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Fix: Reading of osu skin name
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OsuMemoryDataProvider/OsuMemoryDataProvider.csproj

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Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@
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<RepositoryUrl>https://github.com/Piotrekol/ProcessMemoryDataFinder/tree/master/OsuMemoryDataProvider</RepositoryUrl>
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<title>OsuMemoryDataProvider</title>
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<Summary>Read osu! game memory values based on pre-made memory signatures(patterns)</Summary>
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<Version>0.11.0</Version>
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<Version>0.11.1</Version>
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<IncludeSymbols>true</IncludeSymbols>
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<SymbolPackageFormat>snupkg</SymbolPackageFormat>
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<LangVersion>latest</LangVersion>

OsuMemoryDataProvider/StructuredOsuMemoryReader.cs

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@@ -60,7 +60,7 @@ public static StructuredOsuMemoryReader GetInstance(ProcessTargetOptions process
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//class pointers
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{"Base", "F80174048365"},
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{"CurrentBeatmap","[Base-0xC]"},
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{"CurrentSkinData","[75218B1D+0x4]"},
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{"CurrentSkinData","[85C074118B1D+0x6]"},
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{"CurrentRuleset","[C7864801000001000000A1+0xB]+0x4"},// or backup: 7D15A1????????85C0-B]+4 //TourneyBase
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{"Settings", "[83E02085C07E2F+0x8]"},
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{"TotalAudioTimeBase", "[83E4F8575683EC38+0xA]" },

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