PPTBF_Structures_Src
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PPTBF_Structures_Src
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----------------------------------------------------------------------------------------------------------------- Technical paper: Semi-Procedural Textures Using Point Process Texture Basis Functions P. Guehl , R. AllEgre , J.-M. Dischler, B. Benes , and E. Galin Computer Graphics Forum (EGSR 2020 special issue) ----------------------------------------------------------------------------------------------------------------- NOTE : It works on Windows systems for the moment. (Linux port soon) We have tested the softwares with the following graphics cards : - NVidia GeForce 1060 GTX (6Go) - NVidia RTX 2070 (8 Go) ----------------------------------------- [1] - Compile 3rd party dependencies ----------------------------------------- - go to 3rdParty directory ------------------------- ---- GLAD, GLFW, GLM ---- - go to Externals directory - launch script build_glad.bat => BEWARE: choose your CMake generator in the script, exemple: cmake -G "Visual Studio 15 2017 Win64" ..\glad - go to glad-build directory - open and compile gladProject.sln Visual Studio solution => NOTE : its better and simpler to use in Visual Studio menu : "Build" then "Batch Build" then check boxes for all "Debug" and "Release" projects to build all in Debug and Release modes => we rely on CMake "ExternalProject_Add" feature to download libraries on-demand at compilation stage from their online github repositories - Do the same for the scripts : build_glfw.bat and build_glad.bat --------------- ---- ImGui ---- - go back to 3rdParty directory - unzip the ImGui.7z - launch script cmake_generateProjects.bat - go to Generated directory - open and compile ImGui.sln Visual Studio solution ----------------------------------------- [2] - Compile the PPTBF project (dll + tools) ----------------------------------------- - go back to project root directory - launch script cmake_generateProjects.bat - go to Generated directory - open and compile PPTBFProject.sln Visual Studio solution - all code header, lib and executable are copied to Install\PPTBFProject directory => ex: the PPTBF viewer PtViewer.exe is in Install\PPTBFProject\bin directory BEWARE: you MUST launch it with by prefexing name with current fullpath directory => ex: the script tool_launchViewer.bat at project root directory is made for that => instead, in command line, type for example : F:\PPTBF\Code\Install\PPTBFProject\bin\PtViewer.bat ----------------------------------------------------------------------------------------------------------------- Tool(s) ----------------------------------------------------------------------------------------------------------------- -------------------------------------- ---- [1] Interactive PPTBF Viewer ---- -------------------------------------- The PtViewer.exe software enables to visualize and edit the PPTBF parameters at real-time. => Launch the script "tool_launchViewer.bat" at root directory Scene objects: - a) PPTBF - b) visual structure is the thresholded version of the continuous PPTBF accrding to given threshold (use GUI widget "Binary Structure Map") - c) 3D mesh onto which the PPTBF is mapped (PPTBF or thresholded version) ---- NAVIGATION control in 3D view ---- [1] CONTROL button + LEFT mouse : object rotation + RIGHT mouse : object translation + SCROLL mouse : object zoom/unzoom [2] SHIFT button + LEFT mouse : PPTBF rotation + RIGHT mouse : PPTBF translation + SCROLL mouse : PPTBF zoom/unzoom [3] 'R' key : reset 3D view ----------------------------- ---- [2] PPTBF GENERATOR ---- ----------------------------- ---- Launching the PPTBF command line generator ---- MANUAL PROCESSING The PtBDDGenerator.exe software works by providing a PPTBF file as parameter and PPTBF width and height, such as : C:\PPTBF\Bin\PtBDDGenerator.exe C:\PPTBF\Data\Matching_structures\cells\111357_seg_scrop\111357_seg_scrop_pptbf_params.txt 400 400 BEWARE: you MUST prefix the exe and file by full path