2. Download and install bass.pas from https://www.un4seen.com/ .
  3. Download and install synapse from http://www.ararat.cz/synapse/doku.php/download .
  4. Install the following packages into the Lazarus IDE:

Contributors

Idea : Interplay Productions
Implementation : Uwe Schächterle
Graphics : Interplay Productions
Leveldesign : Interplay Productions
Testing : Uwe Schächterle